ModVerificationInfo.cpp 3.1 KB

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  1. /*
  2. * ModVerificationInfo.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "ModVerificationInfo.h"
  12. #include "CModHandler.h"
  13. #include "ModDescription.h"
  14. #include "ModIncompatibility.h"
  15. #include "ModScope.h"
  16. #include "../json/JsonNode.h"
  17. #include "../VCMI_Lib.h"
  18. VCMI_LIB_NAMESPACE_BEGIN
  19. JsonNode ModVerificationInfo::jsonSerializeList(const ModCompatibilityInfo & input)
  20. {
  21. JsonNode output;
  22. for(const auto & mod : input)
  23. {
  24. JsonNode modWriter;
  25. modWriter["modId"].String() = mod.first;
  26. modWriter["name"].String() = mod.second.name;
  27. if (!mod.second.parent.empty())
  28. modWriter["parent"].String() = mod.second.parent;
  29. modWriter["version"].String() = mod.second.version.toString();
  30. output.Vector().push_back(modWriter);
  31. }
  32. return output;
  33. }
  34. ModCompatibilityInfo ModVerificationInfo::jsonDeserializeList(const JsonNode & input)
  35. {
  36. ModCompatibilityInfo output;
  37. for(const auto & mod : input.Vector())
  38. {
  39. ModVerificationInfo info;
  40. info.version = CModVersion::fromString(mod["version"].String());
  41. info.name = mod["name"].String();
  42. info.parent = mod["parent"].String();
  43. info.checksum = 0;
  44. info.impactsGameplay = true;
  45. if(!mod["modId"].isNull())
  46. output[mod["modId"].String()] = info;
  47. else
  48. output[mod["name"].String()] = info;
  49. }
  50. return output;
  51. }
  52. ModListVerificationStatus ModVerificationInfo::verifyListAgainstLocalMods(const ModCompatibilityInfo & modList)
  53. {
  54. ModListVerificationStatus result;
  55. for(const auto & m : VLC->modh->getActiveMods())
  56. {
  57. if(modList.count(m))
  58. continue;
  59. if (m == ModScope::scopeBuiltin())
  60. continue;
  61. if(VLC->modh->getModInfo(m).affectsGameplay())
  62. result[m] = ModVerificationStatus::EXCESSIVE;
  63. }
  64. for(const auto & infoPair : modList)
  65. {
  66. auto & remoteModId = infoPair.first;
  67. auto & remoteModInfo = infoPair.second;
  68. if (remoteModId == ModScope::scopeBuiltin())
  69. continue;
  70. bool modAffectsGameplay = remoteModInfo.impactsGameplay;
  71. //parent mod affects gameplay if child affects too
  72. for(const auto & subInfoPair : modList)
  73. modAffectsGameplay |= (subInfoPair.second.impactsGameplay && subInfoPair.second.parent == remoteModId);
  74. if(!vstd::contains(VLC->modh->getAllMods(), remoteModId))
  75. {
  76. result[remoteModId] = ModVerificationStatus::NOT_INSTALLED;
  77. continue;
  78. }
  79. const auto & localVersion = VLC->modh->getModInfo(remoteModId).getVersion();
  80. modAffectsGameplay |= VLC->modh->getModInfo(remoteModId).affectsGameplay();
  81. // skip it. Such mods should only be present in old saves or if mod changed and no longer affects gameplay
  82. if (!modAffectsGameplay)
  83. continue;
  84. if (!vstd::contains(VLC->modh->getActiveMods(), remoteModId))
  85. {
  86. result[remoteModId] = ModVerificationStatus::DISABLED;
  87. continue;
  88. }
  89. if(remoteModInfo.version != localVersion)
  90. {
  91. result[remoteModId] = ModVerificationStatus::VERSION_MISMATCH;
  92. continue;
  93. }
  94. result[remoteModId] = ModVerificationStatus::FULL_MATCH;
  95. }
  96. return result;
  97. }
  98. VCMI_LIB_NAMESPACE_END