OptionsTab.cpp 17 KB

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  1. /*
  2. * OptionsTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CSelectionBase.h"
  12. #include "OptionsTab.h"
  13. #include "../CBitmapHandler.h"
  14. #include "../CGameInfo.h"
  15. #include "../CServerHandler.h"
  16. #include "../gui/CAnimation.h"
  17. #include "../gui/CGuiHandler.h"
  18. #include "../widgets/CComponent.h"
  19. #include "../widgets/Buttons.h"
  20. #include "../widgets/MiscWidgets.h"
  21. #include "../widgets/ObjectLists.h"
  22. #include "../widgets/TextControls.h"
  23. #include "../windows/GUIClasses.h"
  24. #include "../windows/InfoWindows.h"
  25. #include "../../lib/NetPacksLobby.h"
  26. #include "../../lib/CGeneralTextHandler.h"
  27. #include "../../lib/CArtHandler.h"
  28. #include "../../lib/CTownHandler.h"
  29. #include "../../lib/CHeroHandler.h"
  30. #include "../../lib/mapping/CMap.h"
  31. #include "../../lib/mapping/CMapInfo.h"
  32. OptionsTab::OptionsTab()
  33. {
  34. recActions = 0;
  35. OBJ_CONSTRUCTION;
  36. background = std::make_shared<CPicture>("ADVOPTBK", 0, 6);
  37. pos = background->pos;
  38. labelTitle = std::make_shared<CLabel>(222, 30, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[515]);
  39. labelSubTitle = std::make_shared<CMultiLineLabel>(Rect(60, 44, 320, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[516]);
  40. labelPlayerNameAndHandicap = std::make_shared<CMultiLineLabel>(Rect(58, 86, 100, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[517]);
  41. labelStartingTown = std::make_shared<CMultiLineLabel>(Rect(163, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[518]);
  42. labelStartingHero = std::make_shared<CMultiLineLabel>(Rect(239, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[519]);
  43. labelStartingBonus = std::make_shared<CMultiLineLabel>(Rect(315, 86, 70, (int)graphics->fonts[EFonts::FONT_SMALL]->getLineHeight()*2), EFonts::FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[520]);
  44. if(SEL->screenType == ESelectionScreen::newGame || SEL->screenType == ESelectionScreen::loadGame || SEL->screenType == ESelectionScreen::scenarioInfo)
  45. {
  46. sliderTurnDuration = std::make_shared<CSlider>(Point(55, 551), 194, std::bind(&IServerAPI::setTurnLength, CSH, _1), 1, (int)GameConstants::POSSIBLE_TURNTIME.size(), (int)GameConstants::POSSIBLE_TURNTIME.size(), true, CSlider::BLUE);
  47. labelPlayerTurnDuration = std::make_shared<CLabel>(222, 538, FONT_SMALL, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[521]);
  48. labelTurnDurationValue = std::make_shared<CLabel>(319, 559, FONT_SMALL, EAlignment::CENTER, Colors::WHITE);
  49. }
  50. }
  51. void OptionsTab::recreate()
  52. {
  53. entries.clear();
  54. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  55. for(auto & pInfo : SEL->getStartInfo()->playerInfos)
  56. {
  57. entries.insert(std::make_pair(pInfo.first, std::make_shared<PlayerOptionsEntry>(pInfo.second)));
  58. }
  59. if(sliderTurnDuration)
  60. {
  61. sliderTurnDuration->moveTo(vstd::find_pos(GameConstants::POSSIBLE_TURNTIME, SEL->getStartInfo()->turnTime));
  62. labelTurnDurationValue->setText(CGI->generaltexth->turnDurations[sliderTurnDuration->getValue()]);
  63. }
  64. }
  65. size_t OptionsTab::CPlayerSettingsHelper::getImageIndex()
  66. {
  67. enum EBonusSelection //frames of bonuses file
  68. {
  69. WOOD_ORE = 0, CRYSTAL = 1, GEM = 2,
  70. MERCURY = 3, SULFUR = 5, GOLD = 8,
  71. ARTIFACT = 9, RANDOM = 10,
  72. WOOD = 0, ORE = 0, MITHRIL = 10, // resources unavailable in bonuses file
  73. TOWN_RANDOM = 38, TOWN_NONE = 39, // Special frames in ITPA
  74. HERO_RANDOM = 163, HERO_NONE = 164 // Special frames in PortraitsSmall
  75. };
  76. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  77. switch(type)
  78. {
  79. case TOWN:
  80. switch(settings.castle)
  81. {
  82. case PlayerSettings::NONE:
  83. return TOWN_NONE;
  84. case PlayerSettings::RANDOM:
  85. return TOWN_RANDOM;
  86. default:
  87. return (*CGI->townh)[factionIndex]->town->clientInfo.icons[true][false] + 2;
  88. }
  89. case HERO:
  90. switch(settings.hero)
  91. {
  92. case PlayerSettings::NONE:
  93. return HERO_NONE;
  94. case PlayerSettings::RANDOM:
  95. return HERO_RANDOM;
  96. default:
  97. {
  98. if(settings.heroPortrait >= 0)
  99. return settings.heroPortrait;
  100. auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  101. return (*CGI->heroh)[index]->imageIndex;
  102. }
  103. }
  104. case BONUS:
  105. {
  106. switch(settings.bonus)
  107. {
  108. case PlayerSettings::RANDOM:
  109. return RANDOM;
  110. case PlayerSettings::ARTIFACT:
  111. return ARTIFACT;
  112. case PlayerSettings::GOLD:
  113. return GOLD;
  114. case PlayerSettings::RESOURCE:
  115. {
  116. switch((*CGI->townh)[factionIndex]->town->primaryRes)
  117. {
  118. case Res::WOOD_AND_ORE:
  119. return WOOD_ORE;
  120. case Res::WOOD:
  121. return WOOD;
  122. case Res::MERCURY:
  123. return MERCURY;
  124. case Res::ORE:
  125. return ORE;
  126. case Res::SULFUR:
  127. return SULFUR;
  128. case Res::CRYSTAL:
  129. return CRYSTAL;
  130. case Res::GEMS:
  131. return GEM;
  132. case Res::GOLD:
  133. return GOLD;
  134. case Res::MITHRIL:
  135. return MITHRIL;
  136. }
  137. }
  138. }
  139. }
  140. }
  141. return 0;
  142. }
  143. std::string OptionsTab::CPlayerSettingsHelper::getImageName()
  144. {
  145. switch(type)
  146. {
  147. case OptionsTab::TOWN:
  148. return "ITPA";
  149. case OptionsTab::HERO:
  150. return "PortraitsSmall";
  151. case OptionsTab::BONUS:
  152. return "SCNRSTAR";
  153. }
  154. return "";
  155. }
  156. std::string OptionsTab::CPlayerSettingsHelper::getName()
  157. {
  158. switch(type)
  159. {
  160. case TOWN:
  161. {
  162. switch(settings.castle)
  163. {
  164. case PlayerSettings::NONE:
  165. return CGI->generaltexth->allTexts[523];
  166. case PlayerSettings::RANDOM:
  167. return CGI->generaltexth->allTexts[522];
  168. default:
  169. {
  170. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  171. return (*CGI->townh)[factionIndex]->name;
  172. }
  173. }
  174. }
  175. case HERO:
  176. {
  177. switch(settings.hero)
  178. {
  179. case PlayerSettings::NONE:
  180. return CGI->generaltexth->allTexts[523];
  181. case PlayerSettings::RANDOM:
  182. return CGI->generaltexth->allTexts[522];
  183. default:
  184. {
  185. if(!settings.heroName.empty())
  186. return settings.heroName;
  187. auto index = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  188. return (*CGI->heroh)[index]->name;
  189. }
  190. }
  191. }
  192. case BONUS:
  193. {
  194. switch(settings.bonus)
  195. {
  196. case PlayerSettings::RANDOM:
  197. return CGI->generaltexth->allTexts[522];
  198. default:
  199. return CGI->generaltexth->arraytxt[214 + settings.bonus];
  200. }
  201. }
  202. }
  203. return "";
  204. }
  205. std::string OptionsTab::CPlayerSettingsHelper::getTitle()
  206. {
  207. switch(type)
  208. {
  209. case OptionsTab::TOWN:
  210. return (settings.castle < 0) ? CGI->generaltexth->allTexts[103] : CGI->generaltexth->allTexts[80];
  211. case OptionsTab::HERO:
  212. return (settings.hero < 0) ? CGI->generaltexth->allTexts[101] : CGI->generaltexth->allTexts[77];
  213. case OptionsTab::BONUS:
  214. {
  215. switch(settings.bonus)
  216. {
  217. case PlayerSettings::RANDOM:
  218. return CGI->generaltexth->allTexts[86]; //{Random Bonus}
  219. case PlayerSettings::ARTIFACT:
  220. return CGI->generaltexth->allTexts[83]; //{Artifact Bonus}
  221. case PlayerSettings::GOLD:
  222. return CGI->generaltexth->allTexts[84]; //{Gold Bonus}
  223. case PlayerSettings::RESOURCE:
  224. return CGI->generaltexth->allTexts[85]; //{Resource Bonus}
  225. }
  226. }
  227. }
  228. return "";
  229. }
  230. std::string OptionsTab::CPlayerSettingsHelper::getSubtitle()
  231. {
  232. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  233. auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  234. switch(type)
  235. {
  236. case TOWN:
  237. return getName();
  238. case HERO:
  239. {
  240. if(settings.hero >= 0)
  241. return getName() + " - " + (*CGI->heroh)[heroIndex]->heroClass->name;
  242. return getName();
  243. }
  244. case BONUS:
  245. {
  246. switch(settings.bonus)
  247. {
  248. case PlayerSettings::GOLD:
  249. return CGI->generaltexth->allTexts[87]; //500-1000
  250. case PlayerSettings::RESOURCE:
  251. {
  252. switch((*CGI->townh)[factionIndex]->town->primaryRes)
  253. {
  254. case Res::MERCURY:
  255. return CGI->generaltexth->allTexts[694];
  256. case Res::SULFUR:
  257. return CGI->generaltexth->allTexts[695];
  258. case Res::CRYSTAL:
  259. return CGI->generaltexth->allTexts[692];
  260. case Res::GEMS:
  261. return CGI->generaltexth->allTexts[693];
  262. case Res::WOOD_AND_ORE:
  263. return CGI->generaltexth->allTexts[89]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  264. }
  265. }
  266. }
  267. }
  268. }
  269. return "";
  270. }
  271. std::string OptionsTab::CPlayerSettingsHelper::getDescription()
  272. {
  273. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  274. switch(type)
  275. {
  276. case TOWN:
  277. return CGI->generaltexth->allTexts[104];
  278. case HERO:
  279. return CGI->generaltexth->allTexts[102];
  280. case BONUS:
  281. {
  282. switch(settings.bonus)
  283. {
  284. case PlayerSettings::RANDOM:
  285. return CGI->generaltexth->allTexts[94]; //Gold, wood and ore, or an artifact is randomly chosen as your starting bonus
  286. case PlayerSettings::ARTIFACT:
  287. return CGI->generaltexth->allTexts[90]; //An artifact is randomly chosen and equipped to your starting hero
  288. case PlayerSettings::GOLD:
  289. return CGI->generaltexth->allTexts[92]; //At the start of the game, 500-1000 gold is added to your Kingdom's resource pool
  290. case PlayerSettings::RESOURCE:
  291. {
  292. switch((*CGI->townh)[factionIndex]->town->primaryRes)
  293. {
  294. case Res::MERCURY:
  295. return CGI->generaltexth->allTexts[690];
  296. case Res::SULFUR:
  297. return CGI->generaltexth->allTexts[691];
  298. case Res::CRYSTAL:
  299. return CGI->generaltexth->allTexts[688];
  300. case Res::GEMS:
  301. return CGI->generaltexth->allTexts[689];
  302. case Res::WOOD_AND_ORE:
  303. return CGI->generaltexth->allTexts[93]; //At the start of the game, 5-10 wood and 5-10 ore are added to your Kingdom's resource pool
  304. }
  305. }
  306. }
  307. }
  308. }
  309. return "";
  310. }
  311. OptionsTab::CPlayerOptionTooltipBox::CPlayerOptionTooltipBox(CPlayerSettingsHelper & helper)
  312. : CWindowObject(BORDERED | RCLICK_POPUP), CPlayerSettingsHelper(helper)
  313. {
  314. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  315. int value = PlayerSettings::NONE;
  316. switch(CPlayerSettingsHelper::type)
  317. {
  318. break;
  319. case TOWN:
  320. value = settings.castle;
  321. break;
  322. case HERO:
  323. value = settings.hero;
  324. break;
  325. case BONUS:
  326. value = settings.bonus;
  327. }
  328. if(value == PlayerSettings::RANDOM)
  329. genBonusWindow();
  330. else if(CPlayerSettingsHelper::type == BONUS)
  331. genBonusWindow();
  332. else if(CPlayerSettingsHelper::type == HERO)
  333. genHeroWindow();
  334. else if(CPlayerSettingsHelper::type == TOWN)
  335. genTownWindow();
  336. center();
  337. }
  338. void OptionsTab::CPlayerOptionTooltipBox::genHeader()
  339. {
  340. backgroundTexture = std::make_shared<CFilledTexture>("DIBOXBCK", pos);
  341. updateShadow();
  342. labelTitle = std::make_shared<CLabel>(pos.w / 2 + 8, 21, FONT_MEDIUM, CENTER, Colors::YELLOW, getTitle());
  343. labelSubTitle = std::make_shared<CLabel>(pos.w / 2, 88, FONT_SMALL, CENTER, Colors::WHITE, getSubtitle());
  344. image = std::make_shared<CAnimImage>(getImageName(), getImageIndex(), 0, pos.w / 2 - 24, 45);
  345. }
  346. void OptionsTab::CPlayerOptionTooltipBox::genTownWindow()
  347. {
  348. pos = Rect(0, 0, 228, 290);
  349. genHeader();
  350. labelAssociatedCreatures = std::make_shared<CLabel>(pos.w / 2 + 8, 122, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[79]);
  351. auto factionIndex = settings.castle >= CGI->townh->size() ? 0 : settings.castle;
  352. std::vector<std::shared_ptr<CComponent>> components;
  353. const CTown * town = (*CGI->townh)[factionIndex]->town;
  354. for(auto & elem : town->creatures)
  355. {
  356. if(!elem.empty())
  357. components.push_back(std::make_shared<CComponent>(CComponent::creature, elem.front(), 0, CComponent::tiny));
  358. }
  359. boxAssociatedCreatures = std::make_shared<CComponentBox>(components, Rect(10, 140, pos.w - 20, 140));
  360. }
  361. void OptionsTab::CPlayerOptionTooltipBox::genHeroWindow()
  362. {
  363. pos = Rect(0, 0, 292, 226);
  364. genHeader();
  365. labelHeroSpeciality = std::make_shared<CLabel>(pos.w / 2 + 4, 117, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[78]);
  366. auto heroIndex = settings.hero >= CGI->heroh->size() ? 0 : settings.hero;
  367. imageSpeciality = std::make_shared<CAnimImage>("UN44", (*CGI->heroh)[heroIndex]->imageIndex, 0, pos.w / 2 - 22, 134);
  368. labelSpecialityName = std::make_shared<CLabel>(pos.w / 2, 188, FONT_SMALL, CENTER, Colors::WHITE, (*CGI->heroh)[heroIndex]->specName);
  369. }
  370. void OptionsTab::CPlayerOptionTooltipBox::genBonusWindow()
  371. {
  372. pos = Rect(0, 0, 228, 162);
  373. genHeader();
  374. textBonusDescription = std::make_shared<CTextBox>(getDescription(), Rect(10, 100, pos.w - 20, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
  375. }
  376. OptionsTab::SelectedBox::SelectedBox(Point position, PlayerSettings & settings, SelType type)
  377. : CIntObject(RCLICK, position), CPlayerSettingsHelper(settings, type)
  378. {
  379. OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
  380. image = std::make_shared<CAnimImage>(getImageName(), getImageIndex());
  381. subtitle = std::make_shared<CLabel>(23, 39, FONT_TINY, CENTER, Colors::WHITE, getName());
  382. pos = image->pos;
  383. }
  384. void OptionsTab::SelectedBox::update()
  385. {
  386. image->setFrame(getImageIndex());
  387. subtitle->setText(getName());
  388. }
  389. void OptionsTab::SelectedBox::clickRight(tribool down, bool previousState)
  390. {
  391. if(down)
  392. {
  393. // cases when we do not need to display a message
  394. if(settings.castle == -2 && CPlayerSettingsHelper::type == TOWN)
  395. return;
  396. if(settings.hero == -2 && !SEL->getPlayerInfo(settings.color.getNum()).hasCustomMainHero() && CPlayerSettingsHelper::type == HERO)
  397. return;
  398. GH.pushIntT<CPlayerOptionTooltipBox>(*this);
  399. }
  400. }
  401. OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry(const PlayerSettings & S)
  402. : pi(SEL->getPlayerInfo(S.color.getNum())), s(S)
  403. {
  404. OBJ_CONSTRUCTION;
  405. defActions |= SHARE_POS;
  406. int serial = 0;
  407. for(int g = 0; g < s.color.getNum(); ++g)
  408. {
  409. auto itred = SEL->getPlayerInfo(g);
  410. if(itred.canComputerPlay || itred.canHumanPlay)
  411. serial++;
  412. }
  413. pos.x += 54;
  414. pos.y += 122 + serial * 50;
  415. assert(CSH->mi && CSH->mi->mapHeader);
  416. const PlayerInfo & p = SEL->getPlayerInfo(s.color.getNum());
  417. assert(p.canComputerPlay || p.canHumanPlay); //someone must be able to control this player
  418. if(p.canHumanPlay && p.canComputerPlay)
  419. whoCanPlay = HUMAN_OR_CPU;
  420. else if(p.canComputerPlay)
  421. whoCanPlay = CPU;
  422. else
  423. whoCanPlay = HUMAN;
  424. static const char * flags[] =
  425. {
  426. "AOFLGBR.DEF", "AOFLGBB.DEF", "AOFLGBY.DEF", "AOFLGBG.DEF",
  427. "AOFLGBO.DEF", "AOFLGBP.DEF", "AOFLGBT.DEF", "AOFLGBS.DEF"
  428. };
  429. static const char * bgs[] =
  430. {
  431. "ADOPRPNL.bmp", "ADOPBPNL.bmp", "ADOPYPNL.bmp", "ADOPGPNL.bmp",
  432. "ADOPOPNL.bmp", "ADOPPPNL.bmp", "ADOPTPNL.bmp", "ADOPSPNL.bmp"
  433. };
  434. background = std::make_shared<CPicture>(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true);
  435. labelPlayerName = std::make_shared<CLabel>(55, 10, EFonts::FONT_SMALL, EAlignment::CENTER, Colors::WHITE, s.name);
  436. labelWhoCanPlay = std::make_shared<CMultiLineLabel>(Rect(6, 23, 45, (int)graphics->fonts[EFonts::FONT_TINY]->getLineHeight()*2), EFonts::FONT_TINY, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->arraytxt[206 + whoCanPlay]);
  437. if(SEL->screenType == ESelectionScreen::newGame)
  438. {
  439. buttonTownLeft = std::make_shared<CButton>(Point(107, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[132], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, -1, s.color));
  440. buttonTownRight = std::make_shared<CButton>(Point(168, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[133], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::TOWN, +1, s.color));
  441. buttonHeroLeft = std::make_shared<CButton>(Point(183, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[148], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, -1, s.color));
  442. buttonHeroRight = std::make_shared<CButton>(Point(244, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[149], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::HERO, +1, s.color));
  443. buttonBonusLeft = std::make_shared<CButton>(Point(259, 5), "ADOPLFA.DEF", CGI->generaltexth->zelp[164], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, -1, s.color));
  444. buttonBonusRight = std::make_shared<CButton>(Point(320, 5), "ADOPRTA.DEF", CGI->generaltexth->zelp[165], std::bind(&IServerAPI::setPlayerOption, CSH, LobbyChangePlayerOption::BONUS, +1, s.color));
  445. }
  446. hideUnavailableButtons();
  447. if(SEL->screenType != ESelectionScreen::scenarioInfo && SEL->getPlayerInfo(s.color.getNum()).canHumanPlay)
  448. {
  449. flag = std::make_shared<CButton>(Point(-43, 2), flags[s.color.getNum()], CGI->generaltexth->zelp[180], std::bind(&IServerAPI::setPlayer, CSH, s.color));
  450. flag->hoverable = true;
  451. flag->block(CSH->isGuest());
  452. }
  453. else
  454. flag = nullptr;
  455. town = std::make_shared<SelectedBox>(Point(119, 2), s, TOWN);
  456. hero = std::make_shared<SelectedBox>(Point(195, 2), s, HERO);
  457. bonus = std::make_shared<SelectedBox>(Point(271, 2), s, BONUS);
  458. }
  459. void OptionsTab::PlayerOptionsEntry::hideUnavailableButtons()
  460. {
  461. if(!buttonTownLeft)
  462. return;
  463. const bool foreignPlayer = CSH->isGuest() && !CSH->isMyColor(s.color);
  464. if((pi.allowedFactions.size() < 2 && !pi.isFactionRandom) || foreignPlayer)
  465. {
  466. buttonTownLeft->disable();
  467. buttonTownRight->disable();
  468. }
  469. else
  470. {
  471. buttonTownLeft->enable();
  472. buttonTownRight->enable();
  473. }
  474. if((pi.defaultHero() != -1 || s.castle < 0) //fixed hero
  475. || foreignPlayer) //or not our player
  476. {
  477. buttonHeroLeft->disable();
  478. buttonHeroRight->disable();
  479. }
  480. else
  481. {
  482. buttonHeroLeft->enable();
  483. buttonHeroRight->enable();
  484. }
  485. if(foreignPlayer)
  486. {
  487. buttonBonusLeft->disable();
  488. buttonBonusRight->disable();
  489. }
  490. else
  491. {
  492. buttonBonusLeft->enable();
  493. buttonBonusRight->enable();
  494. }
  495. }