EntityIdentifiers.cpp 14 KB

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  1. /*
  2. * EntityIdentifiers.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #ifndef VCMI_NO_EXTRA_VERSION
  12. #include "../Version.h"
  13. #endif
  14. #include <vcmi/Artifact.h>
  15. #include <vcmi/ArtifactService.h>
  16. #include <vcmi/Faction.h>
  17. #include <vcmi/FactionService.h>
  18. #include <vcmi/HeroType.h>
  19. #include <vcmi/HeroTypeService.h>
  20. #include <vcmi/HeroClass.h>
  21. #include <vcmi/HeroClassService.h>
  22. #include <vcmi/Services.h>
  23. #include <vcmi/spells/Spell.h>
  24. #include <vcmi/spells/Service.h>
  25. #include "modding/IdentifierStorage.h"
  26. #include "modding/ModScope.h"
  27. #include "VCMI_Lib.h"
  28. #include "CHeroHandler.h"
  29. #include "CArtHandler.h"//todo: remove
  30. #include "CCreatureHandler.h"//todo: remove
  31. #include "spells/CSpellHandler.h" //todo: remove
  32. #include "CSkillHandler.h"//todo: remove
  33. #include "mapObjectConstructors/AObjectTypeHandler.h"
  34. #include "constants/StringConstants.h"
  35. #include "CGeneralTextHandler.h"
  36. #include "TerrainHandler.h" //TODO: remove
  37. #include "RiverHandler.h"
  38. #include "RoadHandler.h"
  39. #include "BattleFieldHandler.h"
  40. #include "ObstacleHandler.h"
  41. #include "CTownHandler.h"
  42. #include "mapObjectConstructors/CObjectClassesHandler.h"
  43. VCMI_LIB_NAMESPACE_BEGIN
  44. const CampaignScenarioID CampaignScenarioID::NONE(-1);
  45. const BattleID BattleID::NONE(-1);
  46. const QueryID QueryID::NONE(-1);
  47. const QueryID QueryID::CLIENT(-2);
  48. const HeroTypeID HeroTypeID::NONE(-1);
  49. const HeroTypeID HeroTypeID::RANDOM(-2);
  50. const HeroTypeID HeroTypeID::GEM(27);
  51. const HeroTypeID HeroTypeID::SOLMYR(45);
  52. const ObjectInstanceID ObjectInstanceID::NONE(-1);
  53. const SlotID SlotID::COMMANDER_SLOT_PLACEHOLDER(-2);
  54. const SlotID SlotID::SUMMONED_SLOT_PLACEHOLDER(-3);
  55. const SlotID SlotID::WAR_MACHINES_SLOT(-4);
  56. const SlotID SlotID::ARROW_TOWERS_SLOT(-5);
  57. const PlayerColor PlayerColor::SPECTATOR(-4);
  58. const PlayerColor PlayerColor::CANNOT_DETERMINE(-3);
  59. const PlayerColor PlayerColor::UNFLAGGABLE(-2);
  60. const PlayerColor PlayerColor::NEUTRAL(-1);
  61. const PlayerColor PlayerColor::PLAYER_LIMIT(PLAYER_LIMIT_I);
  62. const TeamID TeamID::NO_TEAM(-1);
  63. const SpellSchool SpellSchool::ANY(-1);
  64. const SpellSchool SpellSchool::AIR(0);
  65. const SpellSchool SpellSchool::FIRE(1);
  66. const SpellSchool SpellSchool::WATER(2);
  67. const SpellSchool SpellSchool::EARTH(3);
  68. const FactionID FactionID::NONE(-2);
  69. const FactionID FactionID::DEFAULT(-1);
  70. const FactionID FactionID::RANDOM(-1);
  71. const FactionID FactionID::ANY(-1);
  72. const FactionID FactionID::CASTLE(0);
  73. const FactionID FactionID::RAMPART(1);
  74. const FactionID FactionID::TOWER(2);
  75. const FactionID FactionID::INFERNO(3);
  76. const FactionID FactionID::NECROPOLIS(4);
  77. const FactionID FactionID::DUNGEON(5);
  78. const FactionID FactionID::STRONGHOLD(6);
  79. const FactionID FactionID::FORTRESS(7);
  80. const FactionID FactionID::CONFLUX(8);
  81. const FactionID FactionID::NEUTRAL(9);
  82. const PrimarySkill PrimarySkill::NONE(-1);
  83. const PrimarySkill PrimarySkill::ATTACK(0);
  84. const PrimarySkill PrimarySkill::DEFENSE(1);
  85. const PrimarySkill PrimarySkill::SPELL_POWER(2);
  86. const PrimarySkill PrimarySkill::KNOWLEDGE(3);
  87. const PrimarySkill PrimarySkill::BEGIN(0);
  88. const PrimarySkill PrimarySkill::END(4);
  89. const PrimarySkill PrimarySkill::EXPERIENCE(4);
  90. const BoatId BoatId::NONE(-1);
  91. const BoatId BoatId::NECROPOLIS(0);
  92. const BoatId BoatId::CASTLE(1);
  93. const BoatId BoatId::FORTRESS(2);
  94. const RiverId RiverId::NO_RIVER(0);
  95. const RiverId RiverId::WATER_RIVER(1);
  96. const RiverId RiverId::ICY_RIVER(2);
  97. const RiverId RiverId::MUD_RIVER(3);
  98. const RiverId RiverId::LAVA_RIVER(4);
  99. const RoadId RoadId::NO_ROAD(0);
  100. const RoadId RoadId::DIRT_ROAD(1);
  101. const RoadId RoadId::GRAVEL_ROAD(2);
  102. const RoadId RoadId::COBBLESTONE_ROAD(3);
  103. namespace GameConstants
  104. {
  105. #ifdef VCMI_NO_EXTRA_VERSION
  106. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING;
  107. #else
  108. const std::string VCMI_VERSION = "VCMI " VCMI_VERSION_STRING "." + std::string{GIT_SHA1};
  109. #endif
  110. }
  111. int32_t IdentifierBase::resolveIdentifier(const std::string & entityType, const std::string identifier)
  112. {
  113. if (identifier.empty())
  114. return -1;
  115. auto rawId = VLC->identifiers()->getIdentifier(ModScope::scopeGame(), entityType, identifier);
  116. if (rawId)
  117. return rawId.value();
  118. throw IdentifierResolutionException(identifier);
  119. }
  120. si32 HeroClassID::decode(const std::string & identifier)
  121. {
  122. return resolveIdentifier("heroClass", identifier);
  123. }
  124. std::string HeroClassID::encode(const si32 index)
  125. {
  126. if (index == -1)
  127. return "";
  128. return VLC->heroClasses()->getByIndex(index)->getJsonKey();
  129. }
  130. std::string HeroClassID::entityType()
  131. {
  132. return "heroClass";
  133. }
  134. const CHeroClass * HeroClassID::toHeroClass() const
  135. {
  136. return dynamic_cast<const CHeroClass*>(toEntity(VLC));
  137. }
  138. const HeroClass * HeroClassID::toEntity(const Services * services) const
  139. {
  140. return services->heroClasses()->getByIndex(num);
  141. }
  142. si32 ObjectInstanceID::decode(const std::string & identifier)
  143. {
  144. return std::stoi(identifier);
  145. }
  146. std::string ObjectInstanceID::encode(const si32 index)
  147. {
  148. return std::to_string(index);
  149. }
  150. si32 CampaignScenarioID::decode(const std::string & identifier)
  151. {
  152. return std::stoi(identifier);
  153. }
  154. std::string CampaignScenarioID::encode(const si32 index)
  155. {
  156. return std::to_string(index);
  157. }
  158. std::string MapObjectID::encode(int32_t index)
  159. {
  160. if (index == -1)
  161. return "";
  162. return VLC->objtypeh->getJsonKey(MapObjectID(index));
  163. }
  164. si32 MapObjectID::decode(const std::string & identifier)
  165. {
  166. return resolveIdentifier("object", identifier);
  167. }
  168. std::string MapObjectSubID::encode(MapObjectID primaryID, int32_t index)
  169. {
  170. if (index == -1)
  171. return "";
  172. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  173. return HeroTypeID::encode(index);
  174. if (primaryID == Obj::SPELL_SCROLL)
  175. return SpellID::encode(index);
  176. return VLC->objtypeh->getHandlerFor(primaryID, index)->getJsonKey();
  177. }
  178. si32 MapObjectSubID::decode(MapObjectID primaryID, const std::string & identifier)
  179. {
  180. if(primaryID == Obj::PRISON || primaryID == Obj::HERO)
  181. return HeroTypeID::decode(identifier);
  182. if (primaryID == Obj::SPELL_SCROLL)
  183. return SpellID::decode(identifier);
  184. return resolveIdentifier(VLC->objtypeh->getJsonKey(primaryID), identifier);
  185. }
  186. std::string BoatId::encode(int32_t index)
  187. {
  188. if (index == -1)
  189. return "";
  190. return VLC->objtypeh->getHandlerFor(MapObjectID::BOAT, index)->getJsonKey();
  191. }
  192. si32 BoatId::decode(const std::string & identifier)
  193. {
  194. return resolveIdentifier("core:boat", identifier);
  195. }
  196. si32 HeroTypeID::decode(const std::string & identifier)
  197. {
  198. if (identifier == "random")
  199. return -2;
  200. return resolveIdentifier("hero", identifier);
  201. }
  202. std::string HeroTypeID::encode(const si32 index)
  203. {
  204. if (index == -1)
  205. return "";
  206. if (index == -2)
  207. return "random";
  208. return VLC->heroTypes()->getByIndex(index)->getJsonKey();
  209. }
  210. std::string HeroTypeID::entityType()
  211. {
  212. return "hero";
  213. }
  214. const CArtifact * ArtifactIDBase::toArtifact() const
  215. {
  216. return dynamic_cast<const CArtifact*>(toEntity(VLC));
  217. }
  218. const Artifact * ArtifactIDBase::toEntity(const Services * services) const
  219. {
  220. return services->artifacts()->getByIndex(num);
  221. }
  222. si32 ArtifactID::decode(const std::string & identifier)
  223. {
  224. return resolveIdentifier("artifact", identifier);
  225. }
  226. std::string ArtifactID::encode(const si32 index)
  227. {
  228. if (index == -1)
  229. return "";
  230. return VLC->artifacts()->getByIndex(index)->getJsonKey();
  231. }
  232. std::string ArtifactID::entityType()
  233. {
  234. return "artifact";
  235. }
  236. si32 SecondarySkill::decode(const std::string& identifier)
  237. {
  238. return resolveIdentifier("secondarySkill", identifier);
  239. }
  240. std::string SecondarySkill::encode(const si32 index)
  241. {
  242. if (index == -1)
  243. return "";
  244. return VLC->skills()->getById(SecondarySkill(index))->getJsonKey();
  245. }
  246. const CSkill * SecondarySkill::toSkill() const
  247. {
  248. return dynamic_cast<const CSkill *>(toEntity(VLC));
  249. }
  250. const Skill * SecondarySkill::toEntity(const Services * services) const
  251. {
  252. return services->skills()->getByIndex(num);
  253. }
  254. const CCreature * CreatureIDBase::toCreature() const
  255. {
  256. return dynamic_cast<const CCreature *>(toEntity(VLC));
  257. }
  258. const Creature * CreatureIDBase::toEntity(const Services * services) const
  259. {
  260. return toEntity(services->creatures());
  261. }
  262. const Creature * CreatureIDBase::toEntity(const CreatureService * creatures) const
  263. {
  264. return creatures->getByIndex(num);
  265. }
  266. si32 CreatureID::decode(const std::string & identifier)
  267. {
  268. return resolveIdentifier("creature", identifier);
  269. }
  270. std::string CreatureID::encode(const si32 index)
  271. {
  272. if (index == -1)
  273. return "";
  274. return VLC->creatures()->getById(CreatureID(index))->getJsonKey();
  275. }
  276. std::string CreatureID::entityType()
  277. {
  278. return "creature";
  279. }
  280. const CSpell * SpellIDBase::toSpell() const
  281. {
  282. return dynamic_cast<const CSpell*>(toEntity(VLC));
  283. }
  284. const spells::Spell * SpellIDBase::toEntity(const Services * services) const
  285. {
  286. return toEntity(services->spells());
  287. }
  288. const spells::Spell * SpellIDBase::toEntity(const spells::Service * service) const
  289. {
  290. return service->getByIndex(num);
  291. }
  292. const CHero * HeroTypeID::toHeroType() const
  293. {
  294. return dynamic_cast<const CHero*>(toEntity(VLC));
  295. }
  296. const HeroType * HeroTypeID::toEntity(const Services * services) const
  297. {
  298. return services->heroTypes()->getByIndex(num);
  299. }
  300. si32 SpellID::decode(const std::string & identifier)
  301. {
  302. if (identifier == "preset")
  303. return SpellID::PRESET;
  304. if (identifier == "spellbook_preset")
  305. return SpellID::SPELLBOOK_PRESET;
  306. return resolveIdentifier("spell", identifier);
  307. }
  308. std::string SpellID::encode(const si32 index)
  309. {
  310. if (index == -1)
  311. return "";
  312. if (index == SpellID::PRESET)
  313. return "preset";
  314. if (index == SpellID::SPELLBOOK_PRESET)
  315. return "spellbook_preset";
  316. return VLC->spells()->getByIndex(index)->getJsonKey();
  317. }
  318. si32 BattleField::decode(const std::string & identifier)
  319. {
  320. return resolveIdentifier("battlefield", identifier);
  321. }
  322. std::string BattleField::encode(const si32 index)
  323. {
  324. return VLC->battlefields()->getByIndex(index)->getJsonKey();
  325. }
  326. std::string SpellID::entityType()
  327. {
  328. return "spell";
  329. }
  330. bool PlayerColor::isValidPlayer() const
  331. {
  332. return num >= 0 && num < PLAYER_LIMIT_I;
  333. }
  334. bool PlayerColor::isSpectator() const
  335. {
  336. return num == SPECTATOR.num;
  337. }
  338. std::string PlayerColor::toString() const
  339. {
  340. return encode(num);
  341. }
  342. si32 PlayerColor::decode(const std::string & identifier)
  343. {
  344. return vstd::find_pos(GameConstants::PLAYER_COLOR_NAMES, identifier);
  345. }
  346. std::string PlayerColor::encode(const si32 index)
  347. {
  348. if (index == -1)
  349. return "neutral";
  350. if (index < 0 || index >= std::size(GameConstants::PLAYER_COLOR_NAMES))
  351. {
  352. assert(0);
  353. return "invalid";
  354. }
  355. return GameConstants::PLAYER_COLOR_NAMES[index];
  356. }
  357. std::string PlayerColor::entityType()
  358. {
  359. return "playerColor";
  360. }
  361. si32 PrimarySkill::decode(const std::string& identifier)
  362. {
  363. return resolveIdentifier(entityType(), identifier);
  364. }
  365. std::string PrimarySkill::encode(const si32 index)
  366. {
  367. return NPrimarySkill::names[index];
  368. }
  369. std::string PrimarySkill::entityType()
  370. {
  371. return "primarySkill";
  372. }
  373. si32 FactionID::decode(const std::string & identifier)
  374. {
  375. return resolveIdentifier(entityType(), identifier);
  376. }
  377. std::string FactionID::encode(const si32 index)
  378. {
  379. if (index == -1)
  380. return "";
  381. return VLC->factions()->getByIndex(index)->getJsonKey();
  382. }
  383. std::string FactionID::entityType()
  384. {
  385. return "faction";
  386. }
  387. const CFaction * FactionID::toFaction() const
  388. {
  389. return dynamic_cast<const CFaction*>(toEntity(VLC));
  390. }
  391. const Faction * FactionID::toEntity(const Services * service) const
  392. {
  393. return service->factions()->getByIndex(num);
  394. }
  395. si32 TerrainId::decode(const std::string & identifier)
  396. {
  397. if (identifier == "native")
  398. return TerrainId::NATIVE_TERRAIN;
  399. return resolveIdentifier(entityType(), identifier);
  400. }
  401. std::string TerrainId::encode(const si32 index)
  402. {
  403. if (index == TerrainId::NONE)
  404. return "";
  405. if (index == TerrainId::NATIVE_TERRAIN)
  406. return "native";
  407. return VLC->terrainTypeHandler->getByIndex(index)->getJsonKey();
  408. }
  409. std::string TerrainId::entityType()
  410. {
  411. return "terrain";
  412. }
  413. si32 RoadId::decode(const std::string & identifier)
  414. {
  415. if (identifier.empty())
  416. return RoadId::NO_ROAD.getNum();
  417. return resolveIdentifier(entityType(), identifier);
  418. }
  419. std::string RoadId::encode(const si32 index)
  420. {
  421. if (index == RoadId::NO_ROAD.getNum())
  422. return "";
  423. return VLC->roadTypeHandler->getByIndex(index)->getJsonKey();
  424. }
  425. std::string RoadId::entityType()
  426. {
  427. return "road";
  428. }
  429. si32 RiverId::decode(const std::string & identifier)
  430. {
  431. if (identifier.empty())
  432. return RiverId::NO_RIVER.getNum();
  433. return resolveIdentifier(entityType(), identifier);
  434. }
  435. std::string RiverId::encode(const si32 index)
  436. {
  437. if (index == RiverId::NO_RIVER.getNum())
  438. return "";
  439. return VLC->riverTypeHandler->getByIndex(index)->getJsonKey();
  440. }
  441. std::string RiverId::entityType()
  442. {
  443. return "river";
  444. }
  445. const TerrainType * TerrainId::toEntity(const Services * service) const
  446. {
  447. return VLC->terrainTypeHandler->getByIndex(num);
  448. }
  449. const RoadType * RoadId::toEntity(const Services * service) const
  450. {
  451. return VLC->roadTypeHandler->getByIndex(num);
  452. }
  453. const RiverType * RiverId::toEntity(const Services * service) const
  454. {
  455. return VLC->riverTypeHandler->getByIndex(num);
  456. }
  457. const BattleField BattleField::NONE;
  458. const BattleFieldInfo * BattleField::getInfo() const
  459. {
  460. return VLC->battlefields()->getById(*this);
  461. }
  462. const ObstacleInfo * Obstacle::getInfo() const
  463. {
  464. return VLC->obstacles()->getById(*this);
  465. }
  466. si32 SpellSchool::decode(const std::string & identifier)
  467. {
  468. return resolveIdentifier(entityType(), identifier);
  469. }
  470. std::string SpellSchool::encode(const si32 index)
  471. {
  472. if (index == ANY.getNum())
  473. return "any";
  474. return SpellConfig::SCHOOL[index].jsonName;
  475. }
  476. std::string SpellSchool::entityType()
  477. {
  478. return "spellSchool";
  479. }
  480. si32 GameResID::decode(const std::string & identifier)
  481. {
  482. return resolveIdentifier(entityType(), identifier);
  483. }
  484. std::string GameResID::encode(const si32 index)
  485. {
  486. return GameConstants::RESOURCE_NAMES[index];
  487. }
  488. si32 BuildingTypeUniqueID::decode(const std::string & identifier)
  489. {
  490. assert(0); //TODO
  491. return -1;
  492. }
  493. std::string BuildingTypeUniqueID::encode(const si32 index)
  494. {
  495. assert(0); // TODO
  496. return "";
  497. }
  498. std::string GameResID::entityType()
  499. {
  500. return "resource";
  501. }
  502. const std::array<GameResID, 7> & GameResID::ALL_RESOURCES()
  503. {
  504. static const std::array allResources = {
  505. GameResID(WOOD),
  506. GameResID(MERCURY),
  507. GameResID(ORE),
  508. GameResID(SULFUR),
  509. GameResID(CRYSTAL),
  510. GameResID(GEMS),
  511. GameResID(GOLD)
  512. };
  513. return allResources;
  514. }
  515. std::string SecondarySkill::entityType()
  516. {
  517. return "secondarySkill";
  518. }
  519. std::string BuildingID::encode(int32_t index)
  520. {
  521. return std::to_string(index);
  522. }
  523. si32 BuildingID::decode(const std::string & identifier)
  524. {
  525. return std::stoi(identifier);
  526. }
  527. VCMI_LIB_NAMESPACE_END