IBattleState.h 2.6 KB

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  1. /*
  2. * IBattleState.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. #include "CBattleInfoEssentials.h"
  12. class ObstacleChanges;
  13. class UnitChanges;
  14. struct Bonus;
  15. class JsonNode;
  16. class JsonSerializeFormat;
  17. namespace vstd
  18. {
  19. class RNG;
  20. }
  21. namespace battle
  22. {
  23. class UnitInfo;
  24. }
  25. class DLL_LINKAGE IBattleInfo
  26. {
  27. public:
  28. using ObstacleCList = std::vector<std::shared_ptr<const CObstacleInstance>>;
  29. virtual ~IBattleInfo() = default;
  30. virtual int32_t getActiveStackID() const = 0;
  31. virtual TStacks getStacksIf(TStackFilter predicate) const = 0;
  32. virtual battle::Units getUnitsIf(battle::UnitFilter predicate) const = 0;
  33. virtual BFieldType getBattlefieldType() const = 0;
  34. virtual ETerrainType getTerrainType() const = 0;
  35. virtual ObstacleCList getAllObstacles() const = 0;
  36. virtual const CGTownInstance * getDefendedTown() const = 0;
  37. virtual si8 getWallState(int partOfWall) const = 0;
  38. virtual EGateState getGateState() const = 0;
  39. virtual PlayerColor getSidePlayer(ui8 side) const = 0;
  40. virtual const CArmedInstance * getSideArmy(ui8 side) const = 0;
  41. virtual const CGHeroInstance * getSideHero(ui8 side) const = 0;
  42. virtual uint32_t getCastSpells(ui8 side) const = 0;
  43. virtual int32_t getEnchanterCounter(ui8 side) const = 0;
  44. virtual ui8 getTacticDist() const = 0;
  45. virtual ui8 getTacticsSide() const = 0;
  46. virtual const IBonusBearer * asBearer() const = 0;
  47. virtual uint32_t nextUnitId() const = 0;
  48. virtual int64_t getActualDamage(const TDmgRange & damage, int32_t attackerCount, vstd::RNG & rng) const = 0;
  49. };
  50. class DLL_LINKAGE IBattleState : public IBattleInfo
  51. {
  52. public:
  53. //TODO: add non-const API
  54. virtual void nextRound(int32_t roundNr) = 0;
  55. virtual void nextTurn(uint32_t unitId) = 0;
  56. virtual void addUnit(uint32_t id, const JsonNode & data) = 0;
  57. virtual void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) = 0;
  58. virtual void moveUnit(uint32_t id, BattleHex destination) = 0;
  59. virtual void removeUnit(uint32_t id) = 0;
  60. virtual void updateUnit(uint32_t id, const JsonNode & data) = 0;
  61. virtual void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  62. virtual void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  63. virtual void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) = 0;
  64. virtual void setWallState(int partOfWall, si8 state) = 0;
  65. virtual void addObstacle(const ObstacleChanges & changes) = 0;
  66. virtual void updateObstacle(const ObstacleChanges & changes) = 0;
  67. virtual void removeObstacle(uint32_t id) = 0;
  68. };