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- /*
- * GameSettings.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- VCMI_LIB_NAMESPACE_BEGIN
- class JsonNode;
- enum class EGameSettings
- {
- BONUSES_GLOBAL,
- BONUSES_PER_HERO,
- COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
- COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
- COMBAT_BAD_LUCK_DICE,
- COMBAT_BAD_MORALE_DICE,
- COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
- COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
- COMBAT_GOOD_LUCK_DICE,
- COMBAT_GOOD_MORALE_DICE,
- CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
- CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
- CREATURES_DAILY_STACK_EXPERIENCE,
- CREATURES_WEEKLY_GROWTH_CAP,
- CREATURES_WEEKLY_GROWTH_PERCENT,
- DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
- DWELLINGS_ACCUMULATE_WHEN_OWNED,
- HEROES_PER_PLAYER_ON_MAP_CAP,
- HEROES_PER_PLAYER_TOTAL_CAP,
- HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
- HEROES_STARTING_STACKS_CHANCES,
- MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
- MODULE_COMMANDERS,
- MODULE_STACK_ARTIFACT,
- MODULE_STACK_EXPERIENCE,
- TEXTS_ARTIFACT,
- TEXTS_CREATURE,
- TEXTS_FACTION,
- TEXTS_HERO,
- TEXTS_HERO_CLASS,
- TEXTS_MAP_VERSION,
- TEXTS_OBJECT,
- TEXTS_RIVER,
- TEXTS_ROAD,
- TEXTS_SPELL,
- TEXTS_TERRAIN,
- TOWNS_BUILDINGS_PER_TURN_CAP,
- TOWNS_STARTING_DWELLING_CHANCES,
- OPTIONS_COUNT
- };
- class DLL_LINKAGE IGameSettings
- {
- public:
- virtual const JsonNode & getValue(EGameSettings option) const = 0;
- bool getBoolean(EGameSettings option) const;
- int64_t getInteger(EGameSettings option) const;
- double getDouble(EGameSettings option) const;
- std::vector<int> getVector(EGameSettings option) const;
- };
- class DLL_LINKAGE GameSettings final : public IGameSettings
- {
- std::vector<JsonNode> gameSettings;
- public:
- GameSettings();
- void load(const JsonNode & input);
- const JsonNode & getValue(EGameSettings option) const override;
- template<typename Handler>
- void serialize(Handler & h, const int version)
- {
- h & gameSettings;
- }
- };
- VCMI_LIB_NAMESPACE_END
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