Ivan Savenko edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" 2 年之前
..
battle e54287ea5d Converted remaining identifier to new system 2 年之前
bonuses e54287ea5d Converted remaining identifier to new system 2 年之前
campaign e54287ea5d Converted remaining identifier to new system 2 年之前
constants b61c9a9e35 Fix build 2 年之前
events d83aa828f6 Fix turn ending 2 年之前
filesystem 4a6deedd5e Merge pull request #2530 from Nordsoft91/tutorial 2 年之前
gameState edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" 2 年之前
logging 44d16b32fe Use API identical to std classes where possible 2 年之前
mapObjectConstructors e54287ea5d Converted remaining identifier to new system 2 年之前
mapObjects e54287ea5d Converted remaining identifier to new system 2 年之前
mapping e2718db791 Converted several enumerations into constants 2 年之前
minizip 85d1909ac5 remove copy-pasted functions from ioapi.c 2 年之前
modding e54287ea5d Converted remaining identifier to new system 2 年之前
pathfinder e54287ea5d Converted remaining identifier to new system 2 年之前
registerTypes f9410145d6 Fix handling of "7 days without town" loss condition 2 年之前
rewardable 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
rmg e54287ea5d Converted remaining identifier to new system 2 年之前
serializer e54287ea5d Converted remaining identifier to new system 2 年之前
spells e54287ea5d Converted remaining identifier to new system 2 年之前
vstd 979cf129bc Merge pull request #2637 from Laserlicht/autosave 2 年之前
AI_Base.h f1e5797834 Code style: move or add licensing information on top of every file 8 年之前
ArtifactUtils.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
ArtifactUtils.h e54287ea5d Converted remaining identifier to new system 2 年之前
BasicTypes.cpp 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
BattleFieldHandler.cpp e60a4318c3 vcmi: a bunch of forward definitions 2 年之前
BattleFieldHandler.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
CAndroidVMHelper.cpp 313d479d42 fix using JNI from server in single process build 2 年之前
CAndroidVMHelper.h 313d479d42 fix using JNI from server in single process build 2 年之前
CArtHandler.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
CArtHandler.h 025b0814c8 + Handled banning spells and artifacts 2 年之前
CArtifactInstance.cpp 37f3560b9c Fix build in debug mode 2 年之前
CArtifactInstance.h e54287ea5d Converted remaining identifier to new system 2 年之前
CBonusTypeHandler.cpp b61c9a9e35 Fix build 2 年之前
CBonusTypeHandler.h 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
CBuildingHandler.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
CBuildingHandler.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
CConfigHandler.cpp 4d08a131d3 Reorganization of boost filesystem usage 2 年之前
CConfigHandler.h a015bf6507 Initial part of dynamically-sized adventure map: 2 年之前
CConsoleHandler.cpp a44c08a847 Slightly better thread names 2 年之前
CConsoleHandler.h ea3bdda047 vcmi: reduce boost a little bit 2 年之前
CCreatureHandler.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
CCreatureHandler.h 8dde8018d0 Implemented support for fixed monster def's from hota 2 年之前
CCreatureSet.cpp 17d3d663ee Converted creature ID and spell ID to new form 2 年之前
CCreatureSet.h e2718db791 Converted several enumerations into constants 2 年之前
CGameInfoCallback.cpp edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" 2 年之前
CGameInfoCallback.h edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" 2 年之前
CGameInterface.cpp aed8c411fc Minor rework & cleanup of combat replays 2 年之前
CGameInterface.h 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
CGeneralTextHandler.cpp f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2 年之前
CGeneralTextHandler.h 95dd4b3ffb Fix incorrect warnings about missing translations 2 年之前
CHeroHandler.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
CHeroHandler.h 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
CMakeLists.txt 0294a8b063 enable StupidAI and EmptyAI for static AI 2 年之前
CPlayerState.cpp 19ace6a849 Moved hero pool logic to the separate files 2 年之前
CPlayerState.h e54287ea5d Converted remaining identifier to new system 2 年之前
CRandomGenerator.cpp 44d16b32fe Use API identical to std classes where possible 2 年之前
CRandomGenerator.h 44d16b32fe Use API identical to std classes where possible 2 年之前
CScriptingModule.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
CScriptingModule.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
CSkillHandler.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
CSkillHandler.h 03b3771f19 Ban Navigation on maps without water 2 年之前
CSoundBase.h 7e3cd7db51 Fix for missing Death Blow sound 2 年之前
CStack.cpp 05eccbc2bb vcmi: split bonus to enumerator and HeroBonus.h 2 年之前
CStack.h a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
CStopWatch.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
CThreadHelper.cpp 44d16b32fe Use API identical to std classes where possible 2 年之前
CThreadHelper.h 44d16b32fe Use API identical to std classes where possible 2 年之前
CTownHandler.cpp e2718db791 Converted several enumerations into constants 2 年之前
CTownHandler.h e54287ea5d Converted remaining identifier to new system 2 年之前
Color.h 3cf303f1c7 vcmi/client: make ColorRGBA constexpr 2 年之前
CondSh.h 0020d76d1d Introduced animation phases for beter ordering of visuals in battles 2 年之前
ConstTransitivePtr.h b30d23d278 vcmi: make ConstTransitivePtr always init self. 2 年之前
FunctionList.h ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 3 年之前
GameConstants.h e54287ea5d Converted remaining identifier to new system 2 年之前
GameSettings.cpp 7f1b982264 Implemented support for showing amount of guards in banks 2 年之前
GameSettings.h 7f1b982264 Implemented support for showing amount of guards in banks 2 年之前
IBonusTypeHandler.h 4c4498b22a vcmi: modernize rest of lib 2 年之前
IGameCallback.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
IGameCallback.h 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
IGameEventsReceiver.h 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
IHandlerBase.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
IHandlerBase.h 86f5d6de69 vcmi: modernize headers 2 年之前
JsonDetail.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
JsonDetail.h 86f5d6de69 vcmi: modernize headers 2 年之前
JsonNode.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
JsonNode.h 3a348abf4f Text of configurable/rewardable objects now uses translator 2 年之前
JsonRandom.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
JsonRandom.h 1b4d117790 deeper decoupling 2 年之前
Languages.h bee59b3c1c Update Languages.h 2 年之前
LoadProgress.cpp dfaf778d16 Redesign loading solution 2 年之前
LoadProgress.h dfaf778d16 Redesign loading solution 2 年之前
LogicalExpression.cpp 4c4498b22a vcmi: modernize rest of lib 2 年之前
LogicalExpression.h 86f5d6de69 vcmi: modernize headers 2 年之前
MetaString.cpp 3913b8e98c Heroes placed on water in map will be automatically given boat 2 年之前
MetaString.h 9b5e81929f Fix build 2 年之前
NetPackVisitor.h 940bdcee3e Fixes according to review 2 年之前
NetPacks.h 62cd8b12d4 Converted several namespace enums to enum class 2 年之前
NetPacksBase.h 8751d9ab8b CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization. 2 年之前
NetPacksLib.cpp edd029c79c Replace "currentPlayer" from gamestate with "activePlayers" 2 年之前
NetPacksLobby.h 1bad0e96ef Merge pull request #2635 from Nordsoft91/loading-bar 2 年之前
ObstacleHandler.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
ObstacleHandler.h 428fb832c6 Implemented foreground/background obstacles: 2 年之前
Point.h d26595cef7 Radial menu is now a proper window. Minor fixes to positioning. 2 年之前
Rect.cpp beb7ce5beb Refactoring of MapView 2 年之前
Rect.h 6988b288ba Rect: fix serialization 2 年之前
ResourceSet.cpp e54287ea5d Converted remaining identifier to new system 2 年之前
ResourceSet.h ec8d31bbfc First step at unifying game identifiers code 2 年之前
RiverHandler.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
RiverHandler.h 3bce245780 Moved hardcoded terrain palette-cycling animations to config 2 年之前
RoadHandler.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
RoadHandler.h 383387ef29 Integrated defaultMods into mod system 2 年之前
ScopeGuard.h 91ef7cbb4f Fix ScopeGuard move behavior 2 年之前
ScriptHandler.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
ScriptHandler.h 383387ef29 Integrated defaultMods into mod system 2 年之前
StartInfo.cpp f13a53c1d9 Merge remote-tracking branch 'vcmi/beta' into develop 2 年之前
StartInfo.h 4784ae94b5 revert uuid 2 年之前
StdInc.cpp 3926920103 Rename radious -> radius 9 年之前
StdInc.h 74a82c4c9d Moved boost:format log proxy to CLoggerBase 9 年之前
TerrainHandler.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
TerrainHandler.h 3bce245780 Moved hardcoded terrain palette-cycling animations to config 2 年之前
TextOperations.cpp e317c23a59 fix 2 年之前
TextOperations.h 37e2292720 count unicode chars to extra function 2 年之前
TurnTimerInfo.cpp d26fdaefe4 Battle timer 2 年之前
TurnTimerInfo.h 3c9c302fd2 TurnTimerInfo 2 年之前
UnlockGuard.h 86f5d6de69 vcmi: modernize headers 2 年之前
VCMIDirs.cpp 1da06e04cc fix "development mode" condition when building in single process mode 2 年之前
VCMIDirs.h 5f4a998435 editorPath -> mapEditorPath 2 年之前
VCMI_Lib.cpp 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
VCMI_Lib.h 62fddca21e Split massive CModHandler class/file into multiple parts: 2 年之前
VCMI_lib.cbp a6de9097be vcmi: rename HeroBonus.h to Bonus.h 2 年之前
VCMI_lib.vcxproj 52f00ec308 extra function: getFormattedDateTime 2 年之前
VCMI_lib.vcxproj.filters 52f00ec308 extra function: getFormattedDateTime 2 年之前
int3.h 20de44d4a5 Reodered methods in file to group similar code 2 年之前
vcmi_endian.h 86f5d6de69 vcmi: modernize headers 2 年之前