123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587 |
- /*
- * CMusicHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include <SDL_mixer.h>
- #include "CMusicHandler.h"
- #include "CGameInfo.h"
- #include "SDLRWwrapper.h"
- #include "../lib/JsonNode.h"
- #include "../lib/GameConstants.h"
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/StringConstants.h"
- #include "../lib/CRandomGenerator.h"
- #include "../lib/VCMIDirs.h"
- #define VCMI_SOUND_NAME(x)
- #define VCMI_SOUND_FILE(y) #y,
- // sounds mapped to soundBase enum
- static std::string sounds[] = {
- "", // invalid
- "", // todo
- VCMI_SOUND_LIST
- };
- #undef VCMI_SOUND_NAME
- #undef VCMI_SOUND_FILE
- // Not pretty, but there's only one music handler object in the game.
- static void soundFinishedCallbackC(int channel)
- {
- CCS->soundh->soundFinishedCallback(channel);
- }
- static void musicFinishedCallbackC()
- {
- CCS->musich->musicFinishedCallback();
- }
- void CAudioBase::init()
- {
- if (initialized)
- return;
- if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
- {
- logGlobal->error("Mix_OpenAudio error: %s", Mix_GetError());
- return;
- }
- initialized = true;
- }
- void CAudioBase::release()
- {
- if(!(CCS->soundh->initialized && CCS->musich->initialized))
- Mix_CloseAudio();
- initialized = false;
- }
- void CAudioBase::setVolume(ui32 percent)
- {
- if (percent > 100)
- percent = 100;
- volume = percent;
- }
- void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
- {
- setVolume((ui32)volumeNode.Float());
- }
- CSoundHandler::CSoundHandler():
- listener(settings.listen["general"]["sound"]),
- ambientConfig(JsonNode(ResourceID("config/ambientSounds.json")))
- {
- allTilesSource = ambientConfig["allTilesSource"].Bool();
- listener(std::bind(&CSoundHandler::onVolumeChange, this, _1));
- // Vectors for helper(s)
- pickupSounds =
- {
- soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
- soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07
- };
- horseSounds = // must be the same order as terrains (see ETerrainType);
- {
- soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
- soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
- soundBase::horseSubterranean, soundBase::horseLava,
- soundBase::horseWater, soundBase::horseRock
- };
- battleIntroSounds =
- {
- soundBase::battle00, soundBase::battle01,
- soundBase::battle02, soundBase::battle03, soundBase::battle04,
- soundBase::battle05, soundBase::battle06, soundBase::battle07
- };
- };
- void CSoundHandler::init()
- {
- CAudioBase::init();
- if(ambientConfig["allocateChannels"].isNumber())
- Mix_AllocateChannels((int)ambientConfig["allocateChannels"].Integer());
- if (initialized)
- {
- // Load sounds
- Mix_ChannelFinished(soundFinishedCallbackC);
- }
- }
- void CSoundHandler::release()
- {
- if (initialized)
- {
- Mix_HaltChannel(-1);
- for (auto &chunk : soundChunks)
- {
- if (chunk.second.first)
- Mix_FreeChunk(chunk.second.first);
- }
- }
- CAudioBase::release();
- }
- // Allocate an SDL chunk and cache it.
- Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound, bool cache)
- {
- try
- {
- if (cache && soundChunks.find(sound) != soundChunks.end())
- return soundChunks[sound].first;
- auto data = CResourceHandler::get()->load(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND))->readAll();
- SDL_RWops *ops = SDL_RWFromMem(data.first.get(), (int)data.second);
- Mix_Chunk *chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
- if (cache)
- soundChunks.insert(std::pair<std::string, CachedChunk>(sound, std::make_pair (chunk, std::move (data.first))));
- return chunk;
- }
- catch(std::exception &e)
- {
- logGlobal->warn("Cannot get sound %s chunk: %s", sound, e.what());
- return nullptr;
- }
- }
- int CSoundHandler::ambientDistToVolume(int distance) const
- {
- if(distance >= ambientConfig["distances"].Vector().size())
- return 0;
- int volume = static_cast<int>(ambientConfig["distances"].Vector()[distance].Integer());
- return volume * (int)ambientConfig["volume"].Integer() * getVolume() / 10000;
- }
- void CSoundHandler::ambientStopSound(std::string soundId)
- {
- stopSound(ambientChannels[soundId]);
- setChannelVolume(ambientChannels[soundId], volume);
- }
- // Plays a sound, and return its channel so we can fade it out later
- int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
- {
- assert(soundID < soundBase::sound_after_last);
- auto sound = sounds[soundID];
- logGlobal->trace("Attempt to play sound %d with file name %s with cache", soundID, sound);
- return playSound(sound, repeats, true);
- }
- int CSoundHandler::playSound(std::string sound, int repeats, bool cache)
- {
- if (!initialized || sound.empty())
- return -1;
- int channel;
- Mix_Chunk *chunk = GetSoundChunk(sound, cache);
- if (chunk)
- {
- channel = Mix_PlayChannel(-1, chunk, repeats);
- if (channel == -1)
- {
- logGlobal->error("Unable to play sound file %s , error %s", sound, Mix_GetError());
- if (!cache)
- Mix_FreeChunk(chunk);
- }
- else if (cache)
- callbacks[channel];
- else
- callbacks[channel] = [chunk](){ Mix_FreeChunk(chunk);};
- }
- else
- channel = -1;
- return channel;
- }
- // Helper. Randomly select a sound from an array and play it
- int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
- {
- return playSound(*RandomGeneratorUtil::nextItem(sound_vec, CRandomGenerator::getDefault()));
- }
- void CSoundHandler::stopSound( int handler )
- {
- if (initialized && handler != -1)
- Mix_HaltChannel(handler);
- }
- // Sets the sound volume, from 0 (mute) to 100
- void CSoundHandler::setVolume(ui32 percent)
- {
- CAudioBase::setVolume(percent);
- if (initialized)
- setChannelVolume(-1, volume);
- }
- // Sets the sound volume, from 0 (mute) to 100
- void CSoundHandler::setChannelVolume(int channel, ui32 percent)
- {
- Mix_Volume(channel, (MIX_MAX_VOLUME * percent)/100);
- }
- void CSoundHandler::setCallback(int channel, std::function<void()> function)
- {
- std::map<int, std::function<void()> >::iterator iter;
- iter = callbacks.find(channel);
- //channel not found. It may have finished so fire callback now
- if(iter == callbacks.end())
- function();
- else
- iter->second = function;
- }
- void CSoundHandler::soundFinishedCallback(int channel)
- {
- std::map<int, std::function<void()> >::iterator iter;
- iter = callbacks.find(channel);
- assert(iter != callbacks.end());
- if (iter->second)
- iter->second();
- callbacks.erase(iter);
- }
- int CSoundHandler::ambientGetRange() const
- {
- return static_cast<int>(ambientConfig["range"].Integer());
- }
- bool CSoundHandler::ambientCheckVisitable() const
- {
- return !allTilesSource;
- }
- void CSoundHandler::ambientUpdateChannels(std::map<std::string, int> soundsArg)
- {
- boost::mutex::scoped_lock guard(mutex);
- std::vector<std::string> stoppedSounds;
- for(auto & pair : ambientChannels)
- {
- if(!vstd::contains(soundsArg, pair.first))
- {
- ambientStopSound(pair.first);
- stoppedSounds.push_back(pair.first);
- }
- else
- {
- CCS->soundh->setChannelVolume(pair.second, ambientDistToVolume(soundsArg[pair.first]));
- }
- }
- for(auto soundId : stoppedSounds)
- ambientChannels.erase(soundId);
- for(auto & pair : soundsArg)
- {
- if(!vstd::contains(ambientChannels, pair.first))
- {
- int channel = CCS->soundh->playSound(pair.first, -1);
- CCS->soundh->setChannelVolume(channel, ambientDistToVolume(pair.second));
- CCS->soundh->ambientChannels.insert(std::make_pair(pair.first, channel));
- }
- }
- }
- void CSoundHandler::ambientStopAllChannels()
- {
- boost::mutex::scoped_lock guard(mutex);
- for(auto ch : ambientChannels)
- {
- ambientStopSound(ch.first);
- }
- ambientChannels.clear();
- }
- void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
- {
- setVolume((ui32)volumeNode.Float());
- }
- CMusicHandler::CMusicHandler():
- listener(settings.listen["general"]["music"])
- {
- listener(std::bind(&CMusicHandler::onVolumeChange, this, _1));
- auto mp3files = CResourceHandler::get()->getFilteredFiles([](const ResourceID & id) -> bool
- {
- if(id.getType() != EResType::MUSIC)
- return false;
- if(!boost::algorithm::istarts_with(id.getName(), "MUSIC/"))
- return false;
- logGlobal->trace("Found music file %s", id.getName());
- return true;
- });
- int battleMusicID = 0;
- int AIThemeID = 0;
- for(const ResourceID & file : mp3files)
- {
- if(boost::algorithm::istarts_with(file.getName(), "MUSIC/Combat"))
- addEntryToSet("battle", battleMusicID++, file.getName());
- else if(boost::algorithm::istarts_with(file.getName(), "MUSIC/AITheme"))
- addEntryToSet("enemy-turn", AIThemeID++, file.getName());
- }
- JsonNode terrains(ResourceID("config/terrains.json"));
- for (auto entry : terrains.Struct())
- {
- int terrIndex = vstd::find_pos(GameConstants::TERRAIN_NAMES, entry.first);
- addEntryToSet("terrain", terrIndex, "Music/" + entry.second["music"].String());
- }
- }
- void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
- {
- musicsSet[set][musicID] = musicURI;
- }
- void CMusicHandler::init()
- {
- CAudioBase::init();
- if (initialized)
- Mix_HookMusicFinished(musicFinishedCallbackC);
- }
- void CMusicHandler::release()
- {
- if (initialized)
- {
- boost::mutex::scoped_lock guard(mutex);
- Mix_HookMusicFinished(nullptr);
- current.reset();
- next.reset();
- }
- CAudioBase::release();
- }
- void CMusicHandler::playMusic(std::string musicURI, bool loop)
- {
- if (current && current->isTrack(musicURI))
- return;
- queueNext(this, "", musicURI, loop);
- }
- void CMusicHandler::playMusicFromSet(std::string whichSet, bool loop)
- {
- auto selectedSet = musicsSet.find(whichSet);
- if (selectedSet == musicsSet.end())
- {
- logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
- return;
- }
- if (current && current->isSet(whichSet))
- return;
- // in this mode - play random track from set
- queueNext(this, whichSet, "", loop);
- }
- void CMusicHandler::playMusicFromSet(std::string whichSet, int entryID, bool loop)
- {
- auto selectedSet = musicsSet.find(whichSet);
- if (selectedSet == musicsSet.end())
- {
- logGlobal->error("Error: playing music from non-existing set: %s", whichSet);
- return;
- }
- auto selectedEntry = selectedSet->second.find(entryID);
- if (selectedEntry == selectedSet->second.end())
- {
- logGlobal->error("Error: playing non-existing entry %d from set: %s", entryID, whichSet);
- return;
- }
- if (current && current->isTrack(selectedEntry->second))
- return;
- // in this mode - play specific track from set
- queueNext(this, "", selectedEntry->second, loop);
- }
- void CMusicHandler::queueNext(std::unique_ptr<MusicEntry> queued)
- {
- if (!initialized)
- return;
- boost::mutex::scoped_lock guard(mutex);
- next = std::move(queued);
- if (current.get() == nullptr || !current->stop(1000))
- {
- current.reset(next.release());
- current->play();
- }
- }
- void CMusicHandler::queueNext(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped)
- {
- try
- {
- queueNext(make_unique<MusicEntry>(owner, setName, musicURI, looped));
- }
- catch(std::exception &e)
- {
- logGlobal->error("Failed to queue music. setName=%s\tmusicURI=%s", setName, musicURI);
- logGlobal->error("Exception: %s", e.what());
- }
- }
- void CMusicHandler::stopMusic(int fade_ms)
- {
- if (!initialized)
- return;
- boost::mutex::scoped_lock guard(mutex);
- if (current.get() != nullptr)
- current->stop(fade_ms);
- next.reset();
- }
- void CMusicHandler::setVolume(ui32 percent)
- {
- CAudioBase::setVolume(percent);
- if (initialized)
- Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
- }
- void CMusicHandler::musicFinishedCallback()
- {
- boost::mutex::scoped_lock guard(mutex);
- if (current.get() != nullptr)
- {
- //return if current music still not finished
- if (current->play())
- return;
- else
- current.reset();
- }
- if (current.get() == nullptr && next.get() != nullptr)
- {
- current.reset(next.release());
- current->play();
- }
- }
- MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
- owner(owner),
- music(nullptr),
- loop(looped ? -1 : 1),
- setName(std::move(setName))
- {
- if (!musicURI.empty())
- load(std::move(musicURI));
- }
- MusicEntry::~MusicEntry()
- {
- logGlobal->trace("Del-ing music file %s", currentName);
- if (music)
- Mix_FreeMusic(music);
- }
- void MusicEntry::load(std::string musicURI)
- {
- if (music)
- {
- logGlobal->trace("Del-ing music file %s", currentName);
- Mix_FreeMusic(music);
- music = nullptr;
- }
- currentName = musicURI;
- logGlobal->trace("Loading music file %s", musicURI);
- auto musicFile = MakeSDLRWops(CResourceHandler::get()->load(ResourceID(std::move(musicURI), EResType::MUSIC)));
- music = Mix_LoadMUS_RW(musicFile, SDL_TRUE);
- if(!music)
- {
- logGlobal->warn("Warning: Cannot open %s: %s", currentName, Mix_GetError());
- return;
- }
- }
- bool MusicEntry::play()
- {
- if (!(loop--) && music) //already played once - return
- return false;
- if (!setName.empty())
- {
- auto set = owner->musicsSet[setName];
- load(RandomGeneratorUtil::nextItem(set, CRandomGenerator::getDefault())->second);
- }
- logGlobal->trace("Playing music file %s", currentName);
- if(Mix_PlayMusic(music, 1) == -1)
- {
- logGlobal->error("Unable to play music (%s)", Mix_GetError());
- return false;
- }
- return true;
- }
- bool MusicEntry::stop(int fade_ms)
- {
- if (Mix_PlayingMusic())
- {
- logGlobal->trace("Stopping music file %s", currentName);
- loop = 0;
- Mix_FadeOutMusic(fade_ms);
- return true;
- }
- return false;
- }
- bool MusicEntry::isSet(std::string set)
- {
- return !setName.empty() && set == setName;
- }
- bool MusicEntry::isTrack(std::string track)
- {
- return setName.empty() && track == currentName;
- }
|