| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273 | /* * LuaSpellEffect.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include "../../lib/spells/effects/Effect.h"#include "../../lib/spells/effects/Registry.h"namespace scripting{	class Script;	class Context;}namespace spells{namespace effects{using ::scripting::Script;using ::scripting::Context;class LuaSpellEffectFactory : public IEffectFactory{public:	LuaSpellEffectFactory(const Script * script_);	virtual ~LuaSpellEffectFactory();	virtual Effect * create() const override;private:	const Script * script;};class LuaSpellEffect : public Effect{public:	LuaSpellEffect(const Script * script_);	virtual ~LuaSpellEffect();	void adjustTargetTypes(std::vector<TargetType> & types) const override;	void adjustAffectedHexes(std::set<BattleHex> & hexes, const Mechanics * m, const Target & spellTarget) const override;	bool applicable(Problem & problem, const Mechanics * m) const override;	bool applicable(Problem & problem, const Mechanics * m, const EffectTarget & target) const override;	void apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const override;	EffectTarget filterTarget(const Mechanics * m, const EffectTarget & target) const override;	EffectTarget transformTarget(const Mechanics * m, const Target & aimPoint, const Target & spellTarget) const override;protected:	void serializeJsonEffect(JsonSerializeFormat & handler) override;private:	const Script * script;	std::shared_ptr<Context> resolveScript(const Mechanics * m) const;	void setContextVariables(const Mechanics * m, std::shared_ptr<Context> context) const;};}}
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