CMapGenOptions.cpp 12 KB

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  1. /*
  2. * CMapGenOptions.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "CMapGenOptions.h"
  12. #include "../mapping/CMap.h"
  13. #include "CRmgTemplateStorage.h"
  14. #include "CRmgTemplate.h"
  15. #include "../VCMI_Lib.h"
  16. #include "../CTownHandler.h"
  17. CMapGenOptions::CMapGenOptions()
  18. : width(CMapHeader::MAP_SIZE_MIDDLE), height(CMapHeader::MAP_SIZE_MIDDLE), hasTwoLevels(true),
  19. playerCount(RANDOM_SIZE), teamCount(RANDOM_SIZE), compOnlyPlayerCount(RANDOM_SIZE), compOnlyTeamCount(RANDOM_SIZE),
  20. waterContent(EWaterContent::RANDOM), monsterStrength(EMonsterStrength::RANDOM), mapTemplate(nullptr)
  21. {
  22. resetPlayersMap();
  23. }
  24. si32 CMapGenOptions::getWidth() const
  25. {
  26. return width;
  27. }
  28. void CMapGenOptions::setWidth(si32 value)
  29. {
  30. assert(value >= 1);
  31. width = value;
  32. }
  33. si32 CMapGenOptions::getHeight() const
  34. {
  35. return height;
  36. }
  37. void CMapGenOptions::setHeight(si32 value)
  38. {
  39. assert(value >= 1);
  40. height = value;
  41. }
  42. bool CMapGenOptions::getHasTwoLevels() const
  43. {
  44. return hasTwoLevels;
  45. }
  46. void CMapGenOptions::setHasTwoLevels(bool value)
  47. {
  48. hasTwoLevels = value;
  49. }
  50. si8 CMapGenOptions::getPlayerCount() const
  51. {
  52. return playerCount;
  53. }
  54. void CMapGenOptions::setPlayerCount(si8 value)
  55. {
  56. assert((value >= 1 && value <= PlayerColor::PLAYER_LIMIT_I) || value == RANDOM_SIZE);
  57. playerCount = value;
  58. auto possibleCompPlayersCount = value;
  59. if (compOnlyPlayerCount > possibleCompPlayersCount)
  60. setCompOnlyPlayerCount(possibleCompPlayersCount);
  61. resetPlayersMap();
  62. }
  63. si8 CMapGenOptions::getTeamCount() const
  64. {
  65. return teamCount;
  66. }
  67. void CMapGenOptions::setTeamCount(si8 value)
  68. {
  69. assert(getPlayerCount() == RANDOM_SIZE || (value >= 0 && value < getPlayerCount()) || value == RANDOM_SIZE);
  70. teamCount = value;
  71. }
  72. si8 CMapGenOptions::getCompOnlyPlayerCount() const
  73. {
  74. return compOnlyPlayerCount;
  75. }
  76. void CMapGenOptions::setCompOnlyPlayerCount(si8 value)
  77. {
  78. assert(value == RANDOM_SIZE || (getPlayerCount() == RANDOM_SIZE || (value >= 0 && value <= PlayerColor::PLAYER_LIMIT_I - getPlayerCount())));
  79. compOnlyPlayerCount = value;
  80. resetPlayersMap();
  81. }
  82. si8 CMapGenOptions::getCompOnlyTeamCount() const
  83. {
  84. return compOnlyTeamCount;
  85. }
  86. void CMapGenOptions::setCompOnlyTeamCount(si8 value)
  87. {
  88. assert(value == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE || (value >= 0 && value <= std::max(compOnlyPlayerCount - 1, 0)));
  89. compOnlyTeamCount = value;
  90. }
  91. EWaterContent::EWaterContent CMapGenOptions::getWaterContent() const
  92. {
  93. return waterContent;
  94. }
  95. void CMapGenOptions::setWaterContent(EWaterContent::EWaterContent value)
  96. {
  97. waterContent = value;
  98. }
  99. EMonsterStrength::EMonsterStrength CMapGenOptions::getMonsterStrength() const
  100. {
  101. return monsterStrength;
  102. }
  103. void CMapGenOptions::setMonsterStrength(EMonsterStrength::EMonsterStrength value)
  104. {
  105. monsterStrength = value;
  106. }
  107. void CMapGenOptions::resetPlayersMap()
  108. {
  109. std::map<PlayerColor, TFaction> rememberTownTypes;
  110. for (auto p : players)
  111. {
  112. auto town = p.second.getStartingTown();
  113. if (town != RANDOM_SIZE)
  114. rememberTownTypes[p.first] = town;
  115. }
  116. players.clear();
  117. int realPlayersCnt = playerCount;
  118. int realCompOnlyPlayersCnt = (compOnlyPlayerCount == RANDOM_SIZE) ? (PlayerColor::PLAYER_LIMIT_I - realPlayersCnt) : compOnlyPlayerCount;
  119. int totalPlayersLimit = realPlayersCnt + realCompOnlyPlayersCnt;
  120. if (getPlayerCount() == RANDOM_SIZE || compOnlyPlayerCount == RANDOM_SIZE)
  121. totalPlayersLimit = static_cast<int>(PlayerColor::PLAYER_LIMIT_I);
  122. //FIXME: what happens with human players here?
  123. for(int color = 0; color < totalPlayersLimit; ++color)
  124. {
  125. CPlayerSettings player;
  126. auto pc = PlayerColor(color);
  127. player.setColor(pc);
  128. auto playerType = EPlayerType::AI;
  129. if (getPlayerCount() != RANDOM_SIZE && color < realPlayersCnt)
  130. {
  131. playerType = EPlayerType::HUMAN;
  132. }
  133. else if((getPlayerCount() != RANDOM_SIZE && color >= realPlayersCnt)
  134. || (compOnlyPlayerCount != RANDOM_SIZE && color >= (PlayerColor::PLAYER_LIMIT_I-compOnlyPlayerCount)))
  135. {
  136. playerType = EPlayerType::COMP_ONLY;
  137. }
  138. player.setPlayerType(playerType);
  139. players[pc] = player;
  140. if (vstd::contains(rememberTownTypes, pc))
  141. players[pc].setStartingTown(rememberTownTypes[pc]);
  142. }
  143. }
  144. const std::map<PlayerColor, CMapGenOptions::CPlayerSettings> & CMapGenOptions::getPlayersSettings() const
  145. {
  146. return players;
  147. }
  148. void CMapGenOptions::setStartingTownForPlayer(PlayerColor color, si32 town)
  149. {
  150. auto it = players.find(color);
  151. if(it == players.end()) assert(0);
  152. it->second.setStartingTown(town);
  153. }
  154. void CMapGenOptions::setPlayerTypeForStandardPlayer(PlayerColor color, EPlayerType::EPlayerType playerType)
  155. {
  156. assert(playerType != EPlayerType::COMP_ONLY);
  157. auto it = players.find(color);
  158. if(it == players.end()) assert(0);
  159. it->second.setPlayerType(playerType);
  160. }
  161. const CRmgTemplate * CMapGenOptions::getMapTemplate() const
  162. {
  163. return mapTemplate;
  164. }
  165. void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
  166. {
  167. mapTemplate = value;
  168. //TODO validate & adapt options according to template
  169. assert(0);
  170. }
  171. const std::map<std::string, CRmgTemplate *> & CMapGenOptions::getAvailableTemplates() const
  172. {
  173. return VLC->tplh->getTemplates();
  174. }
  175. void CMapGenOptions::finalize(CRandomGenerator & rand)
  176. {
  177. logGlobal->info("RMG settings: players %d, teams %d, computer players %d, computer teams %d, water %d, monsters %d",
  178. static_cast<int>(getPlayerCount()), static_cast<int>(getTeamCount()), static_cast<int>(getCompOnlyPlayerCount()),
  179. static_cast<int>(getCompOnlyTeamCount()), static_cast<int>(getWaterContent()), static_cast<int>(getMonsterStrength()));
  180. if(!mapTemplate)
  181. {
  182. mapTemplate = getPossibleTemplate(rand);
  183. }
  184. assert(mapTemplate);
  185. if (getPlayerCount() == RANDOM_SIZE)
  186. {
  187. auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
  188. //ignore all non-randomized players, make sure these players will not be missing after roll
  189. possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
  190. assert(!possiblePlayers.empty());
  191. setPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
  192. updatePlayers();
  193. }
  194. if(teamCount == RANDOM_SIZE)
  195. {
  196. teamCount = rand.nextInt(getPlayerCount() - 1);
  197. if (teamCount == 1)
  198. teamCount = 0;
  199. }
  200. if(compOnlyPlayerCount == RANDOM_SIZE)
  201. {
  202. auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
  203. compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
  204. updateCompOnlyPlayers();
  205. }
  206. if(compOnlyTeamCount == RANDOM_SIZE)
  207. {
  208. compOnlyTeamCount = rand.nextInt(std::max(compOnlyPlayerCount - 1, 0));
  209. }
  210. if(waterContent == EWaterContent::RANDOM)
  211. {
  212. waterContent = static_cast<EWaterContent::EWaterContent>(rand.nextInt(EWaterContent::NONE, EWaterContent::ISLANDS));
  213. }
  214. if(monsterStrength == EMonsterStrength::RANDOM)
  215. {
  216. monsterStrength = static_cast<EMonsterStrength::EMonsterStrength>(rand.nextInt(EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  217. }
  218. assert (vstd::iswithin(waterContent, EWaterContent::NONE, EWaterContent::ISLANDS));
  219. assert (vstd::iswithin(monsterStrength, EMonsterStrength::GLOBAL_WEAK, EMonsterStrength::GLOBAL_STRONG));
  220. //rectangular maps are the future of gaming
  221. //setHeight(20);
  222. //setWidth(50);
  223. logGlobal->trace("Player config:");
  224. int humanPlayers = 0, cpuOnlyPlayers = 0, AIplayers = 0;
  225. for (auto player : players)
  226. {
  227. std::string playerType;
  228. switch (player.second.getPlayerType())
  229. {
  230. case EPlayerType::AI:
  231. playerType = "AI";
  232. AIplayers++;
  233. break;
  234. case EPlayerType::COMP_ONLY:
  235. playerType = "computer only";
  236. cpuOnlyPlayers++;
  237. break;
  238. case EPlayerType::HUMAN:
  239. playerType = "human only";
  240. humanPlayers++;
  241. break;
  242. default:
  243. assert(false);
  244. }
  245. logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
  246. }
  247. setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automaticlaly (?)
  248. logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), (int)getCompOnlyPlayerCount());
  249. }
  250. void CMapGenOptions::updatePlayers()
  251. {
  252. // Remove AI players only from the end of the players map if necessary
  253. for(auto itrev = players.end(); itrev != players.begin();)
  254. {
  255. auto it = itrev;
  256. --it;
  257. if (players.size() == getPlayerCount()) break;
  258. if(it->second.getPlayerType() == EPlayerType::AI)
  259. {
  260. players.erase(it);
  261. }
  262. else
  263. {
  264. --itrev;
  265. }
  266. }
  267. }
  268. void CMapGenOptions::updateCompOnlyPlayers()
  269. {
  270. // Remove comp only players only from the end of the players map if necessary
  271. for(auto itrev = players.end(); itrev != players.begin();)
  272. {
  273. auto it = itrev;
  274. --it;
  275. if (players.size() <= getPlayerCount()) break;
  276. if(it->second.getPlayerType() == EPlayerType::COMP_ONLY)
  277. {
  278. players.erase(it);
  279. }
  280. else
  281. {
  282. --itrev;
  283. }
  284. }
  285. // Add some comp only players if necessary
  286. int compOnlyPlayersToAdd = getPlayerCount() - players.size();
  287. if (compOnlyPlayersToAdd < 0)
  288. {
  289. logGlobal->error("Incorrect number of players to add. Requested players %d, current players %d", playerCount, players.size());
  290. assert (compOnlyPlayersToAdd < 0);
  291. }
  292. for(int i = 0; i < compOnlyPlayersToAdd; ++i)
  293. {
  294. CPlayerSettings pSettings;
  295. pSettings.setPlayerType(EPlayerType::COMP_ONLY);
  296. pSettings.setColor(getNextPlayerColor());
  297. players[pSettings.getColor()] = pSettings;
  298. }
  299. }
  300. int CMapGenOptions::countHumanPlayers() const
  301. {
  302. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  303. {
  304. return pair.second.getPlayerType() == EPlayerType::HUMAN;
  305. }));
  306. }
  307. int CMapGenOptions::countCompOnlyPlayers() const
  308. {
  309. return static_cast<int>(boost::count_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & pair)
  310. {
  311. return pair.second.getPlayerType() == EPlayerType::COMP_ONLY;
  312. }));
  313. }
  314. PlayerColor CMapGenOptions::getNextPlayerColor() const
  315. {
  316. for(PlayerColor i = PlayerColor(0); i < PlayerColor::PLAYER_LIMIT; i.advance(1))
  317. {
  318. if(!players.count(i))
  319. {
  320. return i;
  321. }
  322. }
  323. logGlobal->error("Failed to get next player color");
  324. assert(false);
  325. return PlayerColor(0);
  326. }
  327. bool CMapGenOptions::checkOptions() const
  328. {
  329. assert(countHumanPlayers() > 0);
  330. if(mapTemplate)
  331. {
  332. return true;
  333. }
  334. else
  335. {
  336. CRandomGenerator gen;
  337. return getPossibleTemplate(gen) != nullptr;
  338. }
  339. }
  340. const CRmgTemplate * CMapGenOptions::getPossibleTemplate(CRandomGenerator & rand) const
  341. {
  342. // Find potential templates
  343. const auto & tpls = getAvailableTemplates();
  344. std::list<const CRmgTemplate *> potentialTpls;
  345. for(const auto & tplPair : tpls)
  346. {
  347. const auto & tpl = tplPair.second;
  348. int3 tplSize(width, height, (hasTwoLevels ? 2 : 1));
  349. if(tpl->matchesSize(tplSize))
  350. {
  351. bool isPlayerCountValid = false;
  352. if (getPlayerCount() != RANDOM_SIZE)
  353. {
  354. if (tpl->getPlayers().isInRange(getPlayerCount()))
  355. isPlayerCountValid = true;
  356. }
  357. else
  358. {
  359. // Human players shouldn't be banned when playing with random player count
  360. auto playerNumbers = tpl->getPlayers().getNumbers();
  361. if(countHumanPlayers() <= *boost::min_element(playerNumbers))
  362. {
  363. isPlayerCountValid = true;
  364. }
  365. }
  366. if (isPlayerCountValid)
  367. {
  368. bool isCpuPlayerCountValid = false;
  369. if(compOnlyPlayerCount != RANDOM_SIZE)
  370. {
  371. if (tpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
  372. isCpuPlayerCountValid = true;
  373. }
  374. else
  375. {
  376. isCpuPlayerCountValid = true;
  377. }
  378. if(isCpuPlayerCountValid)
  379. potentialTpls.push_back(tpl);
  380. }
  381. }
  382. }
  383. // Select tpl
  384. if(potentialTpls.empty())
  385. {
  386. return nullptr;
  387. }
  388. else
  389. {
  390. return *RandomGeneratorUtil::nextItem(potentialTpls, rand);
  391. }
  392. }
  393. CMapGenOptions::CPlayerSettings::CPlayerSettings() : color(0), startingTown(RANDOM_TOWN), playerType(EPlayerType::AI)
  394. {
  395. }
  396. PlayerColor CMapGenOptions::CPlayerSettings::getColor() const
  397. {
  398. return color;
  399. }
  400. void CMapGenOptions::CPlayerSettings::setColor(PlayerColor value)
  401. {
  402. assert(value >= PlayerColor(0) && value < PlayerColor::PLAYER_LIMIT);
  403. color = value;
  404. }
  405. si32 CMapGenOptions::CPlayerSettings::getStartingTown() const
  406. {
  407. return startingTown;
  408. }
  409. void CMapGenOptions::CPlayerSettings::setStartingTown(si32 value)
  410. {
  411. assert(value >= -1);
  412. if(value >= 0)
  413. {
  414. assert(value < static_cast<int>(VLC->townh->factions.size()));
  415. assert(VLC->townh->factions[value]->town != nullptr);
  416. }
  417. startingTown = value;
  418. }
  419. EPlayerType::EPlayerType CMapGenOptions::CPlayerSettings::getPlayerType() const
  420. {
  421. return playerType;
  422. }
  423. void CMapGenOptions::CPlayerSettings::setPlayerType(EPlayerType::EPlayerType value)
  424. {
  425. playerType = value;
  426. }