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- #include "CCreatureAnimation.h"
- #include "../lib/CLodHandler.h"
- #include "../lib/VCMI_Lib.h"
- #include <assert.h>
- #include "SDL_Extensions.h"
- /*
- * CCreatureAnimation.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- int CCreatureAnimation::getType() const
- {
- return type;
- }
- void CCreatureAnimation::setType(int type)
- {
- assert(framesInGroup(type) > 0 && "Bad type for void CCreatureAnimation::setType(int type)!");
- this->type = type;
- internalFrame = 0;
- if(type!=-1)
- {
- curFrame = frameGroups[type][0];
- }
- else
- {
- if(curFrame>=frames)
- {
- curFrame = 0;
- }
- }
- }
- CCreatureAnimation::CCreatureAnimation(std::string name) : internalFrame(0), once(false)
- {
- FDef = spriteh->giveFile(name, FILE_ANIMATION); //load main file
- //init anim data
- int i,j, totalInBlock;
- defName=name;
- i = 0;
- DEFType = readNormalNr<4>(i,FDef); i+=4;
- fullWidth = readNormalNr<4>(i,FDef); i+=4;
- fullHeight = readNormalNr<4>(i,FDef); i+=4;
- i=0xc;
- totalBlocks = readNormalNr<4>(i,FDef); i+=4;
- i=0x10;
- for (int it=0;it<256;it++)
- {
- palette[it].R = FDef[i++];
- palette[it].G = FDef[i++];
- palette[it].B = FDef[i++];
- palette[it].F = 0;
- }
- i=0x310;
- totalEntries=0;
- for (int z=0; z<totalBlocks; z++)
- {
- std::vector<int> frameIDs;
- int group = readNormalNr<4>(i,FDef); i+=4; //block ID
- totalInBlock = readNormalNr<4>(i,FDef); i+=4;
- for (j=SEntries.size(); j<totalEntries+totalInBlock; j++)
- {
- SEntries.push_back(SEntry());
- SEntries[j].group = group;
- frameIDs.push_back(j);
- }
- int unknown2 = readNormalNr<4>(i,FDef); i+=4; //TODO use me
- int unknown3 = readNormalNr<4>(i,FDef); i+=4; //TODO use me
- i+=13*totalInBlock; //ommiting names
- for (j=0; j<totalInBlock; j++)
- {
- SEntries[totalEntries+j].offset = readNormalNr<4>(i,FDef); i+=4;
- }
- //totalEntries+=totalInBlock;
- for(int hh=0; hh<totalInBlock; ++hh)
- {
- ++totalEntries;
- }
- frameGroups[group] = frameIDs;
- }
- //init vars
- curFrame = 0;
- type = -1;
- frames = totalEntries;
- }
- int CCreatureAnimation::nextFrameMiddle(SDL_Surface *dest, int x, int y, bool attacker, unsigned char animCount, bool incrementFrame, bool yellowBorder, bool blueBorder, SDL_Rect * destRect)
- {
- return nextFrame(dest, x-fullWidth/2, y-fullHeight/2, attacker, animCount, incrementFrame, yellowBorder, blueBorder, destRect);
- }
- void CCreatureAnimation::incrementFrame()
- {
- if(type!=-1) //when a specific part of animation is played
- {
- ++internalFrame;
- if(internalFrame == frameGroups[type].size()) //rewind
- {
- internalFrame = 0;
- if(once) //playing animation once - return to standing animation
- {
- type = 2;
- once = false;
- curFrame = frameGroups[2][0];
- }
- else //
- {
- curFrame = frameGroups[type][0];
- }
- }
- curFrame = frameGroups[type][internalFrame];
- }
- else //when whole animation is played
- {
- ++curFrame;
- if(curFrame>=frames)
- curFrame = 0;
- }
- }
- int CCreatureAnimation::getFrame() const
- {
- return curFrame;
- }
- bool CCreatureAnimation::onFirstFrameInGroup()
- {
- return internalFrame == 0;
- }
- bool CCreatureAnimation::onLastFrameInGroup()
- {
- if(internalFrame == frameGroups[type].size() - 1)
- return true;
- return false;
- }
- void CCreatureAnimation::playOnce(int type)
- {
- setType(type);
- once = true;
- }
- template<int bpp>
- int CCreatureAnimation::nextFrameT(SDL_Surface * dest, int x, int y, bool attacker, unsigned char animCount, bool IncrementFrame /*= true*/, bool yellowBorder /*= false*/, bool blueBorder /*= false*/, SDL_Rect * destRect /*= NULL*/)
- {
- //increasing frame numer
- int SIndex = curFrame;
- if(IncrementFrame)
- incrementFrame();
- //frame number increased
- long BaseOffset,
- SpriteWidth, SpriteHeight, //sprite format
- LeftMargin, RightMargin, TopMargin,BottomMargin,
- i, FullHeight,FullWidth,
- TotalRowLength; // length of read segment
- unsigned char SegmentType, SegmentLength;
- i=BaseOffset=SEntries[SIndex].offset;
- int prSize=readNormalNr<4>(i,FDef);i+=4;//TODO use me
- int defType2 = readNormalNr<4>(i,FDef);i+=4;
- FullWidth = readNormalNr<4>(i,FDef);i+=4;
- FullHeight = readNormalNr<4>(i,FDef);i+=4;
- SpriteWidth = readNormalNr<4>(i,FDef);i+=4;
- SpriteHeight = readNormalNr<4>(i,FDef);i+=4;
- LeftMargin = readNormalNr<4>(i,FDef);i+=4;
- TopMargin = readNormalNr<4>(i,FDef);i+=4;
- RightMargin = FullWidth - SpriteWidth - LeftMargin;
- BottomMargin = FullHeight - SpriteHeight - TopMargin;
- int BaseOffsetor = BaseOffset = i;
- int ftcp = 0;
- if (defType2==1) //as it should be always in creature animations
- {
- if (TopMargin>0)
- {
- ftcp+=FullWidth * TopMargin;
- }
- int * RLEntries = (int*)(FDef+BaseOffset);
- BaseOffset += sizeof(int) * SpriteHeight;
- for (int i=0;i<SpriteHeight;i++)
- {
- BaseOffset=BaseOffsetor+RLEntries[i];
- if (LeftMargin>0)
- {
- ftcp+=LeftMargin;
- }
- TotalRowLength=0;
- int yB = ftcp/FullWidth + y;
- bool omitIteration = false; //if true, we shouldn't try to blit this line to screen
- if(yB < 0 || yB >= dest->h || (destRect && (destRect->y > yB || destRect->y + destRect->h <= yB ) ) )
- {
- //update variables
- omitIteration = true;
- continue;
- }
- do
- {
- SegmentType=FDef[BaseOffset++];
- SegmentLength=FDef[BaseOffset++];
- if(omitIteration)
- {
- ftcp += SegmentLength+1;
- if(SegmentType == 0xFF)
- {
- BaseOffset += SegmentLength+1;
- }
- continue;
- }
- int xB = (attacker ? ftcp%FullWidth : FullWidth - ftcp%FullWidth - 1) + x;
- unsigned char aCountMod = (animCount & 0x20) ? ((animCount & 0x1e)>>1)<<4 : 0x0f - ((animCount & 0x1e)>>1)<<4;
- for (int k=0; k<=SegmentLength; k++)
- {
- if(xB>=0 && xB<dest->w)
- {
- if(!destRect || (destRect->x <= xB && destRect->x + destRect->w > xB ))
- {
- const ui8 colorNr = SegmentType == 0xff ? FDef[BaseOffset+k] : SegmentType;
- putPixel<bpp>(dest, xB + yB*dest->w, palette[colorNr], colorNr, yellowBorder, blueBorder, aCountMod);
- }
- }
- ftcp++; //increment pos
- if(attacker)
- xB++;
- else
- xB--;
- if ( SegmentType == 0xFF && TotalRowLength+k+1 >= SpriteWidth )
- break;
- }
- if (SegmentType == 0xFF)
- {
- BaseOffset += SegmentLength+1;
- }
- TotalRowLength+=SegmentLength+1;
- }while(TotalRowLength<SpriteWidth);
- if (RightMargin>0)
- {
- ftcp+=RightMargin;
- }
- }
- if (BottomMargin>0)
- {
- ftcp += BottomMargin * FullWidth;
- }
- }
- return 0;
- }
- int CCreatureAnimation::nextFrame(SDL_Surface *dest, int x, int y, bool attacker, unsigned char animCount, bool IncrementFrame, bool yellowBorder, bool blueBorder, SDL_Rect * destRect)
- {
- switch(dest->format->BytesPerPixel)
- {
- case 2: return nextFrameT<2>(dest, x, y, attacker, animCount, IncrementFrame, yellowBorder, blueBorder, destRect);
- case 3: return nextFrameT<3>(dest, x, y, attacker, animCount, IncrementFrame, yellowBorder, blueBorder, destRect);
- case 4: return nextFrameT<4>(dest, x, y, attacker, animCount, IncrementFrame, yellowBorder, blueBorder, destRect);
- default:
- tlog1 << (int)dest->format->BitsPerPixel << " bpp is not supported!!!\n";
- return -1;
- }
- }
- int CCreatureAnimation::framesInGroup(int group) const
- {
- if(frameGroups.find(group) == frameGroups.end())
- return 0;
- return frameGroups.find(group)->second.size();
- }
- CCreatureAnimation::~CCreatureAnimation()
- {
- delete [] FDef;
- }
- template<int bpp>
- inline void CCreatureAnimation::putPixel(
- SDL_Surface * dest,
- const int & ftcp,
- const BMPPalette & color,
- const unsigned char & palc,
- const bool & yellowBorder,
- const bool & blueBorder,
- const unsigned char & animCount
- ) const
- {
- if(palc!=0)
- {
- Uint8 * p = (Uint8*)dest->pixels + ftcp*dest->format->BytesPerPixel;
- if(palc > 7) //normal color
- {
- ColorPutter<bpp, 0>::PutColor(p, color.R, color.G, color.B);
- }
- else if((yellowBorder || blueBorder) && (palc == 6 || palc == 7)) //selection highlight
- {
- if(blueBorder)
- ColorPutter<bpp, 0>::PutColor(p, 0, 0x0f + animCount, 0x0f + animCount);
- else
- ColorPutter<bpp, 0>::PutColor(p, 0x0f + animCount, 0x0f + animCount, 0);
- }
- else if (palc == 5) //selection highlight or transparent
- {
- if(blueBorder)
- ColorPutter<bpp, 0>::PutColor(p, color.B, color.G - 0xf0 + animCount, color.R - 0xf0 + animCount); //shouldnt it be reversed? its bgr instead of rgb
- else if (yellowBorder)
- ColorPutter<bpp, 0>::PutColor(p, color.R - 0xf0 + animCount, color.G - 0xf0 + animCount, color.B);
- }
- else //shadow
- {
- //determining transparency value, 255 or 0 should be already filtered
- Uint16 alpha;
- static Uint16 colToAlpha[8] = {255,192,128,128,128,255,128,192};
- alpha = colToAlpha[palc];
- if(bpp != 3 && bpp != 4)
- {
- ColorPutter<bpp, 0>::PutColor(p, 0, 0, 0, alpha);
- }
- else
- {
- p[0] = (p[0] * alpha)>>8;
- p[1] = (p[1] * alpha)>>8;
- p[2] = (p[2] * alpha)>>8;
- }
- }
- }
- }
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