BattleLogMessage.cpp 1.1 KB

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  1. /*
  2. * api/netpacks/BattleLogMessage.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "BattleLogMessage.h"
  12. #include "../../LuaStack.h"
  13. #include "../Registry.h"
  14. namespace scripting
  15. {
  16. namespace api
  17. {
  18. namespace netpacks
  19. {
  20. VCMI_REGISTER_SCRIPT_API(BattleLogMessageProxy, "netpacks.BattleLogMessage");
  21. const std::vector<BattleLogMessageProxy::RegType> BattleLogMessageProxy::REGISTER =
  22. {
  23. {
  24. "addText",
  25. &BattleLogMessageProxy::addText
  26. },
  27. {
  28. "toNetpackLight",
  29. &PackForClientProxy<BattleLogMessageProxy>::toNetpackLight
  30. },
  31. };
  32. const std::vector<BattleLogMessageProxy::CustomRegType> BattleLogMessageProxy::REGISTER_CUSTOM =
  33. {
  34. {"new", &Wrapper::constructor, true}
  35. };
  36. int BattleLogMessageProxy::addText(lua_State * L, std::shared_ptr<BattleLogMessage> object)
  37. {
  38. LuaStack S(L);
  39. std::string text;
  40. if(S.tryGet(1, text))
  41. {
  42. if(object->lines.empty())
  43. object->lines.emplace_back();
  44. object->lines.back() << text;
  45. }
  46. return S.retVoid();
  47. }
  48. }
  49. }
  50. }