TerrainHandler.cpp 4.8 KB

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  1. /*
  2. * Terrain.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "TerrainHandler.h"
  12. #include "CModHandler.h"
  13. #include "CGeneralTextHandler.h"
  14. #include "GameSettings.h"
  15. VCMI_LIB_NAMESPACE_BEGIN
  16. TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index)
  17. {
  18. assert(identifier.find(':') == std::string::npos);
  19. auto * info = new TerrainType;
  20. info->id = TerrainId(index);
  21. info->identifier = identifier;
  22. info->modScope = scope;
  23. info->moveCost = static_cast<int>(json["moveCost"].Integer());
  24. info->musicFilename = json["music"].String();
  25. info->tilesFilename = json["tiles"].String();
  26. info->horseSound = json["horseSound"].String();
  27. info->horseSoundPenalty = json["horseSoundPenalty"].String();
  28. info->transitionRequired = json["transitionRequired"].Bool();
  29. info->terrainViewPatterns = json["terrainViewPatterns"].String();
  30. VLC->generaltexth->registerString(scope, info->getNameTextID(), json["text"].String());
  31. const JsonVector & unblockedVec = json["minimapUnblocked"].Vector();
  32. info->minimapUnblocked =
  33. {
  34. static_cast<ui8>(unblockedVec[0].Float()),
  35. static_cast<ui8>(unblockedVec[1].Float()),
  36. static_cast<ui8>(unblockedVec[2].Float())
  37. };
  38. const JsonVector &blockedVec = json["minimapBlocked"].Vector();
  39. info->minimapBlocked =
  40. {
  41. static_cast<ui8>(blockedVec[0].Float()),
  42. static_cast<ui8>(blockedVec[1].Float()),
  43. static_cast<ui8>(blockedVec[2].Float())
  44. };
  45. info->passabilityType = 0;
  46. for(const auto& node : json["type"].Vector())
  47. {
  48. //Set bits
  49. const auto & s = node.String();
  50. if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND;
  51. if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER;
  52. if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK;
  53. if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE;
  54. if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN;
  55. }
  56. info->river = River::NO_RIVER;
  57. if(!json["river"].isNull())
  58. {
  59. VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier)
  60. {
  61. info->river = RiverId(identifier);
  62. });
  63. }
  64. info->shortIdentifier = json["shortIdentifier"].String();
  65. assert(info->shortIdentifier.length() == 2);
  66. for(const auto & t : json["battleFields"].Vector())
  67. {
  68. VLC->modh->identifiers.requestIdentifier("battlefield", t, [info](int32_t identifier)
  69. {
  70. info->battleFields.emplace_back(identifier);
  71. });
  72. }
  73. for(const auto & t : json["prohibitTransitions"].Vector())
  74. {
  75. VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier)
  76. {
  77. info->prohibitTransitions.emplace_back(identifier);
  78. });
  79. }
  80. info->rockTerrain = ETerrainId::ROCK;
  81. if(!json["rockTerrain"].isNull())
  82. {
  83. VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier)
  84. {
  85. info->rockTerrain = TerrainId(identifier);
  86. });
  87. }
  88. return info;
  89. }
  90. const std::vector<std::string> & TerrainTypeHandler::getTypeNames() const
  91. {
  92. static const std::vector<std::string> typeNames = { "terrain" };
  93. return typeNames;
  94. }
  95. std::vector<JsonNode> TerrainTypeHandler::loadLegacyData()
  96. {
  97. size_t dataSize = VLC->settings()->getInteger(EGameSettings::TEXTS_TERRAIN);
  98. objects.resize(dataSize);
  99. CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT");
  100. std::vector<JsonNode> result;
  101. do
  102. {
  103. JsonNode terrain;
  104. terrain["text"].String() = terrainParser.readString();
  105. result.push_back(terrain);
  106. }
  107. while (terrainParser.endLine());
  108. return result;
  109. }
  110. std::vector<bool> TerrainTypeHandler::getDefaultAllowed() const
  111. {
  112. return {};
  113. }
  114. bool TerrainType::isLand() const
  115. {
  116. return !isWater();
  117. }
  118. bool TerrainType::isWater() const
  119. {
  120. return passabilityType & PassabilityType::WATER;
  121. }
  122. bool TerrainType::isPassable() const
  123. {
  124. return !(passabilityType & PassabilityType::ROCK);
  125. }
  126. bool TerrainType::isSurface() const
  127. {
  128. return passabilityType & PassabilityType::SURFACE;
  129. }
  130. bool TerrainType::isUnderground() const
  131. {
  132. return passabilityType & PassabilityType::SUBTERRANEAN;
  133. }
  134. bool TerrainType::isSurfaceCartographerCompatible() const
  135. {
  136. return isSurface();
  137. }
  138. bool TerrainType::isUndergroundCartographerCompatible() const
  139. {
  140. return isLand() && isPassable() && !isSurface();
  141. }
  142. bool TerrainType::isTransitionRequired() const
  143. {
  144. return transitionRequired;
  145. }
  146. std::string TerrainType::getJsonKey() const
  147. {
  148. return modScope + ":" + identifier;
  149. }
  150. std::string TerrainType::getNameTextID() const
  151. {
  152. return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
  153. }
  154. std::string TerrainType::getNameTranslated() const
  155. {
  156. return VLC->generaltexth->translate(getNameTextID());
  157. }
  158. VCMI_LIB_NAMESPACE_END