VCMI_lib.vcxproj.filters 18 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup>
  4. <Filter Include="Header Files">
  5. <UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
  6. <Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
  7. </Filter>
  8. <Filter Include="filesystem">
  9. <UniqueIdentifier>{a2ca6977-50bf-4585-aa6e-779a10863922}</UniqueIdentifier>
  10. </Filter>
  11. <Filter Include="logging">
  12. <UniqueIdentifier>{230979a5-fbea-4d21-b2a6-cf476ebc123d}</UniqueIdentifier>
  13. </Filter>
  14. <Filter Include="rmg">
  15. <UniqueIdentifier>{8ba33e2e-2971-4873-9c49-128c34147a38}</UniqueIdentifier>
  16. </Filter>
  17. <Filter Include="mapping">
  18. <UniqueIdentifier>{401483eb-380a-4e36-b532-207491622703}</UniqueIdentifier>
  19. </Filter>
  20. <Filter Include="registerTypes">
  21. <UniqueIdentifier>{927d9b6e-3dc5-4370-b603-1b9887095509}</UniqueIdentifier>
  22. </Filter>
  23. <Filter Include="mapObjects">
  24. <UniqueIdentifier>{ee24c7f7-f4e2-4d35-b994-94a6e29ea92f}</UniqueIdentifier>
  25. </Filter>
  26. <Filter Include="spells">
  27. <UniqueIdentifier>{bda963b1-00e1-412a-9b44-f5cd3f8e9e33}</UniqueIdentifier>
  28. </Filter>
  29. </ItemGroup>
  30. <ItemGroup>
  31. <ClCompile Include="BattleAction.cpp" />
  32. <ClCompile Include="BattleState.cpp" />
  33. <ClCompile Include="CArtHandler.cpp" />
  34. <ClCompile Include="CBuildingHandler.cpp" />
  35. <ClCompile Include="CCreatureHandler.cpp" />
  36. <ClCompile Include="CGeneralTextHandler.cpp" />
  37. <ClCompile Include="CHeroHandler.cpp" />
  38. <ClCompile Include="CTownHandler.cpp" />
  39. <ClCompile Include="CCreatureSet.cpp" />
  40. <ClCompile Include="CGameState.cpp" />
  41. <ClCompile Include="Connection.cpp" />
  42. <ClCompile Include="CRandomGenerator.cpp" />
  43. <ClCompile Include="HeroBonus.cpp" />
  44. <ClCompile Include="IGameCallback.cpp" />
  45. <ClCompile Include="CGameInfoCallback.cpp" />
  46. <ClCompile Include="NetPacksLib.cpp" />
  47. <ClCompile Include="VCMI_Lib.cpp" />
  48. <ClCompile Include="ResourceSet.cpp" />
  49. <ClCompile Include="CGameInterface.cpp" />
  50. <ClCompile Include="JsonNode.cpp" />
  51. <ClCompile Include="BattleHex.cpp" />
  52. <ClCompile Include="CConsoleHandler.cpp" />
  53. <ClCompile Include="CThreadHelper.cpp" />
  54. <ClCompile Include="StdInc.cpp" />
  55. <ClCompile Include="CObstacleInstance.cpp" />
  56. <ClCompile Include="CModHandler.cpp" />
  57. <ClCompile Include="CConfigHandler.cpp" />
  58. <ClCompile Include="CBattleCallback.cpp" />
  59. <ClCompile Include="Mapping\CCampaignHandler.cpp" />
  60. <ClCompile Include="GameConstants.cpp" />
  61. <ClCompile Include="VCMIDirs.cpp" />
  62. <ClCompile Include="CBonusTypeHandler.cpp" />
  63. <ClCompile Include="rmg\CRmgTemplate.cpp">
  64. <Filter>rmg</Filter>
  65. </ClCompile>
  66. <ClCompile Include="rmg\CRmgTemplateStorage.cpp">
  67. <Filter>rmg</Filter>
  68. </ClCompile>
  69. <ClCompile Include="rmg\CRmgTemplateZone.cpp">
  70. <Filter>rmg</Filter>
  71. </ClCompile>
  72. <ClCompile Include="rmg\CZonePlacer.cpp">
  73. <Filter>rmg</Filter>
  74. </ClCompile>
  75. <ClCompile Include="RMG\CMapGenerator.cpp">
  76. <Filter>rmg</Filter>
  77. </ClCompile>
  78. <ClCompile Include="rmg\CMapGenOptions.cpp">
  79. <Filter>rmg</Filter>
  80. </ClCompile>
  81. <ClCompile Include="rmg\CZoneGraphGenerator.cpp">
  82. <Filter>rmg</Filter>
  83. </ClCompile>
  84. <ClCompile Include="filesystem\Filesystem.cpp">
  85. <Filter>filesystem</Filter>
  86. </ClCompile>
  87. <ClCompile Include="filesystem\CZipLoader.cpp">
  88. <Filter>filesystem</Filter>
  89. </ClCompile>
  90. <ClCompile Include="filesystem\CMemoryStream.cpp">
  91. <Filter>filesystem</Filter>
  92. </ClCompile>
  93. <ClCompile Include="filesystem\CFilesystemLoader.cpp">
  94. <Filter>filesystem</Filter>
  95. </ClCompile>
  96. <ClCompile Include="filesystem\CFileInputStream.cpp">
  97. <Filter>filesystem</Filter>
  98. </ClCompile>
  99. <ClCompile Include="filesystem\CFileInfo.cpp">
  100. <Filter>filesystem</Filter>
  101. </ClCompile>
  102. <ClCompile Include="filesystem\CCompressedStream.cpp">
  103. <Filter>filesystem</Filter>
  104. </ClCompile>
  105. <ClCompile Include="filesystem\CBinaryReader.cpp">
  106. <Filter>filesystem</Filter>
  107. </ClCompile>
  108. <ClCompile Include="filesystem\CArchiveLoader.cpp">
  109. <Filter>filesystem</Filter>
  110. </ClCompile>
  111. <ClCompile Include="filesystem\AdapterLoaders.cpp">
  112. <Filter>filesystem</Filter>
  113. </ClCompile>
  114. <ClCompile Include="logging\CBasicLogConfigurator.cpp">
  115. <Filter>logging</Filter>
  116. </ClCompile>
  117. <ClCompile Include="logging\CLogger.cpp">
  118. <Filter>logging</Filter>
  119. </ClCompile>
  120. <ClCompile Include="mapping\CMap.cpp">
  121. <Filter>mapping</Filter>
  122. </ClCompile>
  123. <ClCompile Include="mapping\CMapEditManager.cpp">
  124. <Filter>mapping</Filter>
  125. </ClCompile>
  126. <ClCompile Include="mapping\CMapInfo.cpp">
  127. <Filter>mapping</Filter>
  128. </ClCompile>
  129. <ClCompile Include="mapping\CMapService.cpp">
  130. <Filter>mapping</Filter>
  131. </ClCompile>
  132. <ClCompile Include="mapping\MapFormatH3M.cpp">
  133. <Filter>mapping</Filter>
  134. </ClCompile>
  135. <ClCompile Include="filesystem\ResourceID.cpp">
  136. <Filter>filesystem</Filter>
  137. </ClCompile>
  138. <ClCompile Include="JsonDetail.cpp" />
  139. <ClCompile Include="mapping\MapFormatJson.cpp">
  140. <Filter>mapping</Filter>
  141. </ClCompile>
  142. <ClCompile Include="LogicalExpression.cpp" />
  143. <ClCompile Include="registerTypes\TypesClientPacks2.cpp">
  144. <Filter>registerTypes</Filter>
  145. </ClCompile>
  146. <ClCompile Include="registerTypes\TypesPregamePacks.cpp">
  147. <Filter>registerTypes</Filter>
  148. </ClCompile>
  149. <ClCompile Include="registerTypes\TypesServerPacks.cpp">
  150. <Filter>registerTypes</Filter>
  151. </ClCompile>
  152. <ClCompile Include="registerTypes\RegisterTypes.cpp">
  153. <Filter>registerTypes</Filter>
  154. </ClCompile>
  155. <ClCompile Include="registerTypes\TypesClientPacks1.cpp">
  156. <Filter>registerTypes</Filter>
  157. </ClCompile>
  158. <ClCompile Include="registerTypes\TypesMapObjects1.cpp" />
  159. <ClCompile Include="registerTypes\TypesMapObjects2.cpp" />
  160. <ClCompile Include="mapObjects\CArmedInstance.cpp">
  161. <Filter>mapObjects</Filter>
  162. </ClCompile>
  163. <ClCompile Include="mapObjects\CBank.cpp">
  164. <Filter>mapObjects</Filter>
  165. </ClCompile>
  166. <ClCompile Include="mapObjects\CGHeroInstance.cpp">
  167. <Filter>mapObjects</Filter>
  168. </ClCompile>
  169. <ClCompile Include="mapObjects\CGMarket.cpp">
  170. <Filter>mapObjects</Filter>
  171. </ClCompile>
  172. <ClCompile Include="mapObjects\CGPandoraBox.cpp">
  173. <Filter>mapObjects</Filter>
  174. </ClCompile>
  175. <ClCompile Include="mapObjects\CGTownInstance.cpp">
  176. <Filter>mapObjects</Filter>
  177. </ClCompile>
  178. <ClCompile Include="mapObjects\CObjectClassesHandler.cpp">
  179. <Filter>mapObjects</Filter>
  180. </ClCompile>
  181. <ClCompile Include="mapObjects\CObjectHandler.cpp">
  182. <Filter>mapObjects</Filter>
  183. </ClCompile>
  184. <ClCompile Include="mapObjects\CommonConstructors.cpp">
  185. <Filter>mapObjects</Filter>
  186. </ClCompile>
  187. <ClCompile Include="mapObjects\CQuest.cpp">
  188. <Filter>mapObjects</Filter>
  189. </ClCompile>
  190. <ClCompile Include="mapObjects\CRewardableConstructor.cpp">
  191. <Filter>mapObjects</Filter>
  192. </ClCompile>
  193. <ClCompile Include="mapObjects\CRewardableObject.cpp">
  194. <Filter>mapObjects</Filter>
  195. </ClCompile>
  196. <ClCompile Include="mapObjects\JsonRandom.cpp">
  197. <Filter>mapObjects</Filter>
  198. </ClCompile>
  199. <ClCompile Include="mapObjects\MiscObjects.cpp">
  200. <Filter>mapObjects</Filter>
  201. </ClCompile>
  202. <ClCompile Include="mapObjects\ObjectTemplate.cpp">
  203. <Filter>mapObjects</Filter>
  204. </ClCompile>
  205. <ClCompile Include="registerTypes\TypesMapObjects3.cpp" />
  206. <ClCompile Include="IHandlerBase.cpp" />
  207. <ClCompile Include="spells\AdventureSpellMechanics.cpp">
  208. <Filter>spells</Filter>
  209. </ClCompile>
  210. <ClCompile Include="spells\CDefaultSpellMechanics.cpp">
  211. <Filter>spells</Filter>
  212. </ClCompile>
  213. <ClCompile Include="spells\CSpellHandler.cpp">
  214. <Filter>spells</Filter>
  215. </ClCompile>
  216. <ClCompile Include="spells\ViewSpellInt.cpp">
  217. <Filter>spells</Filter>
  218. </ClCompile>
  219. <ClCompile Include="spells\ISpellMechanics.cpp">
  220. <Filter>spells</Filter>
  221. </ClCompile>
  222. <ClCompile Include="spells\BattleSpellMechanics.cpp">
  223. <Filter>spells</Filter>
  224. </ClCompile>
  225. <ClCompile Include="spells\CreatureSpellMechanics.cpp">
  226. <Filter>spells</Filter>
  227. </ClCompile>
  228. </ItemGroup>
  229. <ItemGroup>
  230. <ClInclude Include="CCreatureSet.h">
  231. <Filter>Header Files</Filter>
  232. </ClInclude>
  233. <ClInclude Include="CGameState.h">
  234. <Filter>Header Files</Filter>
  235. </ClInclude>
  236. <ClInclude Include="CondSh.h">
  237. <Filter>Header Files</Filter>
  238. </ClInclude>
  239. <ClInclude Include="Connection.h">
  240. <Filter>Header Files</Filter>
  241. </ClInclude>
  242. <ClInclude Include="HeroBonus.h">
  243. <Filter>Header Files</Filter>
  244. </ClInclude>
  245. <ClInclude Include="IGameCallback.h">
  246. <Filter>Header Files</Filter>
  247. </ClInclude>
  248. <ClInclude Include="CGameInfoCallback.h">
  249. <Filter>Header Files</Filter>
  250. </ClInclude>
  251. <ClInclude Include="Interprocess.h">
  252. <Filter>Header Files</Filter>
  253. </ClInclude>
  254. <ClInclude Include="NetPacks.h">
  255. <Filter>Header Files</Filter>
  256. </ClInclude>
  257. <ClInclude Include="VCMI_Lib.h">
  258. <Filter>Header Files</Filter>
  259. </ClInclude>
  260. <ClInclude Include="VCMIDirs.h">
  261. <Filter>Header Files</Filter>
  262. </ClInclude>
  263. <ClInclude Include="CArtHandler.h">
  264. <Filter>Header Files</Filter>
  265. </ClInclude>
  266. <ClInclude Include="CBuildingHandler.h">
  267. <Filter>Header Files</Filter>
  268. </ClInclude>
  269. <ClInclude Include="CCreatureHandler.h">
  270. <Filter>Header Files</Filter>
  271. </ClInclude>
  272. <ClInclude Include="CGeneralTextHandler.h">
  273. <Filter>Header Files</Filter>
  274. </ClInclude>
  275. <ClInclude Include="CHeroHandler.h">
  276. <Filter>Header Files</Filter>
  277. </ClInclude>
  278. <ClInclude Include="ConstTransitivePtr.h">
  279. <Filter>Header Files</Filter>
  280. </ClInclude>
  281. <ClInclude Include="CTownHandler.h">
  282. <Filter>Header Files</Filter>
  283. </ClInclude>
  284. <ClInclude Include="BattleAction.h">
  285. <Filter>Header Files</Filter>
  286. </ClInclude>
  287. <ClInclude Include="BattleState.h">
  288. <Filter>Header Files</Filter>
  289. </ClInclude>
  290. <ClInclude Include="CObstacleInstance.h">
  291. <Filter>Header Files</Filter>
  292. </ClInclude>
  293. <ClInclude Include="IGameEventsReceiver.h">
  294. <Filter>Header Files</Filter>
  295. </ClInclude>
  296. <ClInclude Include="CScriptingModule.h">
  297. <Filter>Header Files</Filter>
  298. </ClInclude>
  299. <ClInclude Include="ResourceSet.h">
  300. <Filter>Header Files</Filter>
  301. </ClInclude>
  302. <ClInclude Include="CGameInterface.h">
  303. <Filter>Header Files</Filter>
  304. </ClInclude>
  305. <ClInclude Include="JsonNode.h">
  306. <Filter>Header Files</Filter>
  307. </ClInclude>
  308. <ClInclude Include="..\Global.h">
  309. <Filter>Header Files</Filter>
  310. </ClInclude>
  311. <ClInclude Include="AI_Base.h">
  312. <Filter>Header Files</Filter>
  313. </ClInclude>
  314. <ClInclude Include="BattleHex.h">
  315. <Filter>Header Files</Filter>
  316. </ClInclude>
  317. <ClInclude Include="CConsoleHandler.h">
  318. <Filter>Header Files</Filter>
  319. </ClInclude>
  320. <ClInclude Include="CStopWatch.h">
  321. <Filter>Header Files</Filter>
  322. </ClInclude>
  323. <ClInclude Include="CThreadHelper.h">
  324. <Filter>Header Files</Filter>
  325. </ClInclude>
  326. <ClInclude Include="GameConstants.h">
  327. <Filter>Header Files</Filter>
  328. </ClInclude>
  329. <ClInclude Include="int3.h">
  330. <Filter>Header Files</Filter>
  331. </ClInclude>
  332. <ClInclude Include="StartInfo.h">
  333. <Filter>Header Files</Filter>
  334. </ClInclude>
  335. <ClInclude Include="StdInc.h">
  336. <Filter>Header Files</Filter>
  337. </ClInclude>
  338. <ClInclude Include="UnlockGuard.h">
  339. <Filter>Header Files</Filter>
  340. </ClInclude>
  341. <ClInclude Include="FunctionList.h">
  342. <Filter>Header Files</Filter>
  343. </ClInclude>
  344. <ClInclude Include="CModHandler.h">
  345. <Filter>Header Files</Filter>
  346. </ClInclude>
  347. <ClInclude Include="CConfigHandler.h">
  348. <Filter>Header Files</Filter>
  349. </ClInclude>
  350. <ClInclude Include="CBattleCallback.h">
  351. <Filter>Header Files</Filter>
  352. </ClInclude>
  353. <ClInclude Include="Mapping\CCampaignHandler.h">
  354. <Filter>Header Files</Filter>
  355. </ClInclude>
  356. <ClInclude Include="CBonusTypeHandler.h">
  357. <Filter>Header Files</Filter>
  358. </ClInclude>
  359. <ClInclude Include="IBonusTypeHandler.h">
  360. <Filter>Header Files</Filter>
  361. </ClInclude>
  362. <ClInclude Include="rmg\CZoneGraphGenerator.h">
  363. <Filter>rmg</Filter>
  364. </ClInclude>
  365. <ClInclude Include="rmg\CZonePlacer.h">
  366. <Filter>rmg</Filter>
  367. </ClInclude>
  368. <ClInclude Include="rmg\CRmgTemplateZone.h">
  369. <Filter>rmg</Filter>
  370. </ClInclude>
  371. <ClInclude Include="rmg\CRmgTemplateStorage.h">
  372. <Filter>rmg</Filter>
  373. </ClInclude>
  374. <ClInclude Include="rmg\CRmgTemplate.h">
  375. <Filter>rmg</Filter>
  376. </ClInclude>
  377. <ClInclude Include="RMG\CMapGenerator.h">
  378. <Filter>rmg</Filter>
  379. </ClInclude>
  380. <ClInclude Include="rmg\CMapGenOptions.h">
  381. <Filter>rmg</Filter>
  382. </ClInclude>
  383. <ClInclude Include="CRandomGenerator.h">
  384. <Filter>Header Files</Filter>
  385. </ClInclude>
  386. <ClInclude Include="filesystem\AdapterLoaders.h">
  387. <Filter>filesystem</Filter>
  388. </ClInclude>
  389. <ClInclude Include="filesystem\CArchiveLoader.h">
  390. <Filter>filesystem</Filter>
  391. </ClInclude>
  392. <ClInclude Include="filesystem\CBinaryReader.h">
  393. <Filter>filesystem</Filter>
  394. </ClInclude>
  395. <ClInclude Include="filesystem\CCompressedStream.h">
  396. <Filter>filesystem</Filter>
  397. </ClInclude>
  398. <ClInclude Include="filesystem\CFileInfo.h">
  399. <Filter>filesystem</Filter>
  400. </ClInclude>
  401. <ClInclude Include="filesystem\CFileInputStream.h">
  402. <Filter>filesystem</Filter>
  403. </ClInclude>
  404. <ClInclude Include="filesystem\CFilesystemLoader.h">
  405. <Filter>filesystem</Filter>
  406. </ClInclude>
  407. <ClInclude Include="filesystem\CInputStream.h">
  408. <Filter>filesystem</Filter>
  409. </ClInclude>
  410. <ClInclude Include="filesystem\CMemoryStream.h">
  411. <Filter>filesystem</Filter>
  412. </ClInclude>
  413. <ClInclude Include="filesystem\CZipLoader.h">
  414. <Filter>filesystem</Filter>
  415. </ClInclude>
  416. <ClInclude Include="filesystem\Filesystem.h">
  417. <Filter>filesystem</Filter>
  418. </ClInclude>
  419. <ClInclude Include="filesystem\ISimpleResourceLoader.h">
  420. <Filter>filesystem</Filter>
  421. </ClInclude>
  422. <ClInclude Include="logging\CBasicLogConfigurator.h">
  423. <Filter>logging</Filter>
  424. </ClInclude>
  425. <ClInclude Include="logging\CLogger.h">
  426. <Filter>logging</Filter>
  427. </ClInclude>
  428. <ClInclude Include="mapping\CMap.h">
  429. <Filter>mapping</Filter>
  430. </ClInclude>
  431. <ClInclude Include="mapping\CMapEditManager.h">
  432. <Filter>mapping</Filter>
  433. </ClInclude>
  434. <ClInclude Include="mapping\CMapInfo.h">
  435. <Filter>mapping</Filter>
  436. </ClInclude>
  437. <ClInclude Include="mapping\CMapService.h">
  438. <Filter>mapping</Filter>
  439. </ClInclude>
  440. <ClInclude Include="mapping\MapFormatH3M.h">
  441. <Filter>mapping</Filter>
  442. </ClInclude>
  443. <ClInclude Include="filesystem\ResourceID.h">
  444. <Filter>filesystem</Filter>
  445. </ClInclude>
  446. <ClInclude Include="JsonDetail.h">
  447. <Filter>Header Files</Filter>
  448. </ClInclude>
  449. <ClInclude Include="mapping\MapFormatJson.h">
  450. <Filter>mapping</Filter>
  451. </ClInclude>
  452. <ClInclude Include="LogicalExpression.h">
  453. <Filter>Header Files</Filter>
  454. </ClInclude>
  455. <ClInclude Include="registerTypes\RegisterTypes.h">
  456. <Filter>Header Files</Filter>
  457. </ClInclude>
  458. <ClInclude Include="rmg\float3.h">
  459. <Filter>rmg</Filter>
  460. </ClInclude>
  461. <ClInclude Include="mapObjects\CArmedInstance.h">
  462. <Filter>mapObjects</Filter>
  463. </ClInclude>
  464. <ClInclude Include="mapObjects\CBank.h">
  465. <Filter>mapObjects</Filter>
  466. </ClInclude>
  467. <ClInclude Include="mapObjects\CGHeroInstance.h">
  468. <Filter>mapObjects</Filter>
  469. </ClInclude>
  470. <ClInclude Include="mapObjects\CGMarket.h">
  471. <Filter>mapObjects</Filter>
  472. </ClInclude>
  473. <ClInclude Include="mapObjects\CGPandoraBox.h">
  474. <Filter>mapObjects</Filter>
  475. </ClInclude>
  476. <ClInclude Include="mapObjects\CGTownInstance.h">
  477. <Filter>mapObjects</Filter>
  478. </ClInclude>
  479. <ClInclude Include="mapObjects\CObjectClassesHandler.h">
  480. <Filter>mapObjects</Filter>
  481. </ClInclude>
  482. <ClInclude Include="mapObjects\CObjectHandler.h">
  483. <Filter>mapObjects</Filter>
  484. </ClInclude>
  485. <ClInclude Include="mapObjects\CommonConstructors.h">
  486. <Filter>mapObjects</Filter>
  487. </ClInclude>
  488. <ClInclude Include="mapObjects\CQuest.h">
  489. <Filter>mapObjects</Filter>
  490. </ClInclude>
  491. <ClInclude Include="mapObjects\CRewardableConstructor.h">
  492. <Filter>mapObjects</Filter>
  493. </ClInclude>
  494. <ClInclude Include="mapObjects\CRewardableObject.h">
  495. <Filter>mapObjects</Filter>
  496. </ClInclude>
  497. <ClInclude Include="mapObjects\JsonRandom.h">
  498. <Filter>mapObjects</Filter>
  499. </ClInclude>
  500. <ClInclude Include="mapObjects\MapObjects.h">
  501. <Filter>mapObjects</Filter>
  502. </ClInclude>
  503. <ClInclude Include="mapObjects\MiscObjects.h">
  504. <Filter>mapObjects</Filter>
  505. </ClInclude>
  506. <ClInclude Include="mapObjects\ObjectTemplate.h">
  507. <Filter>mapObjects</Filter>
  508. </ClInclude>
  509. <ClInclude Include="CGameStateFwd.h">
  510. <Filter>Header Files</Filter>
  511. </ClInclude>
  512. <ClInclude Include="spells\AdventureSpellMechanics.h">
  513. <Filter>spells</Filter>
  514. </ClInclude>
  515. <ClInclude Include="spells\BattleSpellMechanics.h">
  516. <Filter>spells</Filter>
  517. </ClInclude>
  518. <ClInclude Include="spells\CreatureSpellMechanics.h">
  519. <Filter>spells</Filter>
  520. </ClInclude>
  521. <ClInclude Include="spells\CSpellHandler.h">
  522. <Filter>spells</Filter>
  523. </ClInclude>
  524. <ClInclude Include="spells\ISpellMechanics.h">
  525. <Filter>spells</Filter>
  526. </ClInclude>
  527. <ClInclude Include="spells\ViewSpellInt.h">
  528. <Filter>spells</Filter>
  529. </ClInclude>
  530. <ClInclude Include="spells\CDefaultSpellMechanics.h">
  531. <Filter>spells</Filter>
  532. </ClInclude>
  533. <ClInclude Include="spells\SpellMechanics.h">
  534. <Filter>spells</Filter>
  535. </ClInclude>
  536. </ItemGroup>
  537. </Project>