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- /*
- * IBattleState.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "CBattleInfoEssentials.h"
- class ObstacleChanges;
- class UnitChanges;
- struct Bonus;
- class JsonNode;
- class JsonSerializeFormat;
- namespace vstd
- {
- class RNG;
- }
- namespace battle
- {
- class UnitInfo;
- }
- class DLL_LINKAGE IBattleInfo
- {
- public:
- using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
- virtual ~IBattleInfo() = default;
- virtual int32_t getActiveStackID() const = 0;
- virtual TStacks getStacksIf(TStackFilter predicate) const = 0;
- virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
- virtual BFieldType getBattlefieldType() const = 0;
- virtual ETerrainType getTerrainType() const = 0;
- virtual ObstacleCList getAllObstacles() const = 0;
- virtual const CGTownInstance * getDefendedTown() const = 0;
- virtual si8 getWallState(int partOfWall) const = 0;
- virtual EGateState getGateState() const = 0;
- virtual PlayerColor getSidePlayer(ui8 side) const = 0;
- virtual const CArmedInstance * getSideArmy(ui8 side) const = 0;
- virtual const CGHeroInstance * getSideHero(ui8 side) const = 0;
- virtual uint32_t getCastSpells(ui8 side) const = 0;
- virtual int32_t getEnchanterCounter(ui8 side) const = 0;
- virtual ui8 getTacticDist() const = 0;
- virtual ui8 getTacticsSide() const = 0;
- virtual const IBonusBearer * asBearer() const = 0;
- virtual uint32_t nextUnitId() const = 0;
- virtual int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
- };
- class DLL_LINKAGE IBattleState : public IBattleInfo
- {
- public:
- //TODO: add non-const API
- virtual void nextRound(int32_t roundNr) = 0;
- virtual void nextTurn(uint32_t unitId) = 0;
- virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
- virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
- virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
- virtual void removeUnit(uint32_t id) = 0;
- virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
- virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
- virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
- virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
- virtual void setWallState(int partOfWall, si8 state) = 0;
- virtual void addObstacle(const ObstacleChanges & changes) = 0;
- virtual void updateObstacle(const ObstacleChanges & changes) = 0;
- virtual void removeObstacle(uint32_t id) = 0;
- };
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