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							- #include "SDL_Extensions.h"
 
- #include <cassert>
 
- #include <boost/thread/locks.hpp>
 
- #include "GUIBase.h"
 
- #include <boost/thread/mutex.hpp>
 
- #include <queue>
 
- #include "CGameInfo.h"
 
- #include "CCursorHandler.h"
 
- #include "CBitmapHandler.h"
 
- #include "Graphics.h"
 
- /*
 
-  * GUIBase.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- extern std::queue<SDL_Event*> events;
 
- extern boost::mutex eventsM;
 
- void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
 
- {
 
- 	if(vstd::contains(assignedKeys,key.keysym.sym))
 
- 	{
 
- 		bool prev = pressedL;
 
- 		if(key.state == SDL_PRESSED) 
 
- 		{
 
- 			pressedL = true;
 
- 			clickLeft(true, prev);
 
- 		} 
 
- 		else 
 
- 		{
 
- 			pressedL = false;
 
- 			clickLeft(false, prev);
 
- 		}
 
- 	}
 
- }
 
- void CGuiHandler::popInt( IShowActivable *top )
 
- {
 
- 	assert(listInt.front() == top);
 
- 	top->deactivate();
 
- 	listInt.pop_front();
 
- 	objsToBlit -= top;
 
- 	if(listInt.size())
 
- 		listInt.front()->activate();
 
- 	totalRedraw();
 
- }
 
- void CGuiHandler::popIntTotally( IShowActivable *top )
 
- {
 
- 	assert(listInt.front() == top);
 
- 	popInt(top);
 
- 	delete top;
 
- }
 
- void CGuiHandler::pushInt( IShowActivable *newInt )
 
- {
 
- 	//a new interface will be present, we'll need to use buffer surface (unless it's advmapint that will alter screenBuf on activate anyway)
 
- 	screenBuf = screen2; 
 
- 	if(listInt.size())
 
- 		listInt.front()->deactivate();
 
- 	listInt.push_front(newInt);
 
- 	newInt->activate();
 
- 	objsToBlit.push_back(newInt);
 
- 	totalRedraw();
 
- }
 
- void CGuiHandler::popInts( int howMany )
 
- {
 
- 	if(!howMany) return; //senseless but who knows...
 
- 	assert(listInt.size() >= howMany);
 
- 	listInt.front()->deactivate();
 
- 	for(int i=0; i < howMany; i++)
 
- 	{
 
- 		objsToBlit -= listInt.front();
 
- 		delete listInt.front();
 
- 		listInt.pop_front();
 
- 	}
 
- 	if(listInt.size())
 
- 	{
 
- 		listInt.front()->activate();
 
- 		totalRedraw();
 
- 	}
 
- }
 
- IShowActivable * CGuiHandler::topInt()
 
- {
 
- 	if(!listInt.size())
 
- 		return NULL;
 
- 	else 
 
- 		return listInt.front();
 
- }
 
- void CGuiHandler::totalRedraw()
 
- {
 
- 	for(int i=0;i<objsToBlit.size();i++)
 
- 		objsToBlit[i]->showAll(screen2);
 
- 	blitAt(screen2,0,0,screen);
 
- 	if(objsToBlit.size())
 
- 		objsToBlit.back()->showAll(screen);
 
- }
 
- void CGuiHandler::updateTime()
 
- {
 
- 	int tv = th.getDif();
 
- 	std::list<CIntObject*> hlp = timeinterested;
 
- 	for (std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end();i++)
 
- 	{
 
- 		if(!vstd::contains(timeinterested,*i)) continue;
 
- 		if ((*i)->toNextTick>=0)
 
- 			(*i)->toNextTick-=tv;
 
- 		if ((*i)->toNextTick<0)
 
- 			(*i)->tick();
 
- 	}
 
- }
 
- void CGuiHandler::handleEvents()
 
- {
 
- 	while(true)
 
- 	{
 
- 		SDL_Event *ev = NULL;
 
- 		boost::unique_lock<boost::mutex> lock(eventsM);
 
- 		if(!events.size())
 
- 		{
 
- 			return;
 
- 		}
 
- 		else
 
- 		{
 
- 			ev = events.front();
 
- 			events.pop();
 
- 		}
 
- 		handleEvent(ev);
 
- 		delete ev;
 
- 	}
 
- }
 
- void CGuiHandler::handleEvent(SDL_Event *sEvent)
 
- {
 
- 	current = sEvent;
 
- 	bool prev;
 
- 	if (sEvent->type==SDL_KEYDOWN || sEvent->type==SDL_KEYUP)
 
- 	{
 
- 		SDL_KeyboardEvent key = sEvent->key;
 
- 		//translate numpad keys
 
- 		if(key.keysym.sym == SDLK_KP_ENTER)
 
- 		{
 
- 			key.keysym.sym = (SDLKey)SDLK_RETURN;
 
- 		}
 
- 		bool keysCaptured = false;
 
- 		for(std::list<CIntObject*>::iterator i=keyinterested.begin(); i != keyinterested.end() && current; i++)
 
- 		{
 
- 			if((*i)->captureAllKeys)
 
- 			{
 
- 				keysCaptured = true;
 
- 				break;
 
- 			}
 
- 		}
 
- 		std::list<CIntObject*> miCopy = keyinterested;
 
- 		for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end() && current; i++)
 
- 			if(vstd::contains(keyinterested,*i) && (!keysCaptured || (*i)->captureAllKeys))
 
- 				(**i).keyPressed(key);
 
- 	}
 
- 	else if(sEvent->type==SDL_MOUSEMOTION)
 
- 	{
 
- 		CGI->curh->cursorMove(sEvent->motion.x, sEvent->motion.y);
 
- 		handleMouseMotion(sEvent);
 
- 	}
 
- 	else if (sEvent->type==SDL_MOUSEBUTTONDOWN)
 
- 	{
 
- 		if(sEvent->button.button == SDL_BUTTON_LEFT)
 
- 		{
 
- 			
 
- 			if(lastClick == sEvent->motion  &&  (SDL_GetTicks() - lastClickTime) < 300)
 
- 			{
 
- 				std::list<CIntObject*> hlp = doubleClickInterested;
 
- 				for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 				{
 
- 					if(!vstd::contains(doubleClickInterested,*i)) continue;
 
- 					if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 					{
 
- 						(*i)->onDoubleClick();
 
- 					}
 
- 				}
 
- 			}
 
- 			lastClick = sEvent->motion;
 
- 			lastClickTime = SDL_GetTicks();
 
- 			std::list<CIntObject*> hlp = lclickable;
 
- 			for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 			{
 
- 				if(!vstd::contains(lclickable,*i)) continue;
 
- 				if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 				{
 
- 					prev = (*i)->pressedL;
 
- 					(*i)->pressedL = true;
 
- 					(*i)->clickLeft(true, prev);
 
- 				}
 
- 			}
 
- 		}
 
- 		else if (sEvent->button.button == SDL_BUTTON_RIGHT)
 
- 		{
 
- 			std::list<CIntObject*> hlp = rclickable;
 
- 			for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 			{
 
- 				if(!vstd::contains(rclickable,*i)) continue;
 
- 				if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 				{
 
- 					prev = (*i)->pressedR;
 
- 					(*i)->pressedR = true;
 
- 					(*i)->clickRight(true, prev);
 
- 				}
 
- 			}
 
- 		}
 
- 		else if(sEvent->button.button == SDL_BUTTON_WHEELDOWN || sEvent->button.button == SDL_BUTTON_WHEELUP)
 
- 		{
 
- 			std::list<CIntObject*> hlp = wheelInterested;
 
- 			for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 			{
 
- 				if(!vstd::contains(wheelInterested,*i)) continue;
 
- 				(*i)->wheelScrolled(sEvent->button.button == SDL_BUTTON_WHEELDOWN, isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y));
 
- 			}
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_LEFT))
 
- 	{
 
- 		std::list<CIntObject*> hlp = lclickable;
 
- 		for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 		{
 
- 			if(!vstd::contains(lclickable,*i)) continue;
 
- 			prev = (*i)->pressedL;
 
- 			(*i)->pressedL = false;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickLeft(false, prev);
 
- 			}
 
- 			else
 
- 				(*i)->clickLeft(boost::logic::indeterminate, prev);
 
- 		}
 
- 	}
 
- 	else if ((sEvent->type==SDL_MOUSEBUTTONUP) && (sEvent->button.button == SDL_BUTTON_RIGHT))
 
- 	{
 
- 		std::list<CIntObject*> hlp = rclickable;
 
- 		for(std::list<CIntObject*>::iterator i=hlp.begin(); i != hlp.end() && current; i++)
 
- 		{
 
- 			if(!vstd::contains(rclickable,*i)) continue;
 
- 			prev = (*i)->pressedR;
 
- 			(*i)->pressedR = false;
 
- 			if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 			{
 
- 				(*i)->clickRight(false, prev);
 
- 			}
 
- 			else
 
- 				(*i)->clickRight(boost::logic::indeterminate, prev);
 
- 		}
 
- 	}
 
- 	current = NULL;
 
- } //event end
 
- void CGuiHandler::handleMouseMotion(SDL_Event *sEvent)
 
- {
 
- 	//sending active, hovered hoverable objects hover() call
 
- 	std::vector<CIntObject*> hlp;
 
- 	for(std::list<CIntObject*>::iterator i=hoverable.begin(); i != hoverable.end();i++)
 
- 	{
 
- 		if (isItIn(&(*i)->pos,sEvent->motion.x,sEvent->motion.y))
 
- 		{
 
- 			if (!(*i)->hovered)
 
- 				hlp.push_back((*i));
 
- 		}
 
- 		else if ((*i)->hovered)
 
- 		{
 
- 			(*i)->hover(false);
 
- 			(*i)->hovered = false;
 
- 		}
 
- 	}
 
- 	for(int i=0; i<hlp.size();i++)
 
- 	{
 
- 		hlp[i]->hover(true);
 
- 		hlp[i]->hovered = true;
 
- 	}
 
- 	handleMoveInterested(sEvent->motion);
 
- }
 
- void CGuiHandler::simpleRedraw()
 
- {
 
- 	//update only top interface and draw background
 
- 	if(objsToBlit.size() > 1)
 
- 		blitAt(screen2,0,0,screen); //blit background
 
- 	objsToBlit.back()->show(screen); //blit active interface/window
 
- }
 
- void CGuiHandler::handleMoveInterested( const SDL_MouseMotionEvent & motion )
 
- {	
 
- 	//sending active, MotionInterested objects mouseMoved() call
 
- 	std::list<CIntObject*> miCopy = motioninterested;
 
- 	for(std::list<CIntObject*>::iterator i=miCopy.begin(); i != miCopy.end();i++)
 
- 	{
 
- 		if ((*i)->strongInterest || isItIn(&(*i)->pos, motion.x, motion.y))
 
- 		{
 
- 			(*i)->mouseMoved(motion);
 
- 		}
 
- 	}
 
- }
 
- void CGuiHandler::fakeMouseMove()
 
- {
 
- 	SDL_Event evnt;
 
- 	SDL_MouseMotionEvent sme = {SDL_MOUSEMOTION, 0, 0, 0, 0, 0, 0};
 
- 	int x, y;
 
- 	sme.state = SDL_GetMouseState(&x, &y);
 
- 	sme.x = x;
 
- 	sme.y = y;
 
- 	evnt.motion = sme;
 
- 	current = &evnt;
 
- 	handleMoveInterested(sme);
 
- }
 
- void CGuiHandler::run()
 
- {
 
- 	try
 
- 	{
 
- 		while(!terminate)
 
- 		{
 
- 			if(curInt)
 
- 				curInt->update();
 
- 			SDL_Delay(20); //give time for other apps
 
- 		}
 
- 	} HANDLE_EXCEPTION
 
- }
 
- CGuiHandler::CGuiHandler()
 
- :lastClick(-500, -500)
 
- {
 
- 	curInt = NULL;
 
- 	current = NULL;
 
- 	terminate = false;
 
- 	statusbar = NULL;
 
- }
 
- CGuiHandler::~CGuiHandler()
 
- {
 
- }
 
- void CIntObject::activateLClick()
 
- {
 
- 	GH.lclickable.push_front(this);
 
- 	active |= LCLICK;
 
- }
 
- void CIntObject::deactivateLClick()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.lclickable.begin(),GH.lclickable.end(),this);
 
- 	assert(hlp != GH.lclickable.end());
 
- 	GH.lclickable.erase(hlp);
 
- 	active &= ~LCLICK;
 
- }
 
- void CIntObject::clickLeft(tribool down, bool previousState)
 
- {
 
- }
 
- void CIntObject::activateRClick()
 
- {
 
- 	GH.rclickable.push_front(this);
 
- 	active |= RCLICK;
 
- }
 
- void CIntObject::deactivateRClick()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.rclickable.begin(),GH.rclickable.end(),this);
 
- 	assert(hlp != GH.rclickable.end());
 
- 	GH.rclickable.erase(hlp);
 
- 	active &= ~RCLICK;
 
- }
 
- void CIntObject::clickRight(tribool down, bool previousState)
 
- {
 
- }
 
- void CIntObject::activateHover()
 
- {
 
- 	GH.hoverable.push_front(this);
 
- 	active |= HOVER;
 
- }
 
- void CIntObject::deactivateHover()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.hoverable.begin(),GH.hoverable.end(),this);
 
- 	assert(hlp != GH.hoverable.end());
 
- 	GH.hoverable.erase(hlp);
 
- 	active &= ~HOVER;
 
- }
 
- void CIntObject::hover( bool on )
 
- {
 
- }
 
- void CIntObject::activateKeys()
 
- {
 
- 	GH.keyinterested.push_front(this);
 
- 	active |= KEYBOARD;
 
- }
 
- void CIntObject::deactivateKeys()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.keyinterested.begin(),GH.keyinterested.end(),this);
 
- 	assert(hlp != GH.keyinterested.end());
 
- 	GH.keyinterested.erase(hlp);
 
- 	active &= ~KEYBOARD;
 
- }
 
- void CIntObject::keyPressed( const SDL_KeyboardEvent & key )
 
- {
 
- }
 
- void CIntObject::activateMouseMove()
 
- {
 
- 	GH.motioninterested.push_front(this);
 
- 	active |= MOVE;
 
- }
 
- void CIntObject::deactivateMouseMove()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.motioninterested.begin(),GH.motioninterested.end(),this);
 
- 	assert(hlp != GH.motioninterested.end());
 
- 	GH.motioninterested.erase(hlp);
 
- 	active &= ~MOVE;
 
- }
 
- void CIntObject::mouseMoved( const SDL_MouseMotionEvent & sEvent )
 
- {
 
- }
 
- void CIntObject::activateTimer()
 
- {
 
- 	GH.timeinterested.push_back(this);
 
- 	active |= TIME;
 
- }
 
- void CIntObject::deactivateTimer()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.timeinterested.begin(),GH.timeinterested.end(),this);
 
- 	assert(hlp != GH.timeinterested.end());
 
- 	GH.timeinterested.erase(hlp);
 
- 	active &= ~TIME;
 
- }
 
- void CIntObject::tick()
 
- {
 
- }
 
- CIntObject::CIntObject()
 
- {
 
- 	pressedL = pressedR = hovered = captureAllKeys = strongInterest = toNextTick = active = used = 0;
 
- 	recActions = defActions = GH.defActionsDef;
 
- 	pos.x = 0;
 
- 	pos.y = 0;
 
- 	pos.w = 0;
 
- 	pos.h = 0;
 
- 	if(GH.captureChildren)
 
- 	{
 
- 		assert(GH.createdObj.size());
 
- 		parent = GH.createdObj.front();
 
- 		parent->children.push_back(this);
 
- 		if(parent->defActions & SHARE_POS)
 
- 		{
 
- 			pos.x = parent->pos.x;
 
- 			pos.y = parent->pos.y;
 
- 		}
 
- 	}
 
- 	else
 
- 		parent = NULL;
 
- }
 
- void CIntObject::show( SDL_Surface * to )
 
- {
 
- 	if(defActions & UPDATE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & UPDATE)
 
- 				children[i]->show(to);
 
- }
 
- void CIntObject::showAll( SDL_Surface * to )
 
- {
 
- 	if(defActions & SHOWALL)
 
- 	{
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & SHOWALL)
 
- 				children[i]->showAll(to);
 
- 	}
 
- 	else
 
- 		show(to);
 
- }
 
- void CIntObject::activate()
 
- {
 
- 	assert(!active);
 
- 	active |= GENERAL;
 
- 	if(used & LCLICK)
 
- 		activateLClick();
 
- 	if(used & RCLICK)
 
- 		activateRClick();
 
- 	if(used & HOVER)
 
- 		activateHover();
 
- 	if(used & MOVE)
 
- 		activateMouseMove();
 
- 	if(used & KEYBOARD)
 
- 		activateKeys();
 
- 	if(used & TIME)
 
- 		activateTimer();
 
- 	if(used & WHEEL)
 
- 		activateWheel();
 
- 	if(used & DOUBLECLICK)
 
- 		activateDClick();
 
- 	if(defActions & ACTIVATE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & ACTIVATE)
 
- 				children[i]->activate();
 
- }
 
- void CIntObject::deactivate()
 
- {
 
- 	assert(active);
 
- 	active &= ~ GENERAL;
 
- 	if(used & LCLICK)
 
- 		deactivateLClick();
 
- 	if(used & RCLICK)
 
- 		deactivateRClick();
 
- 	if(used & HOVER)
 
- 		deactivateHover();
 
- 	if(used & MOVE)
 
- 		deactivateMouseMove();
 
- 	if(used & KEYBOARD)
 
- 		deactivateKeys();
 
- 	if(active & TIME)			// TIME is special
 
- 		deactivateTimer();
 
- 	if(used & WHEEL)
 
- 		deactivateWheel();
 
- 	if(used & DOUBLECLICK)
 
- 		deactivateDClick();
 
- 	assert(!active);
 
- 	if(defActions & DEACTIVATE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & DEACTIVATE)
 
- 				children[i]->deactivate();
 
- }
 
- CIntObject::~CIntObject()
 
- {
 
- 	assert(!active); //do not delete active obj
 
- 	if(defActions & DISPOSE)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			if(children[i]->recActions & DISPOSE)
 
- 				delete children[i];
 
- 	if(parent && GH.createdObj.size()) //temporary object destroyed
 
- 		parent->children -= this;
 
- }
 
- void CIntObject::printAtLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
 
- {
 
- 	CSDL_Ext::printAt(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
 
- }
 
- void CIntObject::printAtMiddleLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor/*=zwykly*/, SDL_Surface * dst/*=screen*/, bool refresh /*= false*/ )
 
- {
 
- 	CSDL_Ext::printAtMiddle(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
 
- }
 
- void CIntObject::blitAtLoc( SDL_Surface * src, int x, int y, SDL_Surface * dst )
 
- {
 
- 	blitAt(src, pos.x + x, pos.y + y, dst);
 
- }
 
- void CIntObject::printAtMiddleWBLoc( const std::string & text, int x, int y, EFonts font, int charpr, SDL_Color kolor, SDL_Surface * dst, bool refrsh /*= false*/ )
 
- {
 
- 	CSDL_Ext::printAtMiddleWB(text, pos.x + x, pos.y + y, font, charpr, kolor, dst, refrsh);
 
- }
 
- void CIntObject::printToLoc( const std::string & text, int x, int y, EFonts font, SDL_Color kolor, SDL_Surface * dst, bool refresh /*= false*/ )
 
- {
 
- 	CSDL_Ext::printTo(text, pos.x + x, pos.y + y, font, kolor, dst, refresh);
 
- }
 
- void CIntObject::disable()
 
- {
 
- 	if(active)
 
- 		deactivate();
 
- 	recActions = DISPOSE;
 
- }
 
- void CIntObject::enable(bool activation)
 
- {
 
- 	if(!active && activation)
 
- 		activate();
 
- 	recActions = 255;
 
- }
 
- bool CIntObject::isItInLoc( const SDL_Rect &rect, int x, int y )
 
- {
 
- 	return isItIn(&rect, x - pos.x, y - pos.y);
 
- }
 
- bool CIntObject::isItInLoc( const SDL_Rect &rect, const Point &p )
 
- {
 
- 	return isItIn(&rect, p.x - pos.x, p.y - pos.y);
 
- }
 
- void CIntObject::activateWheel()
 
- {
 
- 	GH.wheelInterested.push_front(this);
 
- 	active |= WHEEL;
 
- }
 
- void CIntObject::deactivateWheel()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.wheelInterested.begin(),GH.wheelInterested.end(),this);
 
- 	assert(hlp != GH.wheelInterested.end());
 
- 	GH.wheelInterested.erase(hlp);
 
- 	active &= ~WHEEL;
 
- }
 
- void CIntObject::wheelScrolled(bool down, bool in)
 
- {
 
- }
 
- void CIntObject::activateDClick()
 
- {
 
- 	GH.doubleClickInterested.push_front(this);
 
- 	active |= DOUBLECLICK;
 
- }
 
- void CIntObject::deactivateDClick()
 
- {
 
- 	std::list<CIntObject*>::iterator hlp = std::find(GH.doubleClickInterested.begin(),GH.doubleClickInterested.end(),this);
 
- 	assert(hlp != GH.doubleClickInterested.end());
 
- 	GH.doubleClickInterested.erase(hlp);
 
- 	active &= ~DOUBLECLICK;
 
- }
 
- void CIntObject::onDoubleClick()
 
- {
 
- }
 
- const Rect & CIntObject::center( const Rect &r )
 
- {
 
- 	pos.w = r.w;
 
- 	pos.h = r.h;
 
- 	pos.x = screen->w/2 - r.w/2;
 
- 	pos.y = screen->h/2 - r.h/2;
 
- 	return pos;
 
- }
 
- const Rect & CIntObject::center()
 
- {
 
- 	return center(pos);
 
- }
 
- void CIntObject::moveBy( const Point &p, bool propagate /*= true*/ )
 
- {
 
- 	pos.x += p.x;
 
- 	pos.y += p.y;
 
- 	if(propagate)
 
- 		for(size_t i = 0; i < children.size(); i++)
 
- 			children[i]->moveBy(p, propagate);
 
- }
 
- void CIntObject::moveTo( const Point &p, bool propagate /*= true*/ )
 
- {
 
- 	moveBy(Point(p.x - pos.x, p.y - pos.y), propagate);
 
- }
 
- void CIntObject::delChild(CIntObject *child)
 
- {
 
- 	children -= child;
 
- 	delete child;
 
- }
 
- CPicture::CPicture( SDL_Surface *BG, int x, int y, bool Free )
 
- {
 
- 	bg = BG; 
 
- 	freeSurf = Free;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	pos.w = BG->w;
 
- 	pos.h = BG->h;
 
- }
 
- CPicture::CPicture( const std::string &bmpname, int x, int y )
 
- {
 
- 	bg = BitmapHandler::loadBitmap(bmpname); 
 
- 	freeSurf = true;;
 
- 	pos.x += x;
 
- 	pos.y += y;
 
- 	if(bg)
 
- 	{
 
- 		pos.w = bg->w;
 
- 		pos.h = bg->h;
 
- 	}
 
- 	else
 
- 	{
 
- 		pos.w = pos.h = 0;
 
- 	}
 
- }
 
- CPicture::CPicture(const Rect &r, const SDL_Color &color, bool screenFormat /*= false*/)
 
- {
 
- 	createSimpleRect(r, screenFormat, SDL_MapRGB(bg->format, color.r, color.g,color.b));
 
- }
 
- CPicture::CPicture(const Rect &r, ui32 color, bool screenFormat /*= false*/)
 
- {
 
- 	createSimpleRect(r, screenFormat, color);
 
- }
 
- CPicture::~CPicture()
 
- {
 
- 	if(freeSurf)
 
- 		SDL_FreeSurface(bg);
 
- }
 
- void CPicture::showAll( SDL_Surface * to )
 
- {
 
- 	if(bg)
 
- 		blitAt(bg, pos, to);
 
- }
 
- void CPicture::convertToScreenBPP()
 
- {
 
- 	SDL_Surface *hlp = bg;
 
- 	bg = SDL_ConvertSurface(hlp,screen->format,0);
 
- 	SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
 
- 	SDL_FreeSurface(hlp);
 
- }
 
- void CPicture::createSimpleRect(const Rect &r, bool screenFormat, ui32 color)
 
- {
 
- 	pos += r;
 
- 	pos.w = r.w;
 
- 	pos.h = r.h;
 
- 	if(screenFormat)
 
- 		bg = CSDL_Ext::newSurface(r.w, r.h);
 
- 	else
 
- 		bg = SDL_CreateRGBSurface(SDL_SWSURFACE, r.w, r.h, 8, 0, 0, 0, 0);
 
- 	SDL_FillRect(bg, NULL, color);
 
- }
 
- void CPicture::colorizeAndConvert(int player)
 
- {
 
- 	assert(bg);
 
- 	assert(bg->format->BitsPerPixel == 8);
 
- 	graphics->blueToPlayersAdv(bg, player);
 
- 	convertToScreenBPP();
 
- }
 
- ObjectConstruction::ObjectConstruction( CIntObject *obj )
 
- 	:myObj(obj)
 
- {
 
- 	GH.createdObj.push_front(obj);
 
- 	GH.captureChildren = true;
 
- }
 
- ObjectConstruction::~ObjectConstruction()
 
- {
 
- 	assert(GH.createdObj.size());
 
- 	assert(GH.createdObj.front() == myObj);
 
- 	GH.createdObj.pop_front();
 
- 	GH.captureChildren = GH.createdObj.size();
 
- }
 
- SetCaptureState::SetCaptureState(bool allow, ui8 actions)
 
- {
 
- 	previousCapture = GH.captureChildren;
 
- 	GH.captureChildren = false;
 
- 	prevActions = GH.defActionsDef;
 
- 	GH.defActionsDef = actions;
 
- }
 
- SetCaptureState::~SetCaptureState()
 
- {
 
- 	GH.captureChildren = previousCapture;
 
- 	GH.defActionsDef = prevActions;
 
- }
 
- void IShowable::redraw()
 
- {
 
- 	showAll(screenBuf);
 
- 	if(screenBuf != screen)
 
- 		showAll(screen);
 
- }
 
- SDLKey arrowToNum( SDLKey key )
 
- {
 
- 	switch(key)
 
- 	{
 
- 	case SDLK_DOWN:
 
- 		return SDLK_KP2;
 
- 	case SDLK_UP:
 
- 		return SDLK_KP8;
 
- 	case SDLK_LEFT:
 
- 		return SDLK_KP4;
 
- 	case SDLK_RIGHT:
 
- 		return SDLK_KP6;
 
- 	default:
 
- 		assert(0);
 
- 	}
 
- 	throw std::string("Wrong key!");
 
- }
 
- SDLKey numToDigit( SDLKey key )
 
- {
 
- 	return SDLKey(key - SDLK_KP0 + SDLK_0);
 
- }
 
- bool isNumKey( SDLKey key, bool number )
 
- {
 
- 	if(number)
 
- 		return key >= SDLK_KP0 && key <= SDLK_KP9;
 
- 	else
 
- 		return key >= SDLK_KP0 && key <= SDLK_KP_EQUALS;
 
- }
 
- bool isArrowKey( SDLKey key )
 
- {
 
- 	return key >= SDLK_UP && key <= SDLK_LEFT;
 
- }
 
- CIntObject * moveChildren(CIntObject *obj, CIntObject *from, CIntObject *to, bool adjustPos)
 
- {
 
- 	assert(vstd::contains(from->children, obj));
 
- 	assert(obj->parent == from);
 
- 	from->children -= obj;
 
- 	to->children.push_back(obj);
 
- 	obj->parent = to;
 
- 	if(adjustPos)
 
- 		obj->pos -= from->pos - to->pos;
 
- 	return obj;
 
- }
 
- Rect Rect::createCentered( int w, int h )
 
- {
 
- 	return Rect(screen->w/2 - w/2, screen->h/2 - h/2, w, h);
 
- }
 
 
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