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CGameState.cpp
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ed66fc2fb3
Minor optimization of map startup time
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2 years ago |
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CGameState.h
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0691dfef3b
Moved stateful artifact randomization logic to gamestate from handler
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2 years ago |
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CGameStateCampaign.cpp
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2cc8b5baeb
Fix map startup
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2 years ago |
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CGameStateCampaign.h
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48ac84110b
Replaced hero crossover logic with one that actually matches H3
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2 years ago |
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EVictoryLossCheckResult.h
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f6e3c6a487
Fix
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2 years ago |
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InfoAboutArmy.cpp
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037efdf5fc
Improvements to type safety of Identifier class
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2 years ago |
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InfoAboutArmy.h
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037efdf5fc
Improvements to type safety of Identifier class
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2 years ago |
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QuestInfo.h
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85262cf4f5
Moved CGameState files into a separate directory
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2 years ago |
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SThievesGuildInfo.h
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0240ee886d
Converted (almost) all namespace enum's to enum classes
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2 years ago |
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TavernHeroesPool.cpp
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03e1169781
Reduced number of accesses to CGObjectInstance::subID
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2 years ago |
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TavernHeroesPool.h
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a30e7ba321
Remove bitmasks of PlayerColor's. Add encode/decode methods
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2 years ago |
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TavernSlot.h
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ee8adbe85f
Update tavern on end of 7th turn of player in question
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2 years ago |