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- /*
- * CCampaignHandler.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- #pragma once
- #include "../../lib/GameConstants.h"
- VCMI_LIB_NAMESPACE_BEGIN
- struct StartInfo;
- class CGHeroInstance;
- class CBinaryReader;
- class CInputStream;
- class CMap;
- class CMapHeader;
- class CMapInfo;
- class JsonNode;
- namespace CampaignVersion
- {
- enum Version
- {
- RoE = 4,
- AB = 5,
- SoD = 6,
- WoG = 6,
- VCMI = 1
- };
- const int VCMI_MIN = 1;
- const int VCMI_MAX = 1;
- }
- struct DLL_LINKAGE CampaignRegions
- {
- std::string campPrefix;
- int colorSuffixLength;
- struct DLL_LINKAGE RegionDescription
- {
- std::string infix;
- int xpos, ypos;
-
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & infix;
- h & xpos;
- h & ypos;
- }
-
- static CampaignRegions::RegionDescription fromJson(const JsonNode & node);
- };
- std::vector<RegionDescription> regions;
-
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & campPrefix;
- h & colorSuffixLength;
- h & regions;
- }
-
- static CampaignRegions fromJson(const JsonNode & node);
- static CampaignRegions getLegacy(int campId);
- };
- class DLL_LINKAGE CCampaignHeader
- {
- public:
- si32 version = 0; //4 - RoE, 5 - AB, 6 - SoD and WoG
- CampaignRegions campaignRegions;
- int numberOfScenarios = 0;
- std::string name, description;
- bool difficultyChoosenByPlayer = false;
- bool valid = false;
- std::string filename;
- std::string modName;
- std::string encoding;
-
- void loadLegacyData(ui8 campId);
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & version;
- h & campaignRegions;
- h & numberOfScenarios;
- h & name;
- h & description;
- h & difficultyChoosenByPlayer;
- h & filename;
- h & modName;
- h & encoding;
- h & valid;
- }
- };
- class DLL_LINKAGE CScenarioTravel
- {
- public:
-
- struct DLL_LINKAGE WhatHeroKeeps
- {
- bool experience = false;
- bool primarySkills = false;
- bool secondarySkills = false;
- bool spells = false;
- bool artifacts = false;
-
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & experience;
- h & primarySkills;
- h & secondarySkills;
- h & spells;
- h & artifacts;
- }
- };
-
- WhatHeroKeeps whatHeroKeeps;
-
- std::set<CreatureID> monstersKeptByHero;
- std::set<ArtifactID> artifactsKeptByHero;
- ui8 startOptions = 0; //1 - start bonus, 2 - traveling hero, 3 - hero options
- ui8 playerColor = 0; //only for startOptions == 1
- struct DLL_LINKAGE STravelBonus
- {
- enum EBonusType {SPELL, MONSTER, BUILDING, ARTIFACT, SPELL_SCROLL, PRIMARY_SKILL, SECONDARY_SKILL, RESOURCE,
- HEROES_FROM_PREVIOUS_SCENARIO, HERO};
- EBonusType type = EBonusType::SPELL; //uses EBonusType
- si32 info1 = 0, info2 = 0, info3 = 0; //purpose depends on type
- bool isBonusForHero() const;
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & type;
- h & info1;
- h & info2;
- h & info3;
- }
- };
- std::vector<STravelBonus> bonusesToChoose;
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & whatHeroKeeps;
- h & monstersKeptByHero;
- h & artifactsKeptByHero;
- h & startOptions;
- h & playerColor;
- h & bonusesToChoose;
- }
- };
- class DLL_LINKAGE CCampaignScenario
- {
- public:
- struct DLL_LINKAGE SScenarioPrologEpilog
- {
- bool hasPrologEpilog = false;
- std::string prologVideo; // from CmpMovie.txt
- std::string prologMusic; // from CmpMusic.txt
- std::string prologText;
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & hasPrologEpilog;
- h & prologVideo;
- h & prologMusic;
- h & prologText;
- }
- };
- std::string mapName; //*.h3m
- std::string scenarioName; //from header. human-readble
- std::set<ui8> preconditionRegions; //what we need to conquer to conquer this one (stored as bitfield in h3c)
- ui8 regionColor = 0;
- ui8 difficulty = 0;
- bool conquered = false;
- std::string regionText;
- SScenarioPrologEpilog prolog, epilog;
- CScenarioTravel travelOptions;
- std::vector<HeroTypeID> keepHeroes; // contains list of heroes which should be kept for next scenario (doesn't matter if they lost)
- std::vector<JsonNode> crossoverHeroes; // contains all heroes with the same state when the campaign scenario was finished
- std::vector<JsonNode> placedCrossoverHeroes; // contains all placed crossover heroes defined by hero placeholders when the scenario was started
- void loadPreconditionRegions(ui32 regions);
- bool isNotVoid() const;
- // FIXME: due to usage of JsonNode I can't make these methods const
- const CGHeroInstance * strongestHero(const PlayerColor & owner);
- std::vector<CGHeroInstance *> getLostCrossoverHeroes(); /// returns a list of crossover heroes which started the scenario, but didn't complete it
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & mapName;
- h & scenarioName;
- h & preconditionRegions;
- h & regionColor;
- h & difficulty;
- h & conquered;
- h & regionText;
- h & prolog;
- h & epilog;
- h & travelOptions;
- h & crossoverHeroes;
- h & placedCrossoverHeroes;
- h & keepHeroes;
- }
- };
- class DLL_LINKAGE CCampaign
- {
- public:
- CCampaignHeader header;
- std::vector<CCampaignScenario> scenarios;
- std::map<int, std::string > mapPieces; //binary h3ms, scenario number -> map data
- template <typename Handler> void serialize(Handler &h, const int formatVersion)
- {
- h & header;
- h & scenarios;
- h & mapPieces;
- }
- bool conquerable(int whichScenario) const;
- };
- class DLL_LINKAGE CCampaignState
- {
- public:
- std::unique_ptr<CCampaign> camp;
- std::string fileEncoding;
- std::vector<ui8> mapsConquered, mapsRemaining;
- boost::optional<si32> currentMap;
- std::map<ui8, ui8> chosenCampaignBonuses;
- void setCurrentMapAsConquered(const std::vector<CGHeroInstance*> & heroes);
- boost::optional<CScenarioTravel::STravelBonus> getBonusForCurrentMap() const;
- const CCampaignScenario & getCurrentScenario() const;
- CCampaignScenario & getCurrentScenario();
- ui8 currentBonusID() const;
- CMap * getMap(int scenarioId = -1) const;
- std::unique_ptr<CMapHeader> getHeader(int scenarioId = -1) const;
- std::shared_ptr<CMapInfo> getMapInfo(int scenarioId = -1) const;
- static JsonNode crossoverSerialize(CGHeroInstance * hero);
- static CGHeroInstance * crossoverDeserialize(JsonNode & node);
- CCampaignState() = default;
- CCampaignState(std::unique_ptr<CCampaign> _camp);
- template <typename Handler> void serialize(Handler &h, const int version)
- {
- h & camp;
- h & mapsRemaining;
- h & mapsConquered;
- h & currentMap;
- h & chosenCampaignBonuses;
- }
- };
- class DLL_LINKAGE CCampaignHandler
- {
- static std::string readLocalizedString(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding, std::string identifier);
-
- //parsers for VCMI campaigns (*.vcmp)
- static CCampaignHeader readHeaderFromJson(JsonNode & reader, std::string filename, std::string modName, std::string encoding);
- static CCampaignScenario readScenarioFromJson(JsonNode & reader);
- static CScenarioTravel readScenarioTravelFromJson(JsonNode & reader);
- //parsers for original H3C campaigns
- static CCampaignHeader readHeaderFromMemory(CBinaryReader & reader, std::string filename, std::string modName, std::string encoding);
- static CCampaignScenario readScenarioFromMemory(CBinaryReader & reader, const CCampaignHeader & header);
- static CScenarioTravel readScenarioTravelFromMemory(CBinaryReader & reader, int version);
- /// returns h3c split in parts. 0 = h3c header, 1-end - maps (binary h3m)
- /// headerOnly - only header will be decompressed, returned vector wont have any maps
- static std::vector<std::vector<ui8>> getFile(std::unique_ptr<CInputStream> file, bool headerOnly);
- static std::string prologVideoName(ui8 index);
- static std::string prologMusicName(ui8 index);
- static std::string prologVoiceName(ui8 index);
- public:
- static CCampaignHeader getHeader( const std::string & name); //name - name of appropriate file
- static std::unique_ptr<CCampaign> getCampaign(const std::string & name); //name - name of appropriate file
- };
- VCMI_LIB_NAMESPACE_END
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