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- /*
- * CEmptyAI.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/AI_Base.h"
- #include "../../CCallback.h"
- struct HeroMoveDetails;
- class CEmptyAI : public CGlobalAI
- {
- std::shared_ptr<CCallback> cb;
- public:
- virtual void saveGame(BinarySerializer & h, const int version) override;
- virtual void loadGame(BinaryDeserializer & h, const int version) override;
- void init(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
- void yourTurn() override;
- void heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID) override;
- void commanderGotLevel (const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID) override;
- void showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel) override;
- void showTeleportDialog(TeleportChannelID channel, TTeleportExitsList exits, bool impassable, QueryID askID) override;
- void showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID) override;
- void showMapObjectSelectDialog(QueryID askID, const Component & icon, const MetaString & title, const MetaString & description, const std::vector<ObjectInstanceID> & objects) override;
- };
- #define NAME "EmptyAI 0.1"
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