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- /*
- * api/netpacks/BattleUnitsChanged.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "BattleUnitsChanged.h"
- #include "../../LuaStack.h"
- #include "../Registry.h"
- namespace scripting
- {
- namespace api
- {
- namespace netpacks
- {
- VCMI_REGISTER_SCRIPT_API(BattleUnitsChangedProxy, "netpacks.BattleUnitsChanged");
- const std::vector<BattleUnitsChangedProxy::RegType> BattleUnitsChangedProxy::REGISTER =
- {
- {
- "toNetpackLight",
- &PackForClientProxy<BattleUnitsChangedProxy>::toNetpackLight
- },
- {
- "add",
- &BattleUnitsChangedProxy::add
- },
- {
- "update",
- &BattleUnitsChangedProxy::update
- },
- {
- "resetState",
- &BattleUnitsChangedProxy::resetState
- },
- {
- "remove",
- &BattleUnitsChangedProxy::remove
- }
- };
- const std::vector<BattleUnitsChangedProxy::CustomRegType> BattleUnitsChangedProxy::REGISTER_CUSTOM =
- {
- {"new", &Wrapper::constructor, true}
- };
- int BattleUnitsChangedProxy::add(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
- {
- LuaStack S(L);
- uint32_t id;
- if(!S.tryGet(1, id))
- return S.retVoid();
- UnitChanges changes(id, BattleChanges::EOperation::ADD);
- if(!S.tryGet(2, changes.data))
- return S.retVoid();
- if(!S.tryGet(3, changes.healthDelta))
- changes.healthDelta = 0;
- object->changedStacks.push_back(changes);
- return S.retVoid();
- }
- int BattleUnitsChangedProxy::update(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
- {
- LuaStack S(L);
- uint32_t id;
- if(!S.tryGet(1, id))
- return S.retVoid();
- UnitChanges changes(id, BattleChanges::EOperation::UPDATE);
- if(!S.tryGet(2, changes.data))
- return S.retVoid();
- if(!S.tryGet(3, changes.healthDelta))
- changes.healthDelta = 0;
- object->changedStacks.push_back(changes);
- return S.retVoid();
- }
- int BattleUnitsChangedProxy::resetState(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
- {
- LuaStack S(L);
- return S.retVoid();
- }
- int BattleUnitsChangedProxy::remove(lua_State * L, std::shared_ptr<BattleUnitsChanged> object)
- {
- LuaStack S(L);
- return S.retVoid();
- }
- }
- }
- }
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