RandomMapTab.cpp 11 KB

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  1. /*
  2. * RandomMapTab.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RandomMapTab.h"
  12. #include "CSelectionBase.h"
  13. #include "../CGameInfo.h"
  14. #include "../CServerHandler.h"
  15. #include "../gui/CAnimation.h"
  16. #include "../gui/CGuiHandler.h"
  17. #include "../widgets/CComponent.h"
  18. #include "../widgets/Buttons.h"
  19. #include "../widgets/MiscWidgets.h"
  20. #include "../widgets/ObjectLists.h"
  21. #include "../widgets/TextControls.h"
  22. #include "../windows/GUIClasses.h"
  23. #include "../windows/InfoWindows.h"
  24. #include "../../lib/CGeneralTextHandler.h"
  25. #include "../../lib/mapping/CMapInfo.h"
  26. #include "../../lib/rmg/CMapGenOptions.h"
  27. RandomMapTab::RandomMapTab()
  28. {
  29. recActions = 0;
  30. mapGenOptions = std::make_shared<CMapGenOptions>();
  31. OBJ_CONSTRUCTION;
  32. background = std::make_shared<CPicture>("RANMAPBK", 0, 6);
  33. labelHeadlineBig = std::make_shared<CLabel>(222, 36, FONT_BIG, EAlignment::CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[738]);
  34. labelHeadlineSmall = std::make_shared<CLabel>(222, 56, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[739]);
  35. labelMapSize = std::make_shared<CLabel>(104, 97, FONT_SMALL, EAlignment::CENTER, Colors::WHITE, CGI->generaltexth->allTexts[752]);
  36. groupMapSize = std::make_shared<CToggleGroup>(0);
  37. groupMapSize->pos.y += 81;
  38. groupMapSize->pos.x += 158;
  39. const std::vector<std::string> mapSizeBtns = {"RANSIZS", "RANSIZM", "RANSIZL", "RANSIZX"};
  40. addButtonsToGroup(groupMapSize.get(), mapSizeBtns, 0, 3, 47, 198);
  41. groupMapSize->setSelected(1);
  42. groupMapSize->addCallback([&](int btnId)
  43. {
  44. auto mapSizeVal = getPossibleMapSizes();
  45. mapGenOptions->setWidth(mapSizeVal[btnId]);
  46. mapGenOptions->setHeight(mapSizeVal[btnId]);
  47. updateMapInfoByHost();
  48. });
  49. buttonTwoLevels = std::make_shared<CToggleButton>(Point(346, 81), "RANUNDR", CGI->generaltexth->zelp[202]);
  50. buttonTwoLevels->setSelected(true);
  51. buttonTwoLevels->addCallback([&](bool on)
  52. {
  53. mapGenOptions->setHasTwoLevels(on);
  54. updateMapInfoByHost();
  55. });
  56. labelGroupForOptions = std::make_shared<CLabelGroup>(FONT_SMALL, EAlignment::TOPLEFT, Colors::WHITE);
  57. // Create number defs list
  58. std::vector<std::string> numberDefs;
  59. for(int i = 0; i <= 8; ++i)
  60. {
  61. numberDefs.push_back("RANNUM" + boost::lexical_cast<std::string>(i));
  62. }
  63. const int NUMBERS_WIDTH = 32;
  64. const int BTNS_GROUP_LEFT_MARGIN = 67;
  65. labelGroupForOptions->add(68, 133, CGI->generaltexth->allTexts[753]);
  66. groupMaxPlayers = std::make_shared<CToggleGroup>(0);
  67. groupMaxPlayers->pos.y += 153;
  68. groupMaxPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
  69. addButtonsWithRandToGroup(groupMaxPlayers.get(), numberDefs, 1, 8, NUMBERS_WIDTH, 204, 212);
  70. groupMaxPlayers->addCallback([&](int btnId)
  71. {
  72. mapGenOptions->setPlayerCount(btnId);
  73. deactivateButtonsFrom(groupMaxTeams.get(), btnId);
  74. // deactive some CompOnlyPlayers buttons to prevent total number of players exceeds PlayerColor::PLAYER_LIMIT_I
  75. deactivateButtonsFrom(groupCompOnlyPlayers.get(), PlayerColor::PLAYER_LIMIT_I - btnId + 1);
  76. validatePlayersCnt(btnId);
  77. updateMapInfoByHost();
  78. });
  79. labelGroupForOptions->add(68, 199, CGI->generaltexth->allTexts[754]);
  80. groupMaxTeams = std::make_shared<CToggleGroup>(0);
  81. groupMaxTeams->pos.y += 219;
  82. groupMaxTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
  83. addButtonsWithRandToGroup(groupMaxTeams.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 214, 222);
  84. groupMaxTeams->addCallback([&](int btnId)
  85. {
  86. mapGenOptions->setTeamCount(btnId);
  87. updateMapInfoByHost();
  88. });
  89. labelGroupForOptions->add(68, 265, CGI->generaltexth->allTexts[755]);
  90. groupCompOnlyPlayers = std::make_shared<CToggleGroup>(0);
  91. groupCompOnlyPlayers->pos.y += 285;
  92. groupCompOnlyPlayers->pos.x += BTNS_GROUP_LEFT_MARGIN;
  93. addButtonsWithRandToGroup(groupCompOnlyPlayers.get(), numberDefs, 0, 7, NUMBERS_WIDTH, 224, 232);
  94. groupCompOnlyPlayers->addCallback([&](int btnId)
  95. {
  96. mapGenOptions->setCompOnlyPlayerCount(btnId);
  97. deactivateButtonsFrom(groupCompOnlyTeams.get(), (btnId == 0 ? 1 : btnId));
  98. validateCompOnlyPlayersCnt(btnId);
  99. updateMapInfoByHost();
  100. });
  101. labelGroupForOptions->add(68, 331, CGI->generaltexth->allTexts[756]);
  102. groupCompOnlyTeams = std::make_shared<CToggleGroup>(0);
  103. groupCompOnlyTeams->pos.y += 351;
  104. groupCompOnlyTeams->pos.x += BTNS_GROUP_LEFT_MARGIN;
  105. addButtonsWithRandToGroup(groupCompOnlyTeams.get(), numberDefs, 0, 6, NUMBERS_WIDTH, 234, 241);
  106. deactivateButtonsFrom(groupCompOnlyTeams.get(), 1);
  107. groupCompOnlyTeams->addCallback([&](int btnId)
  108. {
  109. mapGenOptions->setCompOnlyTeamCount(btnId);
  110. updateMapInfoByHost();
  111. });
  112. labelGroupForOptions->add(68, 398, CGI->generaltexth->allTexts[757]);
  113. const int WIDE_BTN_WIDTH = 85;
  114. groupWaterContent = std::make_shared<CToggleGroup>(0);
  115. groupWaterContent->pos.y += 419;
  116. groupWaterContent->pos.x += BTNS_GROUP_LEFT_MARGIN;
  117. const std::vector<std::string> waterContentBtns = {"RANNONE", "RANNORM", "RANISLD"};
  118. addButtonsWithRandToGroup(groupWaterContent.get(), waterContentBtns, 0, 2, WIDE_BTN_WIDTH, 243, 246);
  119. groupWaterContent->addCallback([&](int btnId)
  120. {
  121. mapGenOptions->setWaterContent(static_cast<EWaterContent::EWaterContent>(btnId));
  122. updateMapInfoByHost();
  123. });
  124. labelGroupForOptions->add(68, 465, CGI->generaltexth->allTexts[758]);
  125. groupMonsterStrength = std::make_shared<CToggleGroup>(0);
  126. groupMonsterStrength->pos.y += 485;
  127. groupMonsterStrength->pos.x += BTNS_GROUP_LEFT_MARGIN;
  128. const std::vector<std::string> monsterStrengthBtns = {"RANWEAK", "RANNORM", "RANSTRG"};
  129. addButtonsWithRandToGroup(groupMonsterStrength.get(), monsterStrengthBtns, 2, 4, WIDE_BTN_WIDTH, 248, 251, EMonsterStrength::RANDOM, false);
  130. groupMonsterStrength->addCallback([&](int btnId)
  131. {
  132. if(btnId < 0)
  133. mapGenOptions->setMonsterStrength(EMonsterStrength::RANDOM);
  134. else
  135. mapGenOptions->setMonsterStrength(static_cast<EMonsterStrength::EMonsterStrength>(btnId)); //value 2 to 4
  136. updateMapInfoByHost();
  137. });
  138. buttonShowRandomMaps = std::make_shared<CButton>(Point(54, 535), "RANSHOW", CGI->generaltexth->zelp[252]);
  139. updateMapInfoByHost();
  140. }
  141. void RandomMapTab::updateMapInfoByHost()
  142. {
  143. if(CSH->isGuest())
  144. return;
  145. // Generate header info
  146. mapInfo = std::make_shared<CMapInfo>();
  147. mapInfo->isRandomMap = true;
  148. mapInfo->mapHeader = make_unique<CMapHeader>();
  149. mapInfo->mapHeader->version = EMapFormat::SOD;
  150. mapInfo->mapHeader->name = CGI->generaltexth->allTexts[740];
  151. mapInfo->mapHeader->description = CGI->generaltexth->allTexts[741];
  152. mapInfo->mapHeader->difficulty = 1; // Normal
  153. mapInfo->mapHeader->height = mapGenOptions->getHeight();
  154. mapInfo->mapHeader->width = mapGenOptions->getWidth();
  155. mapInfo->mapHeader->twoLevel = mapGenOptions->getHasTwoLevels();
  156. // Generate player information
  157. mapInfo->mapHeader->players.clear();
  158. int playersToGen = PlayerColor::PLAYER_LIMIT_I;
  159. if(mapGenOptions->getPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  160. {
  161. if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE)
  162. playersToGen = mapGenOptions->getPlayerCount() + mapGenOptions->getCompOnlyPlayerCount();
  163. else
  164. playersToGen = mapGenOptions->getPlayerCount();
  165. }
  166. mapInfo->mapHeader->howManyTeams = playersToGen;
  167. for(int i = 0; i < playersToGen; ++i)
  168. {
  169. PlayerInfo player;
  170. player.isFactionRandom = true;
  171. player.canComputerPlay = true;
  172. if(mapGenOptions->getCompOnlyPlayerCount() != CMapGenOptions::RANDOM_SIZE && i >= mapGenOptions->getPlayerCount())
  173. {
  174. player.canHumanPlay = false;
  175. }
  176. else
  177. {
  178. player.canHumanPlay = true;
  179. }
  180. player.team = TeamID(i);
  181. player.hasMainTown = true;
  182. player.generateHeroAtMainTown = true;
  183. mapInfo->mapHeader->players.push_back(player);
  184. }
  185. mapInfoChanged(mapInfo, mapGenOptions);
  186. }
  187. void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
  188. {
  189. groupMapSize->setSelected(vstd::find_pos(getPossibleMapSizes(), opts->getWidth()));
  190. buttonTwoLevels->setSelected(opts->getHasTwoLevels());
  191. groupMaxPlayers->setSelected(opts->getPlayerCount());
  192. groupMaxTeams->setSelected(opts->getTeamCount());
  193. groupCompOnlyPlayers->setSelected(opts->getCompOnlyPlayerCount());
  194. groupCompOnlyTeams->setSelected(opts->getCompOnlyTeamCount());
  195. groupWaterContent->setSelected(opts->getWaterContent());
  196. groupMonsterStrength->setSelected(opts->getMonsterStrength());
  197. }
  198. void RandomMapTab::addButtonsWithRandToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, int helpRandIndex, int randIndex, bool animIdfromBtnId) const
  199. {
  200. addButtonsToGroup(group, defs, nStart, nEnd, btnWidth, helpStartIndex, animIdfromBtnId);
  201. // Buttons are relative to button group, TODO better solution?
  202. SObjectConstruction obj__i(group);
  203. const std::string RANDOM_DEF = "RANRAND";
  204. group->addToggle(randIndex, std::make_shared<CToggleButton>(Point(256, 0), RANDOM_DEF, CGI->generaltexth->zelp[helpRandIndex]));
  205. group->setSelected(randIndex);
  206. }
  207. void RandomMapTab::addButtonsToGroup(CToggleGroup * group, const std::vector<std::string> & defs, int nStart, int nEnd, int btnWidth, int helpStartIndex, bool animIdfromBtnId) const
  208. {
  209. // Buttons are relative to button group, TODO better solution?
  210. SObjectConstruction obj__i(group);
  211. int cnt = nEnd - nStart + 1;
  212. for(int i = 0; i < cnt; ++i)
  213. {
  214. auto button = std::make_shared<CToggleButton>(Point(i * btnWidth, 0), animIdfromBtnId ? defs[i + nStart] : defs[i], CGI->generaltexth->zelp[helpStartIndex + i]);
  215. // For blocked state we should use pressed image actually
  216. button->setImageOrder(0, 1, 1, 3);
  217. group->addToggle(i + nStart, button);
  218. }
  219. }
  220. void RandomMapTab::deactivateButtonsFrom(CToggleGroup * group, int startId)
  221. {
  222. logGlobal->debug("Blocking buttons from %d", startId);
  223. for(auto toggle : group->buttons)
  224. {
  225. if(auto button = std::dynamic_pointer_cast<CToggleButton>(toggle.second))
  226. {
  227. if(startId == CMapGenOptions::RANDOM_SIZE || toggle.first < startId)
  228. {
  229. button->block(false);
  230. }
  231. else
  232. {
  233. button->block(true);
  234. }
  235. }
  236. }
  237. }
  238. void RandomMapTab::validatePlayersCnt(int playersCnt)
  239. {
  240. if(playersCnt == CMapGenOptions::RANDOM_SIZE)
  241. {
  242. return;
  243. }
  244. if(mapGenOptions->getTeamCount() >= playersCnt)
  245. {
  246. mapGenOptions->setTeamCount(playersCnt - 1);
  247. groupMaxTeams->setSelected(mapGenOptions->getTeamCount());
  248. }
  249. // total players should not exceed PlayerColor::PLAYER_LIMIT_I (8 in homm3)
  250. if(mapGenOptions->getCompOnlyPlayerCount() + playersCnt > PlayerColor::PLAYER_LIMIT_I)
  251. {
  252. mapGenOptions->setCompOnlyPlayerCount(PlayerColor::PLAYER_LIMIT_I - playersCnt);
  253. groupCompOnlyPlayers->setSelected(mapGenOptions->getCompOnlyPlayerCount());
  254. }
  255. validateCompOnlyPlayersCnt(mapGenOptions->getCompOnlyPlayerCount());
  256. }
  257. void RandomMapTab::validateCompOnlyPlayersCnt(int compOnlyPlayersCnt)
  258. {
  259. if(compOnlyPlayersCnt == CMapGenOptions::RANDOM_SIZE)
  260. {
  261. return;
  262. }
  263. if(mapGenOptions->getCompOnlyTeamCount() >= compOnlyPlayersCnt)
  264. {
  265. int compOnlyTeamCount = compOnlyPlayersCnt == 0 ? 0 : compOnlyPlayersCnt - 1;
  266. mapGenOptions->setCompOnlyTeamCount(compOnlyTeamCount);
  267. updateMapInfoByHost();
  268. groupCompOnlyTeams->setSelected(compOnlyTeamCount);
  269. }
  270. }
  271. std::vector<int> RandomMapTab::getPossibleMapSizes()
  272. {
  273. return {CMapHeader::MAP_SIZE_SMALL, CMapHeader::MAP_SIZE_MIDDLE, CMapHeader::MAP_SIZE_LARGE, CMapHeader::MAP_SIZE_XLARGE};
  274. }