CRewardableConstructor.cpp 8.6 KB

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  1. /*
  2. * CRewardableConstructor.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CRewardableConstructor.h"
  12. #include "../CRandomGenerator.h"
  13. #include "../StringConstants.h"
  14. #include "../CCreatureHandler.h"
  15. #include "JsonRandom.h"
  16. #include "../IGameCallback.h"
  17. VCMI_LIB_NAMESPACE_BEGIN
  18. namespace {
  19. MetaString loadMessage(const JsonNode & value)
  20. {
  21. MetaString ret;
  22. if (value.isNumber())
  23. ret.addTxt(MetaString::ADVOB_TXT, static_cast<ui32>(value.Float()));
  24. else
  25. ret << value.String();
  26. return ret;
  27. }
  28. bool testForKey(const JsonNode & value, const std::string & key)
  29. {
  30. for( auto & reward : value["rewards"].Vector() )
  31. {
  32. if (!reward[key].isNull())
  33. return true;
  34. }
  35. return false;
  36. }
  37. }
  38. void CRandomRewardObjectInfo::init(const JsonNode & objectConfig)
  39. {
  40. parameters = objectConfig;
  41. }
  42. TRewardLimitersList CRandomRewardObjectInfo::configureSublimiters(CRewardableObject * object, CRandomGenerator & rng, const JsonNode & source) const
  43. {
  44. TRewardLimitersList result;
  45. for (const auto & input : source.Vector())
  46. {
  47. auto newLimiter = std::make_shared<CRewardLimiter>();
  48. configureLimiter(object, rng, *newLimiter, input);
  49. result.push_back(newLimiter);
  50. }
  51. return result;
  52. }
  53. void CRandomRewardObjectInfo::configureLimiter(CRewardableObject * object, CRandomGenerator & rng, CRewardLimiter & limiter, const JsonNode & source) const
  54. {
  55. limiter.dayOfWeek = JsonRandom::loadValue(source["dayOfWeek"], rng);
  56. limiter.minLevel = JsonRandom::loadValue(source["minLevel"], rng);
  57. limiter.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng);
  58. limiter.manaPoints = JsonRandom::loadValue(source["manaPoints"], rng);
  59. limiter.resources = JsonRandom::loadResources(source["resources"], rng);
  60. limiter.primary = JsonRandom::loadPrimary(source["primary"], rng);
  61. limiter.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  62. limiter.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  63. limiter.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  64. limiter.allOf = configureSublimiters(object, rng, source["allOf"] );
  65. limiter.anyOf = configureSublimiters(object, rng, source["anyOf"] );
  66. limiter.noneOf = configureSublimiters(object, rng, source["noneOf"] );
  67. }
  68. void CRandomRewardObjectInfo::configureReward(CRewardableObject * object, CRandomGenerator & rng, CRewardInfo & reward, const JsonNode & source) const
  69. {
  70. reward.resources = JsonRandom::loadResources(source["resources"], rng);
  71. reward.gainedExp = JsonRandom::loadValue(source["gainedExp"], rng);
  72. reward.gainedLevels = JsonRandom::loadValue(source["gainedLevels"], rng);
  73. reward.manaDiff = JsonRandom::loadValue(source["manaPoints"], rng);
  74. reward.manaOverflowFactor = JsonRandom::loadValue(source["manaOverflowFactor"], rng);
  75. reward.manaPercentage = JsonRandom::loadValue(source["manaPercentage"], rng, -1);
  76. reward.movePoints = JsonRandom::loadValue(source["movePoints"], rng);
  77. reward.movePercentage = JsonRandom::loadValue(source["movePercentage"], rng, -1);
  78. reward.removeObject = source["removeObject"].Bool();
  79. reward.bonuses = JsonRandom::loadBonuses(source["bonuses"]);
  80. for (auto & bonus : reward.bonuses)
  81. {
  82. bonus.source = Bonus::OBJECT;
  83. bonus.sid = object->ID;
  84. //TODO: bonus.description = object->getObjectName();
  85. if (bonus.type == Bonus::MORALE)
  86. reward.extraComponents.push_back(Component(Component::MORALE, 0, bonus.val, 0));
  87. if (bonus.type == Bonus::LUCK)
  88. reward.extraComponents.push_back(Component(Component::LUCK, 0, bonus.val, 0));
  89. }
  90. reward.primary = JsonRandom::loadPrimary(source["primary"], rng);
  91. reward.secondary = JsonRandom::loadSecondary(source["secondary"], rng);
  92. std::vector<SpellID> spells;
  93. for (size_t i=0; i<6; i++)
  94. IObjectInterface::cb->getAllowedSpells(spells, static_cast<ui16>(i));
  95. reward.artifacts = JsonRandom::loadArtifacts(source["artifacts"], rng);
  96. reward.spells = JsonRandom::loadSpells(source["spells"], rng, spells);
  97. reward.creatures = JsonRandom::loadCreatures(source["creatures"], rng);
  98. }
  99. void CRandomRewardObjectInfo::configureResetInfo(CRewardableObject * object, CRandomGenerator & rng, CRewardResetInfo & resetParameters, const JsonNode & source) const
  100. {
  101. resetParameters.period = static_cast<ui32>(source["period"].Float());
  102. resetParameters.visitors = source["visitors"].Bool();
  103. resetParameters.grants = source["grants"].Bool();
  104. resetParameters.rewards = source["rewards"].Bool();
  105. }
  106. void CRandomRewardObjectInfo::configureObject(CRewardableObject * object, CRandomGenerator & rng) const
  107. {
  108. object->info.clear();
  109. std::map<si32, si32> thrownDice;
  110. for (const JsonNode & reward : parameters["rewards"].Vector())
  111. {
  112. if (!reward["appearChance"].isNull())
  113. {
  114. JsonNode chance = reward["appearChance"];
  115. si32 diceID = static_cast<si32>(chance["dice"].Float());
  116. if (thrownDice.count(diceID) == 0)
  117. thrownDice[diceID] = rng.getIntRange(0, 99)();
  118. if (!chance["min"].isNull())
  119. {
  120. int min = static_cast<int>(chance["min"].Float());
  121. if (min > thrownDice[diceID])
  122. continue;
  123. }
  124. if (!chance["max"].isNull())
  125. {
  126. int max = static_cast<int>(chance["max"].Float());
  127. if (max <= thrownDice[diceID])
  128. continue;
  129. }
  130. }
  131. CRewardVisitInfo info;
  132. configureLimiter(object, rng, info.limiter, reward["limiter"]);
  133. configureReward(object, rng, info.reward, reward);
  134. info.numOfGrantsAllowed = JsonRandom::loadValue(reward["numOfGrants"], rng);
  135. info.message = loadMessage(reward["message"]);
  136. info.selectChance = JsonRandom::loadValue(reward["selectChance"], rng);
  137. for (const auto & artifact : info.reward.artifacts )
  138. info.message.addReplacement(MetaString::ART_NAMES, artifact.getNum());
  139. for (const auto & artifact : info.reward.spells )
  140. info.message.addReplacement(MetaString::SPELL_NAME, artifact.getNum());
  141. object->info.push_back(info);
  142. }
  143. object->blockVisit= parameters["blockedVisitable"].Bool();
  144. object->onSelect = loadMessage(parameters["onSelectMessage"]);
  145. object->onVisited = loadMessage(parameters["onVisitedMessage"]);
  146. object->onEmpty = loadMessage(parameters["onEmptyMessage"]);
  147. configureResetInfo(object, rng, object->resetParameters, parameters["resetParameters"]);
  148. object->canRefuse = parameters["canRefuse"].Bool();
  149. auto visitMode = parameters["visitMode"].String();
  150. for(int i = 0; i < Rewardable::VisitModeString.size(); ++i)
  151. {
  152. if(Rewardable::VisitModeString[i] == visitMode)
  153. {
  154. object->visitMode = i;
  155. break;
  156. }
  157. }
  158. auto selectMode = parameters["selectMode"].String();
  159. for(int i = 0; i < Rewardable::SelectModeString.size(); ++i)
  160. {
  161. if(Rewardable::SelectModeString[i] == selectMode)
  162. {
  163. object->selectMode = i;
  164. break;
  165. }
  166. }
  167. }
  168. bool CRandomRewardObjectInfo::givesResources() const
  169. {
  170. return testForKey(parameters, "resources");
  171. }
  172. bool CRandomRewardObjectInfo::givesExperience() const
  173. {
  174. return testForKey(parameters, "gainedExp") || testForKey(parameters, "gainedLevels");
  175. }
  176. bool CRandomRewardObjectInfo::givesMana() const
  177. {
  178. return testForKey(parameters, "manaPoints") || testForKey(parameters, "manaPercentage");
  179. }
  180. bool CRandomRewardObjectInfo::givesMovement() const
  181. {
  182. return testForKey(parameters, "movePoints") || testForKey(parameters, "movePercentage");
  183. }
  184. bool CRandomRewardObjectInfo::givesPrimarySkills() const
  185. {
  186. return testForKey(parameters, "primary");
  187. }
  188. bool CRandomRewardObjectInfo::givesSecondarySkills() const
  189. {
  190. return testForKey(parameters, "secondary");
  191. }
  192. bool CRandomRewardObjectInfo::givesArtifacts() const
  193. {
  194. return testForKey(parameters, "artifacts");
  195. }
  196. bool CRandomRewardObjectInfo::givesCreatures() const
  197. {
  198. return testForKey(parameters, "spells");
  199. }
  200. bool CRandomRewardObjectInfo::givesSpells() const
  201. {
  202. return testForKey(parameters, "creatures");
  203. }
  204. bool CRandomRewardObjectInfo::givesBonuses() const
  205. {
  206. return testForKey(parameters, "bonuses");
  207. }
  208. CRewardableConstructor::CRewardableConstructor()
  209. {
  210. }
  211. void CRewardableConstructor::initTypeData(const JsonNode & config)
  212. {
  213. objectInfo.init(config);
  214. }
  215. CGObjectInstance * CRewardableConstructor::create(std::shared_ptr<const ObjectTemplate> tmpl) const
  216. {
  217. auto ret = new CRewardableObject();
  218. preInitObject(ret);
  219. ret->appearance = tmpl;
  220. return ret;
  221. }
  222. void CRewardableConstructor::configureObject(CGObjectInstance * object, CRandomGenerator & rng) const
  223. {
  224. objectInfo.configureObject(dynamic_cast<CRewardableObject*>(object), rng);
  225. }
  226. std::unique_ptr<IObjectInfo> CRewardableConstructor::getObjectInfo(std::shared_ptr<const ObjectTemplate> tmpl) const
  227. {
  228. return std::unique_ptr<IObjectInfo>(new CRandomRewardObjectInfo(objectInfo));
  229. }
  230. VCMI_LIB_NAMESPACE_END