SetResources.cpp 2.6 KB

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  1. /*
  2. * api/netpacks/SetResources.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "SetResources.h"
  12. #include "../../LuaStack.h"
  13. #include "../Registry.h"
  14. namespace scripting
  15. {
  16. namespace api
  17. {
  18. namespace netpacks
  19. {
  20. VCMI_REGISTER_SCRIPT_API(SetResourcesProxy, "netpacks.SetResources");
  21. const std::vector<SetResourcesProxy::RegType> SetResourcesProxy::REGISTER =
  22. {
  23. {"getAbs",&SetResourcesProxy::getAbs},
  24. {"setAbs",&SetResourcesProxy::setAbs},
  25. {"getPlayer",&SetResourcesProxy::getPlayer},
  26. {"setPlayer",&SetResourcesProxy::setPlayer},
  27. {"setAmount",&SetResourcesProxy::setAmount},
  28. {"getAmount",&SetResourcesProxy::getAmount},
  29. {"clear",&SetResourcesProxy::clear},
  30. {
  31. "toNetpackLight",
  32. &PackForClientProxy<SetResourcesProxy>::toNetpackLight
  33. },
  34. };
  35. const std::vector<SetResourcesProxy::CustomRegType> SetResourcesProxy::REGISTER_CUSTOM =
  36. {
  37. {"new", &Wrapper::constructor, true}
  38. };
  39. int SetResourcesProxy::getAbs(lua_State * L, std::shared_ptr<SetResources> object)
  40. {
  41. return LuaStack::quickRetBool(L, object->abs);
  42. }
  43. int SetResourcesProxy::setAbs(lua_State * L, std::shared_ptr<SetResources> object)
  44. {
  45. LuaStack S(L);
  46. bool value = false;
  47. if(S.tryGet(1, value))
  48. object->abs = value;
  49. return S.retVoid();
  50. }
  51. int SetResourcesProxy::getPlayer(lua_State * L, std::shared_ptr<SetResources> object)
  52. {
  53. LuaStack S(L);
  54. S.clear();
  55. S.push(object->player);
  56. return 1;
  57. }
  58. int SetResourcesProxy::setPlayer(lua_State * L, std::shared_ptr<SetResources> object)
  59. {
  60. LuaStack S(L);
  61. PlayerColor value;
  62. if(S.tryGet(1, value))
  63. object->player = value;
  64. return S.retVoid();
  65. }
  66. int SetResourcesProxy::getAmount(lua_State * L, std::shared_ptr<SetResources> object)
  67. {
  68. LuaStack S(L);
  69. Res::ERes type = Res::ERes::INVALID;
  70. if(!S.tryGet(1, type))
  71. return S.retVoid();
  72. S.clear();
  73. const TQuantity amount = vstd::atOrDefault(object->res, static_cast<size_t>(type), 0);
  74. S.push(amount);
  75. return 1;
  76. }
  77. int SetResourcesProxy::setAmount(lua_State * L, std::shared_ptr<SetResources> object)
  78. {
  79. LuaStack S(L);
  80. Res::ERes type = Res::ERes::INVALID;
  81. if(!S.tryGet(1, type))
  82. return S.retVoid();
  83. int typeIdx = static_cast<int>(type);
  84. if(typeIdx < 0 || typeIdx >= object->res.size())
  85. return S.retVoid();
  86. TQuantity amount = 0;
  87. if(!S.tryGet(2, amount))
  88. return S.retVoid();
  89. object->res.at(typeIdx) = amount;
  90. return S.retVoid();
  91. }
  92. int SetResourcesProxy::clear(lua_State * L, std::shared_ptr<SetResources> object)
  93. {
  94. LuaStack S(L);
  95. object->res.amin(0);
  96. object->res.positive();
  97. return S.retVoid();
  98. }
  99. }
  100. }
  101. }