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- /*
- * NodeStorage.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "INodeStorage.h"
- #include "CGPathNode.h"
- VCMI_LIB_NAMESPACE_BEGIN
- class DLL_LINKAGE NodeStorage : public INodeStorage
- {
- private:
- CPathsInfo & out;
- STRONG_INLINE
- void resetTile(const int3 & tile, const EPathfindingLayer & layer, EPathAccessibility accessibility);
- public:
- NodeStorage(CPathsInfo & pathsInfo, const CGHeroInstance * hero);
- STRONG_INLINE
- CGPathNode * getNode(const int3 & coord, const EPathfindingLayer layer)
- {
- return out.getNode(coord, layer);
- }
- void initialize(const PathfinderOptions & options, const CGameState * gs) override;
- virtual ~NodeStorage() = default;
- virtual std::vector<CGPathNode *> getInitialNodes() override;
- virtual std::vector<CGPathNode *> calculateNeighbours(
- const PathNodeInfo & source,
- const PathfinderConfig * pathfinderConfig,
- const CPathfinderHelper * pathfinderHelper) override;
- virtual std::vector<CGPathNode *> calculateTeleportations(
- const PathNodeInfo & source,
- const PathfinderConfig * pathfinderConfig,
- const CPathfinderHelper * pathfinderHelper) override;
- virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
- };
- VCMI_LIB_NAMESPACE_END
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