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| /* * CBonusSelection.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CBonusSelection.h"#include <vcmi/spells/Spell.h>#include <vcmi/spells/Service.h>#include "CSelectionBase.h"#include "../CGameInfo.h"#include "../CMessage.h"#include "../CBitmapHandler.h"#include "../CMusicHandler.h"#include "../CVideoHandler.h"#include "../CPlayerInterface.h"#include "../CServerHandler.h"#include "../gui/CAnimation.h"#include "../gui/CGuiHandler.h"#include "../mainmenu/CMainMenu.h"#include "../mainmenu/CPrologEpilogVideo.h"#include "../widgets/CComponent.h"#include "../widgets/Buttons.h"#include "../widgets/MiscWidgets.h"#include "../widgets/ObjectLists.h"#include "../widgets/TextControls.h"#include "../windows/GUIClasses.h"#include "../windows/InfoWindows.h"#include "../../lib/filesystem/Filesystem.h"#include "../../lib/CGeneralTextHandler.h"#include "../../lib/CBuildingHandler.h"#include "../../lib/CSkillHandler.h"#include "../../lib/CTownHandler.h"#include "../../lib/CHeroHandler.h"#include "../../lib/CCreatureHandler.h"#include "../../lib/StartInfo.h"#include "../../lib/mapping/CCampaignHandler.h"#include "../../lib/mapping/CMapService.h"#include "../../lib/mapping/CMapInfo.h"#include "../../lib/mapObjects/CGHeroInstance.h"std::shared_ptr<CCampaignState> CBonusSelection::getCampaign(){	return CSH->si->campState;}CBonusSelection::CBonusSelection()	: CWindowObject(BORDERED){	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;	static const std::string bgNames[] =	{		"E1_BG.BMP", "G2_BG.BMP", "E2_BG.BMP", "G1_BG.BMP", "G3_BG.BMP", "N1_BG.BMP",		"S1_BG.BMP", "BR_BG.BMP", "IS_BG.BMP", "KR_BG.BMP", "NI_BG.BMP", "TA_BG.BMP", "AR_BG.BMP", "HS_BG.BMP",		"BB_BG.BMP", "NB_BG.BMP", "EL_BG.BMP", "RN_BG.BMP", "UA_BG.BMP", "SP_BG.BMP"	};	loadPositionsOfGraphics();	setBackground(bgNames[getCampaign()->camp->header.mapVersion]);	panelBackground = std::make_shared<CPicture>("CAMPBRF.BMP", 456, 6);	buttonStart = std::make_shared<CButton>(Point(475, 536), "CBBEGIB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), SDLK_RETURN);	buttonRestart = std::make_shared<CButton>(Point(475, 536), "CBRESTB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), SDLK_RETURN);	buttonBack = std::make_shared<CButton>(Point(624, 536), "CBCANCB.DEF", CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), SDLK_ESCAPE);	campaignName = std::make_shared<CLabel>(481, 28, FONT_BIG, EAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName());	iconsMapSizes = std::make_shared<CAnimImage>("SCNRMPSZ", 4, 0, 735, 26);	labelCampaignDescription = std::make_shared<CLabel>(481, 63, FONT_SMALL, EAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]);	campaignDescription = std::make_shared<CTextBox>(getCampaign()->camp->header.description, Rect(480, 86, 286, 117), 1);	mapName = std::make_shared<CLabel>(481, 219, FONT_BIG, EAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getName());	labelMapDescription = std::make_shared<CLabel>(481, 253, FONT_SMALL, EAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]);	mapDescription = std::make_shared<CTextBox>("", Rect(480, 280, 286, 117), 1);	labelChooseBonus = std::make_shared<CLabel>(511, 432, FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]);	groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));	flagbox = std::make_shared<CFlagBox>(Rect(486, 407, 335, 23));	std::vector<std::string> difficulty;	boost::split(difficulty, CGI->generaltexth->allTexts[492], boost::is_any_of(" "));	labelDifficulty = std::make_shared<CLabel>(689, 432, FONT_MEDIUM, EAlignment::TOPLEFT, Colors::WHITE, difficulty.back());	for(size_t b = 0; b < difficultyIcons.size(); ++b)	{		difficultyIcons[b] = std::make_shared<CAnimImage>("GSPBUT" + boost::lexical_cast<std::string>(b + 3) + ".DEF", 0, 0, 709, 455);	}	if(getCampaign()->camp->header.difficultyChoosenByPlayer)	{		buttonDifficultyLeft = std::make_shared<CButton>(Point(694, 508), "SCNRBLF.DEF", CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this));		buttonDifficultyRight = std::make_shared<CButton>(Point(738, 508), "SCNRBRT.DEF", CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this));	}	for(int g = 0; g < getCampaign()->camp->scenarios.size(); ++g)	{		if(getCampaign()->camp->conquerable(g))			regions.push_back(std::make_shared<CRegion>(g, true, true, campDescriptions[getCampaign()->camp->header.mapVersion]));		else if(getCampaign()->camp->scenarios[g].conquered) //display as striped			regions.push_back(std::make_shared<CRegion>(g, false, false, campDescriptions[getCampaign()->camp->header.mapVersion]));	}}void CBonusSelection::loadPositionsOfGraphics(){	const JsonNode config(ResourceID("config/campaign_regions.json"));	int idx = 0;	for(const JsonNode & campaign : config["campaign_regions"].Vector())	{		SCampPositions sc;		sc.campPrefix = campaign["prefix"].String();		sc.colorSuffixLength = static_cast<int>(campaign["color_suffix_length"].Float());		for(const JsonNode & desc : campaign["desc"].Vector())		{			SCampPositions::SRegionDesc rd;			rd.infix = desc["infix"].String();			rd.xpos = static_cast<int>(desc["x"].Float());			rd.ypos = static_cast<int>(desc["y"].Float());			sc.regions.push_back(rd);		}		campDescriptions.push_back(sc);		idx++;	}	assert(idx == CGI->generaltexth->campaignMapNames.size());}void CBonusSelection::createBonusesIcons(){	OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;	const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];	const std::vector<CScenarioTravel::STravelBonus> & bonDescs = scenario.travelOptions.bonusesToChoose;	groupBonuses = std::make_shared<CToggleGroup>(std::bind(&IServerAPI::setCampaignBonus, CSH, _1));	static const char * bonusPics[] =	{		"SPELLBON.DEF",	// Spell		"TWCRPORT.DEF", // Monster		"", // Building - BO*.BMP		"ARTIFBON.DEF", // Artifact		"SPELLBON.DEF", // Spell scroll		"PSKILBON.DEF", // Primary skill		"SSKILBON.DEF", // Secondary skill		"BORES.DEF", // Resource		"PORTRAITSLARGE", // Hero HPL*.BMP		"PORTRAITSLARGE"		// Player - CREST58.DEF	};	for(int i = 0; i < bonDescs.size(); i++)	{		std::string picName = bonusPics[bonDescs[i].type];		size_t picNumber = bonDescs[i].info2;		std::string desc;		switch(bonDescs[i].type)		{		case CScenarioTravel::STravelBonus::SPELL:			desc = CGI->generaltexth->allTexts[715];			boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getName());			break;		case CScenarioTravel::STravelBonus::MONSTER:			picNumber = bonDescs[i].info2 + 2;			desc = CGI->generaltexth->allTexts[717];			boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info3));			boost::algorithm::replace_first(desc, "%s", CGI->creatures()->getByIndex(bonDescs[i].info2)->getPluralName());			break;		case CScenarioTravel::STravelBonus::BUILDING:		{			int faction = -1;			for(auto & elem : CSH->si->playerInfos)			{				if(elem.second.isControlledByHuman())				{					faction = elem.second.castle;					break;				}			}			assert(faction != -1);			BuildingID buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set<BuildingID>());			picName = graphics->ERMUtoPicture[faction][buildID];			picNumber = -1;			if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID))				desc = (*CGI->townh)[faction]->town->buildings.find(buildID)->second->Name();			break;		}		case CScenarioTravel::STravelBonus::ARTIFACT:			desc = CGI->generaltexth->allTexts[715];			boost::algorithm::replace_first(desc, "%s", CGI->artifacts()->getByIndex(bonDescs[i].info2)->getName());			break;		case CScenarioTravel::STravelBonus::SPELL_SCROLL:			desc = CGI->generaltexth->allTexts[716];			boost::algorithm::replace_first(desc, "%s", CGI->spells()->getByIndex(bonDescs[i].info2)->getName());			break;		case CScenarioTravel::STravelBonus::PRIMARY_SKILL:		{			int leadingSkill = -1;			std::vector<std::pair<int, int>> toPrint; //primary skills to be listed <num, val>			const ui8 * ptr = reinterpret_cast<const ui8 *>(&bonDescs[i].info2);			for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g)			{				if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill])				{					leadingSkill = g;				}				if(ptr[g] != 0)				{					toPrint.push_back(std::make_pair(g, ptr[g]));				}			}			picNumber = leadingSkill;			desc = CGI->generaltexth->allTexts[715];			std::string substitute; //text to be printed instead of %s			for(int v = 0; v < toPrint.size(); ++v)			{				substitute += boost::lexical_cast<std::string>(toPrint[v].second);				substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first];				if(v != toPrint.size() - 1)				{					substitute += ", ";				}			}			boost::algorithm::replace_first(desc, "%s", substitute);			break;		}		case CScenarioTravel::STravelBonus::SECONDARY_SKILL:			desc = CGI->generaltexth->allTexts[718];			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->levels[bonDescs[i].info3 - 1]); //skill level			boost::algorithm::replace_first(desc, "%s", CGI->skillh->skillName(bonDescs[i].info2)); //skill name			picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1;			break;		case CScenarioTravel::STravelBonus::RESOURCE:		{			int serialResID = 0;			switch(bonDescs[i].info1)			{			case 0:			case 1:			case 2:			case 3:			case 4:			case 5:			case 6:				serialResID = bonDescs[i].info1;				break;			case 0xFD: //wood + ore				serialResID = 7;				break;			case 0xFE: //rare resources				serialResID = 8;				break;			}			picNumber = serialResID;			desc = CGI->generaltexth->allTexts[717];			boost::algorithm::replace_first(desc, "%d", boost::lexical_cast<std::string>(bonDescs[i].info2));			std::string replacement;			if(serialResID <= 6)			{				replacement = CGI->generaltexth->restypes[serialResID];			}			else			{				replacement = CGI->generaltexth->allTexts[714 + serialResID];			}			boost::algorithm::replace_first(desc, "%s", replacement);			break;		}		case CScenarioTravel::STravelBonus::HEROES_FROM_PREVIOUS_SCENARIO:		{			auto superhero = getCampaign()->camp->scenarios[bonDescs[i].info2].strongestHero(PlayerColor(bonDescs[i].info1));			if(!superhero)				logGlobal->warn("No superhero! How could it be transferred?");			picNumber = superhero ? superhero->portrait : 0;			desc = CGI->generaltexth->allTexts[719];			boost::algorithm::replace_first(desc, "%s", getCampaign()->camp->scenarios[bonDescs[i].info2].scenarioName);			break;		}		case CScenarioTravel::STravelBonus::HERO:			desc = CGI->generaltexth->allTexts[718];			boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->capColors[bonDescs[i].info1]); //hero's color			if(bonDescs[i].info2 == 0xFFFF)			{				boost::algorithm::replace_first(desc, "%s", CGI->generaltexth->allTexts[101]); //hero's name				picNumber = -1;				picName = "CBONN1A3.BMP";			}			else			{				boost::algorithm::replace_first(desc, "%s", CGI->heroh->objects[bonDescs[i].info2]->name);			}			break;		}		std::shared_ptr<CToggleButton> bonusButton = std::make_shared<CToggleButton>(Point(475 + i * 68, 455), "", CButton::tooltip(desc, desc));		if(picNumber != -1)			picName += ":" + boost::lexical_cast<std::string>(picNumber);		auto anim = std::make_shared<CAnimation>();		anim->setCustom(picName, 0);		bonusButton->setImage(anim);		if(CSH->campaignBonus == i)			bonusButton->setBorderColor(Colors::BRIGHT_YELLOW);		groupBonuses->addToggle(i, bonusButton);	}	if(vstd::contains(getCampaign()->chosenCampaignBonuses, CSH->campaignMap))	{		groupBonuses->setSelected(getCampaign()->chosenCampaignBonuses[CSH->campaignMap]);	}}void CBonusSelection::updateAfterStateChange(){	if(CSH->state != EClientState::GAMEPLAY)	{		buttonRestart->disable();		buttonStart->enable();		if(!getCampaign()->mapsConquered.empty())			buttonBack->block(true);		else			buttonBack->block(false);	}	else	{		buttonStart->disable();		buttonRestart->enable();		buttonBack->block(false);		if(buttonDifficultyLeft)			buttonDifficultyLeft->disable();		if(buttonDifficultyRight)			buttonDifficultyRight->disable();	}	if(CSH->campaignBonus == -1)	{		buttonStart->block(getCampaign()->camp->scenarios[CSH->campaignMap].travelOptions.bonusesToChoose.size());	}	else if(buttonStart->isBlocked())	{		buttonStart->block(false);	}	for(auto region : regions)		region->updateState();	if(!CSH->mi)		return;	iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId());	mapDescription->setText(CSH->mi->getDescription());	for(size_t i = 0; i < difficultyIcons.size(); i++)	{		if(i == CSH->si->difficulty)			difficultyIcons[i]->enable();		else			difficultyIcons[i]->disable();	}	flagbox->recreate();	createBonusesIcons();}void CBonusSelection::goBack(){	if(CSH->state != EClientState::GAMEPLAY)	{		GH.popInts(2);	}	else	{		close();	}	// TODO: we can actually only pop bonus selection interface for custom campaigns	// Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface/*	else	{		close();		CSH->state = EClientState::LOBBY;	}*/}void CBonusSelection::startMap(){	auto showPrologVideo = [=]()	{		auto exitCb = [=]()		{			logGlobal->info("Starting scenario %d", CSH->campaignMap);			CSH->sendStartGame();		};		const CCampaignScenario & scenario = getCampaign()->camp->scenarios[CSH->campaignMap];		if(scenario.prolog.hasPrologEpilog)		{			GH.pushIntT<CPrologEpilogVideo>(scenario.prolog, exitCb);			buttonStart->block(true);			buttonRestart->block(true);			buttonBack->block(true);		}		else		{			exitCb();		}	};	if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game	{		close();		LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()		{			showPrologVideo();		}, 0);	}	else	{		showPrologVideo();	}}void CBonusSelection::restartMap(){	close();	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]()	{		LOCPLINT->sendCustomEvent(EUserEvent::RESTART_GAME);	}, 0);}void CBonusSelection::increaseDifficulty(){	CSH->setDifficulty(CSH->si->difficulty + 1);}void CBonusSelection::decreaseDifficulty(){	// avoid negative overflow (0 - 1 = 255)	if (CSH->si->difficulty > 0)		CSH->setDifficulty(CSH->si->difficulty - 1);}CBonusSelection::CRegion::CRegion(int id, bool accessible, bool selectable, const SCampPositions & campDsc)	: CIntObject(LCLICK | RCLICK), idOfMapAndRegion(id), accessible(accessible), selectable(selectable){	OBJ_CONSTRUCTION;	static const std::string colors[2][8] =	{		{"R", "B", "N", "G", "O", "V", "T", "P"},		{"Re", "Bl", "Br", "Gr", "Or", "Vi", "Te", "Pi"}	};	const SCampPositions::SRegionDesc & desc = campDsc.regions[idOfMapAndRegion];	pos.x += desc.xpos;	pos.y += desc.ypos;	std::string prefix = campDsc.campPrefix + desc.infix + "_";	std::string suffix = colors[campDsc.colorSuffixLength - 1][CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionColor];	graphicsNotSelected = std::make_shared<CPicture>(prefix + "En" + suffix + ".BMP");	graphicsNotSelected->disable();	graphicsSelected = std::make_shared<CPicture>(prefix + "Se" + suffix + ".BMP");	graphicsSelected->disable();	graphicsStriped = std::make_shared<CPicture>(prefix + "Co" + suffix + ".BMP");	graphicsStriped->disable();	pos.w = graphicsNotSelected->bg->w;	pos.h = graphicsNotSelected->bg->h;}void CBonusSelection::CRegion::updateState(){	if(!accessible)	{		graphicsNotSelected->disable();		graphicsSelected->disable();		graphicsStriped->enable();	}	else if(CSH->campaignMap == idOfMapAndRegion)	{		graphicsNotSelected->disable();		graphicsSelected->enable();		graphicsStriped->disable();	}	else	{		graphicsNotSelected->enable();		graphicsSelected->disable();		graphicsStriped->disable();	}}void CBonusSelection::CRegion::clickLeft(tribool down, bool previousState){	//select if selectable & clicked inside our graphic	if(indeterminate(down))		return;	if(!down && selectable && !CSDL_Ext::isTransparent(*graphicsNotSelected, GH.current->motion.x - pos.x, GH.current->motion.y - pos.y))	{		CSH->setCampaignMap(idOfMapAndRegion);	}}void CBonusSelection::CRegion::clickRight(tribool down, bool previousState){	// FIXME: For some reason "down" is only ever contain indeterminate_value	auto text = CSH->si->campState->camp->scenarios[idOfMapAndRegion].regionText;	if(!CSDL_Ext::isTransparent(*graphicsNotSelected, GH.current->motion.x - pos.x, GH.current->motion.y - pos.y) && text.size())	{		CRClickPopup::createAndPush(text);	}}
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