mapcontroller.cpp 16 KB

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  1. /*
  2. * mapcontroller.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "mapcontroller.h"
  11. #include "../lib/ArtifactUtils.h"
  12. #include "../lib/GameConstants.h"
  13. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  14. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  15. #include "../lib/mapObjects/ObjectTemplate.h"
  16. #include "../lib/mapping/CMapService.h"
  17. #include "../lib/mapping/CMap.h"
  18. #include "../lib/mapping/CMapEditManager.h"
  19. #include "../lib/mapping/ObstacleProxy.h"
  20. #include "../lib/modding/CModHandler.h"
  21. #include "../lib/modding/CModInfo.h"
  22. #include "../lib/TerrainHandler.h"
  23. #include "../lib/CSkillHandler.h"
  24. #include "../lib/spells/CSpellHandler.h"
  25. #include "../lib/CHeroHandler.h"
  26. #include "../lib/serializer/CMemorySerializer.h"
  27. #include "mapview.h"
  28. #include "scenelayer.h"
  29. #include "maphandler.h"
  30. #include "mainwindow.h"
  31. #include "inspector/inspector.h"
  32. #include "VCMI_Lib.h"
  33. MapController::MapController(MainWindow * m): main(m)
  34. {
  35. for(int i : {0, 1})
  36. {
  37. _scenes[i].reset(new MapScene(i));
  38. _miniscenes[i].reset(new MinimapScene(i));
  39. }
  40. connectScenes();
  41. }
  42. void MapController::connectScenes()
  43. {
  44. for (int level = 0; level <= 1; level++)
  45. {
  46. //selections for both layers will be handled separately
  47. QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
  48. {
  49. main->onSelectionMade(level, anythingSelected);
  50. });
  51. }
  52. }
  53. MapController::~MapController()
  54. {
  55. }
  56. const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
  57. {
  58. return _map;
  59. }
  60. CMap * MapController::map()
  61. {
  62. return _map.get();
  63. }
  64. MapHandler * MapController::mapHandler()
  65. {
  66. return _mapHandler.get();
  67. }
  68. MapScene * MapController::scene(int level)
  69. {
  70. return _scenes[level].get();
  71. }
  72. MinimapScene * MapController::miniScene(int level)
  73. {
  74. return _miniscenes[level].get();
  75. }
  76. void MapController::repairMap()
  77. {
  78. //there might be extra skills, arts and spells not imported from map
  79. if(VLC->skillh->getDefaultAllowed().size() > map()->allowedAbilities.size())
  80. {
  81. map()->allowedAbilities.resize(VLC->skillh->getDefaultAllowed().size());
  82. }
  83. if(VLC->arth->getDefaultAllowed().size() > map()->allowedArtifact.size())
  84. {
  85. map()->allowedArtifact.resize(VLC->arth->getDefaultAllowed().size());
  86. }
  87. if(VLC->spellh->getDefaultAllowed().size() > map()->allowedSpells.size())
  88. {
  89. map()->allowedSpells.resize(VLC->spellh->getDefaultAllowed().size());
  90. }
  91. if(VLC->heroh->getDefaultAllowed().size() > map()->allowedHeroes.size())
  92. {
  93. map()->allowedHeroes.resize(VLC->heroh->getDefaultAllowed().size());
  94. }
  95. //fix owners for objects
  96. for(auto obj : _map->objects)
  97. {
  98. //setup proper names (hero name will be fixed later
  99. if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
  100. {
  101. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  102. obj->typeName = handler->getTypeName();
  103. obj->subTypeName = handler->getSubTypeName();
  104. }
  105. //fix flags
  106. if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
  107. {
  108. if(dynamic_cast<CGMine*>(obj.get()) ||
  109. dynamic_cast<CGDwelling*>(obj.get()) ||
  110. dynamic_cast<CGTownInstance*>(obj.get()) ||
  111. dynamic_cast<CGGarrison*>(obj.get()) ||
  112. dynamic_cast<CGShipyard*>(obj.get()) ||
  113. dynamic_cast<CGLighthouse*>(obj.get()) ||
  114. dynamic_cast<CGHeroInstance*>(obj.get()))
  115. obj->tempOwner = PlayerColor::NEUTRAL;
  116. }
  117. //fix hero instance
  118. if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
  119. {
  120. map()->allowedHeroes.at(nih->subID) = true;
  121. auto type = VLC->heroh->objects[nih->subID];
  122. assert(type->heroClass);
  123. //TODO: find a way to get proper type name
  124. if(obj->ID == Obj::HERO)
  125. {
  126. nih->typeName = "hero";
  127. nih->subTypeName = type->heroClass->getJsonKey();
  128. }
  129. if(obj->ID == Obj::PRISON)
  130. {
  131. nih->typeName = "prison";
  132. nih->subTypeName = "prison";
  133. nih->subID = 0;
  134. }
  135. if(obj->ID != Obj::RANDOM_HERO)
  136. nih->type = type;
  137. if(nih->ID == Obj::HERO) //not prison
  138. nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
  139. //fix spells
  140. if(nih->spellbookContainsSpell(SpellID::PRESET))
  141. {
  142. nih->removeSpellFromSpellbook(SpellID::PRESET);
  143. }
  144. else
  145. {
  146. for(auto spellID : type->spells)
  147. nih->addSpellToSpellbook(spellID);
  148. }
  149. //fix portrait
  150. if(nih->portrait < 0 || nih->portrait == 255)
  151. nih->portrait = type->imageIndex;
  152. }
  153. //fix town instance
  154. if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
  155. {
  156. if(tnh->getTown())
  157. {
  158. vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
  159. {
  160. return !tnh->getTown()->buildings.count(bid);
  161. });
  162. vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
  163. {
  164. return !tnh->getTown()->buildings.count(bid);
  165. });
  166. }
  167. }
  168. //fix spell scrolls
  169. if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
  170. {
  171. if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
  172. {
  173. std::vector<SpellID> out;
  174. for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  175. {
  176. //if(map->isAllowedSpell(spell->id))
  177. {
  178. out.push_back(spell->id);
  179. }
  180. }
  181. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  182. art->storedArtifact = a;
  183. }
  184. else
  185. map()->allowedArtifact.at(art->subID) = true;
  186. }
  187. }
  188. }
  189. void MapController::setMap(std::unique_ptr<CMap> cmap)
  190. {
  191. _map = std::move(cmap);
  192. repairMap();
  193. for(int i : {0, 1})
  194. {
  195. _scenes[i].reset(new MapScene(i));
  196. _miniscenes[i].reset(new MinimapScene(i));
  197. }
  198. resetMapHandler();
  199. sceneForceUpdate();
  200. connectScenes();
  201. _map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
  202. {
  203. main->enableUndo(allowUndo);
  204. main->enableRedo(allowRedo);
  205. }
  206. );
  207. _map->getEditManager()->getUndoManager().clearAll();
  208. initObstaclePainters(_map.get());
  209. }
  210. void MapController::initObstaclePainters(CMap * map)
  211. {
  212. for (auto terrain : VLC->terrainTypeHandler->objects)
  213. {
  214. auto terrainId = terrain->getId();
  215. _obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
  216. _obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
  217. }
  218. }
  219. void MapController::sceneForceUpdate()
  220. {
  221. _scenes[0]->updateViews();
  222. _miniscenes[0]->updateViews();
  223. if(_map->twoLevel)
  224. {
  225. _scenes[1]->updateViews();
  226. _miniscenes[1]->updateViews();
  227. }
  228. }
  229. void MapController::sceneForceUpdate(int level)
  230. {
  231. _scenes[level]->updateViews();
  232. _miniscenes[level]->updateViews();
  233. }
  234. void MapController::resetMapHandler()
  235. {
  236. if(!_mapHandler)
  237. _mapHandler.reset(new MapHandler());
  238. _mapHandler->reset(map());
  239. for(int i : {0, 1})
  240. {
  241. _scenes[i]->initialize(*this);
  242. _miniscenes[i]->initialize(*this);
  243. }
  244. }
  245. void MapController::commitTerrainChange(int level, const TerrainId & terrain)
  246. {
  247. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  248. _scenes[level]->selectionTerrainView.selection().end());
  249. if(v.empty())
  250. return;
  251. _scenes[level]->selectionTerrainView.clear();
  252. _scenes[level]->selectionTerrainView.draw();
  253. _map->getEditManager()->getTerrainSelection().setSelection(v);
  254. _map->getEditManager()->drawTerrain(terrain, &CRandomGenerator::getDefault());
  255. for(auto & t : v)
  256. _scenes[level]->terrainView.setDirty(t);
  257. _scenes[level]->terrainView.draw();
  258. _miniscenes[level]->updateViews();
  259. main->mapChanged();
  260. }
  261. void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
  262. {
  263. std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
  264. _scenes[level]->selectionTerrainView.selection().end());
  265. if(v.empty())
  266. return;
  267. _scenes[level]->selectionTerrainView.clear();
  268. _scenes[level]->selectionTerrainView.draw();
  269. _map->getEditManager()->getTerrainSelection().setSelection(v);
  270. if(isRoad)
  271. _map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
  272. else
  273. _map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
  274. for(auto & t : v)
  275. _scenes[level]->terrainView.setDirty(t);
  276. _scenes[level]->terrainView.draw();
  277. _miniscenes[level]->updateViews();
  278. main->mapChanged();
  279. }
  280. void MapController::commitObjectErase(int level)
  281. {
  282. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  283. if (selectedObjects.size() > 1)
  284. {
  285. //mass erase => undo in one operation
  286. _map->getEditManager()->removeObjects(selectedObjects);
  287. }
  288. else if (selectedObjects.size() == 1)
  289. {
  290. _map->getEditManager()->removeObject(*selectedObjects.begin());
  291. }
  292. else //nothing to erase - shouldn't be here
  293. {
  294. return;
  295. }
  296. for (auto obj : selectedObjects)
  297. {
  298. //invalidate tiles under objects
  299. _mapHandler->invalidate(_mapHandler->getTilesUnderObject(obj));
  300. _scenes[level]->objectsView.setDirty(obj);
  301. }
  302. _scenes[level]->selectionObjectsView.clear();
  303. _scenes[level]->objectsView.draw();
  304. _scenes[level]->selectionObjectsView.draw();
  305. _scenes[level]->passabilityView.update();
  306. _miniscenes[level]->updateViews();
  307. main->mapChanged();
  308. }
  309. void MapController::copyToClipboard(int level)
  310. {
  311. _clipboard.clear();
  312. _clipboardShiftIndex = 0;
  313. auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
  314. for(auto * obj : selectedObjects)
  315. {
  316. assert(obj->pos.z == level);
  317. _clipboard.push_back(CMemorySerializer::deepCopy(*obj));
  318. }
  319. }
  320. void MapController::pasteFromClipboard(int level)
  321. {
  322. _scenes[level]->selectionObjectsView.clear();
  323. auto shift = int3::getDirs()[_clipboardShiftIndex++];
  324. if(_clipboardShiftIndex == int3::getDirs().size())
  325. _clipboardShiftIndex = 0;
  326. for(auto & objUniquePtr : _clipboard)
  327. {
  328. auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
  329. auto newPos = objUniquePtr->pos + shift;
  330. if(_map->isInTheMap(newPos))
  331. obj->pos = newPos;
  332. obj->pos.z = level;
  333. Initializer init(obj, defaultPlayer);
  334. _map->getEditManager()->insertObject(obj);
  335. _scenes[level]->selectionObjectsView.selectObject(obj);
  336. _mapHandler->invalidate(obj);
  337. }
  338. _scenes[level]->objectsView.draw();
  339. _scenes[level]->passabilityView.update();
  340. _scenes[level]->selectionObjectsView.draw();
  341. _miniscenes[level]->updateViews();
  342. main->mapChanged();
  343. }
  344. bool MapController::discardObject(int level) const
  345. {
  346. _scenes[level]->selectionObjectsView.clear();
  347. if(_scenes[level]->selectionObjectsView.newObject)
  348. {
  349. delete _scenes[level]->selectionObjectsView.newObject;
  350. _scenes[level]->selectionObjectsView.newObject = nullptr;
  351. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  352. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  353. _scenes[level]->selectionObjectsView.draw();
  354. return true;
  355. }
  356. return false;
  357. }
  358. void MapController::createObject(int level, CGObjectInstance * obj) const
  359. {
  360. _scenes[level]->selectionObjectsView.newObject = obj;
  361. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
  362. _scenes[level]->selectionObjectsView.draw();
  363. }
  364. void MapController::commitObstacleFill(int level)
  365. {
  366. auto selection = _scenes[level]->selectionTerrainView.selection();
  367. if(selection.empty())
  368. return;
  369. //split by zones
  370. for (auto & painter : _obstaclePainters)
  371. {
  372. painter.second->clearBlockedArea();
  373. }
  374. for(auto & t : selection)
  375. {
  376. auto tl = _map->getTile(t);
  377. if(tl.blocked || tl.visitable)
  378. continue;
  379. auto terrain = tl.terType->getId();
  380. _obstaclePainters[terrain]->addBlockedTile(t);
  381. }
  382. for(auto & sel : _obstaclePainters)
  383. {
  384. sel.second->placeObstacles(CRandomGenerator::getDefault());
  385. }
  386. _mapHandler->invalidateObjects();
  387. _scenes[level]->selectionTerrainView.clear();
  388. _scenes[level]->selectionTerrainView.draw();
  389. _scenes[level]->objectsView.draw(false); //TODO: enable smart invalidation (setDirty)
  390. _scenes[level]->passabilityView.update();
  391. _miniscenes[level]->updateViews();
  392. main->mapChanged();
  393. }
  394. void MapController::commitObjectChange(int level)
  395. {
  396. for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
  397. _scenes[level]->objectsView.setDirty(o);
  398. _scenes[level]->objectsView.draw();
  399. _scenes[level]->selectionObjectsView.draw();
  400. _scenes[level]->passabilityView.update();
  401. _miniscenes[level]->updateViews();
  402. main->mapChanged();
  403. }
  404. void MapController::commitChangeWithoutRedraw()
  405. {
  406. //DO NOT REDRAW
  407. main->mapChanged();
  408. }
  409. void MapController::commitObjectShift(int level)
  410. {
  411. auto shift = _scenes[level]->selectionObjectsView.shift;
  412. bool makeShift = !shift.isNull();
  413. if(makeShift)
  414. {
  415. for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
  416. {
  417. int3 pos = obj->pos;
  418. pos.z = level;
  419. pos.x += shift.x(); pos.y += shift.y();
  420. auto prevPositions = _mapHandler->getTilesUnderObject(obj);
  421. _scenes[level]->objectsView.setDirty(obj); //set dirty before movement
  422. _map->getEditManager()->moveObject(obj, pos);
  423. _mapHandler->invalidate(prevPositions);
  424. _mapHandler->invalidate(obj);
  425. }
  426. }
  427. _scenes[level]->selectionObjectsView.newObject = nullptr;
  428. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  429. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  430. if(makeShift)
  431. {
  432. _scenes[level]->objectsView.draw();
  433. _scenes[level]->selectionObjectsView.draw();
  434. _scenes[level]->passabilityView.update();
  435. _miniscenes[level]->updateViews();
  436. main->mapChanged();
  437. }
  438. }
  439. void MapController::commitObjectCreate(int level)
  440. {
  441. auto * newObj = _scenes[level]->selectionObjectsView.newObject;
  442. if(!newObj)
  443. return;
  444. auto shift = _scenes[level]->selectionObjectsView.shift;
  445. int3 pos = newObj->pos;
  446. pos.z = level;
  447. pos.x += shift.x(); pos.y += shift.y();
  448. newObj->pos = pos;
  449. Initializer init(newObj, defaultPlayer);
  450. _map->getEditManager()->insertObject(newObj);
  451. _mapHandler->invalidate(newObj);
  452. _scenes[level]->objectsView.setDirty(newObj);
  453. _scenes[level]->selectionObjectsView.newObject = nullptr;
  454. _scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
  455. _scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
  456. _scenes[level]->objectsView.draw();
  457. _scenes[level]->selectionObjectsView.draw();
  458. _scenes[level]->passabilityView.update();
  459. _miniscenes[level]->updateViews();
  460. main->mapChanged();
  461. }
  462. bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
  463. {
  464. //find all objects of such type
  465. int objCounter = 0;
  466. for(auto o : _map->objects)
  467. {
  468. if(o->ID == newObj->ID && o->subID == newObj->subID)
  469. {
  470. ++objCounter;
  471. }
  472. }
  473. if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
  474. {
  475. auto typeName = QString::fromStdString(newObj->typeName);
  476. auto subTypeName = QString::fromStdString(newObj->subTypeName);
  477. error = QString("There can be only one grail object on the map");
  478. return false; //maplimit reached
  479. }
  480. if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
  481. {
  482. error = "Hero cannot be created as NEUTRAL";
  483. return false;
  484. }
  485. return true;
  486. }
  487. void MapController::undo()
  488. {
  489. _map->getEditManager()->getUndoManager().undo();
  490. resetMapHandler();
  491. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  492. main->mapChanged();
  493. }
  494. void MapController::redo()
  495. {
  496. _map->getEditManager()->getUndoManager().redo();
  497. resetMapHandler();
  498. sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
  499. main->mapChanged();
  500. }
  501. ModCompatibilityInfo MapController::modAssessmentAll()
  502. {
  503. ModCompatibilityInfo result;
  504. for(auto primaryID : VLC->objtypeh->knownObjects())
  505. {
  506. for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
  507. {
  508. auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
  509. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  510. if(modName != "core")
  511. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  512. }
  513. }
  514. return result;
  515. }
  516. ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
  517. {
  518. ModCompatibilityInfo result;
  519. for(auto obj : map.objects)
  520. {
  521. if(obj->ID == Obj::HERO)
  522. continue; //stub!
  523. auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  524. auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
  525. if(modName != "core")
  526. result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
  527. }
  528. //TODO: terrains?
  529. return result;
  530. }