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							- #include "stdafx.h"
 
- #include "SDL_Extensions.h"
 
- #include "SDL_ttf.h"
 
- #include "CGameInfo.h"
 
- #include <iostream>
 
- #include <utility>
 
- #include <algorithm>
 
- #include "CMessage.h"
 
- #include <boost/algorithm/string.hpp>
 
- #include "hch/CDefHandler.h"
 
- #include <map>
 
- #include "client/Graphics.h"
 
- SDL_Surface * CSDL_Ext::newSurface(int w, int h, SDL_Surface * mod) //creates new surface, with flags/format same as in surface given
 
- {
 
- 	return SDL_CreateRGBSurface(mod->flags,w,h,mod->format->BitsPerPixel,mod->format->Rmask,mod->format->Gmask,mod->format->Bmask,mod->format->Amask);
 
- }
 
- SDL_Surface * CSDL_Ext::copySurface(SDL_Surface * mod) //returns copy of given surface
 
- {
 
- 	//return SDL_DisplayFormat(mod);
 
- 	return SDL_ConvertSurface(mod, mod->format, mod->flags);
 
- }
 
- bool isItIn(const SDL_Rect * rect, int x, int y)
 
- {
 
- 	if ((x>rect->x && x<rect->x+rect->w) && (y>rect->y && y<rect->y+rect->h))
 
- 		return true;
 
- 	else return false;
 
- }
 
- void blitAtWR(SDL_Surface * src, int x, int y, SDL_Surface * dst)
 
- {
 
- 	SDL_Rect pom = genRect(src->h,src->w,x,y);
 
- 	SDL_BlitSurface(src,NULL,dst,&pom);
 
- 	SDL_UpdateRect(dst,x,y,src->w,src->h);
 
- }
 
- void blitAt(SDL_Surface * src, int x, int y, SDL_Surface * dst)
 
- {
 
- 	if(!dst) dst = screen;
 
- 	SDL_Rect pom = genRect(src->h,src->w,x,y);
 
- 	SDL_BlitSurface(src,NULL,dst,&pom);
 
- }
 
- void blitAtWR(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
 
- {
 
- 	blitAtWR(src,pos.x,pos.y,dst);
 
- }
 
- void blitAt(SDL_Surface * src, SDL_Rect pos, SDL_Surface * dst)
 
- {
 
- 	blitAt(src,pos.x,pos.y,dst);
 
- }
 
- SDL_Color genRGB(int r, int g, int b, int a=0)
 
- {
 
- 	SDL_Color ret;
 
- 	ret.b=b;
 
- 	ret.g=g;
 
- 	ret.r=r;
 
- 	ret.unused=a;
 
- 	return ret;
 
- }
 
- void updateRect (SDL_Rect * rect, SDL_Surface * scr)
 
- {
 
- 	SDL_UpdateRect(scr,rect->x,rect->y,rect->w,rect->h);
 
- }
 
- void CSDL_Ext::printAtMiddleWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	std::vector<std::string> * ws = CMessage::breakText(text,charpr);
 
- 	std::vector<SDL_Surface*> wesu;
 
- 	wesu.resize(ws->size());
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
 
- 	}
 
- 	int tox=0, toy=0;
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		toy+=wesu[i]->h;
 
- 		if (tox < wesu[i]->w)
 
- 			tox=wesu[i]->w;
 
- 	}
 
- 	int evx, evy = y - (toy/2);
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		evx = (x - (tox/2)) + ((tox-wesu[i]->w)/2);
 
- 		blitAt(wesu[i],evx,evy,dst);
 
- 		evy+=wesu[i]->h;
 
- 	}
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 		SDL_FreeSurface(wesu[i]);
 
- 	delete ws;
 
- }
 
- void CSDL_Ext::printAtWB(const std::string & text, int x, int y, TTF_Font * font, int charpr, SDL_Color kolor, SDL_Surface * dst)
 
- {
 
- 	std::vector<std::string> * ws = CMessage::breakText(text,charpr);
 
- 	std::vector<SDL_Surface*> wesu;
 
- 	wesu.resize(ws->size());
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 		wesu[i]=TTF_RenderText_Blended(font,(*ws)[i].c_str(),kolor);
 
- 	int evy = y;
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 	{
 
- 		blitAt(wesu[i],x,evy,dst);
 
- 		evy+=wesu[i]->h;
 
- 	}
 
- 	for (size_t i=0; i < wesu.size(); ++i)
 
- 		SDL_FreeSurface(wesu[i]);
 
- 	delete ws;
 
- }
 
- void CSDL_Ext::printAtMiddle(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh)
 
- {
 
- 	if(text.length()==0) return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-(temp->w/2),y-(temp->h/2)));
 
- 	if(refresh)
 
- 		SDL_UpdateRect(dst,x-(temp->w/2),y-(temp->h/2),temp->w,temp->h);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::printAt(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality, bool refresh)
 
- {
 
- 	if (text.length()==0)
 
- 		return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x,y));
 
- 	if(refresh)
 
- 		SDL_UpdateRect(dst,x,y,temp->w,temp->h);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::printAtWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
 
- {
 
- 	printAt(text,x,y,font,kolor,dst,quality, true);
 
- }
 
- void CSDL_Ext::printTo(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
 
- {
 
- 	if (text.length()==0)
 
- 		return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
 
- 	SDL_UpdateRect(dst,x-temp->w,y-temp->h,temp->w,temp->h);
 
- 	SDL_FreeSurface(temp);
 
- }
 
- void CSDL_Ext::printToWR(const std::string & text, int x, int y, TTF_Font * font, SDL_Color kolor, SDL_Surface * dst, unsigned char quality)
 
- {
 
- 	if (text.length()==0)
 
- 		return;
 
- 	SDL_Surface * temp;
 
- 	switch (quality)
 
- 	{
 
- 	case 0:
 
- 		temp = TTF_RenderText_Solid(font,text.c_str(),kolor);
 
- 		break;
 
- 	case 1:
 
- 		SDL_Color tem;
 
- 		tem.b = 0xff-kolor.b;
 
- 		tem.g = 0xff-kolor.g;
 
- 		tem.r = 0xff-kolor.r;
 
- 		tem.unused = 0xff-kolor.unused;
 
- 		temp = TTF_RenderText_Shaded(font,text.c_str(),kolor,tem);
 
- 		break;
 
- 	case 2:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	default:
 
- 		temp = TTF_RenderText_Blended(font,text.c_str(),kolor);
 
- 		break;
 
- 	}
 
- 	SDL_BlitSurface(temp,NULL,dst,&genRect(temp->h,temp->w,x-temp->w,y-temp->h));
 
- 	SDL_FreeSurface(temp);
 
- }
 
- inline void CSDL_Ext::SDL_PutPixel(SDL_Surface *ekran, const int & x, const int & y, const Uint8 & R, const Uint8 & G, const Uint8 & B, Uint8 A)
 
- {
 
- 	Uint8 *p = (Uint8 *)ekran->pixels + y * ekran->pitch + x * ekran->format->BytesPerPixel;
 
- 	p[0] = B;
 
- 	p[1] = G;
 
- 	p[2] = R;
 
- 	if(ekran->format->BytesPerPixel==4)
 
- 		p[3] = A;
 
- 	SDL_UpdateRect(ekran, x, y, 1, 1);
 
- }
 
- ///**************/
 
- ///Reverses the toRot surface by the vertical axis
 
- ///**************/
 
- SDL_Surface * CSDL_Ext::rotate01(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	if(toRot->format->BytesPerPixel!=1)
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 					CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + j * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 					(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- SDL_Surface * CSDL_Ext::hFlip(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	if(ret->format->BytesPerPixel!=1)
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
 
- 					//int k=2;
 
- /*
 
- #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 						CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
 
- #else
 
- */
 
- 						CSDL_Ext::SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
 
- //#endif
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j -1) * toRot->pitch + i * toRot->format->BytesPerPixel;
 
- 					(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- };
 
- ///**************/
 
- ///Rotates toRot surface by 90 degrees left
 
- ///**************/
 
- SDL_Surface * CSDL_Ext::rotate02(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	for(int i=0; i<ret->w; ++i)
 
- 	{
 
- 		for(int j=0; j<ret->h; ++j)
 
- 		{
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + i * toRot->pitch + j * toRot->format->BytesPerPixel;
 
- /*
 
- #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 					SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2]);
 
- #else
 
- */
 
- 					SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0]);
 
- //#endif
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- ///*************/
 
- ///Rotates toRot surface by 180 degrees
 
- ///*************/
 
- SDL_Surface * CSDL_Ext::rotate03(SDL_Surface * toRot)
 
- {
 
- 	SDL_Surface * ret = SDL_ConvertSurface(toRot, toRot->format, toRot->flags);
 
- 	//SDL_SetColorKey(ret, SDL_SRCCOLORKEY, toRot->format->colorkey);
 
- 	if(ret->format->BytesPerPixel!=1)
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				{
 
- 					Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel+2;
 
- /*
 
- #if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
- 						SDL_PutPixelWithoutRefresh(ret, i, j, p[0], p[1], p[2], 0);
 
- #else
 
- */
 
- 						SDL_PutPixelWithoutRefresh(ret, i, j, p[2], p[1], p[0], 0);
 
- //#endif
 
- 				}
 
- 			}
 
- 		}
 
- 	}
 
- 	else
 
- 	{
 
- 		for(int i=0; i<ret->w; ++i)
 
- 		{
 
- 			for(int j=0; j<ret->h; ++j)
 
- 			{
 
- 				Uint8 *p = (Uint8 *)toRot->pixels + (ret->h - j - 1) * toRot->pitch + (ret->w - i - 1) * toRot->format->BytesPerPixel;
 
- 				(*((Uint8*)ret->pixels + j*ret->pitch + i*ret->format->BytesPerPixel)) = *p;
 
- 			}
 
- 		}
 
- 	}
 
- 	return ret;
 
- }
 
- Uint32 CSDL_Ext::SDL_GetPixel(SDL_Surface *surface, const int & x, const int & y, bool colorByte)
 
- {
 
-     int bpp = surface->format->BytesPerPixel;
 
-     /* Here p is the address to the pixel we want to retrieve */
 
-     Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * bpp;
 
-     switch(bpp)
 
- 	{
 
-     case 1:
 
- 		if(colorByte)
 
- 		{
 
- 			return colorToUint32(surface->format->palette->colors+(*p));
 
- 		}
 
- 		else
 
- 			return *p;
 
-     case 2:
 
-         return *(Uint16 *)p;
 
-     case 3:
 
- /*
 
- #if (SDL_BYTEORDER == SDL_BIG_ENDIAN)
 
-             return p[0] << 16 | p[1] << 8 | p[2];
 
- #else
 
- */
 
-             return p[0] | p[1] << 8 | p[2] << 16;
 
- //#endif
 
-     case 4:
 
-         return *(Uint32 *)p;
 
-     default:
 
-         return 0;       // shouldn't happen, but avoids warnings
 
-     }
 
- }
 
- SDL_Surface * CSDL_Ext::alphaTransform(SDL_Surface *src)
 
- {
 
- 	Uint32 trans = SDL_MapRGBA(src->format, 0, 255, 255, 255);
 
- 	SDL_SetColorKey(src, 0, trans);
 
- 	src->flags|=SDL_SRCALPHA;
 
- 	SDL_Color transp;
 
- 	transp.b = transp.g = transp.r = 0;
 
- 	transp.unused = 255;
 
- 	if(src->format->BitsPerPixel == 8)
 
- 	{
 
- 		for(int yy=0; yy<src->format->palette->ncolors; ++yy)
 
- 		{
 
- 			SDL_Color cur = *(src->format->palette->colors+yy);
 
- 			//if(cur.r == 255 && cur.b == 255)
 
- 			if(yy==1 || yy==2 || yy==3 || yy==4 || yy==8 || yy==9)
 
- 			{
 
- 				SDL_Color shadow;
 
- 				shadow.b = shadow.g = shadow.r = 0;
 
- 				switch(cur.g) //change this values; make diffrerent for objects and shadows (?)
 
- 				{
 
- 				case 0:
 
- 					shadow.unused = 128;
 
- 					break;
 
- 				case 50:
 
- 					shadow.unused = 50+32;
 
- 					break;
 
- 				case 100:
 
- 					shadow.unused = 100+64;
 
- 					break;
 
- 				case 125:
 
- 					shadow.unused = 125+64;
 
- 					break;
 
- 				case 128:
 
- 					shadow.unused = 128+64;
 
- 					break;
 
- 				case 150:
 
- 					shadow.unused = 150+64;
 
- 					break;
 
- 				default:
 
- 					shadow.unused = 255;
 
- 					break;
 
- 				}
 
- 				SDL_SetColors(src, &shadow, yy, 1);
 
- 			}
 
- 			if(yy==0 || (cur.r == 255 && cur.g == 0 && cur.b == 0))
 
- 			{
 
- 				SDL_SetColors(src, &transp, yy, 1);
 
- 			}
 
- 		}
 
- 	}
 
- 	return src;
 
- }
 
- //	<=>
 
- void prepareOutRect(SDL_Rect &dst, const SDL_Rect *dstRect, const SDL_Rect *clip_rect)
 
- {
 
- 	dst.x = std::max(dstRect->x,clip_rect->x);
 
- 	dst.y = std::max(dstRect->y,clip_rect->y);
 
- 	dst.w = std::max(0,std::min(dstRect->w - (dst.x - dstRect->x), clip_rect->x + clip_rect->w - dst.x));
 
- 	dst.h = std::max(0,std::min(dstRect->h - (dst.y - dstRect->y), clip_rect->y + clip_rect->h - dst.y));
 
- }
 
- void CSDL_Ext::blitWithRotate1(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	Uint8 *dp, *sp = (Uint8 *)src->pixels;
 
- 	for(int i=0; i<dstRect->h; i++)
 
- 	{
 
- 		sp += src->w - dstRect->w;
 
- 		dp = (Uint8 *)dst->pixels + (i+dstRect->y)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
 
- 		for(int j=0; j<dstRect->w; j++, sp++)
 
- 		{
 
- 			const SDL_Color * const color = src->format->palette->colors+(*sp);
 
- 			*(--dp) = color->r;
 
- 			*(--dp) = color->g;
 
- 			*(--dp) = color->b;
 
- 		}
 
- 	}
 
- }
 
- void CSDL_Ext::blitWithRotate1clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	SDL_Rect realDest;
 
- 	prepareOutRect(realDest,dstRect,&dst->clip_rect);
 
- 	blitWithRotate1(src,srcRect,dst,&realDest);
 
- }
 
- void CSDL_Ext::blitWithRotate2(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	Uint8 *dp, *sp = (Uint8 *)src->pixels;
 
- 	for(int i=0; i<dstRect->h; i++)
 
- 	{
 
- 		dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + dstRect->x*dst->format->BytesPerPixel;
 
- 		for(int j=0; j<dstRect->w; j++, sp++)
 
- 		{
 
- 			const SDL_Color * const color = src->format->palette->colors+(*sp);
 
- 			*(dp++) = color->b;
 
- 			*(dp++) = color->g;
 
- 			*(dp++) = color->r;
 
- 		}
 
- 		sp += src->w - dstRect->w;
 
- 	}
 
- }
 
- void CSDL_Ext::blitWithRotate2clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	SDL_Rect realDest;
 
- 	prepareOutRect(realDest,dstRect,&dst->clip_rect);
 
- 	blitWithRotate2(src,srcRect,dst,&realDest);
 
- }
 
- void CSDL_Ext::blitWithRotate3(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	Uint8 *dp, *sp = (Uint8 *)src->pixels;
 
- 	for(int i=0; i<dstRect->h; i++)
 
- 	{
 
- 		sp += src->w - dstRect->w;
 
- 		dp = (Uint8 *)dst->pixels + (dstRect->y + dstRect->h - 1 - i)*dst->pitch + (dstRect->x+dstRect->w)*dst->format->BytesPerPixel;
 
- 		for(int j=0; j<dstRect->w; j++, sp++)
 
- 		{
 
- 			const SDL_Color * const color = src->format->palette->colors+(*sp);
 
- 			*(--dp) = color->r;
 
- 			*(--dp) = color->g;
 
- 			*(--dp) = color->b;
 
- 		}
 
- 	}
 
- }
 
- void CSDL_Ext::blitWithRotate3clip(SDL_Surface *src,SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)//srcRect is not used, works with 8bpp sources and 24bpp dests
 
- {
 
- 	SDL_Rect realDest;
 
- 	prepareOutRect(realDest,dstRect,&dst->clip_rect);
 
- 	blitWithRotate3(src,srcRect,dst,&realDest);
 
- }
 
- int CSDL_Ext::blit8bppAlphaTo24bpp(SDL_Surface * src, SDL_Rect * srcRect, SDL_Surface * dst, SDL_Rect * dstRect)
 
- {
 
- 	if(src && src->format->BytesPerPixel==1 && dst && (dst->format->BytesPerPixel==3 || dst->format->BytesPerPixel==4)) //everything's ok
 
- 	{
 
- 		SDL_Rect fulldst;
 
- 		int srcx, srcy, w, h;
 
- 		/* Make sure the surfaces aren't locked */
 
- 		if ( ! src || ! dst )
 
- 		{
 
- 			SDL_SetError("SDL_UpperBlit: passed a NULL surface");
 
- 			return(-1);
 
- 		}
 
- 		if ( src->locked || dst->locked )
 
- 		{
 
- 			SDL_SetError("Surfaces must not be locked during blit");
 
- 			return(-1);
 
- 		}
 
- 		/* If the destination rectangle is NULL, use the entire dest surface */
 
- 		if ( dstRect == NULL )
 
- 		{
 
- 			fulldst.x = fulldst.y = 0;
 
- 			dstRect = &fulldst;
 
- 		}
 
- 		/* clip the source rectangle to the source surface */
 
- 		if(srcRect)
 
- 		{
 
- 			int maxw, maxh;
 
- 			srcx = srcRect->x;
 
- 			w = srcRect->w;
 
- 			if(srcx < 0)
 
- 			{
 
- 					w += srcx;
 
- 				dstRect->x -= srcx;
 
- 				srcx = 0;
 
- 			}
 
- 			maxw = src->w - srcx;
 
- 			if(maxw < w)
 
- 				w = maxw;
 
- 			srcy = srcRect->y;
 
- 			h = srcRect->h;
 
- 			if(srcy < 0)
 
- 			{
 
- 					h += srcy;
 
- 				dstRect->y -= srcy;
 
- 				srcy = 0;
 
- 			}
 
- 			maxh = src->h - srcy;
 
- 			if(maxh < h)
 
- 				h = maxh;
 
- 		}
 
- 		else
 
- 		{
 
- 				srcx = srcy = 0;
 
- 			w = src->w;
 
- 			h = src->h;
 
- 		}
 
- 		/* clip the destination rectangle against the clip rectangle */
 
- 		{
 
- 				SDL_Rect *clip = &dst->clip_rect;
 
- 			int dx, dy;
 
- 			dx = clip->x - dstRect->x;
 
- 			if(dx > 0)
 
- 			{
 
- 				w -= dx;
 
- 				dstRect->x += dx;
 
- 				srcx += dx;
 
- 			}
 
- 			dx = dstRect->x + w - clip->x - clip->w;
 
- 			if(dx > 0)
 
- 				w -= dx;
 
- 			dy = clip->y - dstRect->y;
 
- 			if(dy > 0)
 
- 			{
 
- 				h -= dy;
 
- 				dstRect->y += dy;
 
- 				srcy += dy;
 
- 			}
 
- 			dy = dstRect->y + h - clip->y - clip->h;
 
- 			if(dy > 0)
 
- 				h -= dy;
 
- 		}
 
- 		if(w > 0 && h > 0)
 
- 		{
 
- 			SDL_Rect sr;
 
- 			sr.x = srcx;
 
- 			sr.y = srcy;
 
- 			sr.w = dstRect->w = w;
 
- 			sr.h = dstRect->h = h;
 
- 			if(SDL_LockSurface(dst))
 
- 				return -1; //if we cannot lock the surface
 
- 			if(dst->format->Rshift==0) //like in most surfaces
 
- 			{
 
- 				for(Uint16 y=0; y<sr.h; ++y)
 
- 				{
 
- 					for(Uint16 x=0; x<sr.w; ++x)
 
- 					{
 
- 						SDL_Color & tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
 
- 						Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
 
- 						// According analyze, the values of tbc.unused are fixed,
 
- 						// and the approximate ratios are as following:
 
- 						//
 
- 						// tbc.unused	numbers
 
- 						// 192			    2679
 
- 						// 164			  326907
 
- 						// 82			  705590
 
- 						// 214			 1292625
 
- 						// 128			 4842923
 
- 						// 0			72138078
 
- 						// 255			77547326
 
- 						//
 
- 						// By making use of such characteristic, we may implement a
 
- 						// very fast algorithm for heroes3 without loose much quality.
 
- 						switch ((Uint32)tbc.unused)
 
- 						{
 
- 							case 255:
 
- 								break;
 
- 							case 0:
 
- 								p[0] = tbc.r;
 
- 								p[1] = tbc.g;
 
- 								p[2] = tbc.b;
 
- 								break;
 
- 							case 128:  // optimized
 
- 								p[0] = ((Uint16)tbc.r + (Uint16)p[0]) >> 1;
 
- 								p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
 
- 								p[2] = ((Uint16)tbc.b + (Uint16)p[2]) >> 1;
 
- 								break;
 
- 							default:
 
- 								p[0] = ((((Uint32)p[0]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
 
- 								p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
 
- 								p[2] = ((((Uint32)p[2]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
 
- 								//p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
 
- 								//p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
 
- 								//p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
 
- 								break;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			else if(dst->format->Rshift==16) //such as screen
 
- 			{
 
- 				for(Uint16 y=0; y<sr.h; ++y)
 
- 				{
 
- 					for(Uint16 x=0; x<sr.w; ++x)
 
- 					{
 
- 						SDL_Color & tbc = src->format->palette->colors[*((Uint8*)src->pixels + (y+sr.y)*src->pitch + x + sr.x)]; //color to blit
 
- 						Uint8 * p = (Uint8*)dst->pixels + (y+dstRect->y)*dst->pitch + (x+dstRect->x)*dst->format->BytesPerPixel; //place to blit at
 
- 						switch ((Uint32)tbc.unused)
 
- 						{
 
- 							case 255:
 
- 								break;
 
- 							case 0:
 
- 								p[2] = tbc.r;
 
- 								p[1] = tbc.g;
 
- 								p[0] = tbc.b;
 
- 								break;
 
- 							case 128:  // optimized
 
- 								p[2] = ((Uint16)tbc.r + (Uint16)p[2]) >> 1;
 
- 								p[1] = ((Uint16)tbc.g + (Uint16)p[1]) >> 1;
 
- 								p[0] = ((Uint16)tbc.b + (Uint16)p[0]) >> 1;
 
- 								break;
 
- 							default:
 
- 								p[2] = ((((Uint32)p[2]-(Uint32)tbc.r)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.r) & 0xFF;
 
- 								p[1] = ((((Uint32)p[1]-(Uint32)tbc.g)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.g) & 0xFF;
 
- 								p[0] = ((((Uint32)p[0]-(Uint32)tbc.b)*(Uint32)tbc.unused) >> 8 + (Uint32)tbc.b) & 0xFF;
 
- 								//p[2] = ((Uint32)tbc.unused*(Uint32)p[2] + (Uint32)tbc.r*(Uint32)(255-tbc.unused))>>8; //red
 
- 								//p[1] = ((Uint32)tbc.unused*(Uint32)p[1] + (Uint32)tbc.g*(Uint32)(255-tbc.unused))>>8; //green
 
- 								//p[0] = ((Uint32)tbc.unused*(Uint32)p[0] + (Uint32)tbc.b*(Uint32)(255-tbc.unused))>>8; //blue
 
- 								break;
 
- 						}
 
- 					}
 
- 				}
 
- 			}
 
- 			SDL_UnlockSurface(dst);
 
- 		}
 
- 	}
 
- 	return 0;
 
- }
 
- Uint32 CSDL_Ext::colorToUint32(const SDL_Color * color)
 
- {
 
- 	Uint32 ret = 0;
 
- 	ret+=color->unused;
 
- 	ret<<=8; //*=256
 
- 	ret+=color->b;
 
- 	ret<<=8; //*=256
 
- 	ret+=color->g;
 
- 	ret<<=8; //*=256
 
- 	ret+=color->r;
 
- 	return ret;
 
- }
 
- void CSDL_Ext::update(SDL_Surface * what)
 
- {
 
- 	if(what)
 
- 		SDL_UpdateRect(what, 0, 0, what->w, what->h);
 
- }
 
- void CSDL_Ext::drawBorder(SDL_Surface * sur, int x, int y, int w, int h, int3 color)
 
- {
 
- 	for(int i=0;i<w;i++)
 
- 	{
 
- 		SDL_PutPixelWithoutRefresh(sur,x+i,y,color.x,color.y,color.z);
 
- 		SDL_PutPixelWithoutRefresh(sur,x+i,y+h-1,color.x,color.y,color.z);
 
- 	}
 
- 	for(int i=0; i<h;i++)
 
- 	{
 
- 		SDL_PutPixelWithoutRefresh(sur,x,y+i,color.x,color.y,color.z);
 
- 		SDL_PutPixelWithoutRefresh(sur,x+w-1,y+i,color.x,color.y,color.z);
 
- 	}
 
- }
 
- void CSDL_Ext::setPlayerColor(SDL_Surface * sur, unsigned char player)
 
- {
 
- 	if(player==254)
 
- 		return;
 
- 	if(sur->format->BitsPerPixel==8)
 
- 	{
 
- 		if(player != 255)
 
- 			*(sur->format->palette->colors+5) = graphics->playerColors[player];
 
- 		else
 
- 			*(sur->format->palette->colors+5) = *graphics->neutralColor;
 
- 	}
 
- }
 
- int readNormalNr (std::istream &in, int bytCon)
 
- {
 
- 	int ret=0;
 
- 	int amp=1;
 
- 	unsigned char byte;
 
- 	if (in.good())
 
- 	{
 
- 		for (int i=0; i<bytCon; i++)
 
- 		{
 
- 			in.read((char*)&byte,1);
 
- 			ret+=byte*amp;
 
- 			amp<<=8;
 
- 		}
 
- 	}
 
- 	else return -1;
 
- 	return ret;
 
- }
 
- std::string CSDL_Ext::processStr(std::string str, std::vector<std::string> & tor)
 
- {
 
- 	for (size_t i=0; (i<tor.size())&&(boost::find_first(str,"%s")); ++i)
 
- 	{
 
- 		boost::replace_first(str,"%s",tor[i]);
 
- 	}
 
- 	return str;
 
- }
 
- SDL_Surface * CSDL_Ext::std32bppSurface = NULL;
 
 
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