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- /*
- * CCastleInterface.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "CCastleInterface.h"
- #include "CAdvmapInterface.h"
- #include "CHeroWindow.h"
- #include "CTradeWindow.h"
- #include "GUIClasses.h"
- #include "QuickRecruitmentWindow.h"
- #include "../CBitmapHandler.h"
- #include "../CGameInfo.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../Graphics.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/SDL_Extensions.h"
- #include "../windows/InfoWindows.h"
- #include "../widgets/MiscWidgets.h"
- #include "../widgets/CComponent.h"
- #include "../../CCallback.h"
- #include "../../lib/CArtHandler.h"
- #include "../../lib/CBuildingHandler.h"
- #include "../../lib/CCreatureHandler.h"
- #include "../../lib/CGeneralTextHandler.h"
- #include "../../lib/CModHandler.h"
- #include "../../lib/spells/CSpellHandler.h"
- #include "../../lib/CTownHandler.h"
- #include "../../lib/GameConstants.h"
- #include "../../lib/StartInfo.h"
- #include "../../lib/mapping/CCampaignHandler.h"
- #include "../../lib/mapObjects/CGHeroInstance.h"
- #include "../../lib/mapObjects/CGTownInstance.h"
- CBuildingRect::CBuildingRect(CCastleBuildings * Par, const CGTownInstance * Town, const CStructure * Str)
- : CShowableAnim(0, 0, Str->defName, CShowableAnim::BASE),
- parent(Par),
- town(Town),
- str(Str),
- stateCounter(80)
- {
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos.x += str->pos.x;
- pos.y += str->pos.y;
- if(!str->borderName.empty())
- border = BitmapHandler::loadBitmap(str->borderName, true);
- else
- border = nullptr;
- if(!str->areaName.empty())
- area = BitmapHandler::loadBitmap(str->areaName);
- else
- area = nullptr;
- }
- CBuildingRect::~CBuildingRect()
- {
- if(border)
- SDL_FreeSurface(border);
- if(area)
- SDL_FreeSurface(area);
- }
- const CBuilding * CBuildingRect::getBuilding()
- {
- if (!str->building)
- return nullptr;
- if (str->hiddenUpgrade) // hidden upgrades, e.g. hordes - return base (dwelling for hordes)
- return town->town->buildings.at(str->building->getBase());
- return str->building;
- }
- bool CBuildingRect::operator<(const CBuildingRect & p2) const
- {
- return (str->pos.z) < (p2.str->pos.z);
- }
- void CBuildingRect::hover(bool on)
- {
- if(on)
- {
- if(!(active & MOVE))
- addUsedEvents(MOVE);
- }
- else
- {
- if(active & MOVE)
- removeUsedEvents(MOVE);
- if(parent->selectedBuilding == this)
- {
- parent->selectedBuilding = nullptr;
- GH.statusbar->clear();
- }
- }
- }
- void CBuildingRect::clickLeft(tribool down, bool previousState)
- {
- if( previousState && getBuilding() && area && !down && (parent->selectedBuilding==this))
- if (!CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
- {
- auto building = getBuilding();
- parent->buildingClicked(building->bid, building->subId, building->upgrade);
- }
- }
- void CBuildingRect::clickRight(tribool down, bool previousState)
- {
- if((!area) || (!((bool)down)) || (this!=parent->selectedBuilding) || getBuilding() == nullptr)
- return;
- if( !CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y) ) //inside building image
- {
- BuildingID bid = getBuilding()->bid;
- const CBuilding *bld = town->town->buildings.at(bid);
- if (bid < BuildingID::DWELL_FIRST)
- {
- CRClickPopup::createAndPush(CInfoWindow::genText(bld->Name(), bld->Description()),
- std::make_shared<CComponent>(CComponent::building, bld->town->faction->index, bld->bid));
- }
- else
- {
- int level = ( bid - BuildingID::DWELL_FIRST ) % GameConstants::CREATURES_PER_TOWN;
- GH.pushIntT<CDwellingInfoBox>(parent->pos.x+parent->pos.w/2, parent->pos.y+parent->pos.h/2, town, level);
- }
- }
- }
- SDL_Color multiplyColors(const SDL_Color & b, const SDL_Color & a, double f)
- {
- SDL_Color ret;
- ret.r = static_cast<Uint8>(a.r * f + b.r * (1 - f));
- ret.g = static_cast<Uint8>(a.g * f + b.g * (1 - f));
- ret.b = static_cast<Uint8>(a.b * f + b.b * (1 - f));
- ret.a = static_cast<Uint8>(a.a * f + b.b * (1 - f));
- return ret;
- }
- void CBuildingRect::show(SDL_Surface * to)
- {
- const ui32 stageDelay = 16;
- const ui32 S1_TRANSP = 16; //0.5 sec building appear 0->100 transparency
- const ui32 S2_WHITE_B = 32; //0.5 sec border glows from white to yellow
- const ui32 S3_YELLOW_B= 48; //0.5 sec border glows from yellow to normal
- const ui32 BUILDED = 80; // 1 sec delay, nothing happens
- if(stateCounter < S1_TRANSP)
- {
- setAlpha(255*stateCounter/stageDelay);
- CShowableAnim::show(to);
- }
- else
- {
- setAlpha(255);
- CShowableAnim::show(to);
- }
- if(border && stateCounter > S1_TRANSP)
- {
- if(stateCounter == BUILDED)
- {
- if(parent->selectedBuilding == this)
- blitAtLoc(border,0,0,to);
- return;
- }
- if(border->format->palette != nullptr)
- {
- // key colors in glowing border
- SDL_Color c1 = {200, 200, 200, 255};
- SDL_Color c2 = {120, 100, 60, 255};
- SDL_Color c3 = {200, 180, 110, 255};
- ui32 colorID = SDL_MapRGB(border->format, c3.r, c3.g, c3.b);
- SDL_Color oldColor = border->format->palette->colors[colorID];
- SDL_Color newColor;
- if (stateCounter < S2_WHITE_B)
- newColor = multiplyColors(c1, c2, static_cast<double>(stateCounter % stageDelay) / stageDelay);
- else
- if (stateCounter < S3_YELLOW_B)
- newColor = multiplyColors(c2, c3, static_cast<double>(stateCounter % stageDelay) / stageDelay);
- else
- newColor = oldColor;
- SDL_SetColors(border, &newColor, colorID, 1);
- blitAtLoc(border, 0, 0, to);
- SDL_SetColors(border, &oldColor, colorID, 1);
- }
- }
- if(stateCounter < BUILDED)
- stateCounter++;
- }
- void CBuildingRect::showAll(SDL_Surface * to)
- {
- if (stateCounter == 0)
- return;
- CShowableAnim::showAll(to);
- if(!active && parent->selectedBuilding == this && border)
- blitAtLoc(border,0,0,to);
- }
- std::string CBuildingRect::getSubtitle()//hover text for building
- {
- if (!getBuilding())
- return "";
- int bid = getBuilding()->bid;
- if (bid<30)//non-dwellings - only buiding name
- return town->town->buildings.at(getBuilding()->bid)->Name();
- else//dwellings - recruit %creature%
- {
- auto & availableCreatures = town->creatures[(bid-30)%GameConstants::CREATURES_PER_TOWN].second;
- if(availableCreatures.size())
- {
- int creaID = availableCreatures.back();//taking last of available creatures
- return CGI->generaltexth->allTexts[16] + " " + CGI->creh->objects.at(creaID)->namePl;
- }
- else
- {
- logGlobal->warn("Dwelling with id %d offers no creatures!", bid);
- return "#ERROR#";
- }
- }
- }
- void CBuildingRect::mouseMoved (const SDL_MouseMotionEvent & sEvent)
- {
- if(area && isItIn(&pos,sEvent.x, sEvent.y))
- {
- if(CSDL_Ext::isTransparent(area, GH.current->motion.x-pos.x, GH.current->motion.y-pos.y)) //hovered pixel is inside this building
- {
- if(parent->selectedBuilding == this)
- {
- parent->selectedBuilding = nullptr;
- GH.statusbar->clear();
- }
- }
- else //inside the area of this building
- {
- if(! parent->selectedBuilding //no building hovered
- || (*parent->selectedBuilding)<(*this)) //or we are on top
- {
- parent->selectedBuilding = this;
- GH.statusbar->setText(getSubtitle());
- }
- }
- }
- }
- CDwellingInfoBox::CDwellingInfoBox(int centerX, int centerY, const CGTownInstance * Town, int level)
- : CWindowObject(RCLICK_POPUP, "CRTOINFO", Point(centerX, centerY))
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background->colorize(Town->tempOwner);
- const CCreature * creature = CGI->creh->objects.at(Town->creatures.at(level).second.back());
- title = std::make_shared<CLabel>(80, 30, FONT_SMALL, CENTER, Colors::WHITE, creature->namePl);
- animation = std::make_shared<CCreaturePic>(30, 44, creature, true, true);
- std::string text = boost::lexical_cast<std::string>(Town->creatures.at(level).first);
- available = std::make_shared<CLabel>(80,190, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[217] + text);
- costPerTroop = std::make_shared<CLabel>(80, 227, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[346]);
- for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
- {
- if(creature->cost[i])
- {
- resPicture.push_back(std::make_shared<CAnimImage>("RESOURCE", i, 0, 0, 0));
- resAmount.push_back(std::make_shared<CLabel>(0,0, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(creature->cost[i])));
- }
- }
- int posY = 238;
- int posX = pos.w/2 - (int)resAmount.size() * 25 + 5;
- for (size_t i=0; i<resAmount.size(); i++)
- {
- resPicture[i]->moveBy(Point(posX, posY));
- resAmount[i]->moveBy(Point(posX+16, posY+43));
- posX += 50;
- }
- }
- CDwellingInfoBox::~CDwellingInfoBox() = default;
- CHeroGSlot::CHeroGSlot(int x, int y, int updown, const CGHeroInstance * h, HeroSlots * Owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- owner = Owner;
- pos.x += x;
- pos.y += y;
- pos.w = 58;
- pos.h = 64;
- upg = updown;
- portrait = std::make_shared<CAnimImage>("PortraitsLarge", 0, 0, 0, 0);
- portrait->visible = false;
- flag = std::make_shared<CAnimImage>("CREST58", 0, 0, 0, 0);
- flag->visible = false;
- selection = std::make_shared<CAnimImage>("TWCRPORT", 1, 0);
- selection->visible = false;
- set(h);
- addUsedEvents(LCLICK | RCLICK | HOVER);
- }
- CHeroGSlot::~CHeroGSlot() = default;
- void CHeroGSlot::hover(bool on)
- {
- if(!on)
- {
- GH.statusbar->clear();
- return;
- }
- std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
- std::string temp;
- if(hero)
- {
- if(isSelected())//view NNN
- {
- temp = CGI->generaltexth->tcommands[4];
- boost::algorithm::replace_first(temp,"%s",hero->name);
- }
- else if(other->hero && other->isSelected())//exchange
- {
- temp = CGI->generaltexth->tcommands[7];
- boost::algorithm::replace_first(temp,"%s",hero->name);
- boost::algorithm::replace_first(temp,"%s",other->hero->name);
- }
- else// select NNN (in ZZZ)
- {
- if(upg)//down - visiting
- {
- temp = CGI->generaltexth->tcommands[32];
- boost::algorithm::replace_first(temp,"%s",hero->name);
- }
- else //up - garrison
- {
- temp = CGI->generaltexth->tcommands[12];
- boost::algorithm::replace_first(temp,"%s",hero->name);
- }
- }
- }
- else //we are empty slot
- {
- if(other->isSelected() && other->hero) //move NNNN
- {
- temp = CGI->generaltexth->tcommands[6];
- boost::algorithm::replace_first(temp,"%s",other->hero->name);
- }
- else //empty
- {
- temp = CGI->generaltexth->allTexts[507];
- }
- }
- if(temp.size())
- GH.statusbar->setText(temp);
- }
- void CHeroGSlot::clickLeft(tribool down, bool previousState)
- {
- std::shared_ptr<CHeroGSlot> other = upg ? owner->garrisonedHero : owner->visitingHero;
- if(!down)
- {
- owner->garr->setSplittingMode(false);
- owner->garr->selectSlot(nullptr);
- if(hero && isSelected())
- {
- setHighlight(false);
- LOCPLINT->openHeroWindow(hero);
- }
- else if(other->hero && other->isSelected())
- {
- bool allow = true;
- if(upg) //moving hero out of town - check if it is allowed
- {
- if(!hero && LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
- {
- std::string tmp = CGI->generaltexth->allTexts[18]; //You already have %d adventuring heroes under your command.
- boost::algorithm::replace_first(tmp,"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes(false)));
- LOCPLINT->showInfoDialog(tmp, std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- allow = false;
- }
- else if(!other->hero->stacksCount()) //hero has no creatures - strange, but if we have appropriate error message...
- {
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[19], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo); //This hero has no creatures. A hero must have creatures before he can brave the dangers of the countryside.
- allow = false;
- }
- }
- setHighlight(false);
- other->setHighlight(false);
- if(allow)
- {
- owner->swapArmies();
- hero = other->hero;
- }
- }
- else if(hero)
- {
- setHighlight(true);
- owner->garr->selectSlot(nullptr);
- redraw();
- }
- //refresh statusbar
- hover(false);
- hover(true);
- }
- }
- void CHeroGSlot::clickRight(tribool down, bool previousState)
- {
- if(hero && down)
- {
- GH.pushIntT<CInfoBoxPopup>(Point(pos.x + 175, pos.y + 100), hero);
- }
- }
- void CHeroGSlot::deactivate()
- {
- selection->visible = false;
- CIntObject::deactivate();
- }
- bool CHeroGSlot::isSelected() const
- {
- return selection->visible;
- }
- void CHeroGSlot::setHighlight(bool on)
- {
- selection->visible = on;
- if(owner->garrisonedHero->hero && owner->visitingHero->hero) //two heroes in town
- {
- for(auto & elem : owner->garr->splitButtons) //splitting enabled when slot higlighted
- elem->block(!on);
- }
- }
- void CHeroGSlot::set(const CGHeroInstance * newHero)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- hero = newHero;
- selection->visible = false;
- portrait->visible = false;
- flag->visible = false;
- if(newHero)
- {
- portrait->visible = true;
- portrait->setFrame(newHero->portrait);
- }
- else if(!upg && owner->showEmpty) //up garrison
- {
- flag->visible = true;
- flag->setFrame(LOCPLINT->castleInt->town->getOwner().getNum());
- }
- }
- HeroSlots::HeroSlots(const CGTownInstance * Town, Point garrPos, Point visitPos, std::shared_ptr<CGarrisonInt> Garrison, bool ShowEmpty):
- showEmpty(ShowEmpty),
- town(Town),
- garr(Garrison)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- garrisonedHero = std::make_shared<CHeroGSlot>(garrPos.x, garrPos.y, 0, town->garrisonHero, this);
- visitingHero = std::make_shared<CHeroGSlot>(visitPos.x, visitPos.y, 1, town->visitingHero, this);
- }
- HeroSlots::~HeroSlots() = default;
- void HeroSlots::update()
- {
- garrisonedHero->set(town->garrisonHero);
- visitingHero->set(town->visitingHero);
- }
- void HeroSlots::splitClicked()
- {
- if(!!town->visitingHero && town->garrisonHero && (visitingHero->isSelected() || garrisonedHero->isSelected()))
- {
- LOCPLINT->heroExchangeStarted(town->visitingHero->id, town->garrisonHero->id, QueryID(-1));
- }
- }
- void HeroSlots::swapArmies()
- {
- if(!town->garrisonHero && town->visitingHero) //visiting => garrison, merge armies: town army => hero army
- {
- if(!town->visitingHero->canBeMergedWith(*town))
- {
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[275], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- return;
- }
- }
- LOCPLINT->cb->swapGarrisonHero(town);
- }
- class SORTHELP
- {
- public:
- bool operator() (const CIntObject * a, const CIntObject * b)
- {
- auto b1 = dynamic_cast<const CBuildingRect *>(a);
- auto b2 = dynamic_cast<const CBuildingRect *>(b);
- if(!b1 && !b2)
- return intptr_t(a) < intptr_t(b);
- if(b1 && !b2)
- return false;
- if(!b1 && b2)
- return true;
- return (*b1)<(*b2);
- }
- };
- SORTHELP buildSorter;
- CCastleBuildings::CCastleBuildings(const CGTownInstance* Town):
- town(Town),
- selectedBuilding(nullptr)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- background = std::make_shared<CPicture>(town->town->clientInfo.townBackground);
- pos.w = background->pos.w;
- pos.h = background->pos.h;
- recreate();
- }
- CCastleBuildings::~CCastleBuildings() = default;
- void CCastleBuildings::recreate()
- {
- selectedBuilding = nullptr;
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- buildings.clear();
- groups.clear();
- //Generate buildings list
- auto buildingsCopy = town->builtBuildings;// a bit modified copy of built buildings
- if(vstd::contains(town->builtBuildings, BuildingID::SHIPYARD))
- {
- auto bayPos = town->bestLocation();
- if(!bayPos.valid())
- logGlobal->warn("Shipyard in non-coastal town!");
- std::vector <const CGObjectInstance *> vobjs = LOCPLINT->cb->getVisitableObjs(bayPos, false);
- //there is visitable obj at shipyard output tile and it's a boat or hero (on boat)
- if(!vobjs.empty() && (vobjs.front()->ID == Obj::BOAT || vobjs.front()->ID == Obj::HERO))
- {
- buildingsCopy.insert(BuildingID::SHIP);
- }
- }
- for(const CStructure * structure : town->town->clientInfo.structures)
- {
- if(!structure->building)
- {
- buildings.push_back(std::make_shared<CBuildingRect>(this, town, structure));
- continue;
- }
- if(vstd::contains(buildingsCopy, structure->building->bid))
- {
- groups[structure->building->getBase()].push_back(structure);
- }
- }
- for(auto & entry : groups)
- {
- const CBuilding * build = town->town->buildings.at(entry.first);
- const CStructure * toAdd = *boost::max_element(entry.second, [=](const CStructure * a, const CStructure * b)
- {
- return build->getDistance(a->building->bid)
- < build->getDistance(b->building->bid);
- });
- buildings.push_back(std::make_shared<CBuildingRect>(this, town, toAdd));
- }
- boost::sort(children, buildSorter); //TODO: create building in blit order
- }
- void CCastleBuildings::addBuilding(BuildingID building)
- {
- //FIXME: implement faster method without complete recreation of town
- BuildingID base = town->town->buildings.at(building)->getBase();
- recreate();
- auto & structures = groups.at(base);
- for(auto buildingRect : buildings)
- {
- if(vstd::contains(structures, buildingRect->str))
- {
- //reset animation
- if(structures.size() == 1)
- buildingRect->stateCounter = 0; // transparency -> fully visible stage
- else
- buildingRect->stateCounter = 16; // already in fully visible stage
- break;
- }
- }
- }
- void CCastleBuildings::removeBuilding(BuildingID building)
- {
- //FIXME: implement faster method without complete recreation of town
- recreate();
- }
- const CGHeroInstance * CCastleBuildings::getHero()
- {
- if(town->visitingHero)
- return town->visitingHero;
- else
- return town->garrisonHero;
- }
- void CCastleBuildings::buildingClicked(BuildingID building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
- {
- logGlobal->trace("You've clicked on %d", (int)building.toEnum());
- const CBuilding *b = town->town->buildings.find(building)->second;
- if(building >= BuildingID::DWELL_FIRST)
- {
- enterDwelling((building-BuildingID::DWELL_FIRST)%GameConstants::CREATURES_PER_TOWN);
- }
- else
- {
- switch(building)
- {
- case BuildingID::MAGES_GUILD_1:
- case BuildingID::MAGES_GUILD_2:
- case BuildingID::MAGES_GUILD_3:
- case BuildingID::MAGES_GUILD_4:
- case BuildingID::MAGES_GUILD_5:
- enterMagesGuild();
- break;
- case BuildingID::TAVERN:
- LOCPLINT->showTavernWindow(town);
- break;
- case BuildingID::SHIPYARD:
- if(town->shipyardStatus() == IBoatGenerator::GOOD)
- LOCPLINT->showShipyardDialog(town);
- else if(town->shipyardStatus() == IBoatGenerator::BOAT_ALREADY_BUILT)
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]);
- break;
- case BuildingID::FORT:
- case BuildingID::CITADEL:
- case BuildingID::CASTLE:
- GH.pushIntT<CFortScreen>(town);
- break;
- case BuildingID::VILLAGE_HALL:
- case BuildingID::CITY_HALL:
- case BuildingID::TOWN_HALL:
- case BuildingID::CAPITOL:
- enterTownHall();
- break;
- case BuildingID::MARKETPLACE:
- GH.pushIntT<CMarketplaceWindow>(town, town->visitingHero);
- break;
- case BuildingID::BLACKSMITH:
- enterBlacksmith(town->town->warMachine);
- break;
- case BuildingID::SHIP:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[51]); //Cannot build another boat
- break;
- case BuildingID::SPECIAL_1:
- case BuildingID::SPECIAL_2:
- case BuildingID::SPECIAL_3:
- switch(subID)
- {
- case BuildingSubID::NONE:
- break;
- case BuildingSubID::MYSTIC_POND:
- enterFountain(building, subID, upgrades);
- break;
- case BuildingSubID::ARTIFACT_MERCHANT:
- if(town->visitingHero)
- GH.pushIntT<CMarketplaceWindow>(town, town->visitingHero, EMarketMode::RESOURCE_ARTIFACT);
- else
- LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->Name())); //Only visiting heroes may use the %s.
- break;
- case BuildingSubID::FOUNTAIN_OF_FORTUNE:
- enterFountain(building, subID, upgrades);
- break;
- case BuildingSubID::FREELANCERS_GUILD:
- if(getHero())
- GH.pushIntT<CMarketplaceWindow>(town, getHero(), EMarketMode::CREATURE_RESOURCE);
- else
- LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % b->Name())); //Only visiting heroes may use the %s.
- break;
- case BuildingSubID::MAGIC_UNIVERSITY:
- if (getHero())
- GH.pushIntT<CUniversityWindow>(getHero(), town);
- else
- enterBuilding(building);
- break;
- case BuildingSubID::BROTHERHOOD_OF_SWORD:
- if(upgrades == BuildingID::TAVERN)
- LOCPLINT->showTavernWindow(town);
- else
- enterBuilding(building);
- break;
- case BuildingSubID::CASTLE_GATE:
- enterCastleGate();
- break;
- case BuildingSubID::CREATURE_TRANSFORMER: //Skeleton Transformer
- GH.pushIntT<CTransformerWindow>(getHero(), town);
- break;
- case BuildingSubID::PORTAL_OF_SUMMONING:
- if (town->creatures[GameConstants::CREATURES_PER_TOWN].second.empty())//No creatures
- LOCPLINT->showInfoDialog(CGI->generaltexth->tcommands[30]);
- else
- enterDwelling(GameConstants::CREATURES_PER_TOWN);
- break;
- case BuildingSubID::BALLISTA_YARD:
- enterBlacksmith(ArtifactID::BALLISTA);
- break;
- default:
- enterBuilding(building);
- break;
- }
- break;
- default:
- enterBuilding(building);
- break;
- }
- }
- }
- void CCastleBuildings::enterBlacksmith(ArtifactID artifactID)
- {
- const CGHeroInstance *hero = town->visitingHero;
- if(!hero)
- {
- LOCPLINT->showInfoDialog(boost::str(boost::format(CGI->generaltexth->allTexts[273]) % town->town->buildings.find(BuildingID::BLACKSMITH)->second->Name()));
- return;
- }
- auto art = artifactID.toArtifact(CGI->artifacts());
- int price = art->getPrice();
- bool possible = LOCPLINT->cb->getResourceAmount(Res::GOLD) >= price && !hero->hasArt(artifactID);
- CreatureID cre = art->getWarMachine();
- GH.pushIntT<CBlacksmithDialog>(possible, cre, artifactID, hero->id);
- }
- void CCastleBuildings::enterBuilding(BuildingID building)
- {
- std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building, town->subID, building));
- LOCPLINT->showInfoDialog( town->town->buildings.find(building)->second->Description(), comps);
- }
- void CCastleBuildings::enterCastleGate()
- {
- if (!town->visitingHero)
- {
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[126]);
- return;//only visiting hero can use castle gates
- }
- std::vector <int> availableTowns;
- std::vector <const CGTownInstance*> Towns = LOCPLINT->cb->getTownsInfo(true);
- for(auto & Town : Towns)
- {
- const CGTownInstance *t = Town;
- if (t->id != this->town->id && t->visitingHero == nullptr && //another town, empty and this is
- t->town->faction->index == town->town->faction->index && //the town of the same faction
- t->hasBuilt(BuildingSubID::CASTLE_GATE)) //and the town has a castle gate
- {
- availableTowns.push_back(t->id.getNum());//add to the list
- }
- }
- auto gateIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, BuildingID::CASTLE_GATE);//will be deleted by selection window
- GH.pushIntT<CObjectListWindow>(availableTowns, gateIcon, CGI->generaltexth->jktexts[40],
- CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1));
- }
- void CCastleBuildings::enterDwelling(int level)
- {
- assert(level >= 0 && level < town->creatures.size());
- auto recruitCb = [=](CreatureID id, int count){ LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level); };
- GH.pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, -87);
- }
- void CCastleBuildings::enterToTheQuickRecruitmentWindow()
- {
- GH.pushIntT<QuickRecruitmentWindow>(town, pos);
- }
- void CCastleBuildings::enterFountain(const BuildingID & building, BuildingSubID::EBuildingSubID subID, BuildingID::EBuildingID upgrades)
- {
- std::vector<std::shared_ptr<CComponent>> comps(1, std::make_shared<CComponent>(CComponent::building,town->subID,building));
- std::string descr = town->town->buildings.find(building)->second->Description();
- std::string hasNotProduced;
- std::string hasProduced;
- if(this->town->town->faction->index == (TFaction)ETownType::RAMPART)
- {
- hasNotProduced = CGI->generaltexth->allTexts[677];
- hasProduced = CGI->generaltexth->allTexts[678];
- }
- else
- {
- auto buildingName = town->town->getSpecialBuilding(subID)->Name();
- hasNotProduced = std::string(CGI->generaltexth->localizedTexts["townHall"]["hasNotProduced"].String());
- hasProduced = std::string(CGI->generaltexth->localizedTexts["townHall"]["hasProduced"].String());
- boost::algorithm::replace_first(hasNotProduced, "%s", buildingName);
- boost::algorithm::replace_first(hasProduced, "%s", buildingName);
- }
- bool isMysticPondOrItsUpgrade = subID == BuildingSubID::MYSTIC_POND
- || (upgrades != BuildingID::NONE
- && town->town->buildings.find(BuildingID(upgrades))->second->subId == BuildingSubID::MYSTIC_POND);
- if(upgrades != BuildingID::NONE)
- descr += "\n\n"+town->town->buildings.find(BuildingID(upgrades))->second->Description();
- if(isMysticPondOrItsUpgrade) //for vanila Rampart like towns
- {
- if(town->bonusValue.first == 0) //Mystic Pond produced nothing;
- descr += "\n\n" + hasNotProduced;
- else //Mystic Pond produced something;
- {
- descr += "\n\n" + hasProduced;
- boost::algorithm::replace_first(descr,"%s",CGI->generaltexth->restypes[town->bonusValue.first]);
- boost::algorithm::replace_first(descr,"%d",boost::lexical_cast<std::string>(town->bonusValue.second));
- }
- }
- LOCPLINT->showInfoDialog(descr, comps);
- }
- void CCastleBuildings::enterMagesGuild()
- {
- const CGHeroInstance *hero = getHero();
- if(hero && !hero->hasSpellbook()) //hero doesn't have spellbok
- {
- const StartInfo *si = LOCPLINT->cb->getStartInfo();
- // it would be nice to find a way to move this hack to config/mapOverrides.json
- if(si && si->campState && si->campState->camp && // We're in campaign,
- (si->campState->camp->header.filename == "DATA/YOG.H3C") && // which is "Birth of a Barbarian",
- (hero->subID == 45)) // and the hero is Yog (based on Solmyr)
- {
- // "Yog has given up magic in all its forms..."
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[736]);
- }
- else if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 500) //not enough gold to buy spellbook
- {
- openMagesGuild();
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[213]);
- }
- else
- {
- CFunctionList<void()> onYes = [this](){ openMagesGuild(); };
- CFunctionList<void()> onNo = onYes;
- onYes += [hero](){ LOCPLINT->cb->buyArtifact(hero, ArtifactID::SPELLBOOK); };
- std::vector<std::shared_ptr<CComponent>> components(1, std::make_shared<CComponent>(CComponent::artifact,ArtifactID::SPELLBOOK,0));
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[214], onYes, onNo, components);
- }
- }
- else
- {
- openMagesGuild();
- }
- }
- void CCastleBuildings::enterTownHall()
- {
- if(town->visitingHero && town->visitingHero->hasArt(2) &&
- !vstd::contains(town->builtBuildings, BuildingID::GRAIL)) //hero has grail, but town does not have it
- {
- if(!vstd::contains(town->forbiddenBuildings, BuildingID::GRAIL))
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[597], //Do you wish this to be the permanent home of the Grail?
- [&](){ LOCPLINT->cb->buildBuilding(town, BuildingID::GRAIL); },
- [&](){ openTownHall(); });
- }
- else
- {
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]);
- dynamic_cast<CInfoWindow*>(GH.topInt().get())->buttons[0]->addCallback(std::bind(&CCastleBuildings::openTownHall, this));
- }
- }
- else
- {
- openTownHall();
- }
- }
- void CCastleBuildings::openMagesGuild()
- {
- std::string mageGuildBackground;
- mageGuildBackground = LOCPLINT->castleInt->town->town->clientInfo.guildBackground;
- GH.pushIntT<CMageGuildScreen>(LOCPLINT->castleInt,mageGuildBackground);
- }
- void CCastleBuildings::openTownHall()
- {
- GH.pushIntT<CHallInterface>(town);
- }
- CCreaInfo::CCreaInfo(Point position, const CGTownInstance * Town, int Level, bool compact, bool ShowAvailable):
- town(Town),
- level(Level),
- showAvailable(ShowAvailable)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos += position;
- if(town->creatures.size() <= level || town->creatures[level].second.empty())
- {
- level = -1;
- return;//No creature
- }
- addUsedEvents(LCLICK | RCLICK | HOVER);
- ui32 creatureID = town->creatures[level].second.back();
- creature = CGI->creh->objects[creatureID];
- picture = std::make_shared<CAnimImage>("CPRSMALL", creature->getIconIndex(), 0, 8, 0);
- std::string value;
- if(showAvailable)
- value = boost::lexical_cast<std::string>(town->creatures[level].first);
- else
- value = boost::lexical_cast<std::string>(town->creatureGrowth(level));
- if(compact)
- {
- label = std::make_shared<CLabel>(40, 32, FONT_TINY, BOTTOMRIGHT, Colors::WHITE, value);
- pos.x += 8;
- pos.w = 32;
- pos.h = 32;
- }
- else
- {
- label = std::make_shared<CLabel>(24, 40, FONT_SMALL, CENTER, Colors::WHITE, value);
- pos.w = 48;
- pos.h = 48;
- }
- }
- void CCreaInfo::update()
- {
- if(label)
- {
- std::string value;
- if(showAvailable)
- value = boost::lexical_cast<std::string>(town->creatures[level].first);
- else
- value = boost::lexical_cast<std::string>(town->creatureGrowth(level));
- if(value != label->text)
- label->setText(value);
- }
- }
- void CCreaInfo::hover(bool on)
- {
- std::string message = CGI->generaltexth->allTexts[588];
- boost::algorithm::replace_first(message, "%s", creature->namePl);
- if(on)
- {
- GH.statusbar->setText(message);
- }
- else if (message == GH.statusbar->getText())
- {
- GH.statusbar->clear();
- }
- }
- void CCreaInfo::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- int offset = LOCPLINT->castleInt? (-87) : 0;
- auto recruitCb = [=](CreatureID id, int count)
- {
- LOCPLINT->cb->recruitCreatures(town, town->getUpperArmy(), id, count, level);
- };
- GH.pushIntT<CRecruitmentWindow>(town, level, town, recruitCb, offset);
- }
- }
- std::string CCreaInfo::genGrowthText()
- {
- GrowthInfo gi = town->getGrowthInfo(level);
- std::string descr = boost::str(boost::format(CGI->generaltexth->allTexts[589]) % creature->nameSing % gi.totalGrowth());
- for(const GrowthInfo::Entry & entry : gi.entries)
- descr +="\n" + entry.description;
- return descr;
- }
- void CCreaInfo::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- if (showAvailable)
- GH.pushIntT<CDwellingInfoBox>(screen->w/2, screen->h/2, town, level);
- else
- CRClickPopup::createAndPush(genGrowthText(), std::make_shared<CComponent>(CComponent::creature, creature->idNumber));
- }
- }
- CTownInfo::CTownInfo(int posX, int posY, const CGTownInstance * Town, bool townHall)
- : town(Town),
- building(nullptr)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- addUsedEvents(RCLICK | HOVER);
- pos.x += posX;
- pos.y += posY;
- int buildID;
- if(townHall)
- {
- buildID = 10 + town->hallLevel();
- picture = std::make_shared<CAnimImage>("ITMTL.DEF", town->hallLevel());
- }
- else
- {
- buildID = 6 + town->fortLevel();
- if(buildID == 6)
- return;//FIXME: suspicious statement, fix or comment
- picture = std::make_shared<CAnimImage>("ITMCL.DEF", town->fortLevel()-1);
- }
- building = town->town->buildings.at(BuildingID(buildID));
- pos = picture->pos;
- }
- void CTownInfo::hover(bool on)
- {
- if(on)
- {
- if(building )
- GH.statusbar->setText(building->Name());
- }
- else
- {
- GH.statusbar->clear();
- }
- }
- void CTownInfo::clickRight(tribool down, bool previousState)
- {
- if(building && down)
- {
- auto c = std::make_shared<CComponent>(CComponent::building, building->town->faction->index, building->bid);
- CRClickPopup::createAndPush(CInfoWindow::genText(building->Name(), building->Description()), c);
- }
- }
- CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInstance * from):
- CStatusbarWindow(PLAYER_COLORED | BORDERED),
- town(Town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- LOCPLINT->castleInt = this;
- addUsedEvents(KEYBOARD);
- builds = std::make_shared<CCastleBuildings>(town);
- panel = std::make_shared<CPicture>("TOWNSCRN", 0, builds->pos.h);
- panel->colorize(LOCPLINT->playerID);
- pos.w = panel->pos.w;
- pos.h = builds->pos.h + panel->pos.h;
- center();
- updateShadow();
- garr = std::make_shared<CGarrisonInt>(305, 387, 4, Point(0,96), town->getUpperArmy(), town->visitingHero);
- garr->type |= REDRAW_PARENT;
- heroes = std::make_shared<HeroSlots>(town, Point(241, 387), Point(241, 483), garr, true);
- title = std::make_shared<CLabel>(85, 387, FONT_MEDIUM, TOPLEFT, Colors::WHITE, town->name);
- income = std::make_shared<CLabel>(195, 443, FONT_SMALL, CENTER);
- icon = std::make_shared<CAnimImage>("ITPT", 0, 0, 15, 387);
- exit = std::make_shared<CButton>(Point(744, 544), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[8]), [&](){close();}, SDLK_RETURN);
- exit->assignedKeys.insert(SDLK_ESCAPE);
- exit->setImageOrder(4, 5, 6, 7);
- auto split = std::make_shared<CButton>(Point(744, 382), "TSBTNS", CButton::tooltip(CGI->generaltexth->tcommands[3]), [&]()
- {
- garr->splitClick();
- heroes->splitClicked();
- });
- garr->addSplitBtn(split);
- Rect barRect(9, 182, 732, 18);
- auto statusbarBackground = std::make_shared<CPicture>(*(panel.get()), barRect, 9, 555, false);
- statusbar = CGStatusBar::create(statusbarBackground);
- resdatabar = std::make_shared<CResDataBar>("ARESBAR", 3, 575, 32, 2, 85, 85);
- townlist = std::make_shared<CTownList>(3, Point(744, 414), "IAM014", "IAM015");
- if(from)
- townlist->select(from);
- townlist->select(town); //this will scroll list to select current town
- townlist->onSelect = std::bind(&CCastleInterface::townChange, this);
- recreateIcons();
- CCS->musich->playMusic(town->town->clientInfo.musicTheme, true);
- }
- CCastleInterface::~CCastleInterface()
- {
- if(LOCPLINT->castleInt == this)
- LOCPLINT->castleInt = nullptr;
- }
- void CCastleInterface::updateGarrisons()
- {
- garr->recreateSlots();
- }
- void CCastleInterface::close()
- {
- if(town->tempOwner == LOCPLINT->playerID) //we may have opened window for an allied town
- {
- if(town->visitingHero && town->visitingHero->tempOwner == LOCPLINT->playerID)
- adventureInt->select(town->visitingHero);
- else
- adventureInt->select(town);
- }
- CWindowObject::close();
- }
- void CCastleInterface::castleTeleport(int where)
- {
- const CGTownInstance * dest = LOCPLINT->cb->getTown(ObjectInstanceID(where));
- adventureInt->select(town->visitingHero);//according to assert(ho == adventureInt->selection) in the eraseCurrentPathOf
- LOCPLINT->cb->teleportHero(town->visitingHero, dest);
- LOCPLINT->eraseCurrentPathOf(town->visitingHero, false);
- }
- void CCastleInterface::townChange()
- {
- //TODO: do not recreate window
- const CGTownInstance * dest = LOCPLINT->towns[townlist->getSelectedIndex()];
- const CGTownInstance * town = this->town;// "this" is going to be deleted
- if ( dest == town )
- return;
- close();
- GH.pushIntT<CCastleInterface>(dest, town);
- }
- void CCastleInterface::addBuilding(BuildingID bid)
- {
- deactivate();
- builds->addBuilding(bid);
- recreateIcons();
- activate();
- }
- void CCastleInterface::removeBuilding(BuildingID bid)
- {
- deactivate();
- builds->removeBuilding(bid);
- recreateIcons();
- activate();
- }
- void CCastleInterface::recreateIcons()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- size_t iconIndex = town->town->clientInfo.icons[town->hasFort()][town->builded >= CGI->modh->settings.MAX_BUILDING_PER_TURN];
- icon->setFrame(iconIndex);
- TResources townIncome = town->dailyIncome();
- income->setText(boost::lexical_cast<std::string>(townIncome[Res::GOLD]));
- hall = std::make_shared<CTownInfo>(80, 413, town, true);
- fort = std::make_shared<CTownInfo>(122, 413, town, false);
- fastArmyPurhase = std::make_shared<CButton>(Point(122, 413), "itmcl.def", CButton::tooltip(), [&](){builds->enterToTheQuickRecruitmentWindow();});
- fastArmyPurhase->setImageOrder(town->fortLevel()-1, town->fortLevel()-1, town->fortLevel()-1, town->fortLevel()-1);
- fastArmyPurhase->setAnimateLonelyFrame(true);
- creainfo.clear();
- for(size_t i=0; i<4; i++)
- creainfo.push_back(std::make_shared<CCreaInfo>(Point(14+55*(int)i, 459), town, (int)i));
- for(size_t i=0; i<4; i++)
- creainfo.push_back(std::make_shared<CCreaInfo>(Point(14+55*(int)i, 507), town, (int)i+4));
- }
- void CCastleInterface::keyPressed(const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED) return;
- switch(key.keysym.sym)
- {
- case SDLK_UP:
- townlist->selectPrev();
- break;
- case SDLK_DOWN:
- townlist->selectNext();
- break;
- case SDLK_SPACE:
- heroes->swapArmies();
- break;
- case SDLK_t:
- if(town->hasBuilt(BuildingID::TAVERN))
- LOCPLINT->showTavernWindow(town);
- break;
- default:
- break;
- }
- }
- CHallInterface::CBuildingBox::CBuildingBox(int x, int y, const CGTownInstance * Town, const CBuilding * Building):
- town(Town),
- building(Building)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos.x += x;
- pos.y += y;
- pos.w = 154;
- pos.h = 92;
- state = LOCPLINT->cb->canBuildStructure(town, building->bid);
- static int panelIndex[12] =
- {
- 3, 3, 3, 0, 0, 2, 2, 1, 2, 2, 3, 3
- };
- static int iconIndex[12] =
- {
- -1, -1, -1, 0, 0, 1, 2, -1, 1, 1, -1, -1
- };
- icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 2, 2);
- header = std::make_shared<CAnimImage>("TPTHBAR", panelIndex[state], 0, 1, 73);
- if(iconIndex[state] >=0)
- mark = std::make_shared<CAnimImage>("TPTHCHK", iconIndex[state], 0, 136, 56);
- name = std::make_shared<CLabel>(75, 81, FONT_SMALL, CENTER, Colors::WHITE, building->Name());
- //todo: add support for all possible states
- if(state >= EBuildingState::BUILDING_ERROR)
- state = EBuildingState::FORBIDDEN;
- }
- void CHallInterface::CBuildingBox::hover(bool on)
- {
- if(on)
- {
- std::string toPrint;
- if(state==EBuildingState::PREREQUIRES || state == EBuildingState::MISSING_BASE)
- toPrint = CGI->generaltexth->hcommands[5];
- else if(state==EBuildingState::CANT_BUILD_TODAY)
- toPrint = CGI->generaltexth->allTexts[223];
- else
- toPrint = CGI->generaltexth->hcommands[state];
- boost::algorithm::replace_first(toPrint,"%s",building->Name());
- GH.statusbar->setText(toPrint);
- }
- else
- {
- GH.statusbar->clear();
- }
- }
- void CHallInterface::CBuildingBox::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- GH.pushIntT<CBuildWindow>(town,building,state,0);
- }
- void CHallInterface::CBuildingBox::clickRight(tribool down, bool previousState)
- {
- if(down)
- GH.pushIntT<CBuildWindow>(town,building,state,1);
- }
- CHallInterface::CHallInterface(const CGTownInstance * Town):
- CStatusbarWindow(PLAYER_COLORED | BORDERED, Town->town->clientInfo.hallBackground),
- town(Town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- Rect barRect(5, 556, 740, 18);
- auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 5, 556, false);
- statusbar = CGStatusBar::create(statusbarBackground);
- title = std::make_shared<CLabel>(399, 12, FONT_MEDIUM, CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->Name());
- exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->hcommands[8]), [&](){close();}, SDLK_RETURN);
- exit->assignedKeys.insert(SDLK_ESCAPE);
- auto & boxList = town->town->clientInfo.hallSlots;
- boxes.resize(boxList.size());
- for(size_t row=0; row<boxList.size(); row++) //for each row
- {
- for(size_t col=0; col<boxList[row].size(); col++) //for each box
- {
- const CBuilding * building = nullptr;
- for(auto & buildingID : boxList[row][col])//we are looking for the first not built structure
- {
- const CBuilding * current = town->town->buildings.at(buildingID);
- if(vstd::contains(town->builtBuildings, buildingID))
- {
- building = current;
- }
- else
- {
- if(current->mode == CBuilding::BUILD_NORMAL)
- {
- building = current;
- break;
- }
- }
- }
- int posX = pos.w/2 - (int)boxList[row].size()*154/2 - ((int)boxList[row].size()-1)*20 + 194*(int)col,
- posY = 35 + 104*(int)row;
- if(building)
- boxes[row].push_back(std::make_shared<CBuildingBox>(posX, posY, town, building));
- }
- }
- }
- CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Building, int state, bool rightClick):
- CStatusbarWindow(PLAYER_COLORED | (rightClick ? RCLICK_POPUP : 0), "TPUBUILD"),
- town(Town),
- building(Building)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- icon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, building->bid, 0, 125, 50);
- auto statusbarBackground = std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26);
- statusbar = CGStatusBar::create(statusbarBackground);
- name = std::make_shared<CLabel>(197, 30, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->hcommands[7]) % building->Name()));
- description = std::make_shared<CTextBox>(building->Description(), Rect(33, 135, 329, 67), 0, FONT_MEDIUM, CENTER);
- stateText = std::make_shared<CTextBox>(getTextForState(state), Rect(33, 216, 329, 67), 0, FONT_SMALL, CENTER);
- //Create components for all required resources
- std::vector<std::shared_ptr<CComponent>> components;
- for(int i = 0; i<GameConstants::RESOURCE_QUANTITY; i++)
- {
- if(building->resources[i])
- components.push_back(std::make_shared<CComponent>(CComponent::resource, i, building->resources[i], CComponent::small));
- }
- cost = std::make_shared<CComponentBox>(components, Rect(25, 300, pos.w - 50, 130));
- if(!rightClick)
- { //normal window
- std::string tooltipYes = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->Name());
- std::string tooltipNo = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->Name());
- buy = std::make_shared<CButton>(Point(45, 446), "IBUY30", CButton::tooltip(tooltipYes), [&](){ buyFunc(); }, SDLK_RETURN);
- buy->setBorderColor(Colors::METALLIC_GOLD);
- buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner);
- cancel = std::make_shared<CButton>(Point(290, 445), "ICANCEL", CButton::tooltip(tooltipNo), [&](){ close();}, SDLK_ESCAPE);
- cancel->setBorderColor(Colors::METALLIC_GOLD);
- }
- }
- void CBuildWindow::buyFunc()
- {
- LOCPLINT->cb->buildBuilding(town,building->bid);
- GH.popInts(2); //we - build window and hall screen
- }
- std::string CBuildWindow::getTextForState(int state)
- {
- std::string ret;
- if(state < EBuildingState::ALLOWED)
- ret = CGI->generaltexth->hcommands[state];
- switch (state)
- {
- case EBuildingState::ALREADY_PRESENT:
- case EBuildingState::CANT_BUILD_TODAY:
- case EBuildingState::NO_RESOURCES:
- ret.replace(ret.find_first_of("%s"), 2, building->Name());
- break;
- case EBuildingState::ALLOWED:
- return CGI->generaltexth->allTexts[219]; //all prereq. are met
- case EBuildingState::PREREQUIRES:
- {
- auto toStr = [&](const BuildingID build) -> std::string
- {
- return town->town->buildings.at(build)->Name();
- };
- ret = CGI->generaltexth->allTexts[52];
- ret += "\n" + town->genBuildingRequirements(building->bid).toString(toStr);
- break;
- }
- case EBuildingState::MISSING_BASE:
- {
- std::string msg = CGI->generaltexth->localizedTexts["townHall"]["missingBase"].String();
- ret = boost::str(boost::format(msg) % town->town->buildings.at(building->upgrade)->Name());
- break;
- }
- }
- return ret;
- }
- LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int min, int max)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x+=size.x;
- pos.y+=size.y;
- pos.w = size.w;
- pos.h = size.h;
- init(name, descr, min, max);
- }
- LabeledValue::LabeledValue(Rect size, std::string name, std::string descr, int val)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x+=size.x;
- pos.y+=size.y;
- pos.w = size.w;
- pos.h = size.h;
- init(name, descr, val, val);
- }
- void LabeledValue::init(std::string nameText, std::string descr, int min, int max)
- {
- addUsedEvents(HOVER);
- hoverText = descr;
- std::string valueText;
- if(min && max)
- {
- valueText = boost::lexical_cast<std::string>(min);
- if(min != max)
- valueText += '-' + boost::lexical_cast<std::string>(max);
- }
- name = std::make_shared<CLabel>(3, 0, FONT_SMALL, TOPLEFT, Colors::WHITE, nameText);
- value = std::make_shared<CLabel>(pos.w-3, pos.h-2, FONT_SMALL, BOTTOMRIGHT, Colors::WHITE, valueText);
- }
- void LabeledValue::hover(bool on)
- {
- if(on)
- {
- GH.statusbar->setText(hoverText);
- }
- else
- {
- GH.statusbar->clear();
- parent->hovered = false;
- }
- }
- CFortScreen::CFortScreen(const CGTownInstance * town):
- CStatusbarWindow(PLAYER_COLORED | BORDERED, getBgName(town))
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- ui32 fortSize = static_cast<ui32>(town->creatures.size());
- if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
- fortSize--;
- const CBuilding * fortBuilding = town->town->buildings.at(BuildingID(town->fortLevel()+6));
- title = std::make_shared<CLabel>(400, 12, FONT_BIG, CENTER, Colors::WHITE, fortBuilding->Name());
- std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->Name());
- exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
- exit->assignedKeys.insert(SDLK_ESCAPE);
- std::vector<Point> positions =
- {
- Point(10, 22), Point(404, 22),
- Point(10, 155), Point(404,155),
- Point(10, 288), Point(404,288)
- };
- if(fortSize == GameConstants::CREATURES_PER_TOWN)
- {
- positions.push_back(Point(206,421));
- }
- else
- {
- positions.push_back(Point(10, 421));
- positions.push_back(Point(404,421));
- }
- for(ui32 i=0; i<fortSize; i++)
- {
- BuildingID buildingID;
- if(fortSize == GameConstants::CREATURES_PER_TOWN)
- {
- if(vstd::contains(town->builtBuildings, BuildingID::DWELL_UP_FIRST+i))
- buildingID = BuildingID(BuildingID::DWELL_UP_FIRST+i);
- else
- buildingID = BuildingID(BuildingID::DWELL_FIRST+i);
- }
- else
- {
- buildingID = BuildingID::SPECIAL_3;
- }
- recAreas.push_back(std::make_shared<RecruitArea>(positions[i].x, positions[i].y, town, i));
- }
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- Rect barRect(4, 554, 740, 18);
- auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 4, 554, false);
- statusbar = CGStatusBar::create(statusbarBackground);
- }
- std::string CFortScreen::getBgName(const CGTownInstance * town)
- {
- ui32 fortSize = static_cast<ui32>(town->creatures.size());
- if(fortSize > GameConstants::CREATURES_PER_TOWN && town->creatures.back().second.empty())
- fortSize--;
- if(fortSize == GameConstants::CREATURES_PER_TOWN)
- return "TPCASTL7";
- else
- return "TPCASTL8";
- }
- void CFortScreen::creaturesChanged()
- {
- for(auto & elem : recAreas)
- elem->creaturesChanged();
- }
- CFortScreen::RecruitArea::RecruitArea(int posX, int posY, const CGTownInstance * Town, int Level):
- town(Town),
- level(Level),
- availableCount(nullptr)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x +=posX;
- pos.y +=posY;
- pos.w = 386;
- pos.h = 126;
- if(!town->creatures[level].second.empty())
- addUsedEvents(LCLICK | RCLICK | HOVER);//Activate only if dwelling is present
- icons = std::make_shared<CPicture>("TPCAINFO", 261, 3);
- if(getMyBuilding() != nullptr)
- {
- buildingIcon = std::make_shared<CAnimImage>(town->town->clientInfo.buildingsIcons, getMyBuilding()->bid, 0, 4, 21);
- buildingName = std::make_shared<CLabel>(78, 101, FONT_SMALL, CENTER, Colors::WHITE, getMyBuilding()->Name());
- if(vstd::contains(town->builtBuildings, getMyBuilding()->bid))
- {
- ui32 available = town->creatures[level].first;
- std::string availableText = CGI->generaltexth->allTexts[217]+ boost::lexical_cast<std::string>(available);
- availableCount = std::make_shared<CLabel>(78, 119, FONT_SMALL, CENTER, Colors::WHITE, availableText);
- }
- }
- if(getMyCreature() != nullptr)
- {
- hoverText = boost::str(boost::format(CGI->generaltexth->tcommands[21]) % getMyCreature()->namePl);
- new CCreaturePic(159, 4, getMyCreature(), false);
- new CLabel(78, 11, FONT_SMALL, CENTER, Colors::WHITE, getMyCreature()->namePl);
- Rect sizes(287, 4, 96, 18);
- values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[190], CGI->generaltexth->fcommands[0], getMyCreature()->getAttack(false)));
- sizes.y+=20;
- values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[191], CGI->generaltexth->fcommands[1], getMyCreature()->getDefense(false)));
- sizes.y+=21;
- values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[199], CGI->generaltexth->fcommands[2], getMyCreature()->getMinDamage(false), getMyCreature()->getMaxDamage(false)));
- sizes.y+=20;
- values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[388], CGI->generaltexth->fcommands[3], getMyCreature()->MaxHealth()));
- sizes.y+=21;
- values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[193], CGI->generaltexth->fcommands[4], getMyCreature()->valOfBonuses(Bonus::STACKS_SPEED)));
- sizes.y+=20;
- values.push_back(std::make_shared<LabeledValue>(sizes, CGI->generaltexth->allTexts[194], CGI->generaltexth->fcommands[5], town->creatureGrowth(level)));
- }
- }
- const CCreature * CFortScreen::RecruitArea::getMyCreature()
- {
- if(!town->creatures.at(level).second.empty()) // built
- return VLC->creh->objects[town->creatures.at(level).second.back()];
- if(!town->town->creatures.at(level).empty()) // there are creatures on this level
- return VLC->creh->objects[town->town->creatures.at(level).front()];
- return nullptr;
- }
- const CBuilding * CFortScreen::RecruitArea::getMyBuilding()
- {
- BuildingID myID = BuildingID(BuildingID::DWELL_FIRST).advance(level);
- if (level == GameConstants::CREATURES_PER_TOWN)
- return town->town->getSpecialBuilding(BuildingSubID::PORTAL_OF_SUMMONING);
- if (!town->town->buildings.count(myID))
- return nullptr;
- const CBuilding * build = town->town->buildings.at(myID);
- while (town->town->buildings.count(myID))
- {
- if (town->hasBuilt(myID))
- build = town->town->buildings.at(myID);
- myID.advance(GameConstants::CREATURES_PER_TOWN);
- }
- return build;
- }
- void CFortScreen::RecruitArea::hover(bool on)
- {
- if(on)
- GH.statusbar->setText(hoverText);
- else
- GH.statusbar->clear();
- }
- void CFortScreen::RecruitArea::creaturesChanged()
- {
- if(availableCount)
- {
- std::string availableText = CGI->generaltexth->allTexts[217] + boost::lexical_cast<std::string>(town->creatures[level].first);
- availableCount->setText(availableText);
- }
- }
- void CFortScreen::RecruitArea::clickLeft(tribool down, bool previousState)
- {
- if(!down && previousState)
- LOCPLINT->castleInt->builds->enterDwelling(level);
- }
- void CFortScreen::RecruitArea::clickRight(tribool down, bool previousState)
- {
- clickLeft(down, false); //r-click does same as l-click - opens recr. window
- }
- CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem)
- : CStatusbarWindow(BORDERED, imagem)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- window = std::make_shared<CPicture>(owner->town->town->clientInfo.guildWindow, 332, 76);
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- Rect barRect(7, 556, 737, 18);
- auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 7, 556, false);
- statusbar = CGStatusBar::create(statusbarBackground);
- exit = std::make_shared<CButton>(Point(748, 556), "TPMAGE1.DEF", CButton::tooltip(CGI->generaltexth->allTexts[593]), [&](){ close(); }, SDLK_RETURN);
- exit->assignedKeys.insert(SDLK_ESCAPE);
- static const std::vector<std::vector<Point> > positions =
- {
- {Point(222,445), Point(312,445), Point(402,445), Point(520,445), Point(610,445), Point(700,445)},
- {Point(48,53), Point(48,147), Point(48,241), Point(48,335), Point(48,429)},
- {Point(570,82), Point(672,82), Point(570,157), Point(672,157)},
- {Point(183,42), Point(183,148), Point(183,253)},
- {Point(491,325), Point(591,325)}
- };
- for(size_t i=0; i<owner->town->town->mageLevel; i++)
- {
- size_t spellCount = owner->town->spellsAtLevel((int)i+1,false); //spell at level with -1 hmmm?
- for(size_t j=0; j<spellCount; j++)
- {
- if(i<owner->town->mageGuildLevel() && owner->town->spells[i].size()>j)
- spells.push_back(std::make_shared<Scroll>(positions[i][j], CGI->spellh->objects[owner->town->spells[i][j]]));
- else
- emptyScrolls.push_back(std::make_shared<CAnimImage>("TPMAGES.DEF", 1, 0, positions[i][j].x, positions[i][j].y));
- }
- }
- }
- CMageGuildScreen::Scroll::Scroll(Point position, const CSpell *Spell)
- : spell(Spell)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- addUsedEvents(LCLICK | RCLICK | HOVER);
- pos += position;
- image = std::make_shared<CAnimImage>("SPELLSCR", spell->id);
- pos = image->pos;
- }
- void CMageGuildScreen::Scroll::clickLeft(tribool down, bool previousState)
- {
- if(down)
- LOCPLINT->showInfoDialog(spell->getLevelDescription(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
- }
- void CMageGuildScreen::Scroll::clickRight(tribool down, bool previousState)
- {
- if(down)
- CRClickPopup::createAndPush(spell->getLevelDescription(0), std::make_shared<CComponent>(CComponent::spell, spell->id));
- }
- void CMageGuildScreen::Scroll::hover(bool on)
- {
- if(on)
- GH.statusbar->setText(spell->name);
- else
- GH.statusbar->clear();
- }
- CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, ArtifactID aid, ObjectInstanceID hid):
- CStatusbarWindow(PLAYER_COLORED, "TPSMITH")
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- Rect barRect(8, pos.h - 26, pos.w - 16, 19);
- auto statusbarBackground = std::make_shared<CPicture>(*background, barRect, 8, pos.h - 26, false);
- statusbar = CGStatusBar::create(statusbarBackground);
- animBG = std::make_shared<CPicture>("TPSMITBK", 64, 50);
- animBG->needRefresh = true;
- const CCreature * creature = CGI->creh->objects[creMachineID];
- anim = std::make_shared<CCreatureAnim>(64, 50, creature->animDefName);
- anim->clipRect(113,125,200,150);
- title = std::make_shared<CLabel>(165, 28, FONT_BIG, CENTER, Colors::YELLOW,
- boost::str(boost::format(CGI->generaltexth->allTexts[274]) % creature->nameSing));
- costText = std::make_shared<CLabel>(165, 218, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[43]);
- costValue = std::make_shared<CLabel>(165, 290, FONT_MEDIUM, CENTER, Colors::WHITE,
- boost::lexical_cast<std::string>(aid.toArtifact(CGI->artifacts())->getPrice()));
- std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->nameSing);
- buy = std::make_shared<CButton>(Point(42, 312), "IBUY30.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_RETURN);
- text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->nameSing);
- cancel = std::make_shared<CButton>(Point(224, 312), "ICANCEL.DEF", CButton::tooltip(text), [&](){ close(); }, SDLK_ESCAPE);
- if(possible)
- buy->addCallback([=](){ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); });
- else
- buy->block(true);
- costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 148, 244);
- }
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