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							- /*
 
-  * CRmgTemplate.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include <vstd/ContainerUtils.h>
 
- #include <boost/bimap.hpp>
 
- #include "CRmgTemplate.h"
 
- #include "Functions.h"
 
- #include "../VCMI_Lib.h"
 
- #include "../CTownHandler.h"
 
- #include "../TerrainHandler.h"
 
- #include "../serializer/JsonSerializeFormat.h"
 
- #include "../modding/ModScope.h"
 
- #include "../constants/StringConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace
 
- {
 
- 	si32 decodeZoneId(const std::string & json)
 
- 	{
 
- 		return boost::lexical_cast<si32>(json);
 
- 	}
 
- 	std::string encodeZoneId(si32 id)
 
- 	{
 
- 		return std::to_string(id);
 
- 	}
 
- }
 
- CTreasureInfo::CTreasureInfo()
 
- 	: min(0),
 
- 	max(0),
 
- 	density(0)
 
- {
 
- }
 
- CTreasureInfo::CTreasureInfo(ui32 imin, ui32 imax, ui16 idensity)
 
- 	: min(imin), max(imax), density(idensity)
 
- {
 
- 	
 
- }
 
- bool CTreasureInfo::operator==(const CTreasureInfo & other) const
 
- {
 
- 	return (min == other.min) && (max == other.max) && (density == other.density);
 
- }
 
- void CTreasureInfo::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeInt("min", min, 0);
 
- 	handler.serializeInt("max", max, 0);
 
- 	handler.serializeInt("density", density, 0);
 
- }
 
- namespace rmg
 
- {
 
- const TRmgTemplateZoneId ZoneOptions::NO_ZONE = -1;
 
- ZoneOptions::CTownInfo::CTownInfo()
 
- 	: townCount(0),
 
- 	castleCount(0),
 
- 	townDensity(0),
 
- 	castleDensity(0)
 
- {
 
- }
 
- int ZoneOptions::CTownInfo::getTownCount() const
 
- {
 
- 	return townCount;
 
- }
 
- int ZoneOptions::CTownInfo::getCastleCount() const
 
- {
 
- 	return castleCount;
 
- }
 
- int ZoneOptions::CTownInfo::getTownDensity() const
 
- {
 
- 	return townDensity;
 
- }
 
- int ZoneOptions::CTownInfo::getCastleDensity() const
 
- {
 
- 	return castleDensity;
 
- }
 
- void ZoneOptions::CTownInfo::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeInt("towns", townCount, 0);
 
- 	handler.serializeInt("castles", castleCount, 0);
 
- 	handler.serializeInt("townDensity", townDensity, 0);
 
- 	handler.serializeInt("castleDensity", castleDensity, 0);
 
- }
 
- ZoneOptions::ZoneOptions():
 
- 	id(0),
 
- 	type(ETemplateZoneType::PLAYER_START),
 
- 	size(1),
 
- 	maxTreasureValue(0),
 
- 	owner(std::nullopt),
 
- 	matchTerrainToTown(true),
 
- 	townsAreSameType(false),
 
- 	monsterStrength(EMonsterStrength::ZONE_NORMAL),
 
- 	minesLikeZone(NO_ZONE),
 
- 	terrainTypeLikeZone(NO_ZONE),
 
- 	treasureLikeZone(NO_ZONE)
 
- {
 
- }
 
- TRmgTemplateZoneId ZoneOptions::getId() const
 
- {
 
- 	return id;
 
- }
 
- void ZoneOptions::setId(TRmgTemplateZoneId value)
 
- {
 
- 	if(value <= 0)
 
- 		throw std::runtime_error(boost::str(boost::format("Zone %d id should be greater than 0.") % id));
 
- 	id = value;
 
- }
 
- ETemplateZoneType ZoneOptions::getType() const
 
- {
 
- 	return type;
 
- }
 
- 	
 
- void ZoneOptions::setType(ETemplateZoneType value)
 
- {
 
- 	type = value;
 
- }
 
- int ZoneOptions::getSize() const
 
- {
 
- 	return size;
 
- }
 
- void ZoneOptions::setSize(int value)
 
- {
 
- 	size = value;
 
- }
 
- std::optional<int> ZoneOptions::getOwner() const
 
- {
 
- 	return owner;
 
- }
 
- const std::set<TerrainId> ZoneOptions::getTerrainTypes() const
 
- {
 
- 	if (terrainTypes.empty())
 
- 	{
 
- 		return vstd::difference(getDefaultTerrainTypes(), bannedTerrains);
 
- 	}
 
- 	else
 
- 	{
 
- 		return terrainTypes;
 
- 	}
 
- }
 
- void ZoneOptions::setTerrainTypes(const std::set<TerrainId> & value)
 
- {
 
- 	terrainTypes = value;
 
- }
 
- std::set<TerrainId> ZoneOptions::getDefaultTerrainTypes() const
 
- {
 
- 	std::set<TerrainId> terrains;
 
- 	for (auto terrain : VLC->terrainTypeHandler->objects)
 
- 	{
 
- 		if (terrain->isLand() && terrain->isPassable())
 
- 		{
 
- 			terrains.insert(terrain->getId());
 
- 		}
 
- 	}
 
- 	return terrains;
 
- }
 
- std::set<FactionID> ZoneOptions::getDefaultTownTypes() const
 
- {
 
- 	std::set<FactionID> defaultTowns;
 
- 	auto towns = VLC->townh->getDefaultAllowed();
 
- 	for(int i = 0; i < towns.size(); ++i)
 
- 	{
 
- 		if(towns[i]) defaultTowns.insert(FactionID(i));
 
- 	}
 
- 	return defaultTowns;
 
- }
 
- const std::set<FactionID> ZoneOptions::getTownTypes() const
 
- {
 
- 	if (townTypes.empty())
 
- 	{
 
- 		//Assume that all towns are allowed, unless banned
 
- 		return vstd::difference(getDefaultTownTypes(), bannedTownTypes);
 
- 	}
 
- 	else 
 
- 	{
 
- 		return vstd::difference(townTypes, bannedTownTypes);
 
- 	}
 
- }
 
- void ZoneOptions::setTownTypes(const std::set<FactionID> & value)
 
- {
 
- 	townTypes = value;
 
- }
 
- void ZoneOptions::setMonsterTypes(const std::set<FactionID> & value)
 
- {
 
- 	monsterTypes = value;
 
- }
 
- const std::set<FactionID> ZoneOptions::getMonsterTypes() const
 
- {
 
- 	return vstd::difference(monsterTypes, bannedMonsters);
 
- }
 
- void ZoneOptions::setMinesInfo(const std::map<TResource, ui16> & value)
 
- {
 
- 	mines = value;
 
- }
 
- std::map<TResource, ui16> ZoneOptions::getMinesInfo() const
 
- {
 
- 	return mines;
 
- }
 
- void ZoneOptions::setTreasureInfo(const std::vector<CTreasureInfo> & value)
 
- {
 
- 	treasureInfo = value;
 
- 	recalculateMaxTreasureValue();
 
- }
 
- void ZoneOptions::recalculateMaxTreasureValue()
 
- {
 
- 	maxTreasureValue = 0;
 
- 	for (const auto& ti : treasureInfo)
 
- 	{
 
- 		vstd::amax(maxTreasureValue, ti.max);
 
- 	}
 
- }
 
- 	
 
- void ZoneOptions::addTreasureInfo(const CTreasureInfo & value)
 
- {
 
- 	treasureInfo.push_back(value);
 
- 	vstd::amax(maxTreasureValue, value.max);
 
- }
 
- const std::vector<CTreasureInfo> & ZoneOptions::getTreasureInfo() const
 
- {
 
- 	return treasureInfo;
 
- }
 
- ui32 ZoneOptions::getMaxTreasureValue() const
 
- {
 
- 	return maxTreasureValue;
 
- }
 
- TRmgTemplateZoneId ZoneOptions::getMinesLikeZone() const
 
- {
 
- 	return minesLikeZone;
 
- }
 
- TRmgTemplateZoneId ZoneOptions::getTerrainTypeLikeZone() const
 
- {
 
- 	return terrainTypeLikeZone;
 
- }
 
- TRmgTemplateZoneId ZoneOptions::getTreasureLikeZone() const
 
- {
 
-     return treasureLikeZone;
 
- }
 
- void ZoneOptions::addConnection(const ZoneConnection & connection)
 
- {
 
- 	connectedZoneIds.push_back(connection.getOtherZoneId(getId()));
 
- 	connectionDetails.push_back(connection);
 
- }
 
- std::vector<ZoneConnection> ZoneOptions::getConnections() const
 
- {
 
- 	return connectionDetails;
 
- }
 
- std::vector<TRmgTemplateZoneId> ZoneOptions::getConnectedZoneIds() const
 
- {
 
- 	return connectedZoneIds;
 
- }
 
- bool ZoneOptions::areTownsSameType() const
 
- {
 
- 	return townsAreSameType;
 
- }
 
- bool ZoneOptions::isMatchTerrainToTown() const
 
- {
 
- 	return matchTerrainToTown;
 
- }
 
- const ZoneOptions::CTownInfo & ZoneOptions::getPlayerTowns() const
 
- {
 
- 	return playerTowns;
 
- }
 
- const ZoneOptions::CTownInfo & ZoneOptions::getNeutralTowns() const
 
- {
 
- 	return neutralTowns;
 
- }
 
- void ZoneOptions::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	static const std::vector<std::string> zoneTypes =
 
- 	{
 
- 		"playerStart",
 
- 		"cpuStart",
 
- 		"treasure",
 
- 		"junction",
 
- 		"water"
 
- 	};
 
- 	handler.serializeEnum("type", type, zoneTypes);
 
- 	handler.serializeInt("size", size, 1);
 
- 	handler.serializeInt("owner", owner);
 
- 	handler.serializeStruct("playerTowns", playerTowns);
 
- 	handler.serializeStruct("neutralTowns", neutralTowns);
 
- 	handler.serializeBool("matchTerrainToTown", matchTerrainToTown, true);
 
- 	#define SERIALIZE_ZONE_LINK(fieldName) handler.serializeInt(#fieldName, fieldName, NO_ZONE);
 
- 	SERIALIZE_ZONE_LINK(minesLikeZone);
 
- 	SERIALIZE_ZONE_LINK(terrainTypeLikeZone);
 
- 	SERIALIZE_ZONE_LINK(treasureLikeZone);
 
- 	#undef SERIALIZE_ZONE_LINK
 
- 	if(terrainTypeLikeZone == NO_ZONE)
 
- 	{
 
- 		handler.serializeIdArray("terrainTypes", terrainTypes);
 
- 		handler.serializeIdArray("bannedTerrains", bannedTerrains);
 
- 	}
 
- 	handler.serializeBool("townsAreSameType", townsAreSameType, false);
 
- 	handler.serializeIdArray("allowedMonsters", monsterTypes);
 
- 	handler.serializeIdArray("bannedMonsters", bannedMonsters);
 
- 	handler.serializeIdArray("allowedTowns", townTypes);
 
- 	handler.serializeIdArray("bannedTowns", bannedTownTypes);
 
- 	{
 
- 		//TODO: add support for std::map to serializeEnum
 
- 		static const std::vector<std::string> zoneMonsterStrengths =
 
- 		{
 
- 			"none",
 
- 			"weak",
 
- 			"normal",
 
- 			"strong"
 
- 		};
 
- 		int temporaryZoneMonsterStrengthIndex = monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : monsterStrength - EMonsterStrength::ZONE_WEAK + 1 ; // temporary until serializeEnum starts supporting std::map
 
- 		// temporaryZoneMonsterStrengthIndex = 0, 1, 2 and 3 for monsterStrength = ZONE_NONE, ZONE_WEAK, ZONE_NORMAL and ZONE_STRONG respectively
 
- 		handler.serializeEnum("monsters", temporaryZoneMonsterStrengthIndex, 2, zoneMonsterStrengths); // default is normal monsters
 
- 		switch (temporaryZoneMonsterStrengthIndex)
 
- 		{
 
- 			case 0:
 
- 				monsterStrength = EMonsterStrength::ZONE_NONE;
 
- 				break;
 
- 			case 1:
 
- 				monsterStrength = EMonsterStrength::ZONE_WEAK;
 
- 				break;
 
- 			case 2:
 
- 				monsterStrength = EMonsterStrength::ZONE_NORMAL;
 
- 				break;
 
- 			case 3:
 
- 				monsterStrength = EMonsterStrength::ZONE_STRONG;
 
- 				break;
 
- 		}
 
- 	}
 
- 	if(treasureLikeZone == NO_ZONE)
 
- 	{
 
- 		auto treasureData = handler.enterArray("treasure");
 
- 		treasureData.serializeStruct(treasureInfo);
 
- 		if (!handler.saving)
 
- 		{
 
- 			recalculateMaxTreasureValue();
 
- 		}
 
- 	}
 
- 	if((minesLikeZone == NO_ZONE) && (!handler.saving || !mines.empty()))
 
- 	{
 
- 		auto minesData = handler.enterStruct("mines");
 
- 		for(TResource idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
 
- 		{
 
- 			handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], mines[idx], 0);
 
- 		}
 
- 	}
 
- }
 
- ZoneConnection::ZoneConnection():
 
- 	zoneA(-1),
 
- 	zoneB(-1),
 
- 	guardStrength(0),
 
- 	connectionType(rmg::EConnectionType::GUARDED),
 
- 	hasRoad(rmg::ERoadOption::ROAD_TRUE)
 
- {
 
- }
 
- TRmgTemplateZoneId ZoneConnection::getZoneA() const
 
- {
 
- 	return zoneA;
 
- }
 
- TRmgTemplateZoneId ZoneConnection::getZoneB() const
 
- {
 
- 	return zoneB;
 
- }
 
- TRmgTemplateZoneId ZoneConnection::getOtherZoneId(TRmgTemplateZoneId id) const
 
- {
 
- 	if (id == zoneA)
 
- 	{
 
- 		return zoneB;
 
- 	}
 
- 	else if (id == zoneB)
 
- 	{
 
- 		return zoneA;
 
- 	}
 
- 	else
 
- 	{
 
- 		throw rmgException("Zone does not belong to this connection");
 
- 	}
 
- }
 
- int ZoneConnection::getGuardStrength() const
 
- {
 
- 	return guardStrength;
 
- }
 
- rmg::EConnectionType ZoneConnection::getConnectionType() const
 
- {
 
- 	return connectionType;
 
- }
 
- rmg::ERoadOption ZoneConnection::getRoadOption() const
 
- {
 
- 	return hasRoad;
 
- }
 
- 	
 
- bool operator==(const ZoneConnection & l, const ZoneConnection & r)
 
- {
 
- 	return l.zoneA == r.zoneA && l.zoneB == r.zoneB && l.guardStrength == r.guardStrength;
 
- }
 
- void ZoneConnection::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	static const std::vector<std::string> connectionTypes =
 
- 	{
 
- 		"guarded",
 
- 		"fictive",
 
- 		"repulsive",
 
- 		"wide"
 
- 	};
 
- 	static const std::vector<std::string> roadOptions =
 
- 	{
 
- 		"true",
 
- 		"false",
 
- 		"random"
 
- 	};
 
- 	if (handler.saving)
 
- 	{
 
- 		std::string zoneNameA = std::to_string(zoneA);
 
- 		std::string zoneNameB = std::to_string(zoneB);
 
- 		handler.serializeString("a", zoneNameA);
 
- 		handler.serializeString("b", zoneNameB);
 
- 	}
 
- 	else
 
- 	{
 
- 		std::string zoneNameA;
 
- 		std::string zoneNameB;
 
- 		handler.serializeString("a", zoneNameA);
 
- 		handler.serializeString("b", zoneNameB);
 
- 		zoneA = std::stoi(zoneNameA);
 
- 		zoneB = std::stoi(zoneNameB);
 
- 	}
 
- 	handler.serializeInt("guard", guardStrength, 0);
 
- 	handler.serializeEnum("type", connectionType, connectionTypes);
 
- 	handler.serializeEnum("road", hasRoad, roadOptions);
 
- }
 
- }
 
- using namespace rmg;//todo: remove
 
- CRmgTemplate::CRmgTemplate()
 
- 	: minSize(72, 72, 2),
 
- 	maxSize(72, 72, 2)
 
- {
 
- }
 
- bool CRmgTemplate::matchesSize(const int3 & value) const
 
- {
 
- 	const int64_t square = value.x * value.y * value.z;
 
- 	const int64_t minSquare = minSize.x * minSize.y * minSize.z;
 
- 	const int64_t maxSquare = maxSize.x * maxSize.y * maxSize.z;
 
- 	return minSquare <= square && square <= maxSquare;
 
- }
 
- bool CRmgTemplate::isWaterContentAllowed(EWaterContent::EWaterContent waterContent) const
 
- {
 
- 	return waterContent == EWaterContent::RANDOM || allowedWaterContent.count(waterContent);
 
- }
 
- const std::set<EWaterContent::EWaterContent> & CRmgTemplate::getWaterContentAllowed() const
 
- {
 
- 	return allowedWaterContent;
 
- }
 
- void CRmgTemplate::setId(const std::string & value)
 
- {
 
- 	id = value;
 
- }
 
- void CRmgTemplate::setName(const std::string & value)
 
- {
 
- 	name = value;
 
- }
 
- const std::string & CRmgTemplate::getName() const
 
- {
 
- 	return name;
 
- }
 
- const std::string & CRmgTemplate::getId() const
 
- {
 
- 	return id;
 
- }
 
- const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
 
- {
 
- 	return players;
 
- }
 
- const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
 
- {
 
- 	return humanPlayers;
 
- }
 
- const CRmgTemplate::Zones & CRmgTemplate::getZones() const
 
- {
 
- 	return zones;
 
- }
 
- const std::vector<ZoneConnection> & CRmgTemplate::getConnectedZoneIds() const
 
- {
 
- 	return connectedZoneIds;
 
- }
 
- void CRmgTemplate::validate() const
 
- {
 
- 	//TODO add some validation checks, throw on failure
 
- }
 
- std::pair<int3, int3> CRmgTemplate::getMapSizes() const
 
- {
 
- 	return {minSize, maxSize};
 
- }
 
- void CRmgTemplate::CPlayerCountRange::addRange(int lower, int upper)
 
- {
 
- 	range.emplace_back(lower, upper);
 
- }
 
- void CRmgTemplate::CPlayerCountRange::addNumber(int value)
 
- {
 
- 	range.emplace_back(value, value);
 
- }
 
- bool CRmgTemplate::CPlayerCountRange::isInRange(int count) const
 
- {
 
- 	for(const auto & pair : range)
 
- 	{
 
- 		if(count >= pair.first && count <= pair.second) return true;
 
- 	}
 
- 	return false;
 
- }
 
- std::set<int> CRmgTemplate::CPlayerCountRange::getNumbers() const
 
- {
 
- 	std::set<int> numbers;
 
- 	for(const auto & pair : range)
 
- 	{
 
- 		for(int i = pair.first; i <= pair.second; ++i) numbers.insert(i);
 
- 	}
 
- 	return numbers;
 
- }
 
- std::string CRmgTemplate::CPlayerCountRange::toString() const
 
- {
 
- 	if(range.size() == 1)
 
- 	{
 
- 		const auto & p = range.front();
 
- 		if((p.first == p.second) && (p.first == 0))
 
- 			return "";
 
- 	}
 
- 	std::string ret;
 
- 	bool first = true;
 
- 	for(const auto & p : range)
 
- 	{
 
- 		if(!first)
 
- 			ret +=",";
 
- 		else
 
- 			first = false;
 
- 		if(p.first == p.second)
 
- 		{
 
- 			ret += std::to_string(p.first);
 
- 		}
 
- 		else
 
- 		{
 
- 			ret += boost::str(boost::format("%d-%d") % p.first % p.second);
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
 
- {
 
- 	range.clear();
 
- 	if(value.empty())
 
- 	{
 
- 		addNumber(0);
 
- 	}
 
- 	else
 
- 	{
 
- 		std::vector<std::string> commaParts;
 
- 		boost::split(commaParts, value, boost::is_any_of(","));
 
- 		for(const auto & commaPart : commaParts)
 
- 		{
 
- 			std::vector<std::string> rangeParts;
 
- 			boost::split(rangeParts, commaPart, boost::is_any_of("-"));
 
- 			if(rangeParts.size() == 2)
 
- 			{
 
- 				auto lower = boost::lexical_cast<int>(rangeParts[0]);
 
- 				auto upper = boost::lexical_cast<int>(rangeParts[1]);
 
- 				addRange(lower, upper);
 
- 			}
 
- 			else if(rangeParts.size() == 1)
 
- 			{
 
- 				auto val = boost::lexical_cast<int>(rangeParts.front());
 
- 				addNumber(val);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- int CRmgTemplate::CPlayerCountRange::maxValue() const
 
- {
 
- 	return *boost::max_element(getNumbers());
 
- }
 
- int CRmgTemplate::CPlayerCountRange::minValue() const
 
- {
 
- 	return *boost::min_element(getNumbers());
 
- }
 
- void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
 
- {
 
- 	handler.serializeString("name", name);
 
- 	serializeSize(handler, minSize, "minSize");
 
- 	serializeSize(handler, maxSize, "maxSize");
 
- 	serializePlayers(handler, players, "players");
 
- 	serializePlayers(handler, humanPlayers, "humans"); // TODO: Rename this parameter
 
- 	{
 
- 		auto connectionsData = handler.enterArray("connections");
 
- 		connectionsData.serializeStruct(connectedZoneIds);
 
- 	}
 
- 	
 
- 	{
 
- 		boost::bimap<EWaterContent::EWaterContent, std::string> enc;
 
- 		enc.insert({EWaterContent::NONE, "none"});
 
- 		enc.insert({EWaterContent::NORMAL, "normal"});
 
- 		enc.insert({EWaterContent::ISLANDS, "islands"});
 
- 		JsonNode node;
 
- 		if(handler.saving)
 
- 		{
 
- 			node.setType(JsonNode::JsonType::DATA_VECTOR);
 
- 			for(auto wc : allowedWaterContent)
 
- 			{
 
- 				JsonNode n;
 
- 				n.String() = enc.left.at(wc);
 
- 				node.Vector().push_back(n);
 
- 			}
 
- 		}
 
- 		handler.serializeRaw("allowedWaterContent", node, std::nullopt);
 
- 		if(!handler.saving)
 
- 		{
 
- 			for(auto wc : node.Vector())
 
- 			{
 
- 				allowedWaterContent.insert(enc.right.at(std::string(wc.String())));
 
- 			}
 
- 		}
 
- 	}
 
- 	{
 
- 		auto zonesData = handler.enterStruct("zones");
 
- 		if(handler.saving)
 
- 		{
 
- 			for(auto & idAndZone : zones)
 
- 			{
 
- 				auto guard = handler.enterStruct(encodeZoneId(idAndZone.first));
 
- 				idAndZone.second->serializeJson(handler);
 
- 			}
 
- 		}
 
- 		else
 
- 		{
 
- 			for(const auto & idAndZone : zonesData->getCurrent().Struct())
 
- 			{
 
- 				auto guard = handler.enterStruct(idAndZone.first);
 
- 				auto zone = std::make_shared<ZoneOptions>();
 
- 				zone->setId(decodeZoneId(idAndZone.first));
 
- 				zone->serializeJson(handler);
 
- 				zones[zone->getId()] = zone;
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- std::set<TerrainId> CRmgTemplate::inheritTerrainType(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
 
- {
 
- 	if (iteration >= 50)
 
- 	{
 
- 		logGlobal->error("Infinite recursion for terrain types detected in template %s", name);
 
- 		return std::set<TerrainId>();
 
- 	}
 
- 	if (zone->getTerrainTypeLikeZone() != ZoneOptions::NO_ZONE)
 
- 	{
 
- 		iteration++;
 
- 		const auto otherZone = zones.at(zone->getTerrainTypeLikeZone());
 
- 		zone->setTerrainTypes(inheritTerrainType(otherZone, iteration));
 
- 	}
 
- 	//This implicitely excludes banned terrains
 
- 	return zone->getTerrainTypes();
 
- }
 
- std::map<TResource, ui16> CRmgTemplate::inheritMineTypes(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
 
- {
 
- 	if (iteration >= 50)
 
- 	{
 
- 		logGlobal->error("Infinite recursion for mine types detected in template %s", name);
 
- 		return std::map<TResource, ui16>();
 
- 	}
 
- 	if (zone->getMinesLikeZone() != ZoneOptions::NO_ZONE)
 
- 	{
 
- 		iteration++;
 
- 		const auto otherZone = zones.at(zone->getMinesLikeZone());
 
- 		zone->setMinesInfo(inheritMineTypes(otherZone, iteration));
 
- 	}
 
- 	return zone->getMinesInfo();
 
- }
 
- std::vector<CTreasureInfo> CRmgTemplate::inheritTreasureInfo(std::shared_ptr<ZoneOptions> zone, uint32_t iteration /* = 0 */)
 
- {
 
- 	if (iteration >= 50)
 
- 	{
 
- 		logGlobal->error("Infinite recursion for treasures detected in template %s", name);
 
- 		return std::vector<CTreasureInfo>();
 
- 	}
 
- 	if (zone->getTreasureLikeZone() != ZoneOptions::NO_ZONE)
 
- 	{
 
- 		iteration++;
 
- 		const auto otherZone = zones.at(zone->getTreasureLikeZone());
 
- 		zone->setTreasureInfo(inheritTreasureInfo(otherZone, iteration));
 
- 	}
 
- 	return zone->getTreasureInfo();
 
- }
 
- void CRmgTemplate::afterLoad()
 
- {
 
- 	for(auto & idAndZone : zones)
 
- 	{
 
- 		auto zone = idAndZone.second;
 
- 		//Inherit properties recursively.
 
- 		inheritTerrainType(zone);
 
- 		inheritMineTypes(zone);
 
- 		inheritTreasureInfo(zone);
 
- 		//TODO: Inherit monster types as well
 
- 		auto monsterTypes = zone->getMonsterTypes();
 
- 		if (monsterTypes.empty())
 
- 		{
 
- 			zone->setMonsterTypes(VLC->townh->getAllowedFactions(false));
 
- 		}
 
- 	}
 
- 	for(const auto & connection : connectedZoneIds)
 
- 	{
 
- 		auto id1 = connection.getZoneA();
 
- 		auto id2 = connection.getZoneB();
 
- 		auto zone1 = zones.at(id1);
 
- 		auto zone2 = zones.at(id2);
 
- 		zone1->addConnection(connection);
 
- 		zone2->addConnection(connection);
 
- 	}
 
- 	
 
- 	if(allowedWaterContent.empty() || allowedWaterContent.count(EWaterContent::RANDOM))
 
- 	{
 
- 		allowedWaterContent.insert(EWaterContent::NONE);
 
- 		allowedWaterContent.insert(EWaterContent::NORMAL);
 
- 		allowedWaterContent.insert(EWaterContent::ISLANDS);
 
- 	}
 
- 	allowedWaterContent.erase(EWaterContent::RANDOM);
 
- }
 
- void CRmgTemplate::serializeSize(JsonSerializeFormat & handler, int3 & value, const std::string & fieldName)
 
- {
 
- 	static const std::map<std::string, int3> sizeMapping =
 
- 	{
 
- 		{"s",    { 36,  36, 1}},
 
- 		{"s+u",  { 36,  36, 2}},
 
- 		{"m",    { 72,  72, 1}},
 
- 		{"m+u",  { 72,  72, 2}},
 
- 		{"l",    {108, 108, 1}},
 
- 		{"l+u",  {108, 108, 2}},
 
- 		{"xl",   {144, 144, 1}},
 
- 		{"xl+u", {144, 144, 2}},
 
- 		{"h",    {180, 180, 1}},
 
- 		{"h+u",  {180, 180, 2}},
 
- 		{"xh",   {216, 216, 1}},
 
- 		{"xh+u", {216, 216, 2}},
 
- 		{"g",    {252, 252, 1}},
 
- 		{"g+u",  {252, 252, 2}}
 
- 	};
 
- 	static const std::map<int3, std::string> sizeReverseMapping = vstd::invertMap(sizeMapping);
 
- 	std::string encodedValue;
 
- 	if(handler.saving)
 
- 	{
 
- 		auto iter = sizeReverseMapping.find(value);
 
- 		if(iter == sizeReverseMapping.end())
 
- 			encodedValue = boost::str(boost::format("%dx%dx%d") % value.x % value.y % value.z);
 
- 		else
 
- 			encodedValue = iter->second;
 
- 	}
 
- 	handler.serializeString(fieldName, encodedValue);
 
- 	if(!handler.saving)
 
- 	{
 
- 		auto iter = sizeMapping.find(encodedValue);
 
- 		if(iter == sizeMapping.end())
 
- 		{
 
- 			std::vector<std::string> parts;
 
- 			boost::split(parts, encodedValue, boost::is_any_of("x"));
 
- 			value.x = (boost::lexical_cast<int>(parts.at(0)));
 
- 			value.y = (boost::lexical_cast<int>(parts.at(1)));
 
- 			value.z = (boost::lexical_cast<int>(parts.at(2)));
 
- 		}
 
- 		else
 
- 		{
 
- 			value = iter->second;
 
- 		}
 
- 	}
 
- }
 
- void CRmgTemplate::serializePlayers(JsonSerializeFormat & handler, CPlayerCountRange & value, const std::string & fieldName)
 
- {
 
- 	std::string encodedValue;
 
- 	if(handler.saving)
 
- 		encodedValue = value.toString();
 
- 	handler.serializeString(fieldName, encodedValue);
 
- 	if(!handler.saving)
 
- 		value.fromString(encodedValue);
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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