| 12345678910111213141516171819202122232425262728293031323334353637 | /* * BattleCb.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#pragma once#include <vcmi/scripting/Service.h>#include "../../../lib/battle/IBattleInfoCallback.h"#include "../LuaWrapper.h"namespace scripting{namespace api{class BattleCbProxy : public OpaqueWrapper<const BattleCb, BattleCbProxy>{public:	using Wrapper = OpaqueWrapper<const BattleCb, BattleCbProxy>;	static const std::vector<typename Wrapper::RegType> REGISTER;	static const std::vector<typename Wrapper::CustomRegType> REGISTER_CUSTOM;	static int getBattlefieldType(lua_State * L, const BattleCb * object);	static int getTerrainType(lua_State * L, const BattleCb * object);	static int getUnitByPos(lua_State * L, const BattleCb * object);};}}
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