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- /*
- * MapViewCache.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "MapViewCache.h"
- #include "MapRenderer.h"
- #include "MapViewModel.h"
- #include "../render/CAnimation.h"
- #include "../render/Canvas.h"
- #include "../render/IImage.h"
- #include "../../lib/mapObjects/CObjectHandler.h"
- MapViewCache::~MapViewCache() = default;
- MapViewCache::MapViewCache(const std::shared_ptr<MapViewModel> & model)
- : model(model)
- , mapRenderer(new MapRenderer())
- , iconsStorage(new CAnimation("VwSymbol"))
- , intermediate(new Canvas(Point(32,32)))
- , terrain(new Canvas(model->getCacheDimensionsPixels()))
- {
- iconsStorage->preload();
- for (size_t i = 0; i < iconsStorage->size(); ++i)
- iconsStorage->getImage(i)->setBlitMode(EImageBlitMode::COLORKEY);
- }
- Canvas MapViewCache::getTile(const int3 & coordinates)
- {
- return Canvas(*terrain, model->getCacheTileArea(coordinates));
- }
- std::shared_ptr<IImage> MapViewCache::getOverlayImageForTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
- {
- if (!context->isVisible(coordinates))
- return nullptr;
- for(const auto & objectID : context->getObjects(coordinates))
- {
- const auto * object = context->getObject(objectID);
- if (!object->visitableAt(coordinates.x, coordinates.y))
- continue;
- size_t ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
- if (object->tempOwner.isValidPlayer())
- ownerIndex = object->tempOwner.getNum() * static_cast<size_t>(EWorldViewIcon::ICONS_PER_PLAYER);
- switch (object->ID)
- {
- case Obj::MONOLITH_ONE_WAY_ENTRANCE:
- case Obj::MONOLITH_ONE_WAY_EXIT:
- case Obj::MONOLITH_TWO_WAY:
- return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TELEPORT));
- case Obj::SUBTERRANEAN_GATE:
- return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::GATE));
- case Obj::ARTIFACT:
- return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::ARTIFACT));
- case Obj::TOWN:
- return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::TOWN));
- case Obj::HERO:
- return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::HERO));
- case Obj::MINE:
- return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::MINE_WOOD) + object->subID);
- case Obj::RESOURCE:
- return iconsStorage->getImage(ownerIndex + static_cast<size_t>(EWorldViewIcon::RES_WOOD) + object->subID);
- }
- }
- return nullptr;
- }
- void MapViewCache::updateTile(const std::shared_ptr<MapRendererContext> & context, const int3 & coordinates)
- {
- Canvas target = getTile(coordinates);
- if(model->getSingleTileSize() == Point(32, 32))
- {
- mapRenderer->renderTile(*context, target, coordinates);
- }
- else
- {
- mapRenderer->renderTile(*context, *intermediate, coordinates);
- target.drawScaled(*intermediate, Point(0, 0), model->getSingleTileSize());
- }
- }
- void MapViewCache::update(const std::shared_ptr<MapRendererContext> & context)
- {
- Rect dimensions = model->getTilesTotalRect();
- for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
- for(int x = dimensions.left(); x < dimensions.right(); ++x)
- updateTile(context, {x, y, model->getLevel()});
- }
- void MapViewCache::render(const std::shared_ptr<MapRendererContext> & context, Canvas & target)
- {
- Rect dimensions = model->getTilesTotalRect();
- for(int y = dimensions.top(); y < dimensions.bottom(); ++y)
- {
- for(int x = dimensions.left(); x < dimensions.right(); ++x)
- {
- int3 tile(x, y, model->getLevel());
- Canvas source = getTile(tile);
- Rect targetRect = model->getTargetTileArea(tile);
- target.draw(source, targetRect.topLeft());
- if (context->showOverlay())
- {
- auto overlay = getOverlayImageForTile(context, tile);
- if (overlay)
- {
- Point position = targetRect.center() - overlay->dimensions() / 2;
- target.draw(overlay, position);
- }
- }
- }
- }
- }
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