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							- /*
 
- * AIPreviousNodeRule.h, part of VCMI engine
 
- *
 
- * Authors: listed in file AUTHORS in main folder
 
- *
 
- * License: GNU General Public License v2.0 or later
 
- * Full text of license available in license.txt file, in main folder
 
- *
 
- */
 
- #pragma once
 
- #include "../AINodeStorage.h"
 
- #include "../../AIGateway.h"
 
- #include "../../../../CCallback.h"
 
- #include "../../../../lib/mapObjects/MapObjects.h"
 
- #include "../../../../lib/pathfinder/PathfindingRules.h"
 
- namespace NKAI
 
- {
 
- namespace AIPathfinding
 
- {
 
- 	class AIPreviousNodeRule : public MovementToDestinationRule
 
- 	{
 
- 	private:
 
- 		std::shared_ptr<AINodeStorage> nodeStorage;
 
- 	public:
 
- 		AIPreviousNodeRule(std::shared_ptr<AINodeStorage> nodeStorage);
 
- 		virtual void process(
 
- 			const PathNodeInfo & source,
 
- 			CDestinationNodeInfo & destination,
 
- 			const PathfinderConfig * pathfinderConfig,
 
- 			CPathfinderHelper * pathfinderHelper) const override;
 
- 	};
 
- }
 
- }
 
 
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