AdventureSpellMechanics.cpp 19 KB

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  1. /*
  2. * AdventureSpellMechanics.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "AdventureSpellMechanics.h"
  12. #include "CSpellHandler.h"
  13. #include "../CGameInfoCallback.h"
  14. #include "../CPlayerState.h"
  15. #include "../CRandomGenerator.h"
  16. #include "../mapObjects/CGHeroInstance.h"
  17. #include "../mapObjects/CGTownInstance.h"
  18. #include "../mapObjects/MiscObjects.h"
  19. #include "../mapping/CMap.h"
  20. #include "../networkPacks/PacksForClient.h"
  21. VCMI_LIB_NAMESPACE_BEGIN
  22. ///AdventureSpellMechanics
  23. AdventureSpellMechanics::AdventureSpellMechanics(const CSpell * s):
  24. IAdventureSpellMechanics(s)
  25. {
  26. }
  27. bool AdventureSpellMechanics::adventureCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  28. {
  29. if(!owner->isAdventure())
  30. {
  31. env->complain("Attempt to cast non adventure spell in adventure mode");
  32. return false;
  33. }
  34. if(const CGHeroInstance * heroCaster = dynamic_cast<const CGHeroInstance *>(parameters.caster))
  35. {
  36. if(heroCaster->inTownGarrison)
  37. {
  38. env->complain("Attempt to cast an adventure spell in town garrison");
  39. return false;
  40. }
  41. const auto level = heroCaster->getSpellSchoolLevel(owner);
  42. const auto cost = owner->getCost(level);
  43. if(!heroCaster->canCastThisSpell(owner))
  44. {
  45. env->complain("Hero cannot cast this spell!");
  46. return false;
  47. }
  48. if(heroCaster->mana < cost)
  49. {
  50. env->complain("Hero doesn't have enough spell points to cast this spell!");
  51. return false;
  52. }
  53. }
  54. ESpellCastResult result = beginCast(env, parameters);
  55. if(result == ESpellCastResult::OK)
  56. performCast(env, parameters);
  57. return result != ESpellCastResult::ERROR;
  58. }
  59. ESpellCastResult AdventureSpellMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  60. {
  61. if(owner->hasEffects())
  62. {
  63. //todo: cumulative effects support
  64. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  65. std::vector<Bonus> bonuses;
  66. owner->getEffects(bonuses, schoolLevel, false, parameters.caster->getEnchantPower(owner));
  67. for(const Bonus & b : bonuses)
  68. {
  69. GiveBonus gb;
  70. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  71. gb.bonus = b;
  72. env->apply(&gb);
  73. }
  74. return ESpellCastResult::OK;
  75. }
  76. else
  77. {
  78. //There is no generic algorithm of adventure cast
  79. env->complain("Unimplemented adventure spell");
  80. return ESpellCastResult::ERROR;
  81. }
  82. }
  83. ESpellCastResult AdventureSpellMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  84. {
  85. return ESpellCastResult::OK;
  86. }
  87. void AdventureSpellMechanics::performCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  88. {
  89. AdvmapSpellCast asc;
  90. asc.casterID = ObjectInstanceID(parameters.caster->getCasterUnitId());
  91. asc.spellID = owner->id;
  92. env->apply(&asc);
  93. ESpellCastResult result = applyAdventureEffects(env, parameters);
  94. endCast(env, parameters, result);
  95. }
  96. void AdventureSpellMechanics::endCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const ESpellCastResult result) const
  97. {
  98. const auto level = parameters.caster->getSpellSchoolLevel(owner);
  99. const auto cost = owner->getCost(level);
  100. switch(result)
  101. {
  102. case ESpellCastResult::OK:
  103. parameters.caster->spendMana(env, cost);
  104. break;
  105. default:
  106. break;
  107. }
  108. }
  109. ///SummonBoatMechanics
  110. SummonBoatMechanics::SummonBoatMechanics(const CSpell * s):
  111. AdventureSpellMechanics(s)
  112. {
  113. }
  114. ESpellCastResult SummonBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  115. {
  116. if(!parameters.caster->getHeroCaster())
  117. {
  118. env->complain("Not a hero caster!");
  119. return ESpellCastResult::ERROR;
  120. }
  121. if(parameters.caster->getHeroCaster()->boat)
  122. {
  123. InfoWindow iw;
  124. iw.player = parameters.caster->getCasterOwner();
  125. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 333);//%s is already in boat
  126. parameters.caster->getCasterName(iw.text);
  127. env->apply(&iw);
  128. return ESpellCastResult::CANCEL;
  129. }
  130. int3 summonPos = parameters.caster->getHeroCaster()->bestLocation();
  131. if(summonPos.x < 0)
  132. {
  133. InfoWindow iw;
  134. iw.player = parameters.caster->getCasterOwner();
  135. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 334);//There is no place to put the boat.
  136. env->apply(&iw);
  137. return ESpellCastResult::CANCEL;
  138. }
  139. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  140. //check if spell works at all
  141. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  142. {
  143. InfoWindow iw;
  144. iw.player = parameters.caster->getCasterOwner();
  145. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 336); //%s tried to summon a boat, but failed.
  146. parameters.caster->getCasterName(iw.text);
  147. env->apply(&iw);
  148. return ESpellCastResult::OK;
  149. }
  150. //try to find unoccupied boat to summon
  151. const CGBoat * nearest = nullptr;
  152. double dist = 0;
  153. for(const CGObjectInstance * obj : env->getMap()->objects)
  154. {
  155. if(obj && obj->ID == Obj::BOAT)
  156. {
  157. const auto * b = dynamic_cast<const CGBoat *>(obj);
  158. if(b->hero || b->layer != EPathfindingLayer::SAIL)
  159. continue; //we're looking for unoccupied boat
  160. double nDist = b->pos.dist2d(parameters.caster->getHeroCaster()->visitablePos());
  161. if(!nearest || nDist < dist) //it's first boat or closer than previous
  162. {
  163. nearest = b;
  164. dist = nDist;
  165. }
  166. }
  167. }
  168. if(nullptr != nearest) //we found boat to summon
  169. {
  170. ChangeObjPos cop;
  171. cop.objid = nearest->id;
  172. cop.nPos = summonPos;
  173. cop.initiator = parameters.caster->getCasterOwner();
  174. env->apply(&cop);
  175. }
  176. else if(schoolLevel < 2) //none or basic level -> cannot create boat :(
  177. {
  178. InfoWindow iw;
  179. iw.player = parameters.caster->getCasterOwner();
  180. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 335); //There are no boats to summon.
  181. env->apply(&iw);
  182. }
  183. else //create boat
  184. {
  185. NewObject no;
  186. no.ID = Obj::BOAT;
  187. no.subID = BoatId::NECROPOLIS;
  188. no.targetPos = summonPos;
  189. no.initiator = parameters.caster->getCasterOwner();
  190. env->apply(&no);
  191. }
  192. return ESpellCastResult::OK;
  193. }
  194. ///ScuttleBoatMechanics
  195. ScuttleBoatMechanics::ScuttleBoatMechanics(const CSpell * s):
  196. AdventureSpellMechanics(s)
  197. {
  198. }
  199. ESpellCastResult ScuttleBoatMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  200. {
  201. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  202. //check if spell works at all
  203. if(env->getRNG()->getInt64Range(0, 99)() >= owner->getLevelPower(schoolLevel)) //power is % chance of success
  204. {
  205. InfoWindow iw;
  206. iw.player = parameters.caster->getCasterOwner();
  207. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 337); //%s tried to scuttle the boat, but failed
  208. parameters.caster->getCasterName(iw.text);
  209. env->apply(&iw);
  210. return ESpellCastResult::OK;
  211. }
  212. if(!env->getMap()->isInTheMap(parameters.pos))
  213. {
  214. env->complain("Invalid dst tile for scuttle!");
  215. return ESpellCastResult::ERROR;
  216. }
  217. //TODO: test range, visibility
  218. const TerrainTile *t = &env->getMap()->getTile(parameters.pos);
  219. if(t->visitableObjects.empty() || t->visitableObjects.back()->ID != Obj::BOAT)
  220. {
  221. env->complain("There is no boat to scuttle!");
  222. return ESpellCastResult::ERROR;
  223. }
  224. RemoveObject ro;
  225. ro.initiator = parameters.caster->getCasterOwner();
  226. ro.objectID = t->visitableObjects.back()->id;
  227. env->apply(&ro);
  228. return ESpellCastResult::OK;
  229. }
  230. ///DimensionDoorMechanics
  231. DimensionDoorMechanics::DimensionDoorMechanics(const CSpell * s):
  232. AdventureSpellMechanics(s)
  233. {
  234. }
  235. ESpellCastResult DimensionDoorMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  236. {
  237. if(!env->getMap()->isInTheMap(parameters.pos))
  238. {
  239. env->complain("Destination is out of map!");
  240. return ESpellCastResult::ERROR;
  241. }
  242. if(!parameters.caster->getHeroCaster())
  243. {
  244. env->complain("Not a hero caster!");
  245. return ESpellCastResult::ERROR;
  246. }
  247. const TerrainTile * dest = env->getCb()->getTile(parameters.pos);
  248. const TerrainTile * curr = env->getCb()->getTile(parameters.caster->getHeroCaster()->getSightCenter());
  249. if(nullptr == dest)
  250. {
  251. env->complain("Destination tile doesn't exist!");
  252. return ESpellCastResult::ERROR;
  253. }
  254. if(nullptr == curr)
  255. {
  256. env->complain("Source tile doesn't exist!");
  257. return ESpellCastResult::ERROR;
  258. }
  259. if(parameters.caster->getHeroCaster()->movementPointsRemaining() <= 0) //unlike town portal non-zero MP is enough
  260. {
  261. env->complain("Hero needs movement points to cast Dimension Door!");
  262. return ESpellCastResult::ERROR;
  263. }
  264. const auto schoolLevel = parameters.caster->getSpellSchoolLevel(owner);
  265. const int movementCost = GameConstants::BASE_MOVEMENT_COST * ((schoolLevel >= 3) ? 2 : 3);
  266. std::stringstream cachingStr;
  267. cachingStr << "source_" << vstd::to_underlying(BonusSource::SPELL_EFFECT) << "id_" << owner->id.num;
  268. if(parameters.caster->getHeroCaster()->getBonuses(Selector::source(BonusSource::SPELL_EFFECT, BonusSourceID(owner->id)), Selector::all, cachingStr.str())->size() >= owner->getLevelPower(schoolLevel)) //limit casts per turn
  269. {
  270. InfoWindow iw;
  271. iw.player = parameters.caster->getCasterOwner();
  272. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 338); //%s is not skilled enough to cast this spell again today.
  273. parameters.caster->getCasterName(iw.text);
  274. env->apply(&iw);
  275. return ESpellCastResult::CANCEL;
  276. }
  277. GiveBonus gb;
  278. gb.id = ObjectInstanceID(parameters.caster->getCasterUnitId());
  279. gb.bonus = Bonus(BonusDuration::ONE_DAY, BonusType::NONE, BonusSource::SPELL_EFFECT, 0, BonusSourceID(owner->id));
  280. env->apply(&gb);
  281. if(!dest->isClear(curr)) //wrong dest tile
  282. {
  283. InfoWindow iw;
  284. iw.player = parameters.caster->getCasterOwner();
  285. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 70); //Dimension Door failed!
  286. env->apply(&iw);
  287. }
  288. else if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(parameters.pos), true))
  289. {
  290. SetMovePoints smp;
  291. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  292. if(movementCost < static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()))
  293. smp.val = parameters.caster->getHeroCaster()->movementPointsRemaining() - movementCost;
  294. else
  295. smp.val = 0;
  296. env->apply(&smp);
  297. }
  298. return ESpellCastResult::OK;
  299. }
  300. ///TownPortalMechanics
  301. TownPortalMechanics::TownPortalMechanics(const CSpell * s):
  302. AdventureSpellMechanics(s)
  303. {
  304. }
  305. ESpellCastResult TownPortalMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  306. {
  307. const CGTownInstance * destination = nullptr;
  308. const int moveCost = movementCost(parameters);
  309. if(!parameters.caster->getHeroCaster())
  310. {
  311. env->complain("Not a hero caster!");
  312. return ESpellCastResult::ERROR;
  313. }
  314. if(parameters.caster->getSpellSchoolLevel(owner) < 2)
  315. {
  316. std::vector <const CGTownInstance*> pool = getPossibleTowns(env, parameters);
  317. destination = findNearestTown(env, parameters, pool);
  318. if(nullptr == destination)
  319. return ESpellCastResult::ERROR;
  320. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  321. return ESpellCastResult::ERROR;
  322. if(destination->visitingHero)
  323. {
  324. InfoWindow iw;
  325. iw.player = parameters.caster->getCasterOwner();
  326. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 123);
  327. env->apply(&iw);
  328. return ESpellCastResult::CANCEL;
  329. }
  330. }
  331. else if(env->getMap()->isInTheMap(parameters.pos))
  332. {
  333. const TerrainTile & tile = env->getMap()->getTile(parameters.pos);
  334. auto * const topObj = tile.topVisitableObj(false);
  335. if(!topObj)
  336. {
  337. env->complain("Destination tile is not visitable" + parameters.pos.toString());
  338. return ESpellCastResult::ERROR;
  339. }
  340. else if(topObj->ID == Obj::HERO)
  341. {
  342. env->complain("Can't teleport to occupied town at " + parameters.pos.toString());
  343. return ESpellCastResult::ERROR;
  344. }
  345. else if(topObj->ID != Obj::TOWN)
  346. {
  347. env->complain("No town at destination tile " + parameters.pos.toString());
  348. return ESpellCastResult::ERROR;
  349. }
  350. destination = dynamic_cast<const CGTownInstance*>(topObj);
  351. if(nullptr == destination)
  352. {
  353. env->complain("[Internal error] invalid town object at " + parameters.pos.toString());
  354. return ESpellCastResult::ERROR;
  355. }
  356. const auto relations = env->getCb()->getPlayerRelations(destination->tempOwner, parameters.caster->getCasterOwner());
  357. if(relations == PlayerRelations::ENEMIES)
  358. {
  359. env->complain("Can't teleport to enemy!");
  360. return ESpellCastResult::ERROR;
  361. }
  362. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  363. {
  364. env->complain("This hero has not enough movement points!");
  365. return ESpellCastResult::ERROR;
  366. }
  367. if(destination->visitingHero)
  368. {
  369. env->complain("[Internal error] Can't teleport to occupied town");
  370. return ESpellCastResult::ERROR;
  371. }
  372. }
  373. else
  374. {
  375. env->complain("Invalid destination tile");
  376. return ESpellCastResult::ERROR;
  377. }
  378. if(env->moveHero(ObjectInstanceID(parameters.caster->getCasterUnitId()), parameters.caster->getHeroCaster()->convertFromVisitablePos(destination->visitablePos()), true))
  379. {
  380. SetMovePoints smp;
  381. smp.hid = ObjectInstanceID(parameters.caster->getCasterUnitId());
  382. smp.val = std::max<ui32>(0, parameters.caster->getHeroCaster()->movementPointsRemaining() - moveCost);
  383. env->apply(&smp);
  384. }
  385. return ESpellCastResult::OK;
  386. }
  387. ESpellCastResult TownPortalMechanics::beginCast(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  388. {
  389. std::vector<const CGTownInstance *> towns = getPossibleTowns(env, parameters);
  390. if(!parameters.caster->getHeroCaster())
  391. {
  392. env->complain("Not a hero caster!");
  393. return ESpellCastResult::ERROR;
  394. }
  395. if(towns.empty())
  396. {
  397. InfoWindow iw;
  398. iw.player = parameters.caster->getCasterOwner();
  399. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  400. env->apply(&iw);
  401. return ESpellCastResult::CANCEL;
  402. }
  403. const int moveCost = movementCost(parameters);
  404. if(static_cast<int>(parameters.caster->getHeroCaster()->movementPointsRemaining()) < moveCost)
  405. {
  406. InfoWindow iw;
  407. iw.player = parameters.caster->getCasterOwner();
  408. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 125);
  409. env->apply(&iw);
  410. return ESpellCastResult::CANCEL;
  411. }
  412. if(!parameters.pos.valid() && parameters.caster->getSpellSchoolLevel(owner) >= 2)
  413. {
  414. auto queryCallback = [=](std::optional<int32_t> reply) -> void
  415. {
  416. if(reply.has_value())
  417. {
  418. ObjectInstanceID townId(*reply);
  419. const CGObjectInstance * o = env->getCb()->getObj(townId, true);
  420. if(o == nullptr)
  421. {
  422. env->complain("Invalid object instance selected");
  423. return;
  424. }
  425. if(!dynamic_cast<const CGTownInstance *>(o))
  426. {
  427. env->complain("Object instance is not town");
  428. return;
  429. }
  430. AdventureSpellCastParameters p;
  431. p.caster = parameters.caster;
  432. p.pos = o->visitablePos();
  433. performCast(env, p);
  434. }
  435. };
  436. MapObjectSelectDialog request;
  437. for(const auto * t : towns)
  438. {
  439. if(t->visitingHero == nullptr) //empty town
  440. request.objects.push_back(t->id);
  441. }
  442. if(request.objects.empty())
  443. {
  444. InfoWindow iw;
  445. iw.player = parameters.caster->getCasterOwner();
  446. iw.text.appendLocalString(EMetaText::GENERAL_TXT, 124);
  447. env->apply(&iw);
  448. return ESpellCastResult::CANCEL;
  449. }
  450. request.player = parameters.caster->getCasterOwner();
  451. request.title.appendLocalString(EMetaText::JK_TXT, 40);
  452. request.description.appendLocalString(EMetaText::JK_TXT, 41);
  453. request.icon = Component(ComponentType::SPELL, owner->id);
  454. env->genericQuery(&request, request.player, queryCallback);
  455. return ESpellCastResult::PENDING;
  456. }
  457. return ESpellCastResult::OK;
  458. }
  459. const CGTownInstance * TownPortalMechanics::findNearestTown(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters, const std::vector <const CGTownInstance *> & pool) const
  460. {
  461. if(pool.empty())
  462. return nullptr;
  463. if(!parameters.caster->getHeroCaster())
  464. return nullptr;
  465. auto nearest = pool.cbegin(); //nearest town's iterator
  466. si32 dist = (*nearest)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  467. for(auto i = nearest + 1; i != pool.cend(); ++i)
  468. {
  469. si32 curDist = (*i)->pos.dist2dSQ(parameters.caster->getHeroCaster()->pos);
  470. if(curDist < dist)
  471. {
  472. nearest = i;
  473. dist = curDist;
  474. }
  475. }
  476. return *nearest;
  477. }
  478. std::vector <const CGTownInstance*> TownPortalMechanics::getPossibleTowns(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  479. {
  480. std::vector <const CGTownInstance*> ret;
  481. const TeamState * team = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner());
  482. for(const auto & color : team->players)
  483. {
  484. for(auto currTown : env->getCb()->getPlayerState(color)->towns)
  485. {
  486. ret.push_back(currTown.get());
  487. }
  488. }
  489. return ret;
  490. }
  491. int32_t TownPortalMechanics::movementCost(const AdventureSpellCastParameters & parameters) const
  492. {
  493. if(parameters.caster != parameters.caster->getHeroCaster()) //if caster is not hero
  494. return 0;
  495. return GameConstants::BASE_MOVEMENT_COST * ((parameters.caster->getSpellSchoolLevel(owner) >= 3) ? 2 : 3);
  496. }
  497. ///ViewMechanics
  498. ViewMechanics::ViewMechanics(const CSpell * s):
  499. AdventureSpellMechanics(s)
  500. {
  501. }
  502. ESpellCastResult ViewMechanics::applyAdventureEffects(SpellCastEnvironment * env, const AdventureSpellCastParameters & parameters) const
  503. {
  504. ShowWorldViewEx pack;
  505. pack.player = parameters.caster->getCasterOwner();
  506. const auto spellLevel = parameters.caster->getSpellSchoolLevel(owner);
  507. const auto & fowMap = env->getCb()->getPlayerTeam(parameters.caster->getCasterOwner())->fogOfWarMap;
  508. for(const CGObjectInstance * obj : env->getMap()->objects)
  509. {
  510. //deleted object remain as empty pointer
  511. if(obj && filterObject(obj, spellLevel))
  512. {
  513. ObjectPosInfo posInfo(obj);
  514. if((*fowMap)[posInfo.pos.z][posInfo.pos.x][posInfo.pos.y] == 0)
  515. pack.objectPositions.push_back(posInfo);
  516. }
  517. }
  518. pack.showTerrain = showTerrain(spellLevel);
  519. env->apply(&pack);
  520. return ESpellCastResult::OK;
  521. }
  522. ///ViewAirMechanics
  523. ViewAirMechanics::ViewAirMechanics(const CSpell * s):
  524. ViewMechanics(s)
  525. {
  526. }
  527. bool ViewAirMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  528. {
  529. return (obj->ID == Obj::ARTIFACT) || (spellLevel > 1 && obj->ID == Obj::HERO) || (spellLevel > 2 && obj->ID == Obj::TOWN);
  530. }
  531. bool ViewAirMechanics::showTerrain(const int32_t spellLevel) const
  532. {
  533. return false;
  534. }
  535. ///ViewEarthMechanics
  536. ViewEarthMechanics::ViewEarthMechanics(const CSpell * s):
  537. ViewMechanics(s)
  538. {
  539. }
  540. bool ViewEarthMechanics::filterObject(const CGObjectInstance * obj, const int32_t spellLevel) const
  541. {
  542. return (obj->ID == Obj::RESOURCE) || (spellLevel > 1 && obj->ID == Obj::MINE);
  543. }
  544. bool ViewEarthMechanics::showTerrain(const int32_t spellLevel) const
  545. {
  546. return spellLevel > 2;
  547. }
  548. VCMI_LIB_NAMESPACE_END