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- /*
- * GUIClasses.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #include "StdInc.h"
- #include "GUIClasses.h"
- #include "CAdvmapInterface.h"
- #include "CCastleInterface.h"
- #include "CCreatureWindow.h"
- #include "CHeroWindow.h"
- #include "CreatureCostBox.h"
- #include "../CBitmapHandler.h"
- #include "../CGameInfo.h"
- #include "../CMessage.h"
- #include "../CMusicHandler.h"
- #include "../CPlayerInterface.h"
- #include "../CVideoHandler.h"
- #include "../Graphics.h"
- #include "../mapHandler.h"
- #include "../CServerHandler.h"
- #include "../battle/CBattleInterfaceClasses.h"
- #include "../battle/CBattleInterface.h"
- #include "../battle/CCreatureAnimation.h"
- #include "../gui/CGuiHandler.h"
- #include "../gui/SDL_Extensions.h"
- #include "../gui/CCursorHandler.h"
- #include "../widgets/CComponent.h"
- #include "../widgets/MiscWidgets.h"
- #include "../windows/InfoWindows.h"
- #include "../lobby/CSavingScreen.h"
- #include "../../CCallback.h"
- #include "../lib/mapObjects/CGHeroInstance.h"
- #include "../lib/CArtHandler.h"
- #include "../lib/CBuildingHandler.h"
- #include "../lib/CConfigHandler.h"
- #include "../lib/CCreatureHandler.h"
- #include "../lib/CGameState.h"
- #include "../lib/CGeneralTextHandler.h"
- #include "../lib/CHeroHandler.h"
- #include "../lib/CModHandler.h"
- #include "../lib/CondSh.h"
- #include "../lib/CSkillHandler.h"
- #include "../lib/spells/CSpellHandler.h"
- #include "../lib/CStopWatch.h"
- #include "../lib/CTownHandler.h"
- #include "../lib/GameConstants.h"
- #include "../lib/HeroBonus.h"
- #include "../lib/mapping/CMap.h"
- #include "../lib/NetPacksBase.h"
- #include "../lib/StartInfo.h"
- using namespace CSDL_Ext;
- std::list<CFocusable*> CFocusable::focusables;
- CFocusable * CFocusable::inputWithFocus;
- CRecruitmentWindow::CCreatureCard::CCreatureCard(CRecruitmentWindow * window, const CCreature * crea, int totalAmount)
- : CIntObject(LCLICK | RCLICK),
- parent(window),
- selected(false),
- creature(crea),
- amount(totalAmount)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- animation = std::make_shared<CCreaturePic>(1, 1, creature, true, true);
- // 1 + 1 px for borders
- pos.w = animation->pos.w + 2;
- pos.h = animation->pos.h + 2;
- }
- void CRecruitmentWindow::CCreatureCard::select(bool on)
- {
- selected = on;
- redraw();
- }
- void CRecruitmentWindow::CCreatureCard::clickLeft(tribool down, bool previousState)
- {
- if(down)
- parent->select(this->shared_from_this());
- }
- void CRecruitmentWindow::CCreatureCard::clickRight(tribool down, bool previousState)
- {
- if(down)
- GH.pushIntT<CStackWindow>(creature, true);
- }
- void CRecruitmentWindow::CCreatureCard::showAll(SDL_Surface * to)
- {
- CIntObject::showAll(to);
- if(selected)
- drawBorder(to, pos, int3(248, 0, 0));
- else
- drawBorder(to, pos, int3(232, 212, 120));
- }
- void CRecruitmentWindow::select(std::shared_ptr<CCreatureCard> card)
- {
- if(card == selected)
- return;
- if(selected)
- selected->select(false);
- selected = card;
- if(selected)
- selected->select(true);
- if(card)
- {
- si32 maxAmount = card->creature->maxAmount(LOCPLINT->cb->getResourceAmount());
- vstd::amin(maxAmount, card->amount);
- slider->setAmount(maxAmount);
- if(slider->getValue() != maxAmount)
- slider->moveTo(maxAmount);
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(maxAmount);
- costPerTroopValue->createItems(card->creature->cost);
- totalCostValue->createItems(card->creature->cost);
- costPerTroopValue->set(card->creature->cost);
- totalCostValue->set(card->creature->cost * maxAmount);
- //Recruit %s
- title->setText(boost::str(boost::format(CGI->generaltexth->tcommands[21]) % card->creature->namePl));
- maxButton->block(maxAmount == 0);
- slider->block(maxAmount == 0);
- }
- }
- void CRecruitmentWindow::buy()
- {
- CreatureID crid = selected->creature->idNumber;
- SlotID dstslot = dst-> getSlotFor(crid);
- if(!dstslot.validSlot() && (selected->creature->warMachine == ArtifactID::NONE)) //no available slot
- {
- std::string txt;
- if(dst->ID == Obj::HERO)
- {
- txt = CGI->generaltexth->allTexts[425]; //The %s would join your hero, but there aren't enough provisions to support them.
- boost::algorithm::replace_first(txt, "%s", slider->getValue() > 1 ? CGI->creh->objects[crid]->namePl : CGI->creh->objects[crid]->nameSing);
- }
- else
- {
- txt = CGI->generaltexth->allTexts[17]; //There is no room in the garrison for this army.
- }
- LOCPLINT->showInfoDialog(txt);
- return;
- }
- onRecruit(crid, slider->getValue());
- if(level >= 0)
- close();
- }
- void CRecruitmentWindow::showAll(SDL_Surface * to)
- {
- CWindowObject::showAll(to);
- // recruit\total values
- drawBorder(to, pos.x + 172, pos.y + 222, 67, 42, int3(239,215,123));
- drawBorder(to, pos.x + 246, pos.y + 222, 67, 42, int3(239,215,123));
- //cost boxes
- drawBorder(to, pos.x + 64, pos.y + 222, 99, 76, int3(239,215,123));
- drawBorder(to, pos.x + 322, pos.y + 222, 99, 76, int3(239,215,123));
- //buttons borders
- drawBorder(to, pos.x + 133, pos.y + 312, 66, 34, int3(173,142,66));
- drawBorder(to, pos.x + 211, pos.y + 312, 66, 34, int3(173,142,66));
- drawBorder(to, pos.x + 289, pos.y + 312, 66, 34, int3(173,142,66));
- }
- CRecruitmentWindow::CRecruitmentWindow(const CGDwelling * Dwelling, int Level, const CArmedInstance * Dst, const std::function<void(CreatureID,int)> & Recruit, int y_offset):
- CStatusbarWindow(PLAYER_COLORED, "TPRCRT"),
- onRecruit(Recruit),
- level(Level),
- dst(Dst),
- selected(nullptr),
- dwelling(Dwelling)
- {
- moveBy(Point(0, y_offset));
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- slider = std::make_shared<CSlider>(Point(176,279),135,std::bind(&CRecruitmentWindow::sliderMoved,this, _1),0,0,0,true);
- maxButton = std::make_shared<CButton>(Point(134, 313), "IRCBTNS.DEF", CGI->generaltexth->zelp[553], std::bind(&CSlider::moveToMax, slider), SDLK_m);
- buyButton = std::make_shared<CButton>(Point(212, 313), "IBY6432.DEF", CGI->generaltexth->zelp[554], std::bind(&CRecruitmentWindow::buy, this), SDLK_RETURN);
- cancelButton = std::make_shared<CButton>(Point(290, 313), "ICN6432.DEF", CGI->generaltexth->zelp[555], std::bind(&CRecruitmentWindow::close, this), SDLK_ESCAPE);
- title = std::make_shared<CLabel>(243, 32, FONT_BIG, CENTER, Colors::YELLOW);
- availableValue = std::make_shared<CLabel>(205, 253, FONT_SMALL, CENTER, Colors::WHITE);
- toRecruitValue = std::make_shared<CLabel>(279, 253, FONT_SMALL, CENTER, Colors::WHITE);
- costPerTroopValue = std::make_shared<CreatureCostBox>(Rect(65, 222, 97, 74), CGI->generaltexth->allTexts[346]);
- totalCostValue = std::make_shared<CreatureCostBox>(Rect(323, 222, 97, 74), CGI->generaltexth->allTexts[466]);
- availableTitle = std::make_shared<CLabel>(205, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[465]);
- toRecruitTitle = std::make_shared<CLabel>(279, 233, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->allTexts[16]);
- availableCreaturesChanged();
- }
- void CRecruitmentWindow::availableCreaturesChanged()
- {
- OBJECT_CONSTRUCTION_CUSTOM_CAPTURING(255-DISPOSE);
- size_t selectedIndex = 0;
- if(!cards.empty() && selected) // find position of selected item
- selectedIndex = std::find(cards.begin(), cards.end(), selected) - cards.begin();
- select(nullptr);
- cards.clear();
- for(int i=0; i<dwelling->creatures.size(); i++)
- {
- //find appropriate level
- if(level >= 0 && i != level)
- continue;
- int amount = dwelling->creatures[i].first;
- //create new cards
- for(auto & creature : boost::adaptors::reverse(dwelling->creatures[i].second))
- cards.push_back(std::make_shared<CCreatureCard>(this, CGI->creh->objects[creature], amount));
- }
- const int creatureWidth = 102;
- //normal distance between cards - 18px
- int requiredSpace = 18;
- //maximum distance we can use without reaching window borders
- int availableSpace = pos.w - 50 - creatureWidth * (int)cards.size();
- if (cards.size() > 1) // avoid division by zero
- availableSpace /= (int)cards.size() - 1;
- else
- availableSpace = 0;
- assert(availableSpace >= 0);
- const int spaceBetween = std::min(requiredSpace, availableSpace);
- const int totalCreatureWidth = spaceBetween + creatureWidth;
- //now we know total amount of cards and can move them to correct position
- int curx = pos.w / 2 - (creatureWidth*(int)cards.size()/2) - (spaceBetween*((int)cards.size()-1)/2);
- for(auto & card : cards)
- {
- card->moveBy(Point(curx, 64));
- curx += totalCreatureWidth;
- }
- //restore selection
- select(cards[selectedIndex]);
- if(slider->getValue() == slider->getAmount())
- slider->moveToMax();
- else // if slider already at 0 - emulate call to sliderMoved()
- sliderMoved(slider->getAmount());
- }
- void CRecruitmentWindow::sliderMoved(int to)
- {
- if(!selected)
- return;
- buyButton->block(!to);
- availableValue->setText(boost::lexical_cast<std::string>(selected->amount - to));
- toRecruitValue->setText(boost::lexical_cast<std::string>(to));
- totalCostValue->set(selected->creature->cost * to);
- }
- CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, int)> callback_, int leftMin_, int rightMin_, int leftAmount_, int rightAmount_)
- : CWindowObject(PLAYER_COLORED, "GPUCRDIV"),
- callback(callback_),
- leftAmount(leftAmount_),
- rightAmount(rightAmount_),
- leftMin(leftMin_),
- rightMin(rightMin_)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- int total = leftAmount + rightAmount;
- int leftMax = total - rightMin;
- int rightMax = total - leftMin;
- ok = std::make_shared<CButton>(Point(20, 263), "IOK6432", CButton::tooltip(), std::bind(&CSplitWindow::apply, this), SDLK_RETURN);
- cancel = std::make_shared<CButton>(Point(214, 263), "ICN6432", CButton::tooltip(), std::bind(&CSplitWindow::close, this), SDLK_ESCAPE);
- int sliderPosition = total - leftMin - rightMin;
- leftInput = std::make_shared<CTextInput>(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true));
- rightInput = std::make_shared<CTextInput>(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false));
- //add filters to allow only number input
- leftInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax);
- rightInput->filters += std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax);
- leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false);
- rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false);
- animLeft = std::make_shared<CCreaturePic>(20, 54, creature, true, false);
- animRight = std::make_shared<CCreaturePic>(177, 54,creature, true, false);
- slider = std::make_shared<CSlider>(Point(21, 194), 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPosition, rightAmount - rightMin, true);
- std::string titleStr = CGI->generaltexth->allTexts[256];
- boost::algorithm::replace_first(titleStr,"%s", creature->namePl);
- title = std::make_shared<CLabel>(150, 34, FONT_BIG, CENTER, Colors::YELLOW, titleStr);
- }
- void CSplitWindow::setAmountText(std::string text, bool left)
- {
- int amount = 0;
- if(text.length())
- {
- try
- {
- amount = boost::lexical_cast<int>(text);
- }
- catch(boost::bad_lexical_cast &)
- {
- amount = left ? leftAmount : rightAmount;
- }
- int total = leftAmount + rightAmount;
- if(amount > total)
- amount = total;
- }
- setAmount(amount, left);
- slider->moveTo(rightAmount - rightMin);
- }
- void CSplitWindow::setAmount(int value, bool left)
- {
- int total = leftAmount + rightAmount;
- leftAmount = left ? value : total - value;
- rightAmount = left ? total - value : value;
- leftInput->setText(boost::lexical_cast<std::string>(leftAmount));
- rightInput->setText(boost::lexical_cast<std::string>(rightAmount));
- }
- void CSplitWindow::apply()
- {
- callback(leftAmount, rightAmount);
- close();
- }
- void CSplitWindow::sliderMoved(int to)
- {
- setAmount(rightMin + to, false);
- }
- CLevelWindow::CLevelWindow(const CGHeroInstance * hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> & skills, std::function<void(ui32)> callback)
- : CWindowObject(PLAYER_COLORED, "LVLUPBKG"),
- cb(callback)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- LOCPLINT->showingDialog->setn(true);
- if(!skills.empty())
- {
- std::vector<std::shared_ptr<CSelectableComponent>> comps;
- for(auto & skill : skills)
- {
- auto comp = std::make_shared<CSelectableComponent>(CComponent::secskill, skill, hero->getSecSkillLevel(SecondarySkill(skill))+1, CComponent::medium);
- comps.push_back(comp);
- }
- box = std::make_shared<CComponentBox>(comps, Rect(75, 300, pos.w - 150, 100));
- }
- portrait = std::make_shared<CAnimImage>("PortraitsLarge", hero->portrait, 0, 170, 66);
- ok = std::make_shared<CButton>(Point(297, 413), "IOKAY", CButton::tooltip(), std::bind(&CLevelWindow::close, this), SDLK_RETURN);
- //%s has gained a level.
- mainTitle = std::make_shared<CLabel>(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE, boost::str(boost::format(CGI->generaltexth->allTexts[444]) % hero->name));
- //%s is now a level %d %s.
- levelTitle = std::make_shared<CLabel>(192, 162, FONT_MEDIUM, CENTER, Colors::WHITE,
- boost::str(boost::format(CGI->generaltexth->allTexts[445]) % hero->name % hero->level % hero->type->heroClass->name));
- skillIcon = std::make_shared<CAnimImage>("PSKIL42", pskill, 0, 174, 190);
- skillValue = std::make_shared<CLabel>(192, 253, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->primarySkillNames[pskill] + " +1");
- }
- CLevelWindow::~CLevelWindow()
- {
- //FIXME: call callback if there was nothing to select?
- if (box && box->selectedIndex() != -1)
- cb(box->selectedIndex());
- LOCPLINT->showingDialog->setn(false);
- }
- static void setIntSetting(std::string group, std::string field, int value)
- {
- Settings entry = settings.write[group][field];
- entry->Float() = value;
- }
- static void setBoolSetting(std::string group, std::string field, bool value)
- {
- Settings fullscreen = settings.write[group][field];
- fullscreen->Bool() = value;
- }
- CSystemOptionsWindow::CSystemOptionsWindow()
- : CWindowObject(PLAYER_COLORED, "SysOpBck"),
- onFullscreenChanged(settings.listen["video"]["fullscreen"])
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- title = std::make_shared<CLabel>(242, 32, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[568]);
- const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"];
- //left window section
- leftGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, CENTER, Colors::YELLOW);
- leftGroup->add(122, 64, CGI->generaltexth->allTexts[569]);
- leftGroup->add(122, 130, CGI->generaltexth->allTexts[570]);
- leftGroup->add(122, 196, CGI->generaltexth->allTexts[571]);
- leftGroup->add(122, 262, texts["resolutionButton"]["label"].String());
- leftGroup->add(122, 347, CGI->generaltexth->allTexts[394]);
- leftGroup->add(122, 412, CGI->generaltexth->allTexts[395]);
- //right section
- rightGroup = std::make_shared<CLabelGroup>(FONT_MEDIUM, TOPLEFT, Colors::WHITE);
- rightGroup->add(282, 57, CGI->generaltexth->allTexts[572]);
- rightGroup->add(282, 89, CGI->generaltexth->allTexts[573]);
- rightGroup->add(282, 121, CGI->generaltexth->allTexts[574]);
- rightGroup->add(282, 153, CGI->generaltexth->allTexts[577]);
- rightGroup->add(282, 185, texts["creatureWindowButton"]["label"].String());
- rightGroup->add(282, 217, texts["fullscreenButton"]["label"].String());
- //setting up buttons
- load = std::make_shared<CButton>(Point(246, 298), "SOLOAD.DEF", CGI->generaltexth->zelp[321], [&](){ bloadf(); }, SDLK_l);
- load->setImageOrder(1, 0, 2, 3);
- save = std::make_shared<CButton>(Point(357, 298), "SOSAVE.DEF", CGI->generaltexth->zelp[322], [&](){ bsavef(); }, SDLK_s);
- save->setImageOrder(1, 0, 2, 3);
- restart = std::make_shared<CButton>(Point(246, 357), "SORSTRT", CGI->generaltexth->zelp[323], [&](){ brestartf(); }, SDLK_r);
- restart->setImageOrder(1, 0, 2, 3);
- if(CSH->isGuest())
- {
- load->block(true);
- save->block(true);
- restart->block(true);
- }
- mainMenu = std::make_shared<CButton>(Point(357, 357), "SOMAIN.DEF", CGI->generaltexth->zelp[320], [&](){ bmainmenuf(); }, SDLK_m);
- mainMenu->setImageOrder(1, 0, 2, 3);
- quitGame = std::make_shared<CButton>(Point(246, 415), "soquit.def", CGI->generaltexth->zelp[324], [&](){ bquitf(); }, SDLK_q);
- quitGame->setImageOrder(1, 0, 2, 3);
- backToMap = std::make_shared<CButton>( Point(357, 415), "soretrn.def", CGI->generaltexth->zelp[325], [&](){ breturnf(); }, SDLK_RETURN);
- backToMap->setImageOrder(1, 0, 2, 3);
- backToMap->assignedKeys.insert(SDLK_ESCAPE);
- heroMoveSpeed = std::make_shared<CToggleGroup>(0);
- enemyMoveSpeed = std::make_shared<CToggleGroup>(0);
- mapScrollSpeed = std::make_shared<CToggleGroup>(0);
- heroMoveSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 77), "sysopb1.def", CGI->generaltexth->zelp[349]));
- heroMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 76, 77), "sysopb2.def", CGI->generaltexth->zelp[350]));
- heroMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(124, 77), "sysopb3.def", CGI->generaltexth->zelp[351]));
- heroMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(172, 77), "sysopb4.def", CGI->generaltexth->zelp[352]));
- heroMoveSpeed->setSelected((int)settings["adventure"]["heroSpeed"].Float());
- heroMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "heroSpeed", _1));
- enemyMoveSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 28, 144), "sysopb5.def", CGI->generaltexth->zelp[353]));
- enemyMoveSpeed->addToggle(4, std::make_shared<CToggleButton>(Point( 76, 144), "sysopb6.def", CGI->generaltexth->zelp[354]));
- enemyMoveSpeed->addToggle(8, std::make_shared<CToggleButton>(Point(124, 144), "sysopb7.def", CGI->generaltexth->zelp[355]));
- enemyMoveSpeed->addToggle(0, std::make_shared<CToggleButton>(Point(172, 144), "sysopb8.def", CGI->generaltexth->zelp[356]));
- enemyMoveSpeed->setSelected((int)settings["adventure"]["enemySpeed"].Float());
- enemyMoveSpeed->addCallback(std::bind(&setIntSetting, "adventure", "enemySpeed", _1));
- mapScrollSpeed->addToggle(1, std::make_shared<CToggleButton>(Point( 28, 210), "sysopb9.def", CGI->generaltexth->zelp[357]));
- mapScrollSpeed->addToggle(2, std::make_shared<CToggleButton>(Point( 92, 210), "sysob10.def", CGI->generaltexth->zelp[358]));
- mapScrollSpeed->addToggle(4, std::make_shared<CToggleButton>(Point(156, 210), "sysob11.def", CGI->generaltexth->zelp[359]));
- mapScrollSpeed->setSelected((int)settings["adventure"]["scrollSpeed"].Float());
- mapScrollSpeed->addCallback(std::bind(&setIntSetting, "adventure", "scrollSpeed", _1));
- musicVolume = std::make_shared<CVolumeSlider>(Point(29, 359), "syslb.def", CCS->musich->getVolume(), &CGI->generaltexth->zelp[326]);
- musicVolume->addCallback(std::bind(&setIntSetting, "general", "music", _1));
- effectsVolume = std::make_shared<CVolumeSlider>(Point(29, 425), "syslb.def", CCS->soundh->getVolume(), &CGI->generaltexth->zelp[336]);
- effectsVolume->addCallback(std::bind(&setIntSetting, "general", "sound", _1));
- showReminder = std::make_shared<CToggleButton>(Point(246, 87), "sysopchk.def", CGI->generaltexth->zelp[361], [&](bool value)
- {
- setBoolSetting("adventure", "heroReminder", value);
- });
- showReminder->setSelected(settings["adventure"]["heroReminder"].Bool());
- quickCombat = std::make_shared<CToggleButton>(Point(246, 87+32), "sysopchk.def", CGI->generaltexth->zelp[362], [&](bool value)
- {
- setBoolSetting("adventure", "quickCombat", value);
- });
- quickCombat->setSelected(settings["adventure"]["quickCombat"].Bool());
- spellbookAnim = std::make_shared<CToggleButton>(Point(246, 87+64), "sysopchk.def", CGI->generaltexth->zelp[364], [&](bool value)
- {
- setBoolSetting("video", "spellbookAnimation", value);
- });
- spellbookAnim->setSelected(settings["video"]["spellbookAnimation"].Bool());
- fullscreen = std::make_shared<CToggleButton>(Point(246, 215), "sysopchk.def", CButton::tooltip(texts["fullscreenButton"]), [&](bool value)
- {
- setBoolSetting("video", "fullscreen", value);
- });
- fullscreen->setSelected(settings["video"]["fullscreen"].Bool());
- onFullscreenChanged([&](const JsonNode &newState){ fullscreen->setSelected(newState.Bool());});
- gameResButton = std::make_shared<CButton>(Point(28, 275),"buttons/resolution", CButton::tooltip(texts["resolutionButton"]), std::bind(&CSystemOptionsWindow::selectGameRes, this), SDLK_g);
- std::string resText;
- resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["width"].Float());
- resText += "x";
- resText += boost::lexical_cast<std::string>(settings["video"]["screenRes"]["height"].Float());
- gameResLabel = std::make_shared<CLabel>(170, 292, FONT_MEDIUM, CENTER, Colors::YELLOW, resText);
- }
- void CSystemOptionsWindow::selectGameRes()
- {
- std::vector<std::string> items;
- const JsonNode & texts = CGI->generaltexth->localizedTexts["systemOptions"]["resolutionMenu"];
- for( config::CConfigHandler::GuiOptionsMap::value_type& value : conf.guiOptions)
- {
- std::string resX = boost::lexical_cast<std::string>(value.first.first);
- std::string resY = boost::lexical_cast<std::string>(value.first.second);
- items.push_back(resX + 'x' + resY);
- }
- GH.pushIntT<CObjectListWindow>(items, nullptr, texts["label"].String(), texts["help"].String(), std::bind(&CSystemOptionsWindow::setGameRes, this, _1));
- }
- void CSystemOptionsWindow::setGameRes(int index)
- {
- auto iter = conf.guiOptions.begin();
- std::advance(iter, index);
- //do not set resolution to illegal one (0x0)
- assert(iter!=conf.guiOptions.end() && iter->first.first > 0 && iter->first.second > 0);
- Settings gameRes = settings.write["video"]["screenRes"];
- gameRes["width"].Float() = iter->first.first;
- gameRes["height"].Float() = iter->first.second;
- std::string resText;
- resText += boost::lexical_cast<std::string>(iter->first.first);
- resText += "x";
- resText += boost::lexical_cast<std::string>(iter->first.second);
- gameResLabel->setText(resText);
- }
- void CSystemOptionsWindow::bquitf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::FORCE_QUIT); }, 0);
- }
- void CSystemOptionsWindow::breturnf()
- {
- close();
- }
- void CSystemOptionsWindow::bmainmenuf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RETURN_TO_MAIN_MENU); }, 0);
- }
- void CSystemOptionsWindow::bloadf()
- {
- close();
- LOCPLINT->proposeLoadingGame();
- }
- void CSystemOptionsWindow::bsavef()
- {
- close();
- GH.pushIntT<CSavingScreen>();
- }
- void CSystemOptionsWindow::brestartf()
- {
- LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [this](){ closeAndPushEvent(SDL_USEREVENT, EUserEvent::RESTART_GAME); }, 0);
- }
- void CSystemOptionsWindow::closeAndPushEvent(int eventType, int code)
- {
- close();
- GH.pushSDLEvent(eventType, code);
- }
- CTavernWindow::CTavernWindow(const CGObjectInstance * TavernObj)
- : CStatusbarWindow(PLAYER_COLORED, "TPTAVERN"),
- tavernObj(TavernObj)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- std::vector<const CGHeroInstance*> h = LOCPLINT->cb->getAvailableHeroes(TavernObj);
- if(h.size() < 2)
- h.resize(2, nullptr);
- selected = 0;
- if(!h[0])
- selected = 1;
- if(!h[0] && !h[1])
- selected = -1;
- oldSelected = -1;
- h1 = std::make_shared<HeroPortrait>(selected, 0, 72, 299, h[0]);
- h2 = std::make_shared<HeroPortrait>(selected, 1, 162, 299, h[1]);
- title = std::make_shared<CLabel>(200, 35, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[37]);
- cost = std::make_shared<CLabel>(320, 328, FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(GameConstants::HERO_GOLD_COST));
- auto rumorText = boost::str(boost::format(CGI->generaltexth->allTexts[216]) % LOCPLINT->cb->getTavernRumor(tavernObj));
- rumor = std::make_shared<CTextBox>(rumorText, Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- cancel = std::make_shared<CButton>(Point(310, 428), "ICANCEL.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[7]), std::bind(&CTavernWindow::close, this), SDLK_ESCAPE);
- recruit = std::make_shared<CButton>(Point(272, 355), "TPTAV01.DEF", CButton::tooltip(), std::bind(&CTavernWindow::recruitb, this), SDLK_RETURN);
- thiefGuild = std::make_shared<CButton>(Point(22, 428), "TPTAV02.DEF", CButton::tooltip(CGI->generaltexth->tavernInfo[5]), std::bind(&CTavernWindow::thievesguildb, this), SDLK_t);
- if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < GameConstants::HERO_GOLD_COST) //not enough gold
- {
- recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[0]); //Cannot afford a Hero
- recruit->block(true);
- }
- else if(LOCPLINT->cb->howManyHeroes(true) >= VLC->modh->settings.MAX_HEROES_AVAILABLE_PER_PLAYER)
- {
- //Cannot recruit. You already have %d Heroes.
- recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(true)));
- recruit->block(true);
- }
- else if(LOCPLINT->cb->howManyHeroes(false) >= VLC->modh->settings.MAX_HEROES_ON_MAP_PER_PLAYER)
- {
- //Cannot recruit. You already have %d Heroes.
- recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[1]) % LOCPLINT->cb->howManyHeroes(false)));
- recruit->block(true);
- }
- else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
- {
- recruit->addHoverText(CButton::NORMAL, CGI->generaltexth->tavernInfo[2]); //Cannot recruit. You already have a Hero in this town.
- recruit->block(true);
- }
- else
- {
- if(selected == -1)
- recruit->block(true);
- }
- if(LOCPLINT->castleInt)
- CCS->videoh->open(LOCPLINT->castleInt->town->town->clientInfo.tavernVideo);
- else
- CCS->videoh->open("TAVERN.BIK");
- }
- void CTavernWindow::recruitb()
- {
- const CGHeroInstance *toBuy = (selected ? h2 : h1)->h;
- const CGObjectInstance *obj = tavernObj;
- close();
- LOCPLINT->cb->recruitHero(obj, toBuy);
- }
- void CTavernWindow::thievesguildb()
- {
- GH.pushIntT<CThievesGuildWindow>(tavernObj);
- }
- CTavernWindow::~CTavernWindow()
- {
- CCS->videoh->close();
- }
- void CTavernWindow::show(SDL_Surface * to)
- {
- CWindowObject::show(to);
- CCS->videoh->update(pos.x+70, pos.y+56, to, true, false);
- if(selected >= 0)
- {
- auto sel = selected ? h2 : h1;
- if (selected != oldSelected && !recruit->isBlocked())
- {
- // Selected hero just changed. Update RECRUIT button hover text if recruitment is allowed.
- oldSelected = selected;
- //Recruit %s the %s
- recruit->addHoverText(CButton::NORMAL, boost::str(boost::format(CGI->generaltexth->tavernInfo[3]) % sel->h->name % sel->h->type->heroClass->name));
- }
- printAtMiddleWBLoc(sel->description, 146, 395, FONT_SMALL, 200, Colors::WHITE, to);
- CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
- }
- }
- void CTavernWindow::HeroPortrait::clickLeft(tribool down, bool previousState)
- {
- if(h && previousState && !down)
- *_sel = _id;
- }
- void CTavernWindow::HeroPortrait::clickRight(tribool down, bool previousState)
- {
- if(h && down)
- GH.pushIntT<CRClickPopupInt>(std::make_shared<CHeroWindow>(h));
- }
- CTavernWindow::HeroPortrait::HeroPortrait(int & sel, int id, int x, int y, const CGHeroInstance * H)
- : CIntObject(LCLICK | RCLICK | HOVER),
- h(H), _sel(&sel), _id(id)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- h = H;
- pos.x += x;
- pos.y += y;
- pos.w = 58;
- pos.h = 64;
- if(H)
- {
- hoverName = CGI->generaltexth->tavernInfo[4];
- boost::algorithm::replace_first(hoverName,"%s",H->name);
- int artifs = (int)h->artifactsWorn.size() + (int)h->artifactsInBackpack.size();
- for(int i=13; i<=17; i++) //war machines and spellbook don't count
- if(vstd::contains(h->artifactsWorn, ArtifactPosition(i)))
- artifs--;
- description = CGI->generaltexth->allTexts[215];
- boost::algorithm::replace_first(description, "%s", h->name);
- boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(h->level));
- boost::algorithm::replace_first(description, "%s", h->type->heroClass->name);
- boost::algorithm::replace_first(description, "%d", boost::lexical_cast<std::string>(artifs));
- portrait = std::make_shared<CAnimImage>("portraitsLarge", h->portrait);
- }
- }
- void CTavernWindow::HeroPortrait::hover(bool on)
- {
- //Hoverable::hover(on);
- if(on)
- GH.statusbar->setText(hoverName);
- else
- GH.statusbar->clear();
- }
- CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, QueryID queryID)
- : CStatusbarWindow(PLAYER_COLORED | BORDERED, "TRADE2")
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- heroInst[0] = LOCPLINT->cb->getHero(hero1);
- heroInst[1] = LOCPLINT->cb->getHero(hero2);
- auto genTitle = [](const CGHeroInstance * h)
- {
- boost::format fmt(CGI->generaltexth->allTexts[138]);
- fmt % h->name % h->level % h->type->heroClass->name;
- return boost::str(fmt);
- };
- titles[0] = std::make_shared<CLabel>(147, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[0]));
- titles[1] = std::make_shared<CLabel>(653, 25, FONT_SMALL, CENTER, Colors::WHITE, genTitle(heroInst[1]));
- auto PSKIL32 = std::make_shared<CAnimation>("PSKIL32");
- PSKIL32->preload();
- auto SECSK32 = std::make_shared<CAnimation>("SECSK32");
- for(int g = 0; g < 4; ++g)
- primSkillImages.push_back(std::make_shared<CAnimImage>(PSKIL32, g, 0, 385, 19 + 36 * g));
- for(int leftRight : {0, 1})
- {
- const CGHeroInstance * hero = heroInst.at(leftRight);
- herosWArt[leftRight] = std::make_shared<CHeroWithMaybePickedArtifact>(this, hero);
- for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
- primSkillValues[leftRight].push_back(std::make_shared<CLabel>(352 + 93 * leftRight, 35 + 36 * m, FONT_SMALL, CENTER, Colors::WHITE));
- for(int m=0; m < hero->secSkills.size(); ++m)
- secSkillIcons[leftRight].push_back(std::make_shared<CAnimImage>(SECSK32, 0, 0, 32 + 36 * m + 454 * leftRight, 88));
- specImages[leftRight] = std::make_shared<CAnimImage>("UN32", hero->type->imageIndex, 0, 67 + 490 * leftRight, 45);
- expImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 4, 0, 103 + 490 * leftRight, 45);
- expValues[leftRight] = std::make_shared<CLabel>(119 + 490 * leftRight, 71, FONT_SMALL, CENTER, Colors::WHITE);
- manaImages[leftRight] = std::make_shared<CAnimImage>(PSKIL32, 5, 0, 139 + 490 * leftRight, 45);
- manaValues[leftRight] = std::make_shared<CLabel>(155 + 490 * leftRight, 71, FONT_SMALL, CENTER, Colors::WHITE);
- }
- portraits[0] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[0]->portrait, 0, 257, 13);
- portraits[1] = std::make_shared<CAnimImage>("PortraitsLarge", heroInst[1]->portrait, 0, 485, 13);
- artifs[0] = std::make_shared<CArtifactsOfHero>(Point(-334, 150));
- artifs[0]->commonInfo = std::make_shared<CArtifactsOfHero::SCommonPart>();
- artifs[0]->commonInfo->participants.insert(artifs[0].get());
- artifs[0]->setHero(heroInst[0]);
- artifs[1] = std::make_shared<CArtifactsOfHero>(Point(96, 150));
- artifs[1]->commonInfo = artifs[0]->commonInfo;
- artifs[1]->commonInfo->participants.insert(artifs[1].get());
- artifs[1]->setHero(heroInst[1]);
- addSet(artifs[0]);
- addSet(artifs[1]);
- for(int g=0; g<4; ++g)
- {
- primSkillAreas.push_back(std::make_shared<LRClickableAreaWTextComp>());
- primSkillAreas[g]->pos = genRect(32, 140, pos.x + 329, pos.y + 19 + 36 * g);
- primSkillAreas[g]->text = CGI->generaltexth->arraytxt[2+g];
- primSkillAreas[g]->type = g;
- primSkillAreas[g]->bonusValue = -1;
- primSkillAreas[g]->baseType = 0;
- primSkillAreas[g]->hoverText = CGI->generaltexth->heroscrn[1];
- boost::replace_first(primSkillAreas[g]->hoverText, "%s", CGI->generaltexth->primarySkillNames[g]);
- }
- //heroes related thing
- for(int b=0; b < heroInst.size(); b++)
- {
- const CGHeroInstance * hero = heroInst.at(b);
- //secondary skill's clickable areas
- for(int g=0; g<hero->secSkills.size(); ++g)
- {
- int skill = hero->secSkills[g].first,
- level = hero->secSkills[g].second; // <1, 3>
- secSkillAreas[b].push_back(std::make_shared<LRClickableAreaWTextComp>());
- secSkillAreas[b][g]->pos = genRect(32, 32, pos.x + 32 + g*36 + b*454 , pos.y + 88);
- secSkillAreas[b][g]->baseType = 1;
- secSkillAreas[b][g]->type = skill;
- secSkillAreas[b][g]->bonusValue = level;
- secSkillAreas[b][g]->text = CGI->skillh->skillInfo(skill, level);
- secSkillAreas[b][g]->hoverText = CGI->generaltexth->heroscrn[21];
- boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->generaltexth->levels[level - 1]);
- boost::algorithm::replace_first(secSkillAreas[b][g]->hoverText, "%s", CGI->skillh->skillName(skill));
- }
- heroAreas[b] = std::make_shared<CHeroArea>(257 + 228*b, 13, hero);
- specialtyAreas[b] = std::make_shared<LRClickableAreaWText>();
- specialtyAreas[b]->pos = genRect(32, 32, pos.x + 69 + 490*b, pos.y + 45);
- specialtyAreas[b]->hoverText = CGI->generaltexth->heroscrn[27];
- specialtyAreas[b]->text = hero->type->specDescr;
- experienceAreas[b] = std::make_shared<LRClickableAreaWText>();
- experienceAreas[b]->pos = genRect(32, 32, pos.x + 105 + 490*b, pos.y + 45);
- experienceAreas[b]->hoverText = CGI->generaltexth->heroscrn[9];
- experienceAreas[b]->text = CGI->generaltexth->allTexts[2];
- boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->level));
- boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
- boost::algorithm::replace_first(experienceAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->exp));
- spellPointsAreas[b] = std::make_shared<LRClickableAreaWText>();
- spellPointsAreas[b]->pos = genRect(32, 32, pos.x + 141 + 490*b, pos.y + 45);
- spellPointsAreas[b]->hoverText = CGI->generaltexth->heroscrn[22];
- spellPointsAreas[b]->text = CGI->generaltexth->allTexts[205];
- boost::algorithm::replace_first(spellPointsAreas[b]->text, "%s", hero->name);
- boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->mana));
- boost::algorithm::replace_first(spellPointsAreas[b]->text, "%d", boost::lexical_cast<std::string>(hero->manaLimit()));
- morale[b] = std::make_shared<MoraleLuckBox>(true, genRect(32, 32, 176 + 490 * b, 39), true);
- luck[b] = std::make_shared<MoraleLuckBox>(false, genRect(32, 32, 212 + 490 * b, 39), true);
- }
- quit = std::make_shared<CButton>(Point(732, 567), "IOKAY.DEF", CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), SDLK_RETURN);
- if(queryID.getNum() > 0)
- quit->addCallback([=](){ LOCPLINT->cb->selectionMade(0, queryID); });
- questlogButton[0] = std::make_shared<CButton>(Point( 10, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 0));
- questlogButton[1] = std::make_shared<CButton>(Point(740, 44), "hsbtns4.def", CButton::tooltip(CGI->generaltexth->heroscrn[0]), std::bind(&CExchangeWindow::questlog, this, 1));
- Rect barRect(5, 578, 725, 18);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, barRect, 5, 578, false));
- //garrison interface
- garr = std::make_shared<CGarrisonInt>(69, 131, 4, Point(418,0), heroInst[0], heroInst[1], true, true);
- auto splitButtonCallback = [&](){ garr->splitClick(); };
- garr->addSplitBtn(std::make_shared<CButton>( Point( 10, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
- garr->addSplitBtn(std::make_shared<CButton>( Point(740, 132), "TSBTNS.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3]), splitButtonCallback));
- updateWidgets();
- }
- CExchangeWindow::~CExchangeWindow()
- {
- artifs[0]->commonInfo = nullptr;
- artifs[1]->commonInfo = nullptr;
- }
- void CExchangeWindow::updateGarrisons()
- {
- garr->recreateSlots();
- updateWidgets();
- }
- void CExchangeWindow::questlog(int whichHero)
- {
- CCS->curh->dragAndDropCursor(nullptr);
- LOCPLINT->showQuestLog();
- }
- void CExchangeWindow::updateWidgets()
- {
- for(size_t leftRight : {0, 1})
- {
- const CGHeroInstance * hero = heroInst.at(leftRight);
- for(int m=0; m<GameConstants::PRIMARY_SKILLS; ++m)
- {
- auto value = herosWArt[leftRight]->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(m));
- primSkillValues[leftRight][m]->setText(boost::lexical_cast<std::string>(value));
- }
- for(int m=0; m < hero->secSkills.size(); ++m)
- {
- int id = hero->secSkills[m].first;
- int level = hero->secSkills[m].second;
- secSkillIcons[leftRight][m]->setFrame(2 + id * 3 + level);
- }
- expValues[leftRight]->setText(makeNumberShort(hero->exp));
- manaValues[leftRight]->setText(makeNumberShort(hero->mana));
- morale[leftRight]->set(hero);
- luck[leftRight]->set(hero);
- }
- }
- CShipyardWindow::CShipyardWindow(const std::vector<si32> & cost, int state, int boatType, const std::function<void()> & onBuy)
- : CStatusbarWindow(PLAYER_COLORED, "TPSHIP")
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- bgWater = std::make_shared<CPicture>("TPSHIPBK", 100, 69);
- std::string boatFilenames[3] = {"AB01_", "AB02_", "AB03_"};
- Point waterCenter = Point(bgWater->pos.x+bgWater->pos.w/2, bgWater->pos.y+bgWater->pos.h/2);
- bgShip = std::make_shared<CAnimImage>(boatFilenames[boatType], 0, 7, 120, 96, 0);
- bgShip->center(waterCenter);
- // Create resource icons and costs.
- std::string goldValue = boost::lexical_cast<std::string>(cost[Res::GOLD]);
- std::string woodValue = boost::lexical_cast<std::string>(cost[Res::WOOD]);
- goldCost = std::make_shared<CLabel>(118, 294, FONT_SMALL, CENTER, Colors::WHITE, goldValue);
- woodCost = std::make_shared<CLabel>(212, 294, FONT_SMALL, CENTER, Colors::WHITE, woodValue);
- goldPic = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 100, 244);
- woodPic = std::make_shared<CAnimImage>("RESOURCE", Res::WOOD, 0, 196, 244);
- quit = std::make_shared<CButton>(Point(224, 312), "ICANCEL", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
- build = std::make_shared<CButton>(Point(42, 312), "IBUY30", CButton::tooltip(CGI->generaltexth->allTexts[598]), std::bind(&CShipyardWindow::close, this), SDLK_RETURN);
- build->addCallback(onBuy);
- for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1))
- {
- if(cost[i] > LOCPLINT->cb->getResourceAmount(i))
- {
- build->block(true);
- break;
- }
- }
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- title = std::make_shared<CLabel>(164, 27, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[13]);
- costLabel = std::make_shared<CLabel>(164, 220, FONT_MEDIUM, CENTER, Colors::WHITE, CGI->generaltexth->jktexts[14]);
- }
- CPuzzleWindow::CPuzzleWindow(const int3 & GrailPos, double discoveredRatio)
- : CWindowObject(PLAYER_COLORED | BORDERED, "PUZZLE"),
- grailPos(GrailPos),
- currentAlpha(SDL_ALPHA_OPAQUE)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- CCS->soundh->playSound(soundBase::OBELISK);
- quitb = std::make_shared<CButton>(Point(670, 538), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->allTexts[599]), std::bind(&CPuzzleWindow::close, this), SDLK_RETURN);
- quitb->assignedKeys.insert(SDLK_ESCAPE);
- quitb->setBorderColor(Colors::METALLIC_GOLD);
- logo = std::make_shared<CPicture>("PUZZLOGO", 607, 3);
- title = std::make_shared<CLabel>(700, 95, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[463]);
- resDataBar = std::make_shared<CResDataBar>("ARESBAR.bmp", 3, 575, 32, 2, 85, 85);
- int faction = LOCPLINT->cb->getStartInfo()->playerInfos.find(LOCPLINT->playerID)->second.castle;
- auto & puzzleMap = (*CGI->townh)[faction]->puzzleMap;
- for(auto & elem : puzzleMap)
- {
- const SPuzzleInfo & info = elem;
- auto piece = std::make_shared<CPicture>(info.filename, info.x, info.y);
- //piece that will slowly disappear
- if(info.whenUncovered <= GameConstants::PUZZLE_MAP_PIECES * discoveredRatio)
- {
- piecesToRemove.push_back(piece);
- piece->needRefresh = true;
- piece->recActions = piece->recActions & ~SHOWALL;
- SDL_SetSurfaceBlendMode(piece->bg,SDL_BLENDMODE_BLEND);
- }
- else
- {
- visiblePieces.push_back(piece);
- }
- }
- }
- void CPuzzleWindow::showAll(SDL_Surface * to)
- {
- int3 moveInt = int3(8, 9, 0);
- Rect mapRect = genRect(544, 591, pos.x + 8, pos.y + 7);
- int3 topTile = grailPos - moveInt;
- MapDrawingInfo info(topTile, &LOCPLINT->cb->getVisibilityMap(), &mapRect);
- info.puzzleMode = true;
- info.grailPos = grailPos;
- CGI->mh->drawTerrainRectNew(to, &info);
- CWindowObject::showAll(to);
- }
- void CPuzzleWindow::show(SDL_Surface * to)
- {
- static int animSpeed = 2;
- if(currentAlpha < animSpeed)
- {
- piecesToRemove.clear();
- }
- else
- {
- //update disappearing puzzles
- for(auto & piece : piecesToRemove)
- piece->setAlpha(currentAlpha);
- currentAlpha -= animSpeed;
- }
- CWindowObject::show(to);
- }
- void CTransformerWindow::CItem::move()
- {
- if(left)
- moveBy(Point(289, 0));
- else
- moveBy(Point(-289, 0));
- left = !left;
- }
- void CTransformerWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- move();
- parent->redraw();
- }
- }
- void CTransformerWindow::CItem::update()
- {
- icon->setFrame(parent->army->getCreature(SlotID(id))->idNumber + 2);
- }
- CTransformerWindow::CItem::CItem(CTransformerWindow * parent_, int size_, int id_)
- : CIntObject(LCLICK),
- id(id_),
- size(size_),
- parent(parent_)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- left = true;
- pos.w = 58;
- pos.h = 64;
- pos.x += 45 + (id%3)*83 + id/6*83;
- pos.y += 109 + (id/3)*98;
- icon = std::make_shared<CAnimImage>("TWCRPORT", parent->army->getCreature(SlotID(id))->idNumber + 2);
- count = std::make_shared<CLabel>(28, 76,FONT_SMALL, CENTER, Colors::WHITE, boost::lexical_cast<std::string>(size));
- }
- void CTransformerWindow::makeDeal()
- {
- for(auto & elem : items)
- {
- if(!elem->left)
- LOCPLINT->cb->trade(town, EMarketMode::CREATURE_UNDEAD, elem->id, 0, 0, hero);
- }
- }
- void CTransformerWindow::addAll()
- {
- for(auto & elem : items)
- {
- if(elem->left)
- elem->move();
- }
- redraw();
- }
- void CTransformerWindow::updateGarrisons()
- {
- for(auto & item : items)
- item->update();
- }
- CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTownInstance * _town)
- : CStatusbarWindow(PLAYER_COLORED, "SKTRNBK"),
- hero(_hero),
- town(_town)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- if(hero)
- army = hero;
- else
- army = town;
- for(int i=0; i<GameConstants::ARMY_SIZE; i++)
- {
- if(army->getCreature(SlotID(i)))
- items.push_back(std::make_shared<CItem>(this, army->getStackCount(SlotID(i)), i));
- }
- all = std::make_shared<CButton>(Point(146, 416), "ALTARMY.DEF", CGI->generaltexth->zelp[590], [&](){ addAll(); }, SDLK_a);
- convert = std::make_shared<CButton>(Point(269, 416), "ALTSACR.DEF", CGI->generaltexth->zelp[591], [&](){ makeDeal(); }, SDLK_RETURN);
- cancel = std::make_shared<CButton>(Point(392, 416), "ICANCEL.DEF", CGI->generaltexth->zelp[592], [&](){ close(); },SDLK_ESCAPE);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- titleLeft = std::make_shared<CLabel>(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area
- titleRight = std::make_shared<CLabel>(153+295, 29, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[486]);//transformer
- helpLeft = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[487], Rect(26, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//move creatures to create skeletons
- helpRight = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[488], Rect(320, 56, 255, 40), 0, FONT_MEDIUM, CENTER, Colors::YELLOW);//creatures here will become skeletons
- }
- CUniversityWindow::CItem::CItem(CUniversityWindow * _parent, int _ID, int X, int Y)
- : CIntObject(LCLICK | RCLICK | HOVER),
- ID(_ID),
- parent(_parent)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- pos.x += X;
- pos.y += Y;
- topBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, -22);
- bottomBar = std::make_shared<CAnimImage>(parent->bars, 0, 0, -28, 48);
- icon = std::make_shared<CAnimImage>("SECSKILL", _ID * 3 + 3, 0);
- name = std::make_shared<CLabel>(22, -13, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(ID));
- level = std::make_shared<CLabel>(22, 57, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[0]);
- pos.h = icon->pos.h;
- pos.w = icon->pos.w;
- }
- void CUniversityWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if(previousState && (!down))
- {
- if(state() == 2)
- GH.pushIntT<CUnivConfirmWindow>(parent, ID, LOCPLINT->cb->getResourceAmount(Res::GOLD) >= 2000);
- }
- }
- void CUniversityWindow::CItem::clickRight(tribool down, bool previousState)
- {
- if(down)
- {
- CRClickPopup::createAndPush(CGI->skillh->skillInfo(ID, 1), std::make_shared<CComponent>(CComponent::secskill, ID, 1));
- }
- }
- void CUniversityWindow::CItem::hover(bool on)
- {
- if(on)
- GH.statusbar->setText(CGI->skillh->skillName(ID));
- else
- GH.statusbar->clear();
- }
- int CUniversityWindow::CItem::state()
- {
- if(parent->hero->getSecSkillLevel(SecondarySkill(ID)))//hero know this skill
- return 1;
- if(!parent->hero->canLearnSkill())//can't learn more skills
- return 0;
- if(parent->hero->type->heroClass->secSkillProbability[ID]==0)//can't learn this skill (like necromancy for most of non-necros)
- return 0;
- return 2;
- }
- void CUniversityWindow::CItem::showAll(SDL_Surface * to)
- {
- //TODO: update when state actually changes
- auto stateIndex = state();
- topBar->setFrame(stateIndex);
- bottomBar->setFrame(stateIndex);
- CIntObject::showAll(to);
- }
- CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket * _market)
- : CStatusbarWindow(PLAYER_COLORED, "UNIVERS1"),
- hero(_hero),
- market(_market)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- bars = std::make_shared<CAnimation>();
- bars->setCustom("UNIVRED", 0, 0);
- bars->setCustom("UNIVGOLD", 1, 0);
- bars->setCustom("UNIVGREN", 2, 0);
- bars->preload();
- if(market->o->ID == Obj::TOWN)
- {
- auto town = dynamic_cast<const CGTownInstance *>(_market);
- if(town)
- {
- auto faction = town->town->faction->index;
- auto bid = town->town->getSpecialBuilding(BuildingSubID::MAGIC_UNIVERSITY)->bid;
- titlePic = std::make_shared<CAnimImage>((*CGI->townh)[faction]->town->clientInfo.buildingsIcons, bid);
- }
- else
- titlePic = std::make_shared<CAnimImage>((*CGI->townh)[ETownType::CONFLUX]->town->clientInfo.buildingsIcons, BuildingID::MAGIC_UNIVERSITY);
- }
- else
- titlePic = std::make_shared<CPicture>("UNIVBLDG");
- titlePic->center(Point(232 + pos.x, 76 + pos.y));
- clerkSpeech = std::make_shared<CTextBox>(CGI->generaltexth->allTexts[603], Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
- title = std::make_shared<CLabel>(231, 26, FONT_MEDIUM, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[602]);
- std::vector<int> goods = market->availableItemsIds(EMarketMode::RESOURCE_SKILL);
- assert(goods.size() == 4);
- for(int i=0; i<goods.size(); i++)//prepare clickable items
- items.push_back(std::make_shared<CItem>(this, goods[i], 54+i*104, 234));
- cancel = std::make_shared<CButton>(Point(200, 313), "IOKAY.DEF", CGI->generaltexth->zelp[632], [&](){ close(); }, SDLK_RETURN);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- void CUniversityWindow::makeDeal(int skill)
- {
- LOCPLINT->cb->trade(market->o, EMarketMode::RESOURCE_SKILL, 6, skill, 1, hero);
- }
- CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * owner_, int SKILL, bool available)
- : CStatusbarWindow(PLAYER_COLORED, "UNIVERS2.PCX"),
- owner(owner_)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- std::string text = CGI->generaltexth->allTexts[608];
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
- boost::replace_first(text, "%d", "2000");
- clerkSpeech = std::make_shared<CTextBox>(text, Rect(24, 129, 413, 70), 0, FONT_SMALL, CENTER, Colors::WHITE);
- name = std::make_shared<CLabel>(230, 37, FONT_SMALL, CENTER, Colors::WHITE, CGI->skillh->skillName(SKILL));
- icon = std::make_shared<CAnimImage>("SECSKILL", SKILL*3+3, 0, 211, 51);
- level = std::make_shared<CLabel>(230, 107, FONT_SMALL, CENTER, Colors::WHITE, CGI->generaltexth->levels[1]);
- costIcon = std::make_shared<CAnimImage>("RESOURCE", Res::GOLD, 0, 210, 210);
- cost = std::make_shared<CLabel>(230, 267, FONT_SMALL, CENTER, Colors::WHITE, "2000");
- std::string hoverText = CGI->generaltexth->allTexts[609];
- boost::replace_first(hoverText, "%s", CGI->generaltexth->levels[0]+ " " + CGI->skillh->skillName(SKILL));
- text = CGI->generaltexth->zelp[633].second;
- boost::replace_first(text, "%s", CGI->generaltexth->levels[0]);
- boost::replace_first(text, "%s", CGI->skillh->skillName(SKILL));
- boost::replace_first(text, "%d", "2000");
- confirm = std::make_shared<CButton>(Point(148, 299), "IBY6432.DEF", CButton::tooltip(hoverText, text), [=](){makeDeal(SKILL);}, SDLK_RETURN);
- confirm->block(!available);
- cancel = std::make_shared<CButton>(Point(252,299), "ICANCEL.DEF", CGI->generaltexth->zelp[631], [&](){ close(); }, SDLK_ESCAPE);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- }
- void CUnivConfirmWindow::makeDeal(int skill)
- {
- owner->makeDeal(skill);
- close();
- }
- CGarrisonWindow::CGarrisonWindow(const CArmedInstance * up, const CGHeroInstance * down, bool removableUnits)
- : CWindowObject(PLAYER_COLORED, "GARRISON")
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- garr = std::make_shared<CGarrisonInt>(92, 127, 4, Point(0,96), up, down, removableUnits);
- {
- auto split = std::make_shared<CButton>(Point(88, 314), "IDV6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[3], ""), [&](){ garr->splitClick(); } );
- garr->addSplitBtn(split);
- }
- quit = std::make_shared<CButton>(Point(399, 314), "IOK6432.DEF", CButton::tooltip(CGI->generaltexth->tcommands[8], ""), [&](){ close(); }, SDLK_RETURN);
- std::string titleText;
- if(down->tempOwner == up->tempOwner)
- {
- titleText = CGI->generaltexth->allTexts[709];
- }
- else
- {
- //assume that this is joining monsters dialog
- if(up->Slots().size() > 0)
- {
- titleText = CGI->generaltexth->allTexts[35];
- boost::algorithm::replace_first(titleText, "%s", up->Slots().begin()->second->type->namePl);
- }
- else
- {
- logGlobal->error("Invalid armed instance for garrison window.");
- }
- }
- title = std::make_shared<CLabel>(275, 30, FONT_BIG, CENTER, Colors::YELLOW, titleText);
- banner = std::make_shared<CAnimImage>("CREST58", up->getOwner().getNum(), 0, 28, 124);
- portrait = std::make_shared<CAnimImage>("PortraitsLarge", down->portrait, 0, 29, 222);
- }
- void CGarrisonWindow::updateGarrisons()
- {
- garr->recreateSlots();
- }
- CHillFortWindow::CHillFortWindow(const CGHeroInstance * visitor, const CGObjectInstance * object)
- : CStatusbarWindow(PLAYER_COLORED, "APHLFTBK"),
- fort(object),
- hero(visitor)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- title = std::make_shared<CLabel>(325, 32, FONT_BIG, CENTER, Colors::YELLOW, fort->getObjectName());
- heroPic = std::make_shared<CHeroArea>(30, 60, hero);
- for(int i=0; i < resCount; i++)
- {
- totalIcons[i] = std::make_shared<CAnimImage>("SMALRES", i, 0, 104 + 76 * i, 237);
- totalLabels[i] = std::make_shared<CLabel>(166 + 76 * i, 253, FONT_SMALL, BOTTOMRIGHT);
- }
- for(int i = 0; i < slotsCount; i++)
- {
- upgrade[i] = std::make_shared<CButton>(Point(107 + i * 76, 171), "", CButton::tooltip(getTextForSlot(SlotID(i))), [=](){ makeDeal(SlotID(i)); }, SDLK_1 + i);
- for(auto image : { "APHLF1R.DEF", "APHLF1Y.DEF", "APHLF1G.DEF" })
- upgrade[i]->addImage(image);
- for(int j : {0,1})
- {
- slotIcons[i][j] = std::make_shared<CAnimImage>("SMALRES", 0, 0, 104 + 76 * i, 128 + 20 * j);
- slotLabels[i][j] = std::make_shared<CLabel>(168 + 76 * i, 144 + 20 * j, FONT_SMALL, BOTTOMRIGHT);
- }
- }
- upgradeAll = std::make_shared<CButton>(Point(30, 231), "", CButton::tooltip(CGI->generaltexth->allTexts[432]), [&](){ makeDeal(SlotID(slotsCount));}, SDLK_0);
- for(auto image : { "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF" })
- upgradeAll->addImage(image);
- quit = std::make_shared<CButton>(Point(294, 275), "IOKAY.DEF", CButton::tooltip(), std::bind(&CHillFortWindow::close, this), SDLK_RETURN);
- statusbar = CGStatusBar::create(std::make_shared<CPicture>(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26));
- garr = std::make_shared<CGarrisonInt>(108, 60, 18, Point(), hero, nullptr);
- updateGarrisons();
- }
- void CHillFortWindow::updateGarrisons()
- {
- std::array<TResources, slotsCount> costs;// costs [slot ID] [resource ID] = resource count for upgrade
- TResources totalSumm; // totalSum[resource ID] = value
- totalSumm.resize(GameConstants::RESOURCE_QUANTITY);
- for(int i=0; i<GameConstants::RESOURCE_QUANTITY; i++)
- totalSumm[i]=0;
- for(int i=0; i<slotsCount; i++)
- {
- costs[i].clear();
- int newState = getState(SlotID(i));
- if(newState != -1)
- {
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
- if(info.newID.size())//we have upgrades here - update costs
- {
- costs[i] = info.cost[0] * hero->getStackCount(SlotID(i));
- totalSumm += costs[i];
- }
- }
- currState[i] = newState;
- upgrade[i]->setIndex(currState[i] == -1 ? 0 : currState[i]);
- upgrade[i]->block(currState[i] == -1);
- upgrade[i]->addHoverText(CButton::NORMAL, getTextForSlot(SlotID(i)));
- }
- //"Upgrade all" slot
- int newState = 2;
- {
- TResources myRes = LOCPLINT->cb->getResourceAmount();
- bool allUpgraded = true;//All creatures are upgraded?
- for(int i=0; i<slotsCount; i++)
- allUpgraded &= currState[i] == 1 || currState[i] == -1;
- if(allUpgraded)
- newState = 1;
- if(!totalSumm.canBeAfforded(myRes))
- newState = 0;
- }
- currState[slotsCount] = newState;
- upgradeAll->setIndex(newState);
- garr->recreateSlots();
- for(int i = 0; i < slotsCount; i++)
- {
- //hide all first
- for(int j : {0,1})
- {
- slotIcons[i][j]->visible = false;
- slotLabels[i][j]->setText("");
- }
- //if can upgrade or can not afford, draw cost
- if(currState[i] == 0 || currState[i] == 2)
- {
- if(costs[i].nonZero())
- {
- //reverse iterator is used to display gold as first element
- int j = 0;
- for(int res = (int)costs[i].size()-1; (res >= 0) && (j < 2); res--)
- {
- int val = costs[i][res];
- if(!val)
- continue;
- slotIcons[i][j]->visible = true;
- slotIcons[i][j]->setFrame(res);
- slotLabels[i][j]->setText(boost::lexical_cast<std::string>(val));
- j++;
- }
- }
- else//free upgrade - print gold image and "Free" text
- {
- slotIcons[i][0]->visible = true;
- slotIcons[i][0]->setFrame(Res::GOLD);
- slotLabels[i][0]->setText(CGI->generaltexth->allTexts[344]);
- }
- }
- }
- for(int i = 0; i < resCount; i++)
- {
- if(totalSumm[i] == 0)
- {
- totalIcons[i]->visible = false;
- totalLabels[i]->setText("");
- }
- else
- {
- totalIcons[i]->visible = true;
- totalLabels[i]->setText(boost::lexical_cast<std::string>(totalSumm[i]));
- }
- }
- }
- void CHillFortWindow::makeDeal(SlotID slot)
- {
- assert(slot.getNum()>=0);
- int offset = (slot.getNum() == slotsCount)?2:0;
- switch(currState[slot.getNum()])
- {
- case 0:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[314 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- break;
- case 1:
- LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[313 + offset], std::vector<std::shared_ptr<CComponent>>(), soundBase::sound_todo);
- break;
- case 2:
- for(int i=0; i<slotsCount; i++)
- {
- if(slot.getNum() ==i || ( slot.getNum() == slotsCount && currState[i] == 2 ))//this is activated slot or "upgrade all"
- {
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, SlotID(i), info);
- LOCPLINT->cb->upgradeCreature(hero, SlotID(i), info.newID[0]);
- }
- }
- break;
- }
- }
- std::string CHillFortWindow::getTextForSlot(SlotID slot)
- {
- if(!hero->getCreature(slot))//we don`t have creature here
- return "";
- std::string str = CGI->generaltexth->allTexts[318];
- int amount = hero->getStackCount(slot);
- if(amount == 1)
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->nameSing);
- else
- boost::algorithm::replace_first(str,"%s",hero->getCreature(slot)->namePl);
- return str;
- }
- int CHillFortWindow::getState(SlotID slot)
- {
- TResources myRes = LOCPLINT->cb->getResourceAmount();
- if(hero->slotEmpty(slot))//no creature here
- return -1;
- UpgradeInfo info;
- LOCPLINT->cb->getUpgradeInfo(hero, slot, info);
- if(!info.newID.size())//already upgraded
- return 1;
- if(!(info.cost[0] * hero->getStackCount(slot)).canBeAfforded(myRes))
- return 0;
- return 2;//can upgrade
- }
- CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner):
- CStatusbarWindow(PLAYER_COLORED | BORDERED, "TpRank"),
- owner(_owner)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- type |= BLOCK_ADV_HOTKEYS;
- SThievesGuildInfo tgi; //info to be displayed
- LOCPLINT->cb->getThievesGuildInfo(tgi, owner);
- exitb = std::make_shared<CButton>(Point(748, 556), "TPMAGE1", CButton::tooltip(CGI->generaltexth->allTexts[600]), [&](){ close();}, SDLK_RETURN);
- exitb->assignedKeys.insert(SDLK_ESCAPE);
- statusbar = CGStatusBar::create(3, 555, "TStatBar.bmp", 742);
- resdatabar = std::make_shared<CMinorResDataBar>();
- resdatabar->moveBy(pos.topLeft(), true);
- //data for information table:
- // fields[row][column] = list of id's of players for this box
- static std::vector< std::vector< PlayerColor > > SThievesGuildInfo::* fields[] =
- { &SThievesGuildInfo::numOfTowns, &SThievesGuildInfo::numOfHeroes, &SThievesGuildInfo::gold,
- &SThievesGuildInfo::woodOre, &SThievesGuildInfo::mercSulfCrystGems, &SThievesGuildInfo::obelisks,
- &SThievesGuildInfo::artifacts, &SThievesGuildInfo::army, &SThievesGuildInfo::income };
- for(int g=0; g<12; ++g)
- {
- int posY[] = {400, 460, 510};
- int y;
- if(g < 9)
- y = 52 + 32*g;
- else
- y = posY[g-9];
- std::string text = CGI->generaltexth->jktexts[24+g];
- boost::algorithm::trim_if(text,boost::algorithm::is_any_of("\""));
- rowHeaders.push_back(std::make_shared<CLabel>(135, y, FONT_MEDIUM, CENTER, Colors::YELLOW, text));
- }
- auto PRSTRIPS = std::make_shared<CAnimation>("PRSTRIPS");
- PRSTRIPS->preload();
- for(int g=1; g<tgi.playerColors.size(); ++g)
- columnBackgrounds.push_back(std::make_shared<CAnimImage>(PRSTRIPS, g-1, 0, 250 + 66*g, 7));
- for(int g=0; g<tgi.playerColors.size(); ++g)
- columnHeaders.push_back(std::make_shared<CLabel>(283 + 66*g, 24, FONT_BIG, CENTER, Colors::YELLOW, CGI->generaltexth->jktexts[16+g]));
- auto itgflags = std::make_shared<CAnimation>("itgflags");
- itgflags->preload();
- //printing flags
- for(int g = 0; g < ARRAY_COUNT(fields); ++g) //by lines
- {
- for(int b=0; b<(tgi .* fields[g]).size(); ++b) //by places (1st, 2nd, ...)
- {
- std::vector<PlayerColor> &players = (tgi .* fields[g])[b]; //get players with this place in this line
- //position of box
- int xpos = 259 + 66 * b;
- int ypos = 41 + 32 * g;
- size_t rowLength[2]; //size of each row
- rowLength[0] = std::min<size_t>(players.size(), 4);
- rowLength[1] = players.size() - rowLength[0];
- for(size_t j=0; j < 2; j++)
- {
- // origin of this row | offset for 2nd row| shift right for short rows
- //if we have 2 rows, start either from mid or beginning (depending on count), otherwise center the flags
- int rowStartX = xpos + (j ? 6 + ((int)rowLength[j] < 3 ? 12 : 0) : 24 - 6 * (int)rowLength[j]);
- int rowStartY = ypos + (j ? 4 : 0);
- for(size_t i=0; i < rowLength[j]; i++)
- cells.push_back(std::make_shared<CAnimImage>(itgflags, players[i + j*4].getNum(), 0, rowStartX + (int)i*12, rowStartY));
- }
- }
- }
- static const std::string colorToBox[] = {"PRRED.BMP", "PRBLUE.BMP", "PRTAN.BMP", "PRGREEN.BMP", "PRORANGE.BMP", "PRPURPLE.BMP", "PRTEAL.BMP", "PRROSE.bmp"};
- //printing best hero
- int counter = 0;
- for(auto & iter : tgi.colorToBestHero)
- {
- banners.push_back(std::make_shared<CPicture>(colorToBox[iter.first.getNum()], 253 + 66 * counter, 334));
- if(iter.second.portrait >= 0)
- {
- bestHeroes.push_back(std::make_shared<CAnimImage>("PortraitsSmall", iter.second.portrait, 0, 260 + 66 * counter, 360));
- //TODO: r-click info:
- // - r-click on hero
- // - r-click on primary skill label
- if(iter.second.details)
- {
- primSkillHeaders.push_back(std::make_shared<CTextBox>(CGI->generaltexth->allTexts[184], Rect(260 + 66*counter, 396, 52, 64),
- 0, FONT_TINY, TOPLEFT, Colors::WHITE));
- for(int i=0; i<iter.second.details->primskills.size(); ++i)
- {
- primSkillValues.push_back(std::make_shared<CLabel>(310 + 66 * counter, 407 + 11*i, FONT_TINY, BOTTOMRIGHT, Colors::WHITE,
- boost::lexical_cast<std::string>(iter.second.details->primskills[i])));
- }
- }
- }
- counter++;
- }
- //printing best creature
- counter = 0;
- for(auto & it : tgi.bestCreature)
- {
- if(it.second >= 0)
- bestCreatures.push_back(std::make_shared<CAnimImage>("TWCRPORT", it.second+2, 0, 255 + 66 * counter, 479));
- counter++;
- }
- //printing personality
- counter = 0;
- for(auto & it : tgi.personality)
- {
- std::string text;
- if(it.second == EAiTactic::NONE)
- {
- text = CGI->generaltexth->arraytxt[172];
- }
- else if(it.second != EAiTactic::RANDOM)
- {
- text = CGI->generaltexth->arraytxt[168 + it.second];
- }
- personalities.push_back(std::make_shared<CLabel>(283 + 66*counter, 459, FONT_SMALL, CENTER, Colors::WHITE, text));
- counter++;
- }
- }
- CObjectListWindow::CItem::CItem(CObjectListWindow * _parent, size_t _id, std::string _text)
- : CIntObject(LCLICK),
- parent(_parent),
- index(_id)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- border = std::make_shared<CPicture>("TPGATES");
- pos = border->pos;
- type |= REDRAW_PARENT;
- text = std::make_shared<CLabel>(pos.w/2, pos.h/2, FONT_SMALL, CENTER, Colors::WHITE, _text);
- select(index == parent->selected);
- }
- void CObjectListWindow::CItem::select(bool on)
- {
- ui8 mask = UPDATE | SHOWALL;
- if(on)
- border->recActions |= mask;
- else
- border->recActions &= ~mask;
- redraw();//???
- }
- void CObjectListWindow::CItem::clickLeft(tribool down, bool previousState)
- {
- if( previousState && !down)
- parent->changeSelection(index);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<int> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback)
- : CWindowObject(PLAYER_COLORED, "TPGATE"),
- onSelect(Callback),
- selected(0)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- items.reserve(_items.size());
- for(int id : _items)
- {
- items.push_back(std::make_pair(id, CGI->mh->map->objects[id]->getObjectName()));
- }
- init(titleWidget_, _title, _descr);
- }
- CObjectListWindow::CObjectListWindow(const std::vector<std::string> & _items, std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr, std::function<void(int)> Callback)
- : CWindowObject(PLAYER_COLORED, "TPGATE"),
- onSelect(Callback),
- selected(0)
- {
- OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
- items.reserve(_items.size());
- for(size_t i=0; i<_items.size(); i++)
- items.push_back(std::make_pair(int(i), _items[i]));
- init(titleWidget_, _title, _descr);
- }
- void CObjectListWindow::init(std::shared_ptr<CIntObject> titleWidget_, std::string _title, std::string _descr)
- {
- titleWidget = titleWidget_;
- title = std::make_shared<CLabel>(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title);
- descr = std::make_shared<CLabel>(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr);
- exit = std::make_shared<CButton>( Point(228, 402), "ICANCEL.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::exitPressed, this), SDLK_ESCAPE);
- if(titleWidget)
- {
- addChild(titleWidget.get());
- titleWidget->recActions = 255-DISPOSE;
- titleWidget->pos.x = pos.w/2 + pos.x - titleWidget->pos.w/2;
- titleWidget->pos.y =75 + pos.y - titleWidget->pos.h/2;
- }
- list = std::make_shared<CListBox>(std::bind(&CObjectListWindow::genItem, this, _1),
- Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) );
- list->type |= REDRAW_PARENT;
- ok = std::make_shared<CButton>(Point(15, 402), "IOKAY.DEF", CButton::tooltip(), std::bind(&CObjectListWindow::elementSelected, this), SDLK_RETURN);
- ok->block(!list->size());
- }
- std::shared_ptr<CIntObject> CObjectListWindow::genItem(size_t index)
- {
- if(index < items.size())
- return std::make_shared<CItem>(this, index, items[index].second);
- return std::shared_ptr<CIntObject>();
- }
- void CObjectListWindow::elementSelected()
- {
- std::function<void(int)> toCall = onSelect;//save
- int where = items[selected].first; //required variables
- close();//then destroy window
- toCall(where);//and send selected object
- }
- void CObjectListWindow::exitPressed()
- {
- std::function<void()> toCall = onExit;//save
- close();//then destroy window
- if(toCall)
- toCall();
- }
- void CObjectListWindow::changeSelection(size_t which)
- {
- ok->block(false);
- if(selected == which)
- return;
- for(std::shared_ptr<CIntObject> element : list->getItems())
- {
- CItem * item = dynamic_cast<CItem*>(element.get());
- if(item)
- {
- if(item->index == selected)
- item->select(false);
- if(item->index == which)
- item->select(true);
- }
- }
- selected = which;
- }
- void CObjectListWindow::keyPressed (const SDL_KeyboardEvent & key)
- {
- if(key.state != SDL_PRESSED)
- return;
- int sel = static_cast<int>(selected);
- switch(key.keysym.sym)
- {
- break; case SDLK_UP:
- sel -=1;
- break; case SDLK_DOWN:
- sel +=1;
- break; case SDLK_PAGEUP:
- sel -=9;
- break; case SDLK_PAGEDOWN:
- sel +=9;
- break; case SDLK_HOME:
- sel = 0;
- break; case SDLK_END:
- sel = static_cast<int>(items.size());
- break; default:
- return;
- }
- vstd::abetween(sel, 0, items.size()-1);
- list->scrollTo(sel);
- changeSelection(sel);
- }
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