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| /* * CModHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */#include "StdInc.h"#include "CModHandler.h"#include "mapObjects/CObjectClassesHandler.h"#include "rmg/CRmgTemplateStorage.h"#include "filesystem/FileStream.h"#include "filesystem/AdapterLoaders.h"#include "filesystem/CFilesystemLoader.h"#include "filesystem/Filesystem.h"#include "CCreatureHandler.h"#include "CArtHandler.h"#include "CTownHandler.h"#include "CHeroHandler.h"#include "mapObjects/CObjectHandler.h"#include "StringConstants.h"#include "CStopWatch.h"#include "IHandlerBase.h"#include "spells/CSpellHandler.h"#include "CSkillHandler.h"#include "CGeneralTextHandler.h"#include "Languages.h"#include "ScriptHandler.h"#include "RoadHandler.h"#include "GameSettings.h"#include "RiverHandler.h"#include "TerrainHandler.h"#include "BattleFieldHandler.h"#include "ObstacleHandler.h"#include <vstd/StringUtils.h>VCMI_LIB_NAMESPACE_BEGINCIdentifierStorage::CIdentifierStorage():	state(LOADING){}void CIdentifierStorage::checkIdentifier(std::string & ID){	if (boost::algorithm::ends_with(ID, "."))		logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);	else	{		size_t pos = 0;		do		{			if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase			{				logMod->warn("Warning: identifier %s is not in camelCase!", ID);				ID[pos] = std::tolower(ID[pos]);// Try to fix the ID			}			pos = ID.find('.', pos);		}		while(pos++ != std::string::npos);	}}CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope,												   std::string remoteScope,												   std::string type,												   std::string name,												   std::function<void(si32)> callback,												   bool optional):	localScope(std::move(localScope)),	remoteScope(std::move(remoteScope)),	type(std::move(type)),	name(std::move(name)),	callback(std::move(callback)),	optional(optional){}void CIdentifierStorage::requestIdentifier(ObjectCallback callback){	checkIdentifier(callback.type);	checkIdentifier(callback.name);	assert(!callback.localScope.empty());	if (state != FINISHED) // enqueue request if loading is still in progress		scheduledRequests.push_back(callback);	else // execute immediately for "late" requests		resolveIdentifier(callback);}void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback){	auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name	requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));}void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback){	auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');	auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');	requestIdentifier(ObjectCallback(scope, scopeAndFullName.first, typeAndName.first, typeAndName.second, callback, false));}void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback){	auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name	requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));}void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback){	auto pair  = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>	auto pair2 = vstd::splitStringToPair(pair.second,   '.'); // type.name	requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));}void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback){	auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name	requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));}void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback){	auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name	requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));}boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent){	auto pair = vstd::splitStringToPair(name, ':'); // remoteScope:name	auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, type, pair.second, std::function<void(si32)>(), silent));	if (idList.size() == 1)		return idList.front().id;	if (!silent)		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);	return boost::optional<si32>();}boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent){	auto pair = vstd::splitStringToPair(name.String(), ':'); // remoteScope:name	auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));	if (idList.size() == 1)		return idList.front().id;	if (!silent)		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);	return boost::optional<si32>();}boost::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent){	auto pair  = vstd::splitStringToPair(name.String(), ':'); // remoteScope:<type.name>	auto pair2 = vstd::splitStringToPair(pair.second,   '.'); // type.name	auto idList = getPossibleIdentifiers(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));	if (idList.size() == 1)		return idList.front().id;	if (!silent)		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), pair2.first, name.meta);	return boost::optional<si32>();}boost::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent){	auto pair  = vstd::splitStringToPair(fullName, ':'); // remoteScope:<type.name>	auto pair2 = vstd::splitStringToPair(pair.second,   '.'); // type.name	auto idList = getPossibleIdentifiers(ObjectCallback(scope, pair.first, pair2.first, pair2.second, std::function<void(si32)>(), silent));	if (idList.size() == 1)		return idList.front().id;	if (!silent)		logMod->error("Failed to resolve identifier %s of type %s from mod %s", fullName, pair2.first, scope);	return boost::optional<si32>();}void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier){	ObjectData data;	data.scope = scope;	data.id = identifier;	std::string fullID = type + '.' + name;	checkIdentifier(fullID);	std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);	if(!vstd::containsMapping(registeredObjects, mapping))	{		logMod->trace("registered %s as %s:%s", fullID, scope, identifier);		registeredObjects.insert(mapping);	}}std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request){	std::set<std::string> allowedScopes;	bool isValidScope = true;	// called have not specified destination mod explicitly	if (request.remoteScope.empty())	{		// special scope that should have access to all in-game objects		if (request.localScope == CModHandler::scopeGame())		{			for(const auto & modName : VLC->modh->getActiveMods())				allowedScopes.insert(modName);		}		// normally ID's from all required mods, own mod and virtual built-in mod are allowed		else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())		{			allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);			if(!isValidScope)				return std::vector<ObjectData>();			allowedScopes.insert(request.localScope);		}		// all mods can access built-in mod		allowedScopes.insert(CModHandler::scopeBuiltin());	}	else	{		//if destination mod was specified explicitly, restrict lookup to this mod		if(request.remoteScope == CModHandler::scopeBuiltin() )		{			//built-in mod is an implicit dependency for all mods, allow access into it			allowedScopes.insert(request.remoteScope);		}		else if ( request.localScope == CModHandler::scopeGame() )		{			// allow access, this is special scope that should have access to all in-game objects			allowedScopes.insert(request.remoteScope);		}		else if(request.remoteScope == request.localScope )		{			// allow self-access			allowedScopes.insert(request.remoteScope);		}		else		{			// allow access only if mod is in our dependencies			auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);			if(!isValidScope)				return std::vector<ObjectData>();			if(myDeps.count(request.remoteScope))				allowedScopes.insert(request.remoteScope);		}	}	std::string fullID = request.type + '.' + request.name;	auto entries = registeredObjects.equal_range(fullID);	if (entries.first != entries.second)	{		std::vector<ObjectData> locatedIDs;		for (auto it = entries.first; it != entries.second; it++)		{			if (vstd::contains(allowedScopes, it->second.scope))			{				locatedIDs.push_back(it->second);			}		}		return locatedIDs;	}	return std::vector<ObjectData>();}bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request){	auto identifiers = getPossibleIdentifiers(request);	if (identifiers.size() == 1) // normally resolved ID	{		request.callback(identifiers.front().id);		return true;	}	if (request.optional && identifiers.empty()) // failed to resolve optinal ID	{		return true;	}	// error found. Try to generate some debug info	if(identifiers.empty())		logMod->error("Unknown identifier!");	else		logMod->error("Ambiguous identifier request!");	 logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);	for(const auto & id : identifiers)	{		logMod->error("\tID is available in mod %s", id.scope);	}	return false;}void CIdentifierStorage::finalize(){	state = FINALIZING;	bool errorsFound = false;	while ( !scheduledRequests.empty() )	{		// Use local copy since new requests may appear during resolving, invalidating any iterators		auto request = scheduledRequests.back();		scheduledRequests.pop_back();		if (!resolveIdentifier(request))			errorsFound = true;	}	if (errorsFound)	{		for(const auto & object : registeredObjects)		{			logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);		}		logMod->error("All known identifiers were dumped into log file");	}	assert(errorsFound == false);	state = FINISHED;}ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):	handler(handler),	objectName(objectName),	originalData(handler->loadLegacyData()){	for(auto & node : originalData)	{		node.setMeta(CModHandler::scopeBuiltin());	}}bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate){	bool result = false;	JsonNode data = JsonUtils::assembleFromFiles(fileList, result);	data.setMeta(modName);	ModInfo & modInfo = modData[modName];	for(auto entry : data.Struct())	{		size_t colon = entry.first.find(':');		if (colon == std::string::npos)		{			// normal object, local to this mod			modInfo.modData[entry.first].swap(entry.second);		}		else		{			std::string remoteName = entry.first.substr(0, colon);			std::string objectName = entry.first.substr(colon + 1);			// patching this mod? Send warning and continue - this situation can be handled normally			if (remoteName == modName)				logMod->warn("Redundant namespace definition for %s", objectName);			logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);			JsonNode & remoteConf = modData[remoteName].patches[objectName];			JsonUtils::merge(remoteConf, entry.second);		}	}	return result;}bool ContentTypeHandler::loadMod(const std::string & modName, bool validate){	ModInfo & modInfo = modData[modName];	bool result = true;	auto performValidate = [&,this](JsonNode & data, const std::string & name){		handler->beforeValidate(data);		if (validate)			result &= JsonUtils::validate(data, "vcmi:" + objectName, name);	};	// apply patches	if (!modInfo.patches.isNull())		JsonUtils::merge(modInfo.modData, modInfo.patches);	for(auto & entry : modInfo.modData.Struct())	{		const std::string & name = entry.first;		JsonNode & data = entry.second;		if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())		{			if (modName != "core")				logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);			// try to add H3 object data			size_t index = static_cast<size_t>(data["index"].Float());			if(originalData.size() > index)			{				logMod->trace("found original data in loadMod(%s) at index %d", name, index);				JsonUtils::merge(originalData[index], data);				std::swap(originalData[index], data);				originalData[index].clear(); // do not use same data twice (same ID)			}			else			{				logMod->trace("no original data in loadMod(%s) at index %d", name, index);			}			performValidate(data, name);			handler->loadObject(modName, name, data, index);		}		else		{			// normal new object			logMod->trace("no index in loadMod(%s)", name);			performValidate(data,name);			handler->loadObject(modName, name, data);		}	}	return result;}void ContentTypeHandler::loadCustom(){	handler->loadCustom();}void ContentTypeHandler::afterLoadFinalization(){	handler->afterLoadFinalization();}void CContentHandler::init(){	handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));	handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));	handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));	handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));	handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));	handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));	handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));	handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh, "template")));#if SCRIPTING_ENABLED	handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));#endif	handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));	handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));	handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));	handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));	handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));	//TODO: any other types of moddables?}bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate){	bool result = true;	for(auto & handler : handlers)	{		result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);	}	return result;}bool CContentHandler::loadMod(const std::string & modName, bool validate){	bool result = true;	for(auto & handler : handlers)	{		result &= handler.second.loadMod(modName, validate);	}	return result;}void CContentHandler::loadCustom(){	for(auto & handler : handlers)	{		handler.second.loadCustom();	}}void CContentHandler::afterLoadFinalization(){	for(auto & handler : handlers)	{		handler.second.afterLoadFinalization();	}}void CContentHandler::preloadData(CModInfo & mod){	bool validate = (mod.validation != CModInfo::PASSED);	// print message in format [<8-symbols checksum>] <modname>	logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);	if (validate && mod.identifier != CModHandler::scopeBuiltin())	{		if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))			mod.validation = CModInfo::FAILED;	}	if (!preloadModData(mod.identifier, mod.config, validate))		mod.validation = CModInfo::FAILED;}void CContentHandler::load(CModInfo & mod){	bool validate = (mod.validation != CModInfo::PASSED);	if (!loadMod(mod.identifier, validate))		mod.validation = CModInfo::FAILED;	if (validate)	{		if (mod.validation != CModInfo::FAILED)			logMod->info("\t\t[DONE] %s", mod.name);		else			logMod->error("\t\t[FAIL] %s", mod.name);	}	else		logMod->info("\t\t[SKIP] %s", mod.name);}const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const{	return handlers.at(name);}static JsonNode loadModSettings(const std::string & path){	if (CResourceHandler::get("local")->existsResource(ResourceID(path)))	{		return JsonNode(ResourceID(path, EResType::TEXT));	}	// Probably new install. Create initial configuration	CResourceHandler::get("local")->createResource(path);	return JsonNode();}JsonNode addMeta(JsonNode config, const std::string & meta){	config.setMeta(meta);	return config;}CModInfo::Version CModInfo::Version::GameVersion(){	return Version(VCMI_VERSION_MAJOR, VCMI_VERSION_MINOR, VCMI_VERSION_PATCH);}CModInfo::Version CModInfo::Version::fromString(std::string from){	int major = 0;	int minor = 0;	int patch = 0;	try	{		auto pointPos = from.find('.');		major = std::stoi(from.substr(0, pointPos));		if(pointPos != std::string::npos)		{			from = from.substr(pointPos + 1);			pointPos = from.find('.');			minor = std::stoi(from.substr(0, pointPos));			if(pointPos != std::string::npos)				patch = std::stoi(from.substr(pointPos + 1));		}	}	catch(const std::invalid_argument &)	{		return Version();	}	return Version(major, minor, patch);}std::string CModInfo::Version::toString() const{	return std::to_string(major) + '.' + std::to_string(minor) + '.' + std::to_string(patch);}bool CModInfo::Version::compatible(const Version & other, bool checkMinor, bool checkPatch) const{	return  (major == other.major &&			(!checkMinor || minor >= other.minor) &&			(!checkPatch || minor > other.minor || (minor == other.minor && patch >= other.patch)));}bool CModInfo::Version::isNull() const{	return major == 0 && minor == 0 && patch == 0;}CModInfo::CModInfo():	checksum(0),	explicitlyEnabled(false),	implicitlyEnabled(true),	validation(PENDING){}CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):	identifier(identifier),	name(config["name"].String()),	description(config["description"].String()),	dependencies(config["depends"].convertTo<std::set<std::string>>()),	conflicts(config["conflicts"].convertTo<std::set<std::string>>()),	checksum(0),	explicitlyEnabled(false),	implicitlyEnabled(true),	validation(PENDING),	config(addMeta(config, identifier)){	version = Version::fromString(config["version"].String());	if(!config["compatibility"].isNull())	{		vcmiCompatibleMin = Version::fromString(config["compatibility"]["min"].String());		vcmiCompatibleMax = Version::fromString(config["compatibility"]["max"].String());	}	if (!config["language"].isNull())		baseLanguage = config["language"].String();	else		baseLanguage = "english";	loadLocalData(local);}JsonNode CModInfo::saveLocalData() const{	std::ostringstream stream;	stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;	JsonNode conf;	conf["active"].Bool() = explicitlyEnabled;	conf["validated"].Bool() = validation != FAILED;	conf["checksum"].String() = stream.str();	return conf;}std::string CModInfo::getModDir(const std::string & name){	return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");}std::string CModInfo::getModFile(const std::string & name){	return getModDir(name) + "/mod.json";}void CModInfo::updateChecksum(ui32 newChecksum){	// comment-out next line to force validation of all mods ignoring checksum	if (newChecksum != checksum)	{		checksum = newChecksum;		validation = PENDING;	}}void CModInfo::loadLocalData(const JsonNode & data){	bool validated = false;	implicitlyEnabled = true;	explicitlyEnabled = true;	checksum = 0;	if (data.getType() == JsonNode::JsonType::DATA_BOOL)	{		explicitlyEnabled = data.Bool();	}	if (data.getType() == JsonNode::JsonType::DATA_STRUCT)	{		explicitlyEnabled = data["active"].Bool();		validated = data["validated"].Bool();		checksum  = strtol(data["checksum"].String().c_str(), nullptr, 16);	}	//check compatibility	implicitlyEnabled &= (vcmiCompatibleMin.isNull() || Version::GameVersion().compatible(vcmiCompatibleMin));	implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(Version::GameVersion()));	if(!implicitlyEnabled)		logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);	if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment	{		if (baseLanguage != VLC->generaltexth->getPreferredLanguage())		{			logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);			implicitlyEnabled = false;		}	}	if (isEnabled())		validation = validated ? PASSED : PENDING;	else		validation = validated ? PASSED : FAILED;}bool CModInfo::isEnabled() const{	return implicitlyEnabled && explicitlyEnabled;}void CModInfo::setEnabled(bool on){	explicitlyEnabled = on;}CModHandler::CModHandler() : content(std::make_shared<CContentHandler>()){	for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)	{		identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);	}	for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)	{		identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);		identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);	}}// currentList is passed by value to get current list of depending modsbool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const{	const CModInfo & mod = allMods.at(modID);	// Mod already present? We found a loop	if (vstd::contains(currentList, modID))	{		logMod->error("Error: Circular dependency detected! Printing dependency list:");		logMod->error("\t%s -> ", mod.name);		return true;	}	currentList.insert(modID);	// recursively check every dependency of this mod	for(const TModID & dependency : mod.dependencies)	{		if (hasCircularDependency(dependency, currentList))		{			logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list			return true;		}	}	return false;}// Returned vector affects the resource loaders call order (see CFilesystemList::load).// The loaders call order matters when dependent mod overrides resources in its dependencies.std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const{	// Topological sort algorithm.	// TODO: Investigate possible ways to improve performance.	boost::range::sort(modsToResolve); // Sort mods per name	std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)	sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation	std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements	// Mod is resolved if it has not dependencies or all its dependencies are already resolved	auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus	{		if(mod.dependencies.size() > resolvedModIDs.size())			return CModInfo::PENDING;		for(const TModID & dependency : mod.dependencies)		{			if(!vstd::contains(resolvedModIDs, dependency))				return CModInfo::PENDING;		}		return CModInfo::PASSED;	};	while(true)	{		std::set <TModID> resolvedOnCurrentTreeLevel;		for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree		{			if(isResolved(allMods.at(*it)) == CModInfo::PASSED)			{				resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration				sortedValidMods.push_back(*it);				it = modsToResolve.erase(it);				continue;			}			it++;		}		if(!resolvedOnCurrentTreeLevel.empty())		{			resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());					continue;		}		// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.		break;	}	// Left mods have unresolved dependencies, output all to log.	for(const auto & brokenModID : modsToResolve)	{		const CModInfo & brokenMod = allMods.at(brokenModID);		for(const TModID & dependency : brokenMod.dependencies)		{			if(!vstd::contains(resolvedModIDs, dependency))				logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);		}	}	return sortedValidMods;}std::vector<std::string> CModHandler::getModList(const std::string & path) const{	std::string modDir = boost::to_upper_copy(path + "MODS/");	size_t depth = boost::range::count(modDir, '/');	auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) ->  bool	{		if (id.getType() != EResType::DIRECTORY)			return false;		if (!boost::algorithm::starts_with(id.getName(), modDir))			return false;		if (boost::range::count(id.getName(), '/') != depth )			return false;		return true;	});	//storage for found mods	std::vector<std::string> foundMods;	for(const auto & entry : list)	{		std::string name = entry.getName();		name.erase(0, modDir.size()); //Remove path prefix		if (!name.empty())			foundMods.push_back(name);	}	return foundMods;}bool CModHandler::isScopeReserved(const TModID & scope){	//following scopes are reserved - either in use by mod system or by filesystem	static const std::array<TModID, 9> reservedScopes = {		"core", "map", "game", "root", "saves", "config", "local", "initial", "mapEditor"	};	return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();}const TModID & CModHandler::scopeBuiltin(){	static const TModID scope = "core";	return scope;}const TModID & CModHandler::scopeGame(){	static const TModID scope = "game";	return scope;}const TModID & CModHandler::scopeMap(){	//TODO: implement accessing map dependencies for both H3 and VCMI maps	// for now, allow access to any identifiers	static const TModID scope = "game";	return scope;}void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods){	for(const std::string & modName : getModList(path))		loadOneMod(modName, parent, modSettings, enableMods);}void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods){	boost::to_lower(modName);	std::string modFullName = parent.empty() ? modName : parent + '.' + modName;	if ( isScopeReserved(modFullName))	{		logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);		return;	}	if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))	{		CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));		if (!parent.empty()) // this is submod, add parent to dependencies			mod.dependencies.insert(parent);		allMods[modFullName] = mod;		if (mod.isEnabled() && enableMods)			activeMods.push_back(modFullName);		loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());	}}void CModHandler::loadMods(bool onlyEssential){	JsonNode modConfig;	if(onlyEssential)	{		loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods	}	else	{		modConfig = loadModSettings("config/modSettings.json");		loadMods("", "", modConfig["activeMods"], true);	}	coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));	coreMod.name = "Original game files";}std::vector<std::string> CModHandler::getAllMods(){	std::vector<std::string> modlist;	modlist.reserve(allMods.size());	for (auto & entry : allMods)		modlist.push_back(entry.first);	return modlist;}std::vector<std::string> CModHandler::getActiveMods(){	return activeMods;}static JsonNode genDefaultFS(){	// default FS config for mods: directory "Content" that acts as H3 root directory	JsonNode defaultFS;	defaultFS[""].Vector().resize(2);	defaultFS[""].Vector()[0]["type"].String() = "zip";	defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";	defaultFS[""].Vector()[1]["type"].String() = "dir";	defaultFS[""].Vector()[1]["path"].String() = "/Content";	return defaultFS;}static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf){	static const JsonNode defaultFS = genDefaultFS();	if (!conf["filesystem"].isNull())		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);	else		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);}static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem){	boost::crc_32_type modChecksum;	// first - add current VCMI version into checksum to force re-validation on VCMI updates	modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());	// second - add mod.json into checksum because filesystem does not contains this file	// FIXME: remove workaround for core mod	if (modName != CModHandler::scopeBuiltin())	{		ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);		ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();		modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));	}	// third - add all detected text files from this mod into checksum	auto files = filesystem->getFilteredFiles([](const ResourceID & resID)	{		return resID.getType() == EResType::TEXT &&			   ( boost::starts_with(resID.getName(), "DATA") ||				 boost::starts_with(resID.getName(), "CONFIG"));	});	for (const ResourceID & file : files)	{		ui32 fileChecksum = filesystem->load(file)->calculateCRC32();		modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));	}	return modChecksum.checksum();}void CModHandler::loadModFilesystems(){	CGeneralTextHandler::detectInstallParameters();	activeMods = validateAndSortDependencies(activeMods);	coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));	for(std::string & modName : activeMods)	{		CModInfo & mod = allMods[modName];		CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));	}}TModID CModHandler::findResourceOrigin(const ResourceID & name){	for(const auto & modID : boost::adaptors::reverse(activeMods))	{		if(CResourceHandler::get(modID)->existsResource(name))			return modID;	}	if(CResourceHandler::get("core")->existsResource(name))		return "core";	if(CResourceHandler::get("mapEditor")->existsResource(name))		return "core"; // Workaround for loading maps via map editor	assert(0);	return "";}std::string CModHandler::getModLanguage(const TModID& modId) const{	if ( modId == "core")		return VLC->generaltexth->getInstalledLanguage();	return allMods.at(modId).baseLanguage;}std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const{	auto it = allMods.find(modId);	isModFound = (it != allMods.end());	if(isModFound)		return it->second.dependencies;	logMod->error("Mod not found: '%s'", modId);	return {};}void CModHandler::initializeConfig(){	VLC->settingsHandler->load(coreMod.config["settings"]);	for(const TModID & modName : activeMods)	{		const auto & mod = allMods[modName];		if (!mod.config["settings"].isNull())			VLC->settingsHandler->load(mod.config["settings"]);	}}bool CModHandler::validateTranslations(TModID modName) const{	bool result = true;	const auto & mod = allMods.at(modName);	{		auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();		JsonNode json = JsonUtils::assembleFromFiles(fileList);		result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);	}	for(const auto & language : Languages::getLanguageList())	{		if (!language.hasTranslation)			continue;		if (mod.config[language.identifier].isNull())			continue;		if (mod.config[language.identifier]["skipValidation"].Bool())			continue;		auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();		JsonNode json = JsonUtils::assembleFromFiles(fileList);		result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);	}	return result;}void CModHandler::loadTranslation(const TModID & modName){	const auto & mod = allMods[modName];	std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();	std::string modBaseLanguage = allMods[modName].baseLanguage;	auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();	auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();	JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);	JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);	VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);	VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);}void CModHandler::load(){	CStopWatch totalTime;	CStopWatch timer;	logMod->info("\tInitializing content handler: %d ms", timer.getDiff());	content->init();	for(const TModID & modName : activeMods)	{		logMod->trace("Generating checksum for %s", modName);		allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));	}	// first - load virtual builtin mod that contains all data	// TODO? move all data into real mods? RoE, AB, SoD, WoG	content->preloadData(coreMod);	for(const TModID & modName : activeMods)		content->preloadData(allMods[modName]);	logMod->info("\tParsing mod data: %d ms", timer.getDiff());	content->load(coreMod);	for(const TModID & modName : activeMods)		content->load(allMods[modName]);#if SCRIPTING_ENABLED	VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load#endif	content->loadCustom();	for(const TModID & modName : activeMods)		loadTranslation(modName);	for(const TModID & modName : activeMods)		if (!validateTranslations(modName))			allMods[modName].validation = CModInfo::FAILED;	logMod->info("\tLoading mod data: %d ms", timer.getDiff());	VLC->creh->loadCrExpBon();	VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded	identifiers.finalize();	logMod->info("\tResolving identifiers: %d ms", timer.getDiff());	content->afterLoadFinalization();	logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());	logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());}void CModHandler::afterLoad(bool onlyEssential){	JsonNode modSettings;	for (auto & modEntry : allMods)	{		std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");		modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();	}	modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();	if(!onlyEssential)	{		FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);		file << modSettings.toJson();	}}std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier){	auto p = vstd::splitStringToPair(identifier, ':');	if(p.first.empty())		p.first = scope;	if(p.first == remoteScope)		p.first.clear();	return p.first.empty() ? p.second : p.first + ":" + p.second;}void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier){	auto p = vstd::splitStringToPair(fullIdentifier, ':');	scope = p.first;	auto p2 = vstd::splitStringToPair(p.second, '.');	if(!p2.first.empty())	{		type = p2.first;		identifier = p2.second;	}	else	{		type = p.second;		identifier.clear();	}}std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier){	if(type.empty())		logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);	std::string actualScope = scope;	std::string actualName = identifier;	//ignore scope if identifier is scoped	auto scopeAndName = vstd::splitStringToPair(identifier, ':');	if(!scopeAndName.first.empty())	{		actualScope = scopeAndName.first;		actualName = scopeAndName.second;	}	if(actualScope.empty())	{		return actualName.empty() ? type : type + "." + actualName;	}	else	{		return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;	}}VCMI_LIB_NAMESPACE_END
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