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- /*
- * LuaCallWrapper.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "api/Registry.h"
- #include "LuaStack.h"
- #include "LuaFunctor.h"
- namespace scripting
- {
- namespace detail
- {
- }
- //TODO: this should be the only one wrapper type
- //
- template <typename U, typename M, M m>
- class LuaMethodWrapper
- {
- };
- template <typename U, typename T, typename R, R(T:: * method)()const>
- class LuaMethodWrapper <U, R(T:: *)()const, method>
- {
- public:
- static int invoke(lua_State * L)
- {
- LuaStack S(L);
- const U * obj = nullptr;
- if(!S.tryGet(1,obj))
- return S.retVoid();
- static auto functor = std::mem_fn(method);
- S.clear();
- S.push(functor(obj));
- return S.retPushed();
- }
- };
- template <typename U, typename T, void(T:: * method)()const>
- class LuaMethodWrapper <U, void(T:: *)()const, method>
- {
- public:
- static int invoke(lua_State * L)
- {
- LuaStack S(L);
- const U * obj = nullptr;
- if(!S.tryGet(1,obj))
- return S.retVoid();
- static auto functor = std::mem_fn(method);
- S.clear();
- functor(obj);
- return 0;
- }
- };
- template <typename U, typename T, typename R, typename P1, R(T:: * method)(P1)const>
- class LuaMethodWrapper <U, R(T:: *)(P1)const, method>
- {
- public:
- static int invoke(lua_State * L)
- {
- LuaStack S(L);
- const U * obj = nullptr;
- if(!S.tryGet(1,obj))
- return S.retVoid();
- P1 p1;
- if(!S.tryGet(2, p1))
- return S.retVoid();
- static auto functor = std::mem_fn(method);
- S.clear();
- S.push(functor(obj, p1));
- return S.retPushed();
- }
- };
- template <typename U, typename T, typename P1, void(T:: * method)(P1)const>
- class LuaMethodWrapper <U, void(T:: *)(P1)const, method>
- {
- public:
- static int invoke(lua_State * L)
- {
- LuaStack S(L);
- const U * obj = nullptr;
- if(!S.tryGet(1,obj))
- return S.retVoid();
- P1 p1;
- if(!S.tryGet(2, p1))
- return S.retVoid();
- static auto functor = std::mem_fn(method);
- S.clear();
- functor(obj, p1);
- return 0;
- }
- };
- template <typename U, typename T, typename R, typename P1, typename P2, R(T:: * method)(P1, P2)const>
- class LuaMethodWrapper <U, R(T:: *)(P1, P2)const, method>
- {
- public:
- static int invoke(lua_State * L)
- {
- LuaStack S(L);
- const U * obj = nullptr;
- if(!S.tryGet(1, obj))
- return S.retVoid();
- P1 p1;
- if(!S.tryGet(2, p1))
- return S.retVoid();
- P2 p2;
- if(!S.tryGet(3, p2))
- return S.retVoid();
- static auto functor = std::mem_fn(method);
- S.clear();
- S.push(functor(obj, p1, p2));
- return S.retPushed();
- }
- };
- template <typename U, typename T, typename P1, typename P2, void(T:: * method)(P1, P2)const>
- class LuaMethodWrapper <U, void(T:: *)(P1, P2)const, method>
- {
- public:
- static int invoke(lua_State * L)
- {
- LuaStack S(L);
- const U * obj = nullptr;
- if(!S.tryGet(1, obj))
- return S.retVoid();
- P1 p1;
- if(!S.tryGet(2, p1))
- return S.retVoid();
- P2 p2;
- if(!S.tryGet(3, p2))
- return S.retVoid();
- static auto functor = std::mem_fn(method);
- S.clear();
- functor(obj, p1, p2);
- return 0;
- }
- };
- //deprecated, should use LuaMethodWrapper instead, once implemented
- template <typename T>
- class LuaCallWrapper
- {
- public:
- using Wrapped = typename std::remove_const<T>::type;
- static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)())
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- functor(object);
- return S.retVoid();
- };
- return ret;
- }
- static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)() const)
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- functor(object);
- return S.retVoid();
- };
- return ret;
- }
- template <typename R>
- static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)())
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- S.clear();
- S.push(functor(object));
- return S.retPushed();
- };
- return ret;
- }
- template <typename R>
- static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)() const)
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- S.clear();
- S.push(functor(object));
- return S.retPushed();
- };
- return ret;
- }
- template <typename P1>
- static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)(P1))
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- P1 p1;
- if(S.tryGet(1, p1))
- {
- functor(object, p1);
- }
- return S.retVoid();
- };
- return ret;
- }
- template <typename P1>
- static std::function<int(lua_State *, T *)> createFunctor(void (Wrapped::* method)(P1) const)
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- P1 p1;
- if(S.tryGet(1, p1))
- {
- functor(object, p1);
- }
- return S.retVoid();
- };
- return ret;
- }
- template <typename R, typename P1>
- static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)(P1))
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- P1 p1;
- if(S.tryGet(1, p1))
- {
- S.push(functor(object, p1));
- return 1;
- }
- return S.retVoid();
- };
- return ret;
- }
- template <typename R, typename P1>
- static std::function<int(lua_State *, T *)> createFunctor(R (Wrapped::* method)(P1) const)
- {
- auto functor = std::mem_fn(method);
- auto ret = [=](lua_State * L, T * object)->int
- {
- LuaStack S(L);
- P1 p1;
- if(S.tryGet(1, p1))
- {
- S.push(functor(object, p1));
- return 1;
- }
- return S.retVoid();
- };
- return ret;
- }
- };
- }
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