inspector.cpp 27 KB

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  1. /*
  2. * inspector.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "inspector.h"
  12. #include "../lib/ArtifactUtils.h"
  13. #include "../lib/CArtHandler.h"
  14. #include "../lib/entities/hero/CHeroClass.h"
  15. #include "../lib/entities/hero/CHeroHandler.h"
  16. #include "../lib/spells/CSpellHandler.h"
  17. #include "../lib/CRandomGenerator.h"
  18. #include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
  19. #include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
  20. #include "../lib/mapObjects/ObjectTemplate.h"
  21. #include "../lib/mapping/CMap.h"
  22. #include "../lib/constants/StringConstants.h"
  23. #include "townbuildingswidget.h"
  24. #include "towneventswidget.h"
  25. #include "townspellswidget.h"
  26. #include "armywidget.h"
  27. #include "messagewidget.h"
  28. #include "rewardswidget.h"
  29. #include "questwidget.h"
  30. #include "heroskillswidget.h"
  31. #include "herospellwidget.h"
  32. #include "portraitwidget.h"
  33. #include "PickObjectDelegate.h"
  34. #include "../mapcontroller.h"
  35. static QList<std::pair<QString, QVariant>> CharacterIdentifiers
  36. {
  37. {QObject::tr("Compliant"), QVariant::fromValue(int(CGCreature::Character::COMPLIANT))},
  38. {QObject::tr("Friendly"), QVariant::fromValue(int(CGCreature::Character::FRIENDLY))},
  39. {QObject::tr("Aggressive"), QVariant::fromValue(int(CGCreature::Character::AGGRESSIVE))},
  40. {QObject::tr("Hostile"), QVariant::fromValue(int(CGCreature::Character::HOSTILE))},
  41. {QObject::tr("Savage"), QVariant::fromValue(int(CGCreature::Character::SAVAGE))},
  42. };
  43. //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================
  44. Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl)
  45. {
  46. logGlobal->info("New object instance initialized");
  47. ///IMPORTANT! initialize order should be from base objects to derived objects
  48. INIT_OBJ_TYPE(CGResource);
  49. INIT_OBJ_TYPE(CGArtifact);
  50. INIT_OBJ_TYPE(CArmedInstance);
  51. INIT_OBJ_TYPE(CGShipyard);
  52. INIT_OBJ_TYPE(CGGarrison);
  53. INIT_OBJ_TYPE(CGMine);
  54. INIT_OBJ_TYPE(CGDwelling);
  55. INIT_OBJ_TYPE(CGTownInstance);
  56. INIT_OBJ_TYPE(CGCreature);
  57. INIT_OBJ_TYPE(CGHeroPlaceholder);
  58. INIT_OBJ_TYPE(CGHeroInstance);
  59. INIT_OBJ_TYPE(CGSignBottle);
  60. INIT_OBJ_TYPE(FlaggableMapObject);
  61. //INIT_OBJ_TYPE(CRewardableObject);
  62. //INIT_OBJ_TYPE(CGPandoraBox);
  63. //INIT_OBJ_TYPE(CGEvent);
  64. //INIT_OBJ_TYPE(CGSeerHut);
  65. }
  66. void Initializer::initialize(CArmedInstance * o)
  67. {
  68. if(!o) return;
  69. }
  70. void Initializer::initialize(CGSignBottle * o)
  71. {
  72. if(!o) return;
  73. }
  74. void Initializer::initialize(CGCreature * o)
  75. {
  76. if(!o) return;
  77. o->character = CGCreature::Character::HOSTILE;
  78. if(!o->hasStackAtSlot(SlotID(0)))
  79. o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false));
  80. }
  81. void Initializer::initialize(CGDwelling * o)
  82. {
  83. if(!o) return;
  84. o->tempOwner = defaultPlayer;
  85. }
  86. void Initializer::initialize(CGGarrison * o)
  87. {
  88. if(!o) return;
  89. o->tempOwner = defaultPlayer;
  90. o->removableUnits = true;
  91. }
  92. void Initializer::initialize(CGShipyard * o)
  93. {
  94. if(!o) return;
  95. o->tempOwner = defaultPlayer;
  96. }
  97. void Initializer::initialize(FlaggableMapObject * o)
  98. {
  99. if(!o) return;
  100. o->tempOwner = defaultPlayer;
  101. }
  102. void Initializer::initialize(CGHeroPlaceholder * o)
  103. {
  104. if(!o) return;
  105. o->tempOwner = defaultPlayer;
  106. if(!o->powerRank.has_value() && !o->heroType.has_value())
  107. o->powerRank = 0;
  108. if(o->powerRank.has_value() && o->heroType.has_value())
  109. o->powerRank.reset();
  110. }
  111. void Initializer::initialize(CGHeroInstance * o)
  112. {
  113. if(!o)
  114. return;
  115. o->tempOwner = defaultPlayer;
  116. if(o->ID == Obj::PRISON)
  117. {
  118. o->subID = 0;
  119. o->tempOwner = PlayerColor::NEUTRAL;
  120. }
  121. if(o->ID == Obj::HERO)
  122. {
  123. for(auto const & t : VLC->heroh->objects)
  124. {
  125. if(t->heroClass->getId() == HeroClassID(o->subID))
  126. {
  127. o->subID = t->getId();
  128. break;
  129. }
  130. }
  131. }
  132. if(o->getHeroTypeID().hasValue())
  133. {
  134. o->gender = o->getHeroType()->gender;
  135. o->randomizeArmy(o->getFactionID());
  136. }
  137. }
  138. void Initializer::initialize(CGTownInstance * o)
  139. {
  140. if(!o) return;
  141. const std::vector<std::string> castleLevels{"village", "fort", "citadel", "castle", "capitol"};
  142. int lvl = vstd::find_pos(castleLevels, o->appearance->stringID);
  143. o->addBuilding(BuildingID::DEFAULT);
  144. if(lvl > -1) o->addBuilding(BuildingID::TAVERN);
  145. if(lvl > 0) o->addBuilding(BuildingID::FORT);
  146. if(lvl > 1) o->addBuilding(BuildingID::CITADEL);
  147. if(lvl > 2) o->addBuilding(BuildingID::CASTLE);
  148. if(lvl > 3) o->addBuilding(BuildingID::CAPITOL);
  149. if(o->possibleSpells.empty())
  150. {
  151. for(auto const & spellId : VLC->spellh->getDefaultAllowed()) //add all regular spells to town
  152. {
  153. o->possibleSpells.push_back(spellId);
  154. }
  155. }
  156. }
  157. void Initializer::initialize(CGArtifact * o)
  158. {
  159. if(!o) return;
  160. if(o->ID == Obj::SPELL_SCROLL)
  161. {
  162. std::vector<SpellID> out;
  163. for(auto const & spell : VLC->spellh->objects) //spellh size appears to be greater (?)
  164. {
  165. if(VLC->spellh->getDefaultAllowed().count(spell->id) != 0)
  166. {
  167. out.push_back(spell->id);
  168. }
  169. }
  170. auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
  171. o->storedArtifact = a;
  172. }
  173. }
  174. void Initializer::initialize(CGMine * o)
  175. {
  176. if(!o) return;
  177. o->tempOwner = defaultPlayer;
  178. if(o->isAbandoned())
  179. {
  180. for(auto r = GameResID(0); r < GameResID::COUNT; ++r)
  181. o->abandonedMineResources.insert(r);
  182. }
  183. else
  184. {
  185. o->producedResource = GameResID(o->subID);
  186. o->producedQuantity = o->defaultResProduction();
  187. }
  188. }
  189. void Initializer::initialize(CGResource * o)
  190. {
  191. if(!o) return;
  192. o->amount = CGResource::RANDOM_AMOUNT;
  193. }
  194. //===============IMPLEMENT PROPERTIES SETUP===============================
  195. void Inspector::updateProperties(CArmedInstance * o)
  196. {
  197. if(!o) return;
  198. auto * delegate = new ArmyDelegate(*o);
  199. addProperty("Army", PropertyEditorPlaceholder(), delegate, false);
  200. }
  201. void Inspector::updateProperties(CGDwelling * o)
  202. {
  203. if(!o) return;
  204. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  205. if (o->ID == Obj::RANDOM_DWELLING || o->ID == Obj::RANDOM_DWELLING_LVL)
  206. {
  207. auto * delegate = new PickObjectDelegate(controller, PickObjectDelegate::typedFilter<CGTownInstance>);
  208. addProperty("Same as town", PropertyEditorPlaceholder(), delegate, false);
  209. }
  210. }
  211. void Inspector::updateProperties(FlaggableMapObject * o)
  212. {
  213. if(!o) return;
  214. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  215. }
  216. void Inspector::updateProperties(CGGarrison * o)
  217. {
  218. if(!o) return;
  219. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  220. addProperty("Removable units", o->removableUnits, false);
  221. }
  222. void Inspector::updateProperties(CGShipyard * o)
  223. {
  224. if(!o) return;
  225. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  226. }
  227. void Inspector::updateProperties(CGHeroPlaceholder * o)
  228. {
  229. if(!o) return;
  230. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  231. bool type = false;
  232. if(o->heroType.has_value())
  233. type = true;
  234. else if(!o->powerRank.has_value())
  235. assert(0); //one of values must be initialized
  236. {
  237. auto * delegate = new InspectorDelegate;
  238. delegate->options = {{"POWER RANK", QVariant::fromValue(false)}, {"HERO TYPE", QVariant::fromValue(true)}};
  239. addProperty("Placeholder type", delegate->options[type].first, delegate, false);
  240. }
  241. addProperty("Power rank", o->powerRank.has_value() ? o->powerRank.value() : 0, type);
  242. {
  243. auto * delegate = new InspectorDelegate;
  244. for(int i = 0; i < VLC->heroh->objects.size(); ++i)
  245. {
  246. delegate->options.push_back({QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()), QVariant::fromValue(VLC->heroh->objects[i]->getId().getNum())});
  247. }
  248. addProperty("Hero type", o->heroType.has_value() ? VLC->heroh->getById(o->heroType.value())->getNameTranslated() : "", delegate, !type);
  249. }
  250. }
  251. void Inspector::updateProperties(CGHeroInstance * o)
  252. {
  253. if(!o) return;
  254. auto isPrison = o->ID == Obj::PRISON;
  255. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller, isPrison), isPrison); //field is not editable for prison
  256. addProperty<int>("Experience", o->exp, false);
  257. addProperty("Hero class", o->getHeroClassID().hasValue() ? o->getHeroClass()->getNameTranslated() : "", true);
  258. { //Gender
  259. auto * delegate = new InspectorDelegate;
  260. delegate->options = {{"MALE", QVariant::fromValue(int(EHeroGender::MALE))}, {"FEMALE", QVariant::fromValue(int(EHeroGender::FEMALE))}};
  261. addProperty<std::string>("Gender", (o->gender == EHeroGender::FEMALE ? "FEMALE" : "MALE"), delegate , false);
  262. }
  263. addProperty("Name", o->getNameTranslated(), false);
  264. addProperty("Biography", o->getBiographyTranslated(), new MessageDelegate, false);
  265. addProperty("Portrait", PropertyEditorPlaceholder(), new PortraitDelegate(*o), false);
  266. auto * delegate = new HeroSkillsDelegate(*o);
  267. addProperty("Skills", PropertyEditorPlaceholder(), delegate, false);
  268. addProperty("Spells", PropertyEditorPlaceholder(), new HeroSpellDelegate(*o), false);
  269. if(o->getHeroTypeID().hasValue() || o->ID == Obj::PRISON)
  270. { //Hero type
  271. auto * delegate = new InspectorDelegate;
  272. for(const auto & heroPtr : VLC->heroh->objects)
  273. {
  274. if(controller.map()->allowedHeroes.count(heroPtr->getId()) != 0)
  275. {
  276. if(o->ID == Obj::PRISON || heroPtr->heroClass->getIndex() == o->getHeroClassID())
  277. {
  278. delegate->options.push_back({QObject::tr(heroPtr->getNameTranslated().c_str()), QVariant::fromValue(heroPtr->getIndex())});
  279. }
  280. }
  281. }
  282. addProperty("Hero type", o->getHeroTypeID().hasValue() ? o->getHeroType()->getNameTranslated() : "", delegate, false);
  283. }
  284. {
  285. const int maxRadius = 60;
  286. auto * patrolDelegate = new InspectorDelegate;
  287. patrolDelegate->options = { {QObject::tr("No patrol"), QVariant::fromValue(std::numeric_limits<ui32>::max())} };
  288. for(int i = 0; i <= maxRadius; ++i)
  289. patrolDelegate->options.push_back({ QObject::tr("%1 tile(s)").arg(i), QVariant::fromValue(i) });
  290. auto patrolRadiusText = o->patrol.patrolling ? QObject::tr("%1 tile(s)").arg(o->patrol.patrolRadius) : QObject::tr("No patrol");
  291. addProperty("Patrol radius", patrolRadiusText, patrolDelegate, false);
  292. }
  293. }
  294. void Inspector::updateProperties(CGTownInstance * o)
  295. {
  296. if(!o) return;
  297. addProperty("Town name", o->getNameTranslated(), false);
  298. auto * delegate = new TownBuildingsDelegate(*o);
  299. addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false);
  300. addProperty("Spells", PropertyEditorPlaceholder(), new TownSpellsDelegate(*o), false);
  301. addProperty("Events", PropertyEditorPlaceholder(), new TownEventsDelegate(*o, controller), false);
  302. }
  303. void Inspector::updateProperties(CGArtifact * o)
  304. {
  305. if(!o) return;
  306. addProperty("Message", o->message, false);
  307. CArtifactInstance * instance = o->storedArtifact;
  308. if(instance)
  309. {
  310. SpellID spellId = instance->getScrollSpellID();
  311. if(spellId != SpellID::NONE)
  312. {
  313. auto * delegate = new InspectorDelegate;
  314. for(auto const & spell : VLC->spellh->objects)
  315. {
  316. if(controller.map()->allowedSpells.count(spell->id) != 0)
  317. delegate->options.push_back({QObject::tr(spell->getNameTranslated().c_str()), QVariant::fromValue(int(spell->getId()))});
  318. }
  319. addProperty("Spell", VLC->spellh->getById(spellId)->getNameTranslated(), delegate, false);
  320. }
  321. }
  322. }
  323. void Inspector::updateProperties(CGMine * o)
  324. {
  325. if(!o) return;
  326. addProperty("Owner", o->tempOwner, new OwnerDelegate(controller), false);
  327. addProperty("Resource", o->producedResource);
  328. addProperty("Productivity", o->producedQuantity);
  329. }
  330. void Inspector::updateProperties(CGResource * o)
  331. {
  332. if(!o) return;
  333. addProperty("Amount", o->amount, false);
  334. addProperty("Message", o->message, false);
  335. }
  336. void Inspector::updateProperties(CGSignBottle * o)
  337. {
  338. if(!o) return;
  339. addProperty("Message", o->message, new MessageDelegate, false);
  340. }
  341. void Inspector::updateProperties(CGCreature * o)
  342. {
  343. if(!o) return;
  344. addProperty("Message", o->message, false);
  345. { //Character
  346. auto * delegate = new InspectorDelegate;
  347. delegate->options = CharacterIdentifiers;
  348. addProperty<CGCreature::Character>("Character", (CGCreature::Character)o->character, delegate, false);
  349. }
  350. addProperty("Never flees", o->neverFlees, false);
  351. addProperty("Not growing", o->notGrowingTeam, false);
  352. addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty
  353. addProperty("Army", PropertyEditorPlaceholder(), true);
  354. addProperty("Amount", o->stacks[SlotID(0)]->count, false);
  355. //addProperty("Resources reward", o->resources); //TODO: implement in setProperty
  356. }
  357. void Inspector::updateProperties(CRewardableObject * o)
  358. {
  359. if(!o) return;
  360. auto * delegate = new RewardsDelegate(*controller.map(), *o);
  361. addProperty("Reward", PropertyEditorPlaceholder(), delegate, false);
  362. }
  363. void Inspector::updateProperties(CGPandoraBox * o)
  364. {
  365. if(!o) return;
  366. addProperty("Message", o->message, new MessageDelegate, false);
  367. }
  368. void Inspector::updateProperties(CGEvent * o)
  369. {
  370. if(!o) return;
  371. addProperty("Remove after", o->removeAfterVisit, false);
  372. addProperty("Human trigger", o->humanActivate, false);
  373. addProperty("Cpu trigger", o->computerActivate, false);
  374. //ui8 availableFor; //players whom this event is available for
  375. }
  376. void Inspector::updateProperties(CGSeerHut * o)
  377. {
  378. if(!o || !o->quest) return;
  379. addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false);
  380. addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false);
  381. addProperty("Completed text", o->quest->completedText, new MessageDelegate, false);
  382. addProperty("Repeat quest", o->quest->repeatedQuest, false);
  383. addProperty("Time limit", o->quest->lastDay, false);
  384. { //Quest
  385. auto * delegate = new QuestDelegate(controller, *o->quest);
  386. addProperty("Quest", PropertyEditorPlaceholder(), delegate, false);
  387. }
  388. }
  389. void Inspector::updateProperties(CGQuestGuard * o)
  390. {
  391. if(!o || !o->quest) return;
  392. addProperty("Reward", PropertyEditorPlaceholder(), nullptr, true);
  393. addProperty("Repeat quest", o->quest->repeatedQuest, true);
  394. }
  395. void Inspector::updateProperties()
  396. {
  397. if(!obj)
  398. return;
  399. table->setRowCount(0); //cleanup table
  400. addProperty("Identifier", obj);
  401. addProperty("ID", obj->ID.getNum());
  402. addProperty("SubID", obj->subID);
  403. addProperty("InstanceName", obj->instanceName);
  404. if(obj->ID != Obj::HERO_PLACEHOLDER && !dynamic_cast<CGHeroInstance*>(obj))
  405. {
  406. auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
  407. addProperty("IsStatic", factory->isStaticObject());
  408. }
  409. addProperty("Owner", obj->tempOwner, new OwnerDelegate(controller), true);
  410. UPDATE_OBJ_PROPERTIES(CArmedInstance);
  411. UPDATE_OBJ_PROPERTIES(CGResource);
  412. UPDATE_OBJ_PROPERTIES(CGArtifact);
  413. UPDATE_OBJ_PROPERTIES(CGMine);
  414. UPDATE_OBJ_PROPERTIES(CGGarrison);
  415. UPDATE_OBJ_PROPERTIES(CGShipyard);
  416. UPDATE_OBJ_PROPERTIES(CGDwelling);
  417. UPDATE_OBJ_PROPERTIES(CGTownInstance);
  418. UPDATE_OBJ_PROPERTIES(CGCreature);
  419. UPDATE_OBJ_PROPERTIES(CGHeroPlaceholder);
  420. UPDATE_OBJ_PROPERTIES(CGHeroInstance);
  421. UPDATE_OBJ_PROPERTIES(CGSignBottle);
  422. UPDATE_OBJ_PROPERTIES(FlaggableMapObject);
  423. UPDATE_OBJ_PROPERTIES(CRewardableObject);
  424. UPDATE_OBJ_PROPERTIES(CGPandoraBox);
  425. UPDATE_OBJ_PROPERTIES(CGEvent);
  426. UPDATE_OBJ_PROPERTIES(CGSeerHut);
  427. UPDATE_OBJ_PROPERTIES(CGQuestGuard);
  428. table->show();
  429. }
  430. //===============IMPLEMENT PROPERTY UPDATE================================
  431. void Inspector::setProperty(const QString & key, const QTableWidgetItem * item)
  432. {
  433. if(!item->data(Qt::UserRole).isNull())
  434. {
  435. setProperty(key, item->data(Qt::UserRole));
  436. return;
  437. }
  438. if(item->flags() & Qt::ItemIsUserCheckable)
  439. {
  440. setProperty(key, QVariant::fromValue(item->checkState() == Qt::Checked));
  441. return;
  442. }
  443. setProperty(key, item->text());
  444. }
  445. void Inspector::setProperty(const QString & key, const QVariant & value)
  446. {
  447. if(!obj)
  448. return;
  449. if(key == "Owner")
  450. obj->tempOwner = PlayerColor(value.toInt());
  451. SET_PROPERTIES(CArmedInstance);
  452. SET_PROPERTIES(CGTownInstance);
  453. SET_PROPERTIES(CGArtifact);
  454. SET_PROPERTIES(CGMine);
  455. SET_PROPERTIES(CGResource);
  456. SET_PROPERTIES(CGDwelling);
  457. SET_PROPERTIES(CGGarrison);
  458. SET_PROPERTIES(CGCreature);
  459. SET_PROPERTIES(CGHeroPlaceholder);
  460. SET_PROPERTIES(CGHeroInstance);
  461. SET_PROPERTIES(CGShipyard);
  462. SET_PROPERTIES(CGSignBottle);
  463. SET_PROPERTIES(FlaggableMapObject);
  464. SET_PROPERTIES(CRewardableObject);
  465. SET_PROPERTIES(CGPandoraBox);
  466. SET_PROPERTIES(CGEvent);
  467. SET_PROPERTIES(CGSeerHut);
  468. SET_PROPERTIES(CGQuestGuard);
  469. }
  470. void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value)
  471. {
  472. if(!o) return;
  473. }
  474. void Inspector::setProperty(FlaggableMapObject * o, const QString & key, const QVariant & value)
  475. {
  476. if(!o) return;
  477. }
  478. void Inspector::setProperty(CRewardableObject * o, const QString & key, const QVariant & value)
  479. {
  480. if(!o) return;
  481. }
  482. void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value)
  483. {
  484. if(!o) return;
  485. if(key == "Message")
  486. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  487. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  488. }
  489. void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value)
  490. {
  491. if(!o) return;
  492. if(key == "Remove after")
  493. o->removeAfterVisit = value.toBool();
  494. if(key == "Human trigger")
  495. o->humanActivate = value.toBool();
  496. if(key == "Cpu trigger")
  497. o->computerActivate = value.toBool();
  498. }
  499. void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value)
  500. {
  501. if(!o) return;
  502. if(key == "Town name")
  503. o->setNameTextId(mapRegisterLocalizedString("map", *controller.map(),
  504. TextIdentifier("town", o->instanceName, "name"), value.toString().toStdString()));
  505. }
  506. void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value)
  507. {
  508. if(!o) return;
  509. if(key == "Message")
  510. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  511. TextIdentifier("sign", o->instanceName, "message"), value.toString().toStdString()));
  512. }
  513. void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value)
  514. {
  515. if(!o) return;
  516. if(key == "Productivity")
  517. o->producedQuantity = value.toString().toInt();
  518. }
  519. void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value)
  520. {
  521. if(!o) return;
  522. if(key == "Message")
  523. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  524. TextIdentifier("guards", o->instanceName, "message"), value.toString().toStdString()));
  525. if(o->storedArtifact && key == "Spell")
  526. {
  527. o->storedArtifact = ArtifactUtils::createScroll(SpellID(value.toInt()));
  528. }
  529. }
  530. void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value)
  531. {
  532. if(!o) return;
  533. if(key == "Same as town")
  534. {
  535. if (!o->randomizationInfo.has_value())
  536. o->randomizationInfo = CGDwellingRandomizationInfo();
  537. o->randomizationInfo->instanceId = "";
  538. if(CGTownInstance * town = data_cast<CGTownInstance>(value.toLongLong()))
  539. o->randomizationInfo->instanceId = town->instanceName;
  540. }
  541. }
  542. void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value)
  543. {
  544. if(!o) return;
  545. if(key == "Removable units")
  546. o->removableUnits = value.toBool();
  547. }
  548. void Inspector::setProperty(CGHeroPlaceholder * o, const QString & key, const QVariant & value)
  549. {
  550. if(!o) return;
  551. if(key == "Placeholder type")
  552. {
  553. if(value.toBool())
  554. {
  555. if(!o->heroType.has_value())
  556. o->heroType = HeroTypeID(0);
  557. o->powerRank.reset();
  558. }
  559. else
  560. {
  561. if(!o->powerRank.has_value())
  562. o->powerRank = 0;
  563. o->heroType.reset();
  564. }
  565. updateProperties();
  566. }
  567. if(key == "Power rank")
  568. o->powerRank = value.toInt();
  569. if(key == "Hero type")
  570. {
  571. o->heroType = HeroTypeID(value.toInt());
  572. }
  573. }
  574. void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value)
  575. {
  576. if(!o) return;
  577. if(key == "Gender")
  578. o->gender = EHeroGender(value.toInt());
  579. if(key == "Name")
  580. o->nameCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  581. TextIdentifier("hero", o->instanceName, "name"), value.toString().toStdString());
  582. if(key == "Biography")
  583. o->biographyCustomTextId = mapRegisterLocalizedString("map", *controller.map(),
  584. TextIdentifier("hero", o->instanceName, "biography"), value.toString().toStdString());
  585. if(key == "Experience")
  586. o->exp = value.toString().toInt();
  587. if(key == "Hero type")
  588. {
  589. for(auto const & t : VLC->heroh->objects)
  590. {
  591. if(t->getId() == value.toInt())
  592. o->subID = value.toInt();
  593. }
  594. o->gender = o->getHeroType()->gender;
  595. o->randomizeArmy(o->getHeroType()->heroClass->faction);
  596. updateProperties(); //updating other properties after change
  597. }
  598. if(key == "Patrol radius")
  599. {
  600. auto radius = value.toInt();
  601. o->patrol.patrolRadius = radius;
  602. o->patrol.patrolling = radius != std::numeric_limits<ui32>::max();
  603. }
  604. }
  605. void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value)
  606. {
  607. if(!o) return;
  608. }
  609. void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value)
  610. {
  611. if(!o) return;
  612. if(key == "Amount")
  613. o->amount = value.toString().toInt();
  614. }
  615. void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value)
  616. {
  617. if(!o) return;
  618. if(key == "Message")
  619. o->message = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  620. TextIdentifier("monster", o->instanceName, "message"), value.toString().toStdString()));
  621. if(key == "Character")
  622. o->character = CGCreature::Character(value.toInt());
  623. if(key == "Never flees")
  624. o->neverFlees = value.toBool();
  625. if(key == "Not growing")
  626. o->notGrowingTeam = value.toBool();
  627. if(key == "Amount")
  628. o->stacks[SlotID(0)]->count = value.toString().toInt();
  629. }
  630. void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value)
  631. {
  632. if(!o) return;
  633. if(key == "First visit text")
  634. o->quest->firstVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  635. TextIdentifier("quest", o->instanceName, "firstVisit"), value.toString().toStdString()));
  636. if(key == "Next visit text")
  637. o->quest->nextVisitText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  638. TextIdentifier("quest", o->instanceName, "nextVisit"), value.toString().toStdString()));
  639. if(key == "Completed text")
  640. o->quest->completedText = MetaString::createFromTextID(mapRegisterLocalizedString("map", *controller.map(),
  641. TextIdentifier("quest", o->instanceName, "completed"), value.toString().toStdString()));
  642. if(key == "Repeat quest")
  643. o->quest->repeatedQuest = value.toBool();
  644. if(key == "Time limit")
  645. o->quest->lastDay = value.toString().toInt();
  646. }
  647. void Inspector::setProperty(CGQuestGuard * o, const QString & key, const QVariant & value)
  648. {
  649. if(!o) return;
  650. }
  651. //===============IMPLEMENT PROPERTY VALUE TYPE============================
  652. QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value)
  653. {
  654. auto * item = new QTableWidgetItem(QString::number(data_cast<CGObjectInstance>(value)));
  655. item->setFlags(Qt::NoItemFlags);
  656. return item;
  657. }
  658. QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value)
  659. {
  660. auto item = new QTableWidgetItem("...");
  661. item->setFlags(Qt::NoItemFlags);
  662. return item;
  663. }
  664. QTableWidgetItem * Inspector::addProperty(unsigned int value)
  665. {
  666. auto * item = new QTableWidgetItem(QString::number(value));
  667. item->setFlags(Qt::NoItemFlags);
  668. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  669. return item;
  670. }
  671. QTableWidgetItem * Inspector::addProperty(int value)
  672. {
  673. auto * item = new QTableWidgetItem(QString::number(value));
  674. item->setFlags(Qt::NoItemFlags);
  675. //item->setData(Qt::UserRole, QVariant::fromValue(value));
  676. return item;
  677. }
  678. QTableWidgetItem * Inspector::addProperty(bool value)
  679. {
  680. auto item = new QTableWidgetItem;
  681. item->setFlags(Qt::ItemIsUserCheckable);
  682. item->setCheckState(value ? Qt::Checked : Qt::Unchecked);
  683. return item;
  684. }
  685. QTableWidgetItem * Inspector::addProperty(const std::string & value)
  686. {
  687. return addProperty(QString::fromStdString(value));
  688. }
  689. QTableWidgetItem * Inspector::addProperty(const TextIdentifier & value)
  690. {
  691. return addProperty(VLC->generaltexth->translate(value.get()));
  692. }
  693. QTableWidgetItem * Inspector::addProperty(const MetaString & value)
  694. {
  695. return addProperty(value.toString());
  696. }
  697. QTableWidgetItem * Inspector::addProperty(const QString & value)
  698. {
  699. auto * item = new QTableWidgetItem(value);
  700. item->setFlags(Qt::NoItemFlags);
  701. return item;
  702. }
  703. QTableWidgetItem * Inspector::addProperty(const int3 & value)
  704. {
  705. auto * item = new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z));
  706. item->setFlags(Qt::NoItemFlags);
  707. return item;
  708. }
  709. QTableWidgetItem * Inspector::addProperty(const PlayerColor & value)
  710. {
  711. auto str = QObject::tr("UNFLAGGABLE");
  712. if(value == PlayerColor::NEUTRAL)
  713. str = QObject::tr("neutral");
  714. if(value.isValidPlayer())
  715. str = QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[value]);
  716. auto * item = new QTableWidgetItem(str);
  717. item->setFlags(Qt::NoItemFlags);
  718. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  719. return item;
  720. }
  721. QTableWidgetItem * Inspector::addProperty(const GameResID & value)
  722. {
  723. auto * item = new QTableWidgetItem(QString::fromStdString(GameConstants::RESOURCE_NAMES[value.toEnum()]));
  724. item->setFlags(Qt::NoItemFlags);
  725. item->setData(Qt::UserRole, QVariant::fromValue(value.getNum()));
  726. return item;
  727. }
  728. QTableWidgetItem * Inspector::addProperty(CGCreature::Character value)
  729. {
  730. auto * item = new QTableWidgetItem;
  731. item->setFlags(Qt::NoItemFlags);
  732. item->setData(Qt::UserRole, QVariant::fromValue(int(value)));
  733. for(auto & i : CharacterIdentifiers)
  734. {
  735. if(i.second.toInt() == value)
  736. {
  737. item->setText(i.first);
  738. break;
  739. }
  740. }
  741. return item;
  742. }
  743. //========================================================================
  744. Inspector::Inspector(MapController & c, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), controller(c)
  745. {
  746. }
  747. /*
  748. * Delegates
  749. */
  750. QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
  751. {
  752. return new QComboBox(parent);
  753. }
  754. void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
  755. {
  756. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  757. {
  758. for(auto & i : options)
  759. {
  760. ed->addItem(i.first);
  761. ed->setItemData(ed->count() - 1, i.second);
  762. }
  763. }
  764. else
  765. {
  766. QStyledItemDelegate::setEditorData(editor, index);
  767. }
  768. }
  769. void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
  770. {
  771. if(QComboBox *ed = qobject_cast<QComboBox *>(editor))
  772. {
  773. if(!options.isEmpty())
  774. {
  775. QMap<int, QVariant> data;
  776. data[Qt::DisplayRole] = options[ed->currentIndex()].first;
  777. data[Qt::UserRole] = options[ed->currentIndex()].second;
  778. model->setItemData(index, data);
  779. }
  780. }
  781. else
  782. {
  783. QStyledItemDelegate::setModelData(editor, model, index);
  784. }
  785. }
  786. OwnerDelegate::OwnerDelegate(MapController & controller, bool addNeutral)
  787. {
  788. if(addNeutral)
  789. options.push_back({QObject::tr("neutral"), QVariant::fromValue(PlayerColor::NEUTRAL.getNum()) });
  790. for(int p = 0; p < controller.map()->players.size(); ++p)
  791. if(controller.map()->players[p].canAnyonePlay())
  792. options.push_back({QString::fromStdString(GameConstants::PLAYER_COLOR_NAMES[p]), QVariant::fromValue(PlayerColor(p).getNum()) });
  793. }