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- /*
- * Graphics.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "Graphics.h"
- #include <vcmi/Entity.h>
- #include <vcmi/ArtifactService.h>
- #include <vcmi/CreatureService.h>
- #include <vcmi/FactionService.h>
- #include <vcmi/HeroTypeService.h>
- #include <vcmi/SkillService.h>
- #include <vcmi/spells/Service.h>
- #include "../lib/filesystem/Filesystem.h"
- #include "../lib/filesystem/CBinaryReader.h"
- #include "gui/SDL_Extensions.h"
- #include "gui/CAnimation.h"
- #include <SDL_ttf.h>
- #include "../lib/CThreadHelper.h"
- #include "CGameInfo.h"
- #include "../lib/VCMI_Lib.h"
- #include "../CCallback.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "CBitmapHandler.h"
- #include "../lib/CGameState.h"
- #include "../lib/JsonNode.h"
- #include "../lib/vcmi_endian.h"
- #include "../lib/CStopWatch.h"
- #include "../lib/mapObjects/CObjectClassesHandler.h"
- #include "../lib/mapObjects/CObjectHandler.h"
- #include "../lib/CHeroHandler.h"
- using namespace CSDL_Ext;
- Graphics * graphics = nullptr;
- void Graphics::loadPaletteAndColors()
- {
- auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
- std::string pals((char*)textFile.first.get(), textFile.second);
- playerColorPalette = new SDL_Color[256];
- neutralColor = new SDL_Color;
- playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
- int startPoint = 24; //beginning byte; used to read
- for(int i=0; i<256; ++i)
- {
- SDL_Color col;
- col.r = pals[startPoint++];
- col.g = pals[startPoint++];
- col.b = pals[startPoint++];
- col.a = SDL_ALPHA_OPAQUE;
- startPoint++;
- playerColorPalette[i] = col;
- }
- neutralColorPalette = new SDL_Color[32];
- auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
- CBinaryReader reader(stream.get());
- for(int i=0; i<32; ++i)
- {
- neutralColorPalette[i].r = reader.readUInt8();
- neutralColorPalette[i].g = reader.readUInt8();
- neutralColorPalette[i].b = reader.readUInt8();
- reader.readUInt8(); // this is "flags" entry, not alpha
- neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
- }
- //colors initialization
- SDL_Color colors[] = {
- {0xff,0, 0, SDL_ALPHA_OPAQUE},
- {0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
- {0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
- {0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
- {0xff,0x84,0, SDL_ALPHA_OPAQUE},
- {0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
- {0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
- {0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
- for(int i=0;i<8;i++)
- {
- playerColors[i] = colors[i];
- }
- //gray
- neutralColor->r = 0x84;
- neutralColor->g = 0x84;
- neutralColor->b = 0x84;
- neutralColor->a = SDL_ALPHA_OPAQUE;
- }
- void Graphics::initializeBattleGraphics()
- {
- const JsonNode config(ResourceID("config/battles_graphics.json"));
- // Reserve enough space for the terrains
- int idx = static_cast<int>(config["backgrounds"].Vector().size());
- battleBacks.resize(idx+1); // 1 to idx, 0 is unused
- idx = 1;
- for(const JsonNode &t : config["backgrounds"].Vector()) {
- battleBacks[idx].push_back(t.String());
- idx++;
- }
- //initialization of AC->def name mapping
- for(const JsonNode &ac : config["ac_mapping"].Vector()) {
- int ACid = static_cast<int>(ac["id"].Float());
- std::vector< std::string > toAdd;
- for(const JsonNode &defname : ac["defnames"].Vector()) {
- toAdd.push_back(defname.String());
- }
- battleACToDef[ACid] = toAdd;
- }
- }
- Graphics::Graphics()
- {
- #if 0
- std::vector<Task> tasks; //preparing list of graphics to load
- tasks += std::bind(&Graphics::loadFonts,this);
- tasks += std::bind(&Graphics::loadPaletteAndColors,this);
- tasks += std::bind(&Graphics::initializeBattleGraphics,this);
- tasks += std::bind(&Graphics::loadErmuToPicture,this);
- tasks += std::bind(&Graphics::initializeImageLists,this);
- CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
- th.run();
- #else
- loadFonts();
- loadPaletteAndColors();
- initializeBattleGraphics();
- loadErmuToPicture();
- initializeImageLists();
- #endif
- //(!) do not load any CAnimation here
- }
- Graphics::~Graphics()
- {
- delete[] playerColors;
- delete neutralColor;
- delete[] playerColorPalette;
- delete[] neutralColorPalette;
- }
- void Graphics::load()
- {
- heroMoveArrows = std::make_shared<CAnimation>("ADAG");
- heroMoveArrows->preload();
- loadHeroAnimations();
- loadHeroFlagAnimations();
- loadFogOfWar();
- }
- void Graphics::loadHeroAnimations()
- {
- for(auto & elem : CGI->heroh->classes.objects)
- {
- for (auto & templ : VLC->objtypeh->getHandlerFor(Obj::HERO, elem->getIndex())->getTemplates())
- {
- if (!heroAnimations.count(templ.animationFile))
- heroAnimations[templ.animationFile] = loadHeroAnimation(templ.animationFile);
- }
- }
- boatAnimations[0] = loadHeroAnimation("AB01_.DEF");
- boatAnimations[1] = loadHeroAnimation("AB02_.DEF");
- boatAnimations[2] = loadHeroAnimation("AB03_.DEF");
- mapObjectAnimations["AB01_.DEF"] = boatAnimations[0];
- mapObjectAnimations["AB02_.DEF"] = boatAnimations[1];
- mapObjectAnimations["AB03_.DEF"] = boatAnimations[2];
- }
- void Graphics::loadHeroFlagAnimations()
- {
- static const std::vector<std::string> HERO_FLAG_ANIMATIONS =
- {
- "AF00", "AF01","AF02","AF03",
- "AF04", "AF05","AF06","AF07"
- };
- static const std::vector< std::vector<std::string> > BOAT_FLAG_ANIMATIONS =
- {
- {
- "ABF01L", "ABF01G", "ABF01R", "ABF01D",
- "ABF01B", "ABF01P", "ABF01W", "ABF01K"
- },
- {
- "ABF02L", "ABF02G", "ABF02R", "ABF02D",
- "ABF02B", "ABF02P", "ABF02W", "ABF02K"
- },
- {
- "ABF03L", "ABF03G", "ABF03R", "ABF03D",
- "ABF03B", "ABF03P", "ABF03W", "ABF03K"
- }
- };
- for(const auto & name : HERO_FLAG_ANIMATIONS)
- heroFlagAnimations.push_back(loadHeroFlagAnimation(name));
- for(int i = 0; i < BOAT_FLAG_ANIMATIONS.size(); i++)
- for(const auto & name : BOAT_FLAG_ANIMATIONS[i])
- boatFlagAnimations[i].push_back(loadHeroFlagAnimation(name));
- }
- std::shared_ptr<CAnimation> Graphics::loadHeroFlagAnimation(const std::string & name)
- {
- //first - group number to be rotated, second - group number after rotation
- static const std::vector<std::pair<int,int> > rotations =
- {
- {6,10}, {7,11}, {8,12}, {1,13},
- {2,14}, {3,15}
- };
- std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
- anim->preload();
- for(const auto & rotation : rotations)
- {
- const int sourceGroup = rotation.first;
- const int targetGroup = rotation.second;
- anim->createFlippedGroup(sourceGroup, targetGroup);
- }
- return anim;
- }
- std::shared_ptr<CAnimation> Graphics::loadHeroAnimation(const std::string &name)
- {
- //first - group number to be rotated, second - group number after rotation
- static const std::vector<std::pair<int,int> > rotations =
- {
- {6,10}, {7,11}, {8,12}, {1,13},
- {2,14}, {3,15}
- };
- std::shared_ptr<CAnimation> anim = std::make_shared<CAnimation>(name);
- anim->preload();
- for(const auto & rotation : rotations)
- {
- const int sourceGroup = rotation.first;
- const int targetGroup = rotation.second;
- anim->createFlippedGroup(sourceGroup, targetGroup);
- }
- return anim;
- }
- void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
- {
- if(sur->format->palette)
- {
- SDL_Color * palette = nullptr;
- if(player < PlayerColor::PLAYER_LIMIT)
- {
- palette = playerColorPalette + 32*player.getNum();
- }
- else if(player == PlayerColor::NEUTRAL)
- {
- palette = neutralColorPalette;
- }
- else
- {
- logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr());
- return;
- }
- //FIXME: not all player colored images have player palette at last 32 indexes
- //NOTE: following code is much more correct but still not perfect (bugged with status bar)
- SDL_SetColors(sur, palette, 224, 32);
- #if 0
- SDL_Color * bluePalette = playerColorPalette + 32;
- SDL_Palette * oldPalette = sur->format->palette;
- SDL_Palette * newPalette = SDL_AllocPalette(256);
- for(size_t destIndex = 0; destIndex < 256; destIndex++)
- {
- SDL_Color old = oldPalette->colors[destIndex];
- bool found = false;
- for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
- {
- if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
- {
- found = true;
- newPalette->colors[destIndex] = palette[srcIndex];
- break;
- }
- }
- if(!found)
- newPalette->colors[destIndex] = old;
- }
- SDL_SetSurfacePalette(sur, newPalette);
- SDL_FreePalette(newPalette);
- #endif // 0
- }
- else
- {
- //TODO: implement. H3 method works only for images with palettes.
- // Add some kind of player-colored overlay?
- // Or keep palette approach here and replace only colors of specific value(s)
- // Or just wait for OpenGL support?
- logGlobal->warn("Image must have palette to be player-colored!");
- }
- }
- void Graphics::loadFogOfWar()
- {
- fogOfWarFullHide = std::make_shared<CAnimation>("TSHRC");
- fogOfWarFullHide->preload();
- fogOfWarPartialHide = std::make_shared<CAnimation>("TSHRE");
- fogOfWarPartialHide->preload();
- static const int rotations [] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
- size_t size = fogOfWarPartialHide->size(0);//group size after next rotation
- for(const int rotation : rotations)
- {
- fogOfWarPartialHide->duplicateImage(0, rotation, 0);
- auto image = fogOfWarPartialHide->getImage(size, 0);
- image->verticalFlip();
- size++;
- }
- }
- void Graphics::loadFonts()
- {
- const JsonNode config(ResourceID("config/fonts.json"));
- const JsonVector & bmpConf = config["bitmap"].Vector();
- const JsonNode & ttfConf = config["trueType"];
- const JsonNode & hanConf = config["bitmapHan"];
- assert(bmpConf.size() == FONTS_NUMBER);
- for (size_t i=0; i<FONTS_NUMBER; i++)
- {
- std::string filename = bmpConf[i].String();
- if (!hanConf[filename].isNull())
- fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
- else if (!ttfConf[filename].isNull()) // no ttf override
- fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
- else
- fonts[i] = std::make_shared<CBitmapFont>(filename);
- }
- }
- std::shared_ptr<CAnimation> Graphics::getAnimation(const CGObjectInstance* obj)
- {
- return getAnimation(obj->appearance);
- }
- std::shared_ptr<CAnimation> Graphics::getAnimation(const ObjectTemplate & info)
- {
- //the only(?) invisible object
- if(info.id == Obj::EVENT)
- {
- return std::shared_ptr<CAnimation>();
- }
- if(info.animationFile.empty())
- {
- logGlobal->warn("Def name for obj (%d,%d) is empty!", info.id, info.subid);
- return std::shared_ptr<CAnimation>();
- }
- std::shared_ptr<CAnimation> ret = mapObjectAnimations[info.animationFile];
- //already loaded
- if(ret)
- {
- ret->preload();
- return ret;
- }
- ret = std::make_shared<CAnimation>(info.animationFile);
- mapObjectAnimations[info.animationFile] = ret;
- ret->preload();
- return ret;
- }
- void Graphics::loadErmuToPicture()
- {
- //loading ERMU to picture
- const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
- int etp_idx = 0;
- for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
- int idx = 0;
- for(const JsonNode &n : etp.Vector()) {
- ERMUtoPicture[idx][etp_idx] = n.String();
- idx ++;
- }
- assert (idx == ARRAY_COUNT(ERMUtoPicture));
- etp_idx ++;
- }
- assert (etp_idx == 44);
- }
- void Graphics::addImageListEntry(size_t index, const std::string & listName, const std::string & imageName)
- {
- if (!imageName.empty())
- {
- JsonNode entry;
- entry["frame"].Integer() = index;
- entry["file"].String() = imageName;
- imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
- }
- }
- void Graphics::addImageListEntries(const EntityService * service)
- {
- auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3);
- auto loopCb = [&](const Entity * entity, bool & stop)
- {
- entity->registerIcons(cb);
- };
- service->forEachBase(loopCb);
- }
- void Graphics::initializeImageLists()
- {
- addImageListEntries(CGI->creatures());
- addImageListEntries(CGI->heroTypes());
- addImageListEntries(CGI->artifacts());
- addImageListEntries(CGI->factions());
- addImageListEntries(CGI->spells());
- addImageListEntries(CGI->skills());
- }
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