MiscWidgets.cpp 13 KB

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  1. /*
  2. * MiscWidgets.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "MiscWidgets.h"
  12. #include "CComponent.h"
  13. #include "../gui/CGuiHandler.h"
  14. #include "../gui/CursorHandler.h"
  15. #include "../CPlayerInterface.h"
  16. #include "../CGameInfo.h"
  17. #include "../widgets/TextControls.h"
  18. #include "../windows/CCastleInterface.h"
  19. #include "../windows/InfoWindows.h"
  20. #include "../renderSDL/SDL_Extensions.h"
  21. #include "../../CCallback.h"
  22. #include "../../lib/CConfigHandler.h"
  23. #include "../../lib/CGameState.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/CModHandler.h"
  26. #include "../../lib/TextOperations.h"
  27. #include "../../lib/mapObjects/CGHeroInstance.h"
  28. #include "../../lib/mapObjects/CGTownInstance.h"
  29. void CHoverableArea::hover (bool on)
  30. {
  31. if (on)
  32. GH.statusbar->write(hoverText);
  33. else
  34. GH.statusbar->clearIfMatching(hoverText);
  35. }
  36. CHoverableArea::CHoverableArea()
  37. {
  38. addUsedEvents(HOVER);
  39. }
  40. CHoverableArea::~CHoverableArea()
  41. {
  42. }
  43. void LRClickableAreaWText::clickLeft(tribool down, bool previousState)
  44. {
  45. if(!down && previousState && !text.empty())
  46. {
  47. LOCPLINT->showInfoDialog(text);
  48. }
  49. }
  50. void LRClickableAreaWText::clickRight(tribool down, bool previousState)
  51. {
  52. if (down && !text.empty())
  53. CRClickPopup::createAndPush(text);
  54. }
  55. LRClickableAreaWText::LRClickableAreaWText()
  56. {
  57. init();
  58. }
  59. LRClickableAreaWText::LRClickableAreaWText(const Rect &Pos, const std::string &HoverText, const std::string &ClickText)
  60. {
  61. init();
  62. pos = Pos + pos.topLeft();
  63. hoverText = HoverText;
  64. text = ClickText;
  65. }
  66. LRClickableAreaWText::~LRClickableAreaWText()
  67. {
  68. }
  69. void LRClickableAreaWText::init()
  70. {
  71. addUsedEvents(LCLICK | RCLICK | HOVER);
  72. }
  73. void LRClickableAreaWTextComp::clickLeft(tribool down, bool previousState)
  74. {
  75. if((!down) && previousState)
  76. {
  77. std::vector<std::shared_ptr<CComponent>> comp(1, createComponent());
  78. LOCPLINT->showInfoDialog(text, comp);
  79. }
  80. }
  81. LRClickableAreaWTextComp::LRClickableAreaWTextComp(const Rect &Pos, int BaseType)
  82. : LRClickableAreaWText(Pos), baseType(BaseType), bonusValue(-1)
  83. {
  84. type = -1;
  85. }
  86. std::shared_ptr<CComponent> LRClickableAreaWTextComp::createComponent() const
  87. {
  88. if(baseType >= 0)
  89. return std::make_shared<CComponent>(CComponent::Etype(baseType), type, bonusValue);
  90. else
  91. return std::shared_ptr<CComponent>();
  92. }
  93. void LRClickableAreaWTextComp::clickRight(tribool down, bool previousState)
  94. {
  95. if(down)
  96. {
  97. if(auto comp = createComponent())
  98. {
  99. CRClickPopup::createAndPush(text, CInfoWindow::TCompsInfo(1, comp));
  100. return;
  101. }
  102. }
  103. LRClickableAreaWText::clickRight(down, previousState); //only if with-component variant not occurred
  104. }
  105. CHeroArea::CHeroArea(int x, int y, const CGHeroInstance * _hero)
  106. : CIntObject(LCLICK | RCLICK | HOVER),
  107. hero(_hero)
  108. {
  109. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  110. pos.x += x;
  111. pos.w = 58;
  112. pos.y += y;
  113. pos.h = 64;
  114. if(hero)
  115. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait);
  116. }
  117. void CHeroArea::clickLeft(tribool down, bool previousState)
  118. {
  119. if(hero && (!down) && previousState)
  120. LOCPLINT->openHeroWindow(hero);
  121. }
  122. void CHeroArea::clickRight(tribool down, bool previousState)
  123. {
  124. if(hero && (!down) && previousState)
  125. LOCPLINT->openHeroWindow(hero);
  126. }
  127. void CHeroArea::hover(bool on)
  128. {
  129. if (on && hero)
  130. GH.statusbar->write(hero->getObjectName());
  131. else
  132. GH.statusbar->clear();
  133. }
  134. void LRClickableAreaOpenTown::clickLeft(tribool down, bool previousState)
  135. {
  136. if(town && (!down) && previousState)
  137. {
  138. LOCPLINT->openTownWindow(town);
  139. if ( type == 2 )
  140. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::VILLAGE_HALL);
  141. else if ( type == 3 && town->fortLevel() )
  142. LOCPLINT->castleInt->builds->buildingClicked(BuildingID::FORT);
  143. }
  144. }
  145. void LRClickableAreaOpenTown::clickRight(tribool down, bool previousState)
  146. {
  147. if(town && (!down) && previousState)
  148. LOCPLINT->openTownWindow(town);//TODO: popup?
  149. }
  150. LRClickableAreaOpenTown::LRClickableAreaOpenTown(const Rect & Pos, const CGTownInstance * Town)
  151. : LRClickableAreaWTextComp(Pos, -1), town(Town)
  152. {
  153. }
  154. void CMinorResDataBar::show(SDL_Surface * to)
  155. {
  156. }
  157. std::string CMinorResDataBar::buildDateString()
  158. {
  159. std::string pattern = "%s: %d, %s: %d, %s: %d";
  160. auto formatted = boost::format(pattern)
  161. % CGI->generaltexth->translate("core.genrltxt.62") % LOCPLINT->cb->getDate(Date::MONTH)
  162. % CGI->generaltexth->translate("core.genrltxt.63") % LOCPLINT->cb->getDate(Date::WEEK)
  163. % CGI->generaltexth->translate("core.genrltxt.64") % LOCPLINT->cb->getDate(Date::DAY_OF_WEEK);
  164. return boost::str(formatted);
  165. }
  166. void CMinorResDataBar::showAll(SDL_Surface * to)
  167. {
  168. CIntObject::showAll(to);
  169. for (Res::ERes i=Res::WOOD; i<=Res::GOLD; vstd::advance(i, 1))
  170. {
  171. std::string text = std::to_string(LOCPLINT->cb->getResourceAmount(i));
  172. graphics->fonts[FONT_SMALL]->renderTextCenter(to, text, Colors::WHITE, Point(pos.x + 50 + 76 * i, pos.y + pos.h/2));
  173. }
  174. graphics->fonts[FONT_SMALL]->renderTextCenter(to, buildDateString(), Colors::WHITE, Point(pos.x+545+(pos.w-545)/2,pos.y+pos.h/2));
  175. }
  176. CMinorResDataBar::CMinorResDataBar()
  177. {
  178. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  179. pos.x = 7;
  180. pos.y = 575;
  181. background = std::make_shared<CPicture>("KRESBAR.bmp");
  182. background->colorize(LOCPLINT->playerID);
  183. pos.w = background->pos.w;
  184. pos.h = background->pos.h;
  185. }
  186. CMinorResDataBar::~CMinorResDataBar() = default;
  187. void CArmyTooltip::init(const InfoAboutArmy &army)
  188. {
  189. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  190. title = std::make_shared<CLabel>(66, 2, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, army.name);
  191. std::vector<Point> slotsPos;
  192. slotsPos.push_back(Point(36, 73));
  193. slotsPos.push_back(Point(72, 73));
  194. slotsPos.push_back(Point(108, 73));
  195. slotsPos.push_back(Point(18, 122));
  196. slotsPos.push_back(Point(54, 122));
  197. slotsPos.push_back(Point(90, 122));
  198. slotsPos.push_back(Point(126, 122));
  199. for(auto & slot : army.army)
  200. {
  201. if(slot.first.getNum() >= GameConstants::ARMY_SIZE)
  202. {
  203. logGlobal->warn("%s has stack in slot %d", army.name, slot.first.getNum());
  204. continue;
  205. }
  206. icons.push_back(std::make_shared<CAnimImage>("CPRSMALL", slot.second.type->getIconIndex(), 0, slotsPos[slot.first.getNum()].x, slotsPos[slot.first.getNum()].y));
  207. std::string subtitle;
  208. if(army.army.isDetailed)
  209. {
  210. subtitle = TextOperations::formatMetric(slot.second.count, 4);
  211. }
  212. else
  213. {
  214. //if =0 - we have no information about stack size at all
  215. if(slot.second.count)
  216. {
  217. if(settings["gameTweaks"]["numericCreaturesQuantities"].Bool())
  218. {
  219. subtitle = CCreature::getQuantityRangeStringForId((CCreature::CreatureQuantityId)slot.second.count);
  220. }
  221. else
  222. {
  223. subtitle = CGI->generaltexth->arraytxt[171 + 3*(slot.second.count)];
  224. }
  225. }
  226. }
  227. subtitles.push_back(std::make_shared<CLabel>(slotsPos[slot.first.getNum()].x + 17, slotsPos[slot.first.getNum()].y + 39, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, subtitle));
  228. }
  229. }
  230. CArmyTooltip::CArmyTooltip(Point pos, const InfoAboutArmy & army):
  231. CIntObject(0, pos)
  232. {
  233. init(army);
  234. }
  235. CArmyTooltip::CArmyTooltip(Point pos, const CArmedInstance * army):
  236. CIntObject(0, pos)
  237. {
  238. init(InfoAboutArmy(army, true));
  239. }
  240. void CHeroTooltip::init(const InfoAboutHero & hero)
  241. {
  242. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  243. portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero.portrait, 0, 3, 2);
  244. if(hero.details)
  245. {
  246. for(size_t i = 0; i < hero.details->primskills.size(); i++)
  247. labels.push_back(std::make_shared<CLabel>(75 + 28 * (int)i, 58, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE,
  248. std::to_string(hero.details->primskills[i])));
  249. labels.push_back(std::make_shared<CLabel>(158, 98, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE, std::to_string(hero.details->mana)));
  250. morale = std::make_shared<CAnimImage>("IMRL22", hero.details->morale + 3, 0, 5, 74);
  251. luck = std::make_shared<CAnimImage>("ILCK22", hero.details->luck + 3, 0, 5, 91);
  252. }
  253. }
  254. CHeroTooltip::CHeroTooltip(Point pos, const InfoAboutHero &hero):
  255. CArmyTooltip(pos, hero)
  256. {
  257. init(hero);
  258. }
  259. CHeroTooltip::CHeroTooltip(Point pos, const CGHeroInstance * hero):
  260. CArmyTooltip(pos, InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED))
  261. {
  262. init(InfoAboutHero(hero, InfoAboutHero::EInfoLevel::DETAILED));
  263. }
  264. void CTownTooltip::init(const InfoAboutTown & town)
  265. {
  266. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  267. //order of icons in def: fort, citadel, castle, no fort
  268. size_t fortIndex = town.fortLevel ? town.fortLevel - 1 : 3;
  269. fort = std::make_shared<CAnimImage>("ITMCLS", fortIndex, 0, 105, 31);
  270. assert(town.tType);
  271. size_t iconIndex = town.tType->clientInfo.icons[town.fortLevel > 0][town.built >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
  272. build = std::make_shared<CAnimImage>("itpt", iconIndex, 0, 3, 2);
  273. if(town.details)
  274. {
  275. fort = std::make_shared<CAnimImage>("ITMTLS", town.details->hallLevel, 0, 67, 31);
  276. if(town.details->goldIncome)
  277. {
  278. income = std::make_shared<CLabel>(157, 58, FONT_TINY, ETextAlignment::CENTER, Colors::WHITE,
  279. std::to_string(town.details->goldIncome));
  280. }
  281. if(town.details->garrisonedHero) //garrisoned hero icon
  282. garrisonedHero = std::make_shared<CPicture>("TOWNQKGH", 149, 76);
  283. if(town.details->customRes)//silo is built
  284. {
  285. if(town.tType->primaryRes == Res::WOOD_AND_ORE )// wood & ore
  286. {
  287. res1 = std::make_shared<CAnimImage>("SMALRES", Res::WOOD, 0, 7, 75);
  288. res2 = std::make_shared<CAnimImage>("SMALRES", Res::ORE , 0, 7, 88);
  289. }
  290. else
  291. {
  292. res1 = std::make_shared<CAnimImage>("SMALRES", town.tType->primaryRes, 0, 7, 81);
  293. }
  294. }
  295. }
  296. }
  297. CTownTooltip::CTownTooltip(Point pos, const InfoAboutTown & town)
  298. : CArmyTooltip(pos, town)
  299. {
  300. init(town);
  301. }
  302. CTownTooltip::CTownTooltip(Point pos, const CGTownInstance * town)
  303. : CArmyTooltip(pos, InfoAboutTown(town, true))
  304. {
  305. init(InfoAboutTown(town, true));
  306. }
  307. void MoraleLuckBox::set(const IBonusBearer * node)
  308. {
  309. OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
  310. const int textId[] = {62, 88}; //eg %s \n\n\n {Current Luck Modifiers:}
  311. const int noneTxtId = 108; //Russian version uses same text for neutral morale\luck
  312. const int neutralDescr[] = {60, 86}; //eg {Neutral Morale} \n\n Neutral morale means your armies will neither be blessed with extra attacks or freeze in combat.
  313. const int componentType[] = {CComponent::luck, CComponent::morale};
  314. const int hoverTextBase[] = {7, 4};
  315. TConstBonusListPtr modifierList = std::make_shared<const BonusList>();
  316. bonusValue = 0;
  317. if(node)
  318. bonusValue = morale ? node->MoraleValAndBonusList(modifierList) : node->LuckValAndBonusList(modifierList);
  319. int mrlt = (bonusValue>0)-(bonusValue<0); //signum: -1 - bad luck / morale, 0 - neutral, 1 - good
  320. hoverText = CGI->generaltexth->heroscrn[hoverTextBase[morale] - mrlt];
  321. baseType = componentType[morale];
  322. text = CGI->generaltexth->arraytxt[textId[morale]];
  323. boost::algorithm::replace_first(text,"%s",CGI->generaltexth->arraytxt[neutralDescr[morale]-mrlt]);
  324. if (morale && node && (node->hasBonusOfType(Bonus::UNDEAD)
  325. || node->hasBonusOfType(Bonus::NON_LIVING)))
  326. {
  327. text += CGI->generaltexth->arraytxt[113]; //unaffected by morale
  328. bonusValue = 0;
  329. }
  330. else if(morale && node && node->hasBonusOfType(Bonus::NO_MORALE))
  331. {
  332. auto noMorale = node->getBonus(Selector::type()(Bonus::NO_MORALE));
  333. text += "\n" + noMorale->Description();
  334. bonusValue = 0;
  335. }
  336. else if (!morale && node && node->hasBonusOfType(Bonus::NO_LUCK))
  337. {
  338. auto noLuck = node->getBonus(Selector::type()(Bonus::NO_LUCK));
  339. text += "\n" + noLuck->Description();
  340. bonusValue = 0;
  341. }
  342. else
  343. {
  344. std::string addInfo = "";
  345. for(auto & bonus : * modifierList)
  346. {
  347. if(bonus->val)
  348. addInfo += "\n" + bonus->Description();
  349. }
  350. text = addInfo.empty()
  351. ? text + CGI->generaltexth->arraytxt[noneTxtId]
  352. : text + addInfo;
  353. }
  354. std::string imageName;
  355. if (small)
  356. imageName = morale ? "IMRL30": "ILCK30";
  357. else
  358. imageName = morale ? "IMRL42" : "ILCK42";
  359. image = std::make_shared<CAnimImage>(imageName, bonusValue + 3);
  360. image->moveBy(Point(pos.w/2 - image->pos.w/2, pos.h/2 - image->pos.h/2));//center icon
  361. }
  362. MoraleLuckBox::MoraleLuckBox(bool Morale, const Rect &r, bool Small)
  363. : morale(Morale),
  364. small(Small)
  365. {
  366. bonusValue = 0;
  367. pos = r + pos.topLeft();
  368. defActions = 255-DISPOSE;
  369. }
  370. CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool Animated)
  371. {
  372. OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
  373. pos.x+=x;
  374. pos.y+=y;
  375. TFaction faction = cre->faction;
  376. assert(CGI->townh->size() > faction);
  377. if(Big)
  378. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
  379. else
  380. bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg120);
  381. anim = std::make_shared<CCreatureAnim>(0, 0, cre->animDefName);
  382. anim->clipRect(cre->isDoubleWide()?170:150, 155, bg->pos.w, bg->pos.h);
  383. anim->startPreview(cre->hasBonusOfType(Bonus::SIEGE_WEAPON));
  384. amount = std::make_shared<CLabel>(bg->pos.w, bg->pos.h, FONT_MEDIUM, ETextAlignment::BOTTOMRIGHT, Colors::WHITE);
  385. pos.w = bg->pos.w;
  386. pos.h = bg->pos.h;
  387. }
  388. void CCreaturePic::show(SDL_Surface * to)
  389. {
  390. // redraw everything in a proper order
  391. bg->showAll(to);
  392. anim->show(to);
  393. amount->showAll(to);
  394. }
  395. void CCreaturePic::setAmount(int newAmount)
  396. {
  397. if(newAmount != 0)
  398. amount->setText(std::to_string(newAmount));
  399. else
  400. amount->setText("");
  401. }