GameSettings.h 2.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. /*
  2. * GameSettings.h, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #pragma once
  11. VCMI_LIB_NAMESPACE_BEGIN
  12. class JsonNode;
  13. enum class EGameSettings
  14. {
  15. BONUSES_GLOBAL,
  16. BONUSES_PER_HERO,
  17. COMBAT_ATTACK_POINT_DAMAGE_FACTOR,
  18. COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP,
  19. COMBAT_BAD_LUCK_DICE,
  20. COMBAT_BAD_MORALE_DICE,
  21. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR,
  22. COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP,
  23. COMBAT_GOOD_LUCK_DICE,
  24. COMBAT_GOOD_MORALE_DICE,
  25. CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH,
  26. CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS,
  27. CREATURES_DAILY_STACK_EXPERIENCE,
  28. CREATURES_WEEKLY_GROWTH_CAP,
  29. CREATURES_WEEKLY_GROWTH_PERCENT,
  30. DWELLINGS_ACCUMULATE_WHEN_NEUTRAL,
  31. DWELLINGS_ACCUMULATE_WHEN_OWNED,
  32. HEROES_PER_PLAYER_ON_MAP_CAP,
  33. HEROES_PER_PLAYER_TOTAL_CAP,
  34. HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS,
  35. HEROES_STARTING_STACKS_CHANCES,
  36. MARKETS_BLACK_MARKET_RESTOCK_PERIOD,
  37. MODULE_COMMANDERS,
  38. MODULE_STACK_ARTIFACT,
  39. MODULE_STACK_EXPERIENCE,
  40. TEXTS_ARTIFACT,
  41. TEXTS_CREATURE,
  42. TEXTS_FACTION,
  43. TEXTS_HERO,
  44. TEXTS_HERO_CLASS,
  45. TEXTS_MAP_VERSION,
  46. TEXTS_OBJECT,
  47. TEXTS_RIVER,
  48. TEXTS_ROAD,
  49. TEXTS_SPELL,
  50. TEXTS_TERRAIN,
  51. TOWNS_BUILDINGS_PER_TURN_CAP,
  52. TOWNS_STARTING_DWELLING_CHANCES,
  53. OPTIONS_COUNT
  54. };
  55. class DLL_LINKAGE IGameSettings
  56. {
  57. public:
  58. virtual const JsonNode & getValue(EGameSettings option) const = 0;
  59. bool getBoolean(EGameSettings option) const;
  60. int64_t getInteger(EGameSettings option) const;
  61. double getDouble(EGameSettings option) const;
  62. std::vector<int> getVector(EGameSettings option) const;
  63. };
  64. class DLL_LINKAGE GameSettings final : public IGameSettings
  65. {
  66. std::vector<JsonNode> gameSettings;
  67. public:
  68. GameSettings();
  69. void load(const JsonNode & input);
  70. const JsonNode & getValue(EGameSettings option) const override;
  71. template<typename Handler>
  72. void serialize(Handler & h, const int version)
  73. {
  74. h & gameSettings;
  75. }
  76. };
  77. VCMI_LIB_NAMESPACE_END