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							- /*
 
-  * AccessibilityInfo.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "AccessibilityInfo.h"
 
- #include "BattleHex.h"
 
- #include "Unit.h"
 
- #include "../GameConstants.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- bool AccessibilityInfo::tileAccessibleWithGate(const BattleHex & tile, BattleSide side) const
 
- {
 
- 	//at(otherHex) != EAccessibility::ACCESSIBLE && (at(otherHex) != EAccessibility::GATE || side != BattleSide::DEFENDER)
 
- 	const auto & accessibility = at(tile.toInt());
 
- 	if(accessibility == EAccessibility::ALIVE_STACK)
 
- 	{
 
- 		if(!destructibleEnemyTurns)
 
- 			return false;
 
- 		return destructibleEnemyTurns->at(tile.toInt()) >= 0;
 
- 	}
 
- 	if(accessibility != EAccessibility::ACCESSIBLE)
 
- 		if(accessibility != EAccessibility::GATE || side != BattleSide::DEFENDER)
 
- 			return false;
 
- 	return true;
 
- }
 
- bool AccessibilityInfo::accessible(const BattleHex & tile, const battle::Unit * stack) const
 
- {
 
- 	return accessible(tile, stack->doubleWide(), stack->unitSide());
 
- }
 
- bool AccessibilityInfo::accessible(const BattleHex & tile, bool doubleWide, BattleSide side) const
 
- {
 
- 	// All hexes that stack would cover if standing on tile have to be accessible.
 
- 	//do not use getHexes for speed reasons
 
- 	if(!tile.isValid())
 
- 		return false;
 
- 	if(!tileAccessibleWithGate(tile, side))
 
- 		return false;
 
- 	if(doubleWide)
 
- 	{
 
- 		auto otherHex = battle::Unit::occupiedHex(tile, doubleWide, side);
 
- 		if(!otherHex.isValid())
 
- 			return false;
 
- 		if(!tileAccessibleWithGate(otherHex, side))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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