CDefObjInfoHandler.h 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. #ifndef __CDEFOBJINFOHANDLER_H__
  2. #define __CDEFOBJINFOHANDLER_H__
  3. #include <vector>
  4. #include <map>
  5. #include "../global.h"
  6. #include "../lib/ConstTransitivePtr.h"
  7. /*
  8. * CDefObjInfoHandler.h, part of VCMI engine
  9. *
  10. * Authors: listed in file AUTHORS in main folder
  11. *
  12. * License: GNU General Public License v2.0 or later
  13. * Full text of license available in license.txt file, in main folder
  14. *
  15. */
  16. class CDefEssential;
  17. class CLodHandler;
  18. class DLL_EXPORT CGDefInfo
  19. {
  20. public:
  21. std::string name;
  22. ui8 visitMap[6];
  23. ui8 blockMap[6];
  24. ui8 coverageMap[6], shadowCoverage[6]; //to determine which tiles are covered by picture of this object
  25. ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
  26. si32 id, subid; //of object described by this defInfo
  27. si32 terrainAllowed, //on which terrain it is possible to place object
  28. terrainMenu; //in which menus in map editor object will be showed
  29. CDefEssential * handler;
  30. si32 width, height; //tiles
  31. si32 type; //(0- ground, 1- towns, 2-creatures, 3- heroes, 4-artifacts, 5- resources)
  32. si32 printPriority;
  33. bool isVisitable() const;
  34. bool operator<(const CGDefInfo& por) const
  35. {
  36. if(id!=por.id)
  37. return id<por.id;
  38. else
  39. return subid<por.subid;
  40. }
  41. template <typename Handler> void serialize(Handler &h, const int version)
  42. {
  43. h & name & visitMap & blockMap & visitDir & id & subid &terrainAllowed
  44. & terrainMenu & width & height & type & printPriority & coverageMap & shadowCoverage;
  45. }
  46. CGDefInfo();
  47. void fetchInfoFromMSK();
  48. };
  49. class DLL_EXPORT CDefObjInfoHandler
  50. {
  51. public:
  52. bmap<int, bmap<int, ConstTransitivePtr<CGDefInfo> > > gobjs;
  53. bmap<int, ConstTransitivePtr<CGDefInfo> > castles;
  54. void load();
  55. ~CDefObjInfoHandler();
  56. template <typename Handler> void serialize(Handler &h, const int version)
  57. {
  58. h & gobjs;
  59. h & castles;
  60. }
  61. };
  62. #endif // __CDEFOBJINFOHANDLER_H__