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UnitProxy.cpp 1.2 KB

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  1. /*
  2. * UnitProxy.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "UnitProxy.h"
  12. #include "../../LuaStack.h"
  13. #include "../../LuaCallWrapper.h"
  14. #include "../Registry.h"
  15. namespace scripting
  16. {
  17. namespace api
  18. {
  19. namespace battle
  20. {
  21. VCMI_REGISTER_SCRIPT_API(UnitProxy, "battle.Unit")
  22. const std::vector<UnitProxy::RegType> UnitProxy::REGISTER =
  23. {
  24. {
  25. "getMinDamage",
  26. LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getMinDamage)
  27. },
  28. {
  29. "getMaxDamage",
  30. LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getMaxDamage)
  31. },
  32. {
  33. "getAttack",
  34. LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getAttack)
  35. },
  36. {
  37. "getDefense",
  38. LuaCallWrapper<const IBonusBearer>::createFunctor(&IBonusBearer::getDefense)
  39. },
  40. {
  41. "isAlive",
  42. LuaCallWrapper<const Unit>::createFunctor(&Unit::alive)
  43. },
  44. {
  45. "unitId",
  46. LuaCallWrapper<const IUnitInfo>::createFunctor(&IUnitInfo::unitId)
  47. }
  48. };
  49. const std::vector<UnitProxy::CustomRegType> UnitProxy::REGISTER_CUSTOM =
  50. {
  51. };
  52. }
  53. }
  54. }