BattleEvents.cpp 1.3 KB

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  1. /*
  2. * BattleEvents.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleEvents.h"
  12. #include "../../LuaStack.h"
  13. #include "../../LuaCallWrapper.h"
  14. #include "../Registry.h"
  15. #include "../../../../lib/battle/Unit.h"
  16. #include "SubscriptionRegistryProxy.h"
  17. namespace scripting
  18. {
  19. namespace api
  20. {
  21. namespace events
  22. {
  23. using ::events::ApplyDamage;
  24. VCMI_REGISTER_SCRIPT_API(ApplyDamageProxy, "events.ApplyDamage");
  25. const std::vector<ApplyDamageProxy::RegType> ApplyDamageProxy::REGISTER =
  26. {
  27. {
  28. "getInitalDamage",
  29. LuaCallWrapper<ApplyDamage>::createFunctor(&ApplyDamage::getInitalDamage)
  30. },
  31. {
  32. "getDamage",
  33. LuaCallWrapper<ApplyDamage>::createFunctor(&ApplyDamage::getDamage)
  34. },
  35. {
  36. "setDamage",
  37. LuaCallWrapper<ApplyDamage>::createFunctor(&ApplyDamage::setDamage)
  38. },
  39. {
  40. "getTarget",
  41. LuaCallWrapper<ApplyDamage>::createFunctor(&ApplyDamage::getTarget)
  42. }
  43. };
  44. const std::vector<ApplyDamageProxy::CustomRegType> ApplyDamageProxy::REGISTER_CUSTOM =
  45. {
  46. {
  47. "subscribeBefore",
  48. &SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeBefore,
  49. true
  50. },
  51. {
  52. "subscribeAfter",
  53. &SubscriptionRegistryProxy<ApplyDamageProxy>::subscribeAfter,
  54. true
  55. }
  56. };
  57. }
  58. }
  59. }