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- #pragma once
- #ifndef __GLOBAL_H__
- #define __GLOBAL_H__
- #include <iostream>
- #include <algorithm> //std::find
- #include <string> //std::find
- #include <boost/logic/tribool.hpp>
- using boost::logic::tribool;
- #include <boost/cstdint.hpp>
- typedef boost::uint64_t ui64; //unsigned int 64 bits (8 bytes)
- typedef boost::uint32_t ui32; //unsigned int 32 bits (4 bytes)
- typedef boost::uint16_t ui16; //unsigned int 16 bits (2 bytes)
- typedef boost::uint8_t ui8; //unsigned int 8 bits (1 byte)
- typedef boost::int64_t si64; //signed int 64 bits (8 bytes)
- typedef boost::int32_t si32; //signed int 32 bits (4 bytes)
- typedef boost::int16_t si16; //signed int 16 bits (2 bytes)
- typedef boost::int8_t si8; //signed int 8 bits (1 byte)
- typedef si64 expType;
- typedef ui16 spelltype;
- typedef ui16 THex; //for battle stacks' positions
- #include "int3.h"
- #include <map>
- #include <vector>
- #define CHECKTIME 1
- #if CHECKTIME
- #include "timeHandler.h"
- #define THC
- #endif
- #define NAME_VER ("VCMI 0.83b")
- extern std::string NAME; //full name
- extern std::string NAME_AFFIX; //client / server
- #define CONSOLE_LOGGING_LEVEL 5
- #define FILE_LOGGING_LEVEL 6
- /*
- * DATA_DIR contains the game data (Data/, MP3/, ...).
- * USER_DIR is where to save games (Games/) and the config.
- * BIN_DIR is where the vcmiclient/vcmiserver binaries reside
- * LIB_DIR is where the AI libraries reside (linux only)
- */
- #ifdef _WIN32
- #define DATA_DIR "."
- #define USER_DIR "."
- #define BIN_DIR "."
- #define LIB_DIR "AI"
- #define SERVER_NAME "VCMI_server.exe"
- #else
- #ifndef DATA_DIR
- #error DATA_DIR undefined.
- #endif
- #ifndef BIN_DIR
- #error BIN_DIR undefined.
- #endif
- #ifndef LIB_DIR
- #error LIB_DIR undefined.
- #endif
- #define SERVER_NAME "vcmiserver"
- #endif
- #ifdef _WIN32
- #define PATH_SEPARATOR "\\"
- #else
- #define PATH_SEPARATOR "/"
- #endif
- /*
- * global.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- enum Ecolor {RED, BLUE, TAN, GREEN, ORANGE, PURPLE, TEAL, PINK}; //player's colors
- enum EvictoryConditions {artifact, gatherTroop, gatherResource, buildCity, buildGrail, beatHero,
- captureCity, beatMonster, takeDwellings, takeMines, transportItem, winStandard=255};
- enum ElossCon {lossCastle, lossHero, timeExpires, lossStandard=255};
- enum ECombatInfo{ALIVE = 180, SUMMONED, CLONED, HAD_MORALE, WAITING, MOVED, DEFENDING};
- class CGameInfo;
- extern const CGameInfo* CGI; //game info for general use
- class CClientState;
- extern CClientState * CCS;
- //a few typedefs for CCreatureSet
- typedef si32 TSlot;
- typedef si32 TQuantity;
- typedef ui32 TCreature; //creature id
- const int ARMY_SIZE = 7;
- const int HEROI_TYPE = 34,
- TOWNI_TYPE = 98,
- CREI_TYPE = 54,
- EVENTI_TYPE = 26;
- const int CRE_LEVELS = 10;
- const int F_NUMBER = 9; //factions (town types) quantity
- const int PLAYER_LIMIT = 8; //player limit per map
- const int ALL_PLAYERS = 255; //bitfield
- const int HEROES_PER_TYPE=8; //amount of heroes of each type
- const int SKILL_QUANTITY=28;
- const int SKILL_PER_HERO=8;
- const int ARTIFACTS_QUANTITY=171;
- const int HEROES_QUANTITY=156;
- const int SPELLS_QUANTITY=70;
- const int RESOURCE_QUANTITY=8;
- const int TERRAIN_TYPES=10;
- const int PRIMARY_SKILLS=4;
- const int NEUTRAL_PLAYER=255;
- const int NAMES_PER_TOWN=16;
- const int CREATURES_PER_TOWN = 7; //without upgrades
- const int MAX_BUILDING_PER_TURN = 1;
- const int SPELL_LEVELS = 5;
- //const int CREEP_SIZE = 4000; // neutral stacks won't grow beyon this number
- const int CREEP_SIZE = 2000000000;
- const int WEEKLY_GROWTH = 10; //percent
- const int AVAILABLE_HEROES_PER_PLAYER = 2;
- const bool DWELLINGS_ACCUMULATE_CREATURES = true;
- const int BFIELD_WIDTH = 17;
- const int BFIELD_HEIGHT = 11;
- const int BFIELD_SIZE = BFIELD_WIDTH * BFIELD_HEIGHT;
- const int SPELLBOOK_GOLD_COST = 500;
- enum EMarketMode
- {
- RESOURCE_RESOURCE, RESOURCE_PLAYER, CREATURE_RESOURCE, RESOURCE_ARTIFACT,
- ARTIFACT_RESOURCE, ARTIFACT_EXP, CREATURE_EXP, CREATURE_UNDEAD, RESOURCE_SKILL,
- MARTKET_AFTER_LAST_PLACEHOLDER
- };
- namespace Res
- {
- enum ERes
- {
- WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL
- };
- }
- namespace Arts
- {
- enum EPos
- {
- PRE_FIRST = -1,
- HEAD, SHOULDERS, NECK, RIGHT_HAND, LEFT_HAND, TORSO, RIGHT_RING, LEFT_RING, FEET, MISC1, MISC2, MISC3, MISC4,
- MACH1, MACH2, MACH3, MACH4, SPELLBOOK, MISC5,
- AFTER_LAST
- };
- const ui16 BACKPACK_START = 19;
- const int ID_CATAPULT = 3, ID_LOCK = 145;
- }
- enum EAlignment
- {
- GOOD, EVIL, NEUTRAL
- };
- //uncomment to make it work
- //#define MARK_BLOCKED_POSITIONS
- //#define MARK_VISITABLE_POSITIONS
- #define DEFBYPASS
- #ifdef _WIN32
- #define DLL_F_EXPORT __declspec(dllexport)
- #else
- #if defined(__GNUC__) && __GNUC__ >= 4
- #define DLL_F_EXPORT __attribute__ ((visibility("default")))
- #else
- #define DLL_F_EXPORT
- #endif
- #endif
- #ifdef _WIN32
- #define DLL_F_IMPORT __declspec(dllimport)
- #else
- #if defined(__GNUC__) && __GNUC__ >= 4
- #define DLL_F_IMPORT __attribute__ ((visibility("default")))
- #else
- #define DLL_F_IMPORT
- #endif
- #endif
- #ifdef VCMI_DLL
- #define DLL_EXPORT DLL_F_EXPORT
- #else
- #define DLL_EXPORT DLL_F_IMPORT
- #endif
- template<typename T, size_t N> char (&_ArrayCountObj(const T (&)[N]))[N];
- #define ARRAY_COUNT(arr) (sizeof(_ArrayCountObj(arr)))
- //a normal std::map with consted operator[] for sanity
- template<typename KeyT, typename ValT>
- class bmap : public std::map<KeyT, ValT>
- {
- public:
- const ValT & operator[](KeyT key) const
- {
- const_iterator it = find(key);
- return it->second;
- }
- ValT & operator[](KeyT key)
- {
- return static_cast<std::map<KeyT, ValT> &>(*this)[key];
- }
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & static_cast<std::map<KeyT, ValT> &>(*this);
- }
- };
- namespace vstd
- {
- template <typename Container, typename Item>
- bool contains(const Container & c, const Item &i) //returns true if container c contains item i
- {
- return std::find(c.begin(),c.end(),i) != c.end();
- }
- template <typename V, typename Item, typename Item2>
- bool contains(const std::map<Item,V> & c, const Item2 &i) //returns true if map c contains item i
- {
- return c.find(i)!=c.end();
- }
- template <typename V, typename Item, typename Item2>
- bool contains(const bmap<Item,V> & c, const Item2 &i) //returns true if map c contains item i
- {
- return c.find(i)!=c.end();
- }
- template <typename Container1, typename Container2>
- typename Container2::iterator findFirstNot(Container1 &c1, Container2 &c2)//returns first element of c2 not present in c1
- {
- typename Container2::iterator itr = c2.begin();
- while(itr != c2.end())
- if(!contains(c1,*itr))
- return itr;
- else
- ++itr;
- return c2.end();
- }
- template <typename Container1, typename Container2>
- typename Container2::const_iterator findFirstNot(const Container1 &c1, const Container2 &c2)//returns const first element of c2 not present in c1
- {
- typename Container2::const_iterator itr = c2.begin();
- while(itr != c2.end())
- if(!contains(c1,*itr))
- return itr;
- else
- ++itr;
- return c2.end();
- }
- template <typename Container, typename Item>
- typename Container::iterator find(const Container & c, const Item &i)
- {
- return std::find(c.begin(),c.end(),i);
- }
- template <typename T1, typename T2>
- int findPos(const std::vector<T1> & c, const T2 &s) //returns position of first element in vector c equal to s, if there is no such element, -1 is returned
- {
- for(size_t i=0; i < c.size(); ++i)
- if(c[i] == s)
- return i;
- return -1;
- }
- template <typename T1, typename T2, typename Func>
- int findPos(const std::vector<T1> & c, const T2 &s, const Func &f) //Func(T1,T2) must say if these elements matches
- {
- for(size_t i=0; i < c.size(); ++i)
- if(f(c[i],s))
- return i;
- return -1;
- }
- template <typename Container, typename Item>
- typename Container::iterator find(Container & c, const Item &i) //returns iterator to the given element if present in container, end() if not
- {
- return std::find(c.begin(),c.end(),i);
- }
- template <typename Container, typename Item>
- typename Container::const_iterator find(const Container & c, const Item &i)//returns const iterator to the given element if present in container, end() if not
- {
- return std::find(c.begin(),c.end(),i);
- }
- template <typename Container, typename Item>
- typename Container::size_type operator-=(Container &c, const Item &i) //removes element i from container c, returns false if c does not contain i
- {
- typename Container::iterator itr = find(c,i);
- if(itr == c.end())
- return false;
- c.erase(itr);
- return true;
- }
- template <typename t1>
- void delObj(t1 *a1)
- {
- delete a1;
- }
- template <typename t1, typename t2>
- void assign(t1 &a1, const t2 &a2)
- {
- a1 = a2;
- }
- template <typename t1, typename t2>
- struct assigner
- {
- public:
- t1 &op1;
- t2 op2;
- assigner(t1 &a1, const t2 & a2)
- :op1(a1), op2(a2)
- {}
- void operator()()
- {
- op1 = op2;
- }
- };
- template <typename t1, typename t2>
- assigner<t1,t2> assigno(t1 &a1, const t2 &a2)
- {
- return assigner<t1,t2>(a1,a2);
- }
- template <typename t1, typename t2, typename t3>
- bool equal(const t1 &a1, const t3 t1::* point, const t2 &a2)
- {
- return a1.*point == a2;
- }
- template <typename t1, typename t2>
- bool equal(const t1 &a1, const t2 &a2)
- {
- return a1 == a2;
- }
- }
- using vstd::operator-=;
- template <typename t1, typename t2>
- t1 & amax(t1 &a, const t2 &b) //assigns greater of (a, b) to a and returns maximum of (a, b)
- {
- if(a >= b)
- return a;
- else
- {
- a = b;
- return a;
- }
- }
- template <typename t1, typename t2>
- t1 & amin(t1 &a, const t2 &b) //assigns smaller of (a, b) to a and returns minimum of (a, b)
- {
- if(a <= b)
- return a;
- else
- {
- a = b;
- return a;
- }
- }
- template <typename t1, typename t2, typename t3>
- t1 & abetw(t1 &a, const t2 &b, const t3 &c) //makes a to fit the range <b, c>
- {
- amax(a,b);
- amin(a,c);
- return a;
- }
- template <typename T>
- void delNull(T* &ptr) //deleted pointer and sets it to NULL
- {
- delete ptr;
- ptr = NULL;
- }
- #include "CConsoleHandler.h"
- extern DLL_EXPORT std::ostream *logfile;
- extern DLL_EXPORT CConsoleHandler *console;
- class CLogger //logger, prints log info to console and saves in file
- {
- const int lvl;
- public:
- CLogger& operator<<(std::ostream& (*fun)(std::ostream&))
- {
- if(lvl < CONSOLE_LOGGING_LEVEL)
- std::cout << fun;
- if((lvl < FILE_LOGGING_LEVEL) && logfile)
- *logfile << fun;
- return *this;
- }
- template<typename T>
- CLogger & operator<<(const T & data)
- {
- if(lvl < CONSOLE_LOGGING_LEVEL)
- {
- if(console)
- console->print(data,lvl);
- else
- std::cout << data << std::flush;
- }
- if((lvl < FILE_LOGGING_LEVEL) && logfile)
- *logfile << data << std::flush;
- return *this;
- }
- CLogger(const int Lvl) : lvl(Lvl) {}
- };
- extern DLL_EXPORT CLogger tlog0; //green - standard progress info
- extern DLL_EXPORT CLogger tlog1; //red - big errors
- extern DLL_EXPORT CLogger tlog2; //magenta - major warnings
- extern DLL_EXPORT CLogger tlog3; //yellow - minor warnings
- extern DLL_EXPORT CLogger tlog4; //white - detailed log info
- extern DLL_EXPORT CLogger tlog5; //gray - minor log info
- extern DLL_EXPORT CLogger tlog6; //teal - AI info
- //XXX pls dont - 'debug macros' are usually more trouble than it's worth
- #define HANDLE_EXCEPTION \
- catch (const std::exception& e) { \
- tlog1 << e.what() << std::endl; \
- throw; \
- } \
- catch (const std::exception * e) \
- { \
- tlog1 << e->what()<< std::endl; \
- throw; \
- } \
- catch (const std::string& e) { \
- tlog1 << e << std::endl; \
- throw; \
- }
- #define HANDLE_EXCEPTIONC(COMMAND) \
- catch (const std::exception& e) { \
- COMMAND; \
- tlog1 << e.what() << std::endl; \
- throw; \
- } \
- catch (const std::string &e) \
- { \
- COMMAND; \
- tlog1 << e << std::endl; \
- throw; \
- }
- #if defined(linux) && defined(sparc)
- /* SPARC does not support unaligned memory access. Let gcc know when
- * to emit the right code. */
- struct unaligned_Uint16 { ui16 val __attribute__(( packed )); };
- struct unaligned_Uint32 { ui32 val __attribute__(( packed )); };
- static inline ui16 read_unaligned_u16(const void *p)
- {
- const struct unaligned_Uint16 *v = (const struct unaligned_Uint16 *)p;
- return v->val;
- }
- static inline ui32 read_unaligned_u32(const void *p)
- {
- const struct unaligned_Uint32 *v = (const struct unaligned_Uint32 *)p;
- return v->val;
- }
- #else
- #define read_unaligned_u16(p) (* reinterpret_cast<const Uint16 *>(p))
- #define read_unaligned_u32(p) (* reinterpret_cast<const Uint32 *>(p))
- #endif
- //for explicit overrides
- #ifdef _MSC_VER
- #define OVERRIDE override
- #else
- #define OVERRIDE //is there any working counterpart?
- #endif
- #endif // __GLOBAL_H__
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