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- /*
- * AIMovementAfterDestinationRule.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../AINodeStorage.h"
- #include "../../VCAI.h"
- #include "../../../../CCallback.h"
- #include "../../../../lib/mapping/CMap.h"
- #include "../../../../lib/mapObjects/MapObjects.h"
- namespace AIPathfinding
- {
- class AIMovementAfterDestinationRule : public MovementAfterDestinationRule
- {
- private:
- CPlayerSpecificInfoCallback * cb;
- std::shared_ptr<AINodeStorage> nodeStorage;
- public:
- AIMovementAfterDestinationRule(CPlayerSpecificInfoCallback * cb, std::shared_ptr<AINodeStorage> nodeStorage);
- virtual void process(
- const PathNodeInfo & source,
- CDestinationNodeInfo & destination,
- const PathfinderConfig * pathfinderConfig,
- CPathfinderHelper * pathfinderHelper) const override;
- };
- }
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