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							- /*
 
-  * Heal.cpp, part of VCMI engine
 
-  *
 
-  * Authors: listed in file AUTHORS in main folder
 
-  *
 
-  * License: GNU General Public License v2.0 or later
 
-  * Full text of license available in license.txt file, in main folder
 
-  *
 
-  */
 
- #include "StdInc.h"
 
- #include "Heal.h"
 
- #include "Registry.h"
 
- #include "../ISpellMechanics.h"
 
- #include "../../MetaString.h"
 
- #include "../../battle/IBattleState.h"
 
- #include "../../battle/CUnitState.h"
 
- #include "../../battle/CBattleInfoCallback.h"
 
- #include "../../battle/Unit.h"
 
- #include "../../networkPacks/PacksForClientBattle.h"
 
- #include "../../serializer/JsonSerializeFormat.h"
 
- VCMI_LIB_NAMESPACE_BEGIN
 
- namespace spells
 
- {
 
- namespace effects
 
- {
 
- void Heal::apply(ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	apply(m->getEffectValue(), server, m, target);
 
- }
 
- void Heal::apply(int64_t value, ServerCallback * server, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	BattleLogMessage logMessage;
 
- 	logMessage.battleID = m->battle()->getBattle()->getBattleID();
 
- 	BattleUnitsChanged pack;
 
- 	pack.battleID = m->battle()->getBattle()->getBattleID();
 
- 	prepareHealEffect(value, pack, logMessage, *server->getRNG(), m, target);
 
- 	if(!pack.changedStacks.empty())
 
- 		server->apply(&pack);
 
- 	if(!logMessage.lines.empty())
 
- 		server->apply(&logMessage);
 
- }
 
- bool Heal::isValidTarget(const Mechanics * m, const battle::Unit * unit) const
 
- {
 
- 	const bool onlyAlive = healLevel == EHealLevel::HEAL;
 
- 	const bool validInGenaral = unit->isValidTarget(!onlyAlive);
 
- 	if(!validInGenaral)
 
- 		return false;
 
- 	auto injuries = unit->getTotalHealth() - unit->getAvailableHealth();
 
- 	if(injuries == 0)
 
- 		return false;
 
- 	if(minFullUnits > 0)
 
- 	{
 
- 		auto hpGained = std::min(m->getEffectValue(), injuries);
 
- 		if(hpGained < minFullUnits * unit->getMaxHealth())
 
- 			return false;
 
- 	}
 
- 	if(unit->isDead())
 
- 	{
 
- 		//check if alive unit blocks resurrection
 
- 		for(const BattleHex & hex : battle::Unit::getHexes(unit->getPosition(), unit->doubleWide(), unit->unitSide()))
 
- 		{
 
- 			auto blocking = m->battle()->battleGetUnitsIf([hex, unit](const battle::Unit * other)
 
- 			{
 
- 				return other->isValidTarget(false) && other->coversPos(hex) && other != unit;
 
- 			});
 
- 			if(!blocking.empty())
 
- 				return false;
 
- 		}
 
- 	}
 
- 	return true;
 
- }
 
- void Heal::serializeJsonUnitEffect(JsonSerializeFormat & handler)
 
- {
 
- 	static const std::vector<std::string> HEAL_LEVEL_MAP =
 
- 	{
 
- 		"heal",
 
- 		"resurrect",
 
- 		"overHeal"
 
- 	};
 
- 	static const std::vector<std::string> HEAL_POWER_MAP =
 
- 	{
 
- 		"oneBattle",
 
- 		"permanent"
 
- 	};
 
- 	handler.serializeEnum("healLevel", healLevel, EHealLevel::HEAL, HEAL_LEVEL_MAP);
 
- 	handler.serializeEnum("healPower", healPower, EHealPower::PERMANENT, HEAL_POWER_MAP);
 
- 	handler.serializeInt("minFullUnits", minFullUnits);
 
- }
 
- void Heal::prepareHealEffect(int64_t value, BattleUnitsChanged & pack, BattleLogMessage & logMessage, RNG & rng, const Mechanics * m, const EffectTarget & target) const
 
- {
 
- 	for(const auto & oneTarget : target)
 
- 	{
 
- 		const battle::Unit * unit = oneTarget.unitValue;
 
- 		if(unit)
 
- 		{
 
- 			auto unitHPgained = m->applySpellBonus(value, unit);
 
- 			auto state = unit->acquire();
 
- 			const auto countBeforeHeal = state->getCount();
 
- 			state->heal(unitHPgained, healLevel, healPower);
 
- 			if(const auto resurrectedCount = std::max(0, state->getCount() - countBeforeHeal))
 
- 			{
 
- 				// %d %s rise from the dead!
 
- 				// in the table first comes plural string, then the singular one
 
- 				MetaString resurrectText;
 
- 				state->addText(resurrectText, EMetaText::GENERAL_TXT, 116, resurrectedCount == 1);
 
- 				state->addNameReplacement(resurrectText);
 
- 				resurrectText.replaceNumber(resurrectedCount);
 
- 				logMessage.lines.push_back(std::move(resurrectText));
 
- 			}
 
- 			else if (unitHPgained > 0 && m->caster->getHeroCaster() == nullptr) //Show text about healed HP if healed by unit
 
- 			{
 
- 				MetaString healText;
 
- 				auto casterUnitID = m->caster->getCasterUnitId();
 
- 				auto casterUnit = m->battle()->battleGetUnitByID(casterUnitID);
 
- 				healText.appendLocalString(EMetaText::GENERAL_TXT, 414);
 
- 				casterUnit->addNameReplacement(healText, false);
 
- 				state->addNameReplacement(healText, false);
 
- 				healText.replaceNumber((int)unitHPgained);
 
- 				logMessage.lines.push_back(std::move(healText));
 
- 			}
 
- 			if(unitHPgained > 0)
 
- 			{
 
- 				UnitChanges info(state->unitId(), UnitChanges::EOperation::RESET_STATE);
 
- 				info.healthDelta = unitHPgained;
 
- 				state->save(info.data);
 
- 				pack.changedStacks.push_back(info);
 
- 			}
 
- 		}
 
- 	}
 
- }
 
- }
 
- }
 
- VCMI_LIB_NAMESPACE_END
 
 
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