RoadPlacer.cpp 5.4 KB

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  1. /*
  2. * RoadPlacer.cpp, part of VCMI engine
  3. *
  4. * Authors: listed in file AUTHORS in main folder
  5. *
  6. * License: GNU General Public License v2.0 or later
  7. * Full text of license available in license.txt file, in main folder
  8. *
  9. */
  10. #include "StdInc.h"
  11. #include "RoadPlacer.h"
  12. #include "ObjectManager.h"
  13. #include "ObstaclePlacer.h"
  14. #include "RockFiller.h"
  15. #include "../Functions.h"
  16. #include "../CMapGenerator.h"
  17. #include "../threadpool/MapProxy.h"
  18. #include "../../mapping/CMapEditManager.h"
  19. #include "../../mapObjects/CGObjectInstance.h"
  20. #include "../../modding/IdentifierStorage.h"
  21. #include "../../modding/ModScope.h"
  22. #include "../../TerrainHandler.h"
  23. VCMI_LIB_NAMESPACE_BEGIN
  24. class TerrainType;
  25. void RoadPlacer::process()
  26. {
  27. if(generator.getConfig().defaultRoadType.empty() && generator.getConfig().secondaryRoadType.empty())
  28. return; //do not generate roads at all
  29. connectRoads();
  30. }
  31. void RoadPlacer::postProcess()
  32. {
  33. //Draw dirt roads if there are only mines
  34. drawRoads(noRoadNodes);
  35. }
  36. void RoadPlacer::init()
  37. {
  38. }
  39. rmg::Area & RoadPlacer::areaForRoads()
  40. {
  41. return areaRoads;
  42. }
  43. rmg::Area & RoadPlacer::areaIsolated()
  44. {
  45. return isolated;
  46. }
  47. rmg::Area & RoadPlacer::areaVisitable()
  48. {
  49. return visitableTiles;
  50. }
  51. const rmg::Area & RoadPlacer::getRoads() const
  52. {
  53. return roads;
  54. }
  55. bool RoadPlacer::createRoad(const int3 & destination)
  56. {
  57. auto searchArea = zone.areaPossible() + zone.freePaths() + areaRoads + roads;
  58. rmg::Area border(zone.area()->getBorder());
  59. rmg::Path path(searchArea);
  60. path.connect(roads);
  61. const float VISITABLE_PENALTY = 1.33f;
  62. auto simpleRoutig = [this, &border, &VISITABLE_PENALTY](const int3& src, const int3& dst)
  63. {
  64. if(areaIsolated().contains(dst))
  65. {
  66. return 1000.0f; //Do not route road behind objects that are not visitable from top, such as Monoliths
  67. }
  68. else
  69. {
  70. float ret = dst.dist2d(src);
  71. if (visitableTiles.contains(src) || visitableTiles.contains(dst))
  72. {
  73. ret *= VISITABLE_PENALTY;
  74. }
  75. float dist = border.distance(dst);
  76. if(dist > 1)
  77. {
  78. ret /= dist;
  79. }
  80. return ret;
  81. }
  82. };
  83. auto res = path.search(destination, true, simpleRoutig);
  84. if(!res.valid())
  85. {
  86. auto desperateRoutig = [this, &VISITABLE_PENALTY](const int3& src, const int3& dst) -> float
  87. {
  88. //Do not allow connections straight up through object not visitable from top
  89. if(std::abs((src - dst).y) == 1)
  90. {
  91. if(areaIsolated().contains(dst) || areaIsolated().contains(src))
  92. {
  93. return 1e12;
  94. }
  95. }
  96. else
  97. {
  98. if(areaIsolated().contains(dst))
  99. {
  100. return 1e6;
  101. }
  102. }
  103. float weight = dst.dist2dSQ(src);
  104. auto ret = weight * weight; // Still prefer straight paths
  105. if (visitableTiles.contains(src) || visitableTiles.contains(dst))
  106. {
  107. ret *= VISITABLE_PENALTY;
  108. }
  109. return ret;
  110. };
  111. res = path.search(destination, false, desperateRoutig);
  112. if(!res.valid())
  113. {
  114. logGlobal->warn("Failed to create road to node %s", destination.toString());
  115. return false;
  116. }
  117. }
  118. roads.unite(res.getPathArea());
  119. return true;
  120. }
  121. void RoadPlacer::drawRoads(bool secondary)
  122. {
  123. //Do not draw roads on underground rock or water
  124. roads.erase_if([this](const int3& pos) -> bool
  125. {
  126. const auto* terrain = map.getTile(pos).terType;
  127. return !terrain->isPassable() || !terrain->isLand();
  128. });
  129. if(!generator.getMapGenOptions().isRoadEnabled())
  130. {
  131. return;
  132. }
  133. if((secondary && generator.getConfig().secondaryRoadType.empty())
  134. || (!secondary && generator.getConfig().defaultRoadType.empty()))
  135. return;
  136. //TODO: Allow custom road type for object
  137. //TODO: Remove these default types
  138. auto tiles = roads.getTilesVector();
  139. std::string roadName = (secondary ? generator.getConfig().secondaryRoadType : generator.getConfig().defaultRoadType);
  140. RoadId roadType(*VLC->identifiers()->getIdentifier(ModScope::scopeGame(), "road", roadName));
  141. //If our road type is not enabled, choose highest below it
  142. for (int8_t bestRoad = roadType.getNum(); bestRoad > RoadId(Road::NO_ROAD).getNum(); bestRoad--)
  143. {
  144. if(generator.getMapGenOptions().isRoadEnabled(RoadId(bestRoad)))
  145. {
  146. mapProxy->drawRoads(zone.getRand(), tiles, RoadId(bestRoad));
  147. return;
  148. }
  149. }
  150. }
  151. void RoadPlacer::addRoadNode(const int3& node)
  152. {
  153. RecursiveLock lock(externalAccessMutex);
  154. roadNodes.insert(node);
  155. }
  156. void RoadPlacer::connectRoads()
  157. {
  158. //Assumes objects are already placed
  159. if(roadNodes.size() < 2)
  160. {
  161. //If there are no nodes, draw roads to mines
  162. noRoadNodes = true;
  163. if(auto* m = zone.getModificator<ObjectManager>())
  164. {
  165. for(auto * object : m->getMines())
  166. {
  167. addRoadNode(object->visitablePos());
  168. }
  169. }
  170. }
  171. if(roadNodes.size() < 2)
  172. return;
  173. //take any tile from road nodes as destination zone for all other road nodes
  174. RecursiveLock lock(externalAccessMutex);
  175. if(roads.empty())
  176. roads.add(*roadNodes.begin());
  177. for(const auto & node : roadNodes)
  178. {
  179. try
  180. {
  181. createRoad(node);
  182. }
  183. catch (const rmgException& e)
  184. {
  185. logGlobal->warn("Handled exception while drawing road to node %s: %s", node.toString(), e.what());
  186. }
  187. catch (const std::exception & e)
  188. {
  189. logGlobal->error("Unhandled exception while drawing road to node %s: %s", node.toString(), e.what());
  190. throw;
  191. }
  192. }
  193. if (!zone.isUnderground())
  194. {
  195. // Otherwise roads will be drawn only after rock is placed
  196. postProcess();
  197. }
  198. }
  199. char RoadPlacer::dump(const int3 & t)
  200. {
  201. if(vstd::contains(roadNodes, t))
  202. return '@';
  203. if(roads.contains(t))
  204. return '+';
  205. if(isolated.contains(t))
  206. return 'i';
  207. return Modificator::dump(t);
  208. }
  209. VCMI_LIB_NAMESPACE_END