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- #include "StdInc.h"
- #include "CModHandler.h"
- #include "CDefObjInfoHandler.h"
- #include "JsonNode.h"
- #include "filesystem/Filesystem.h"
- #include "CCreatureHandler.h"
- #include "CArtHandler.h"
- #include "CTownHandler.h"
- #include "CHeroHandler.h"
- #include "CObjectHandler.h"
- #include "StringConstants.h"
- #include "CStopWatch.h"
- #include "IHandlerBase.h"
- /*
- * CModHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- void CIdentifierStorage::checkIdentifier(std::string & ID)
- {
- if (boost::algorithm::ends_with(ID, "."))
- logGlobal->warnStream() << "BIG WARNING: identifier " << ID << " seems to be broken!";
- else
- {
- size_t pos = 0;
- do
- {
- if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
- {
- logGlobal->warnStream() << "Warning: identifier " << ID << " is not in camelCase!";
- ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
- }
- pos = ID.find('.', pos);
- }
- while(pos++ != std::string::npos);
- }
- }
- CIdentifierStorage::ObjectCallback::ObjectCallback(std::string localScope, std::string remoteScope, std::string type,
- std::string name, const std::function<void(si32)> & callback, bool optional):
- localScope(localScope),
- remoteScope(remoteScope),
- type(type),
- name(name),
- callback(callback),
- optional(optional)
- {}
- static std::pair<std::string, std::string> splitString(std::string input, char separator)
- {
- std::pair<std::string, std::string> ret;
- size_t splitPos = input.find(separator);
- if (splitPos == std::string::npos)
- {
- ret.first.clear();
- ret.second = input;
- }
- else
- {
- ret.first = input.substr(0, splitPos);
- ret.second = input.substr(splitPos + 1);
- }
- return ret;
- }
- void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
- {
- checkIdentifier(callback.type);
- checkIdentifier(callback.name);
- assert(!callback.localScope.empty());
- scheduledRequests.push_back(callback);
- }
- void CIdentifierStorage::requestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
- {
- auto pair = splitString(name, ':'); // remoteScope:name
- requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, false));
- }
- void CIdentifierStorage::requestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
- {
- auto pair = splitString(name.String(), ':'); // remoteScope:name
- requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, false));
- }
- void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
- {
- auto pair = splitString(name.String(), ':'); // remoteScope:<type.name>
- auto pair2 = splitString(pair.second, '.'); // type.name
- requestIdentifier(ObjectCallback(name.meta, pair.first, pair2.first, pair2.second, callback, false));
- }
- void CIdentifierStorage::tryRequestIdentifier(std::string scope, std::string type, std::string name, const std::function<void(si32)> & callback)
- {
- auto pair = splitString(name, ':'); // remoteScope:name
- requestIdentifier(ObjectCallback(scope, pair.first, type, pair.second, callback, true));
- }
- void CIdentifierStorage::tryRequestIdentifier(std::string type, const JsonNode & name, const std::function<void(si32)> & callback)
- {
- auto pair = splitString(name.String(), ':'); // remoteScope:name
- requestIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, callback, true));
- }
- boost::optional<si32> CIdentifierStorage::getIdentifier(std::string type, const JsonNode & name, bool silent)
- {
- auto pair = splitString(name.String(), ':'); // remoteScope:name
- auto idList = getIdentifier(ObjectCallback(name.meta, pair.first, type, pair.second, std::function<void(si32)>(), silent));
- if (idList.size() == 1)
- return idList.front().id;
- if (!silent)
- logGlobal->errorStream() << "Failed to resolve identifier " << name.String() << " from mod " << type;
- return boost::optional<si32>();
- }
- void CIdentifierStorage::registerObject(std::string scope, std::string type, std::string name, si32 identifier)
- {
- ObjectData data;
- data.scope = scope;
- data.id = identifier;
- std::string fullID = type + '.' + name;
- checkIdentifier(fullID);
- registeredObjects.insert(std::make_pair(fullID, data));
- }
- std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getIdentifier(const ObjectCallback & request)
- {
- std::set<std::string> allowedScopes;
- if (request.remoteScope.empty())
- {
- // normally ID's from all required mods, own mod and virtual "core" mod are allowed
- if (request.localScope != "core")
- allowedScopes = VLC->modh->getModData(request.localScope).dependencies;
- allowedScopes.insert(request.localScope);
- allowedScopes.insert("core");
- }
- else
- {
- //...unless destination mod was specified explicitly
- auto myDeps = VLC->modh->getModData(request.localScope).dependencies;
- if (request.remoteScope == "core" || // allow only available to all core mod
- myDeps.count(request.remoteScope)) // or dependencies
- allowedScopes.insert(request.remoteScope);
- }
- std::string fullID = request.type + '.' + request.name;
- auto entries = registeredObjects.equal_range(fullID);
- if (entries.first != entries.second)
- {
- std::vector<ObjectData> locatedIDs;
- for (auto it = entries.first; it != entries.second; it++)
- {
- if (vstd::contains(allowedScopes, it->second.scope))
- {
- locatedIDs.push_back(it->second);
- }
- }
- return locatedIDs;
- }
- return std::vector<ObjectData>();
- }
- bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
- {
- auto identifiers = getIdentifier(request);
- if (identifiers.size() == 1) // normally resolved ID
- {
- request.callback(identifiers.front().id);
- return true;
- }
- if (request.optional && identifiers.empty()) // failed to resolve optinal ID
- return true;
- // error found. Try to generate some debug info
- if (identifiers.size() == 0)
- logGlobal->errorStream() << "Unknown identifier!";
- else
- logGlobal->errorStream() << "Ambiguous identifier request!";
- logGlobal->errorStream() << "Request for " << request.type << "." << request.name << " from mod " << request.localScope;
- for (auto id : identifiers)
- {
- logGlobal->errorStream() << "\tID is available in mod " << id.scope;
- }
- return false;
- }
- void CIdentifierStorage::finalize()
- {
- bool errorsFound = false;
- for(const ObjectCallback & request : scheduledRequests)
- {
- errorsFound |= !resolveIdentifier(request);
- }
- if (errorsFound)
- {
- for(auto object : registeredObjects)
- {
- logGlobal->traceStream() << object.first << " -> " << object.second.id;
- }
- logGlobal->errorStream() << "All known identifiers were dumped into log file";
- }
- assert(errorsFound == false);
- }
- CContentHandler::ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, std::string objectName):
- handler(handler),
- objectName(objectName),
- originalData(handler->loadLegacyData(VLC->modh->settings.data["textData"][objectName].Float()))
- {
- for(auto & node : originalData)
- {
- node.setMeta("core");
- }
- }
- bool CContentHandler::ContentTypeHandler::preloadModData(std::string modName, std::vector<std::string> fileList, bool validate)
- {
- bool result;
- JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
- data.setMeta(modName);
- ModInfo & modInfo = modData[modName];
- for(auto entry : data.Struct())
- {
- size_t colon = entry.first.find(':');
- if (colon == std::string::npos)
- {
- // normal object, local to this mod
- modInfo.modData[entry.first].swap(entry.second);
- }
- else
- {
- std::string remoteName = entry.first.substr(0, colon);
- std::string objectName = entry.first.substr(colon + 1);
- // patching this mod? Send warning and continue - this situation can be handled normally
- if (remoteName == modName)
- logGlobal->warnStream() << "Redundant namespace definition for " << objectName;
- JsonNode & remoteConf = modData[remoteName].patches[objectName];
- JsonUtils::merge(remoteConf, entry.second);
- }
- }
- return result;
- }
- bool CContentHandler::ContentTypeHandler::loadMod(std::string modName, bool validate)
- {
- ModInfo & modInfo = modData[modName];
- bool result = true;
- // apply patches
- if (!modInfo.patches.isNull())
- JsonUtils::merge(modInfo.modData, modInfo.patches);
- for(auto & entry : modInfo.modData.Struct())
- {
- const std::string & name = entry.first;
- JsonNode & data = entry.second;
- if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
- {
- // try to add H3 object data
- size_t index = data["index"].Float();
- if (originalData.size() > index)
- {
- JsonUtils::merge(originalData[index], data);
- if (validate)
- result &= JsonUtils::validate(originalData[index], "vcmi:" + objectName, name);
- handler->loadObject(modName, name, originalData[index], index);
- originalData[index].clear(); // do not use same data twice (same ID)
- continue;
- }
- }
- // normal new object or one with index bigger that data size
- if (validate)
- result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
- handler->loadObject(modName, name, data);
- }
- return result;
- }
- void CContentHandler::ContentTypeHandler::afterLoadFinalization()
- {
- handler->afterLoadFinalization();
- }
- CContentHandler::CContentHandler()
- {
- handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
- handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
- handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
- handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
- handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
- //TODO: spells, bonuses, something else?
- }
- bool CContentHandler::preloadModData(std::string modName, JsonNode modConfig, bool validate)
- {
- bool result = true;
- for(auto & handler : handlers)
- {
- result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
- }
- return result;
- }
- bool CContentHandler::loadMod(std::string modName, bool validate)
- {
- bool result = true;
- for(auto & handler : handlers)
- {
- result &= handler.second.loadMod(modName, validate);
- }
- return result;
- }
- void CContentHandler::afterLoadFinalization()
- {
- for(auto & handler : handlers)
- {
- handler.second.afterLoadFinalization();
- }
- }
- void CContentHandler::preloadData(CModInfo & mod)
- {
- bool validate = (mod.validation != CModInfo::PASSED);
- // print message in format [<8-symbols checksum>] <modname>
- logGlobal->infoStream() << "\t\t[" << std::noshowbase << std::hex << std::setw(8) << std::setfill('0')
- << mod.checksum << "] " << mod.name;
- if (validate && mod.identifier != "core")
- {
- if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
- mod.validation = CModInfo::FAILED;
- }
- if (!preloadModData(mod.identifier, mod.config, validate))
- mod.validation = CModInfo::FAILED;
- }
- void CContentHandler::load(CModInfo & mod)
- {
- bool validate = (mod.validation != CModInfo::PASSED);
- if (!loadMod(mod.identifier, validate))
- mod.validation = CModInfo::FAILED;
- if (validate)
- {
- if (mod.validation != CModInfo::FAILED)
- logGlobal->infoStream() << "\t\t[DONE] " << mod.name;
- else
- logGlobal->errorStream() << "\t\t[FAIL] " << mod.name;
- }
- else
- logGlobal->infoStream() << "\t\t[SKIP] " << mod.name;
- }
- CModHandler::CModHandler()
- {
- for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
- {
- identifiers.registerObject("core", "resource", GameConstants::RESOURCE_NAMES[i], i);
- }
- for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
- identifiers.registerObject("core", "primSkill", PrimarySkill::names[i], i);
- }
- void CModHandler::loadConfigFromFile (std::string name)
- {
- settings.data = JsonUtils::assembleFromFiles("config/" + name);
- const JsonNode & hardcodedFeatures = settings.data["hardcodedFeatures"];
- settings.CREEP_SIZE = hardcodedFeatures["CREEP_SIZE"].Float();
- settings.WEEKLY_GROWTH = hardcodedFeatures["WEEKLY_GROWTH_PERCENT"].Float();
- settings.NEUTRAL_STACK_EXP = hardcodedFeatures["NEUTRAL_STACK_EXP_DAILY"].Float();
- settings.MAX_BUILDING_PER_TURN = hardcodedFeatures["MAX_BUILDING_PER_TURN"].Float();
- settings.DWELLINGS_ACCUMULATE_CREATURES = hardcodedFeatures["DWELLINGS_ACCUMULATE_CREATURES"].Bool();
- settings.ALL_CREATURES_GET_DOUBLE_MONTHS = hardcodedFeatures["ALL_CREATURES_GET_DOUBLE_MONTHS"].Bool();
- const JsonNode & gameModules = settings.data["modules"];
- modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();
- modules.STACK_ARTIFACT = gameModules["STACK_ARTIFACTS"].Bool();
- modules.COMMANDERS = gameModules["COMMANDERS"].Bool();
- modules.MITHRIL = gameModules["MITHRIL"].Bool();
- }
- // currentList is passed by value to get current list of depending mods
- bool CModHandler::hasCircularDependency(TModID modID, std::set <TModID> currentList) const
- {
- const CModInfo & mod = allMods.at(modID);
- // Mod already present? We found a loop
- if (vstd::contains(currentList, modID))
- {
- logGlobal->errorStream() << "Error: Circular dependency detected! Printing dependency list:";
- logGlobal->errorStream() << "\t" << mod.name << " -> ";
- return true;
- }
- currentList.insert(modID);
- // recursively check every dependency of this mod
- for(const TModID & dependency : mod.dependencies)
- {
- if (hasCircularDependency(dependency, currentList))
- {
- logGlobal->errorStream() << "\t" << mod.name << " ->\n"; // conflict detected, print dependency list
- return true;
- }
- }
- return false;
- }
- bool CModHandler::checkDependencies(const std::vector <TModID> & input) const
- {
- for(const TModID & id : input)
- {
- const CModInfo & mod = allMods.at(id);
- for(const TModID & dep : mod.dependencies)
- {
- if (!vstd::contains(input, dep))
- {
- logGlobal->errorStream() << "Error: Mod " << mod.name << " requires missing " << dep << "!";
- return false;
- }
- }
- for(const TModID & conflicting : mod.conflicts)
- {
- if (vstd::contains(input, conflicting))
- {
- logGlobal->errorStream() << "Error: Mod " << mod.name << " conflicts with " << allMods.at(conflicting).name << "!";
- return false;
- }
- }
- if (hasCircularDependency(id))
- return false;
- }
- return true;
- }
- std::vector <TModID> CModHandler::resolveDependencies(std::vector <TModID> input) const
- {
- // Topological sort algorithm
- // May not be the fastest one but VCMI does not needs any speed here
- // Unless user have dozens of mods with complex dependencies this code should be fine
- // first - sort input to have input strictly based on name (and not on hashmap or anything else)
- boost::range::sort(input);
- std::vector <TModID> output;
- output.reserve(input.size());
- std::set <TModID> resolvedMods;
- // Check if all mod dependencies are resolved (moved to resolvedMods)
- auto isResolved = [&](const CModInfo mod) -> bool
- {
- for(const TModID & dependency : mod.dependencies)
- {
- if (!vstd::contains(resolvedMods, dependency))
- return false;
- }
- return true;
- };
- while (!input.empty())
- {
- std::set <TModID> toResolve; // list of mods resolved on this iteration
- for (auto it = input.begin(); it != input.end();)
- {
- if (isResolved(allMods.at(*it)))
- {
- toResolve.insert(*it);
- output.push_back(*it);
- it = input.erase(it);
- continue;
- }
- it++;
- }
- resolvedMods.insert(toResolve.begin(), toResolve.end());
- }
- return output;
- }
- static JsonNode updateModSettingsFormat(JsonNode config)
- {
- for (auto & entry : config["activeMods"].Struct())
- {
- if (entry.second.getType() == JsonNode::DATA_BOOL)
- {
- entry.second["active"].Bool() = entry.second.Bool();
- }
- }
- return config;
- }
- static JsonNode loadModSettings(std::string path)
- {
- if (CResourceHandler::get()->existsResource(ResourceID(path)))
- {
- // mod compatibility: check if modSettings has old, 0.94 format
- return updateModSettingsFormat(JsonNode(ResourceID(path, EResType::TEXT)));
- }
- // Probably new install. Create initial configuration
- CResourceHandler::get()->createResource(path);
- return JsonNode();
- }
- CModInfo::CModInfo(std::string identifier,const JsonNode & local, const JsonNode & config):
- identifier(identifier),
- name(config["name"].String()),
- description(config["description"].String()),
- dependencies(config["depends"].convertTo<std::set<std::string> >()),
- conflicts(config["conflicts"].convertTo<std::set<std::string> >()),
- validation(PENDING),
- config(config)
- {
- loadLocalData(local);
- }
- JsonNode CModInfo::saveLocalData()
- {
- std::ostringstream stream;
- stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;
- JsonNode conf;
- conf["active"].Bool() = enabled;
- conf["validated"].Bool() = validation != FAILED;
- conf["checksum"].String() = stream.str();
- return conf;
- }
- void CModInfo::updateChecksum(ui32 newChecksum)
- {
- if (newChecksum != checksum)
- {
- checksum = newChecksum;
- validation = PENDING;
- }
- }
- void CModInfo::loadLocalData(const JsonNode & data)
- {
- bool validated = false;
- if (data.isNull())
- {
- enabled = true;
- checksum = 0;
- }
- else
- {
- enabled = data["active"].Bool();
- validated = data["validated"].Bool();
- checksum = strtol(data["checksum"].String().c_str(), nullptr, 16);
- }
- if (enabled)
- validation = validated ? PASSED : PENDING;
- else
- validation = validated ? PASSED : FAILED;
- }
- void CModHandler::initializeMods(std::vector<std::string> availableMods)
- {
- const JsonNode modConfig = loadModSettings("config/modSettings.json");
- const JsonNode & modList = modConfig["activeMods"];
- std::vector <TModID> detectedMods;
- for(std::string name : availableMods)
- {
- boost::to_lower(name);
- std::string modFileName = "mods/" + name + "/mod.json";
- if (CResourceHandler::get()->existsResource(ResourceID(modFileName)))
- {
- CModInfo mod(name, modList[name], JsonNode(ResourceID(modFileName)));
- allMods[name] = mod;
- if (mod.enabled)
- detectedMods.push_back(name);
- }
- else
- logGlobal->warnStream() << "\t\t Directory " << name << " does not contains VCMI mod";
- }
- coreMod = CModInfo("core", modConfig["core"], JsonNode(ResourceID("config/gameConfig.json")));
- coreMod.name = "Original game files";
- if (!checkDependencies(detectedMods))
- {
- logGlobal->errorStream() << "Critical error: failed to load mods! Exiting...";
- exit(1);
- }
- activeMods = resolveDependencies(detectedMods);
- loadModFilesystems();
- }
- static JsonNode genDefaultFS()
- {
- // default FS config for mods: directory "Content" that acts as H3 root directory
- JsonNode defaultFS;
- defaultFS[""].Vector().resize(2);
- defaultFS[""].Vector()[0]["type"].String() = "zip";
- defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
- defaultFS[""].Vector()[1]["type"].String() = "dir";
- defaultFS[""].Vector()[1]["path"].String() = "/Content";
- return defaultFS;
- }
- static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
- {
- static const JsonNode defaultFS = genDefaultFS();
- if (!conf["filesystem"].isNull())
- return CResourceHandler::createFileSystem("mods/" + modName, conf["filesystem"]);
- else
- return CResourceHandler::createFileSystem("mods/" + modName, defaultFS);
- }
- static ui32 calculateModChecksum(const std::string modName, ISimpleResourceLoader * filesystem)
- {
- boost::crc_32_type modChecksum;
- // first - add current VCMI version into checksum to force re-validation on VCMI updates
- modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());
- // second - add mod.json into checksum because filesystem does not contains this file
- // FIXME: remove workaround for core mod
- if (modName != "core")
- {
- ResourceID modConfFile("mods/" + modName + "/mod", EResType::TEXT);
- ui32 configChecksum = CResourceHandler::getInitial()->load(modConfFile)->calculateCRC32();
- modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
- }
- // third - add all detected text files from this mod into checksum
- auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
- {
- return resID.getType() == EResType::TEXT &&
- ( boost::starts_with(resID.getName(), "DATA") ||
- boost::starts_with(resID.getName(), "CONFIG"));
- });
- // these two files may change between two runs of vcmi and must be handled separately
- files.erase(ResourceID("CONFIG/SETTINGS", EResType::TEXT));
- files.erase(ResourceID("CONFIG/MODSETTINGS", EResType::TEXT));
- for (const ResourceID & file : files)
- {
- ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
- modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
- }
- return modChecksum.checksum();
- }
- void CModHandler::loadModFilesystems()
- {
- coreMod.updateChecksum(calculateModChecksum("core", CResourceHandler::getCoreData()));
- for(std::string & modName : activeMods)
- {
- CModInfo & mod = allMods[modName];
- auto filesystem = genModFilesystem(modName, mod.config);
- CResourceHandler::get()->addLoader(filesystem, false);
- logGlobal->traceStream() << "Generating checksum for " << modName;
- mod.updateChecksum(calculateModChecksum(modName, filesystem));
- }
- }
- CModInfo & CModHandler::getModData(TModID modId)
- {
- CModInfo & mod = allMods.at(modId);
- assert(vstd::contains(activeMods, modId)); // not really necessary but won't hurt
- return mod;
- }
- void CModHandler::initializeConfig()
- {
- loadConfigFromFile("defaultMods.json");
- }
- void CModHandler::load()
- {
- CStopWatch totalTime, timer;
- CContentHandler content;
- logGlobal->infoStream() << "\tInitializing content handler: " << timer.getDiff() << " ms";
- // first - load virtual "core" mod that contains all data
- // TODO? move all data into real mods? RoE, AB, SoD, WoG
- content.preloadData(coreMod);
- for(const TModID & modName : activeMods)
- content.preloadData(allMods[modName]);
- logGlobal->infoStream() << "\tParsing mod data: " << timer.getDiff() << " ms";
- content.load(coreMod);
- for(const TModID & modName : activeMods)
- content.load(allMods[modName]);
- logGlobal->infoStream() << "\tLoading mod data: " << timer.getDiff() << "ms";
- VLC->creh->loadCrExpBon();
- VLC->creh->buildBonusTreeForTiers(); //do that after all new creatures are loaded
- identifiers.finalize();
- logGlobal->infoStream() << "\tResolving identifiers: " << timer.getDiff() << " ms";
- content.afterLoadFinalization();
- logGlobal->infoStream() << "\tHandlers post-load finalization: " << timer.getDiff() << " ms";
- logGlobal->infoStream() << "\tAll game content loaded in " << totalTime.getDiff() << " ms";
- }
- void CModHandler::afterLoad()
- {
- JsonNode modSettings;
- for (auto & modEntry : allMods)
- modSettings["activeMods"][modEntry.first] = modEntry.second.saveLocalData();
- modSettings["core"] = coreMod.saveLocalData();
- std::ofstream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::trunc);
- file << modSettings;
- reload();
- }
- void CModHandler::reload()
- {
- {
- //recreate adventure map defs
- assert(!VLC->dobjinfo->gobjs[Obj::MONSTER].empty()); //make sure that at least some def info was found
- const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::MONSTER].begin()->second;
- for(auto & crea : VLC->creh->creatures)
- {
- if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::MONSTER], crea->idNumber)) // no obj info for this type
- {
- auto info = new CGDefInfo(*baseInfo);
- info->subid = crea->idNumber;
- info->name = crea->advMapDef;
- VLC->dobjinfo->gobjs[Obj::MONSTER][crea->idNumber] = info;
- }
- }
- }
- {
- assert(!VLC->dobjinfo->gobjs[Obj::ARTIFACT].empty());
- const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::ARTIFACT].begin()->second;
- for(auto & art : VLC->arth->artifacts)
- {
- if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::ARTIFACT], art->id)) // no obj info for this type
- {
- auto info = new CGDefInfo(*baseInfo);
- info->subid = art->id;
- info->name = art->advMapDef;
- VLC->dobjinfo->gobjs[Obj::ARTIFACT][art->id] = info;
- }
- }
- }
- {
- assert(!VLC->dobjinfo->gobjs[Obj::TOWN].empty()); //make sure that at least some def info was found
- const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::TOWN].begin()->second;
- auto & townInfos = VLC->dobjinfo->gobjs[Obj::TOWN];
- for(auto & faction : VLC->townh->factions)
- {
- TFaction index = faction->index;
- CTown * town = faction->town;
- if (town)
- {
- auto & cientInfo = town->clientInfo;
- if (!vstd::contains(VLC->dobjinfo->gobjs[Obj::TOWN], index)) // no obj info for this type
- {
- auto info = new CGDefInfo(*baseInfo);
- info->subid = index;
- townInfos[index] = info;
- }
- townInfos[index]->name = cientInfo.advMapCastle;
- VLC->dobjinfo->villages[index] = new CGDefInfo(*townInfos[index]);
- VLC->dobjinfo->villages[index]->name = cientInfo.advMapVillage;
- VLC->dobjinfo->capitols[index] = new CGDefInfo(*townInfos[index]);
- VLC->dobjinfo->capitols[index]->name = cientInfo.advMapCapitol;
- for (int i = 0; i < town->dwellings.size(); ++i)
- {
- const CGDefInfo * baseInfo = VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][i]; //get same blockmap as first dwelling of tier i
- for (auto cre : town->creatures[i]) //both unupgraded and upgraded get same dwelling
- {
- auto info = new CGDefInfo(*baseInfo);
- info->subid = cre;
- info->name = town->dwellings[i];
- VLC->dobjinfo->gobjs[Obj::CREATURE_GENERATOR1][cre] = info;
- VLC->objh->cregens[cre] = cre; //map of dwelling -> creature id
- }
- }
- }
- }
- }
- }
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