Tomasz Zieliński abacb5f0ea Fix resources placed behind mines 2 years ago
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modificators abacb5f0ea Fix resources placed behind mines 2 years ago
threadpool 4741bd546f Fix regression 2 years ago
CMapGenOptions.cpp b4fcf20b19 Fix 2 years ago
CMapGenOptions.h 730b36612c Respect GUI settings for roads. By default, all road types are enabled. 2 years ago
CMapGenerator.cpp 71fe5c556f Merge pull request #2203 from vcmi/remove_seed_info 2 years ago
CMapGenerator.h cd9bd491e0 Add option for single-thread generation. Still doesn't guarantee excactly identical maps :? 2 years ago
CRmgTemplate.cpp 3889193a48 Reorganize namespaces 2 years ago
CRmgTemplate.h 3889193a48 Reorganize namespaces 2 years ago
CRmgTemplateStorage.cpp cb4d818241 Inherit terrain types only after all terrain Ids are resolved. 2 years ago
CRmgTemplateStorage.h cb4d818241 Inherit terrain types only after all terrain Ids are resolved. 2 years ago
CZonePlacer.cpp 3889193a48 Reorganize namespaces 2 years ago
CZonePlacer.h 64e8b9b2b9 Smarter scaling for forces between zones. 2 years ago
Functions.cpp d6a357fd17 Split some map object files into smaller files. Reduced includes usage. 2 years ago
Functions.h 71f882d5ba Refactored Functions.cpp, removed unused function. 2 years ago
RmgArea.cpp c089e55893 Fix placing road inside underground rock 2 years ago
RmgArea.h c089e55893 Fix placing road inside underground rock 2 years ago
RmgMap.cpp 025b0814c8 + Handled banning spells and artifacts 2 years ago
RmgMap.h 15b254fded Give every Zone its own RNG 2 years ago
RmgObject.cpp 0252d0f986 Fix hota offset + 2 possible crashes 2 years ago
RmgObject.h 52d33fc7a6 Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure. 2 years ago
RmgPath.cpp 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
RmgPath.h 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
TileInfo.cpp 7bfb37df4d vcmi: modernize lib/rmg 2 years ago
TileInfo.h 8c2b1d74be Removed unused code 2 years ago
Zone.cpp 983633d73b Do not decrease the density of obstacles in zones of medium treasure value. For high values, decrease them more rapidly. 2 years ago
Zone.h 15b254fded Give every Zone its own RNG 2 years ago
float3.h 5366f9190e vcmi: reduce boost::lexical_cast usage 2 years ago