GUIClasses.cpp 85 KB

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  1. #include "GUIClasses.h"
  2. #include "SDL_Extensions.h"
  3. #include "../stdafx.h"
  4. #include "CAdvmapInterface.h"
  5. #include "CBattleInterface.h"
  6. #include "../CCallback.h"
  7. #include "CCastleInterface.h"
  8. #include "CCursorHandler.h"
  9. #include "CGameInfo.h"
  10. #include "CHeroWindow.h"
  11. #include "CMessage.h"
  12. #include "SDL_framerate.h"
  13. #include "CConfigHandler.h"
  14. #include "CCreatureAnimation.h"
  15. #include "Graphics.h"
  16. #include "../hch/CArtHandler.h"
  17. #include "../hch/CGeneralTextHandler.h"
  18. #include "../hch/CHeroHandler.h"
  19. #include "../hch/CLodHandler.h"
  20. #include "../hch/CObjectHandler.h"
  21. #include "../hch/CSpellHandler.h"
  22. #include "../hch/CTownHandler.h"
  23. #include "../lib/CondSh.h"
  24. #include "../lib/map.h"
  25. #include "../mapHandler.h"
  26. #include "../timeHandler.h"
  27. #include <boost/lexical_cast.hpp>
  28. #include <boost/algorithm/string.hpp>
  29. #include <boost/algorithm/string/replace.hpp>
  30. #include <boost/assign/std/vector.hpp>
  31. #include <boost/assign/list_of.hpp>
  32. #include <boost/date_time/posix_time/posix_time.hpp>
  33. //#include <boost/thread.hpp>
  34. #include <cmath>
  35. #include <queue>
  36. #include <sstream>
  37. #include "../lib/NetPacks.h"
  38. /*
  39. * GUIClasses.cpp, part of VCMI engine
  40. *
  41. * Authors: listed in file AUTHORS in main folder
  42. *
  43. * License: GNU General Public License v2.0 or later
  44. * Full text of license available in license.txt file, in main folder
  45. *
  46. */
  47. using namespace boost::assign;
  48. using namespace CSDL_Ext;
  49. extern TTF_Font * GEOR16;
  50. extern std::queue<SDL_Event*> events;
  51. extern boost::mutex eventsM;
  52. static StackState* getStackState(const CGObjectInstance *obj, int pos, bool town)
  53. {
  54. const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(obj);
  55. if(!h) return NULL;
  56. StackState *pom = new StackState();
  57. pom->currentHealth = 0;
  58. pom->attackBonus = h->getPrimSkillLevel(0);
  59. pom->defenseBonus = h->getPrimSkillLevel(1);
  60. pom->luck = h->getCurrentLuck();
  61. pom->morale = h->getCurrentMorale(pos,town);
  62. pom->speedBonus = h->valOfBonuses(HeroBonus::STACKS_SPEED);
  63. return pom;
  64. }
  65. void CGarrisonSlot::hover (bool on)
  66. {
  67. Hoverable::hover(on);
  68. if(on)
  69. {
  70. std::string temp;
  71. if(creature)
  72. {
  73. if(owner->highlighted)
  74. {
  75. if(owner->highlighted == this)
  76. {
  77. temp = CGI->generaltexth->tcommands[4];
  78. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  79. }
  80. else if (owner->highlighted->creature == creature)
  81. {
  82. temp = CGI->generaltexth->tcommands[2];
  83. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  84. }
  85. else if (owner->highlighted->creature)
  86. {
  87. temp = CGI->generaltexth->tcommands[7];
  88. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  89. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  90. }
  91. else
  92. {
  93. tlog2 << "Warning - shouldn't be - highlighted void slot "<<owner->highlighted<<std::endl;
  94. tlog2 << "Highlighted set to NULL"<<std::endl;
  95. owner->highlighted = NULL;
  96. }
  97. }
  98. else
  99. {
  100. if(upg)
  101. {
  102. temp = CGI->generaltexth->tcommands[32];
  103. }
  104. else
  105. {
  106. temp = CGI->generaltexth->tcommands[12];
  107. }
  108. boost::algorithm::replace_first(temp,"%s",creature->nameSing);
  109. };
  110. }
  111. else
  112. {
  113. if(owner->highlighted)
  114. {
  115. const CArmedInstance *highl = owner->highlighted->getObj();
  116. if( highl->needsLastStack() //we are moving stack from hero's
  117. && highl->army.slots.size() == 1 //it's only stack
  118. && owner->highlighted->upg != upg //we're moving it to the other garrison
  119. )
  120. {
  121. temp = CGI->generaltexth->tcommands[5]; //cannot move last stack!
  122. }
  123. else
  124. {
  125. temp = CGI->generaltexth->tcommands[6];
  126. boost::algorithm::replace_first(temp,"%s",owner->highlighted->creature->nameSing);
  127. }
  128. }
  129. else
  130. {
  131. temp = CGI->generaltexth->tcommands[11];
  132. }
  133. }
  134. LOCPLINT->statusbar->print(temp);
  135. }
  136. else
  137. {
  138. LOCPLINT->statusbar->clear();
  139. }
  140. }
  141. const CArmedInstance * CGarrisonSlot::getObj()
  142. {
  143. return (!upg)?(owner->oup):(owner->odown);
  144. }
  145. void CGarrisonSlot::clickRight (tribool down)
  146. {
  147. StackState *pom = getStackState(getObj(),ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  148. if(down && creature)
  149. {
  150. LOCPLINT->pushInt(new CCreInfoWindow(creature->idNumber,0,count,pom,0,0,NULL));
  151. }
  152. delete pom;
  153. }
  154. void CGarrisonSlot::clickLeft(tribool down)
  155. {
  156. if(owner->ignoreEvent)
  157. {
  158. owner->ignoreEvent = false;
  159. return;
  160. }
  161. if(down)
  162. {
  163. bool refr = false;
  164. if(owner->highlighted)
  165. {
  166. if(owner->highlighted == this) //view info
  167. {
  168. StackState *pom2 = getStackState(getObj(), ID, LOCPLINT->topInt() == LOCPLINT->castleInt);
  169. UpgradeInfo pom = LOCPLINT->cb->getUpgradeInfo(getObj(), ID);
  170. CCreInfoWindow *creWindow = NULL;
  171. if(pom.oldID>=0) //upgrade is possible
  172. {
  173. creWindow = new CCreInfoWindow(
  174. creature->idNumber,1,count,pom2,
  175. boost::bind(&CCallback::upgradeCreature,LOCPLINT->cb,getObj(),ID,pom.newID[0]), //bind upgrade function
  176. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID),&pom);
  177. }
  178. else
  179. {
  180. creWindow = new CCreInfoWindow(
  181. creature->idNumber,1,count,pom2,0,
  182. boost::bind(&CCallback::dismissCreature,LOCPLINT->cb,getObj(),ID), NULL);
  183. }
  184. LOCPLINT->pushInt(creWindow);
  185. owner->highlighted = NULL;
  186. show(screen2);
  187. refr = true;
  188. delete pom2;
  189. }
  190. else if((owner->splitting || LOCPLINT->shiftPressed())
  191. && (!creature
  192. || (creature == owner->highlighted->creature))
  193. ) //we want to split
  194. {
  195. owner->p2 = ID; //store the second stack pos
  196. owner->pb = upg;//store the second stack owner (up or down army)
  197. owner->splitting = false;
  198. int totalAmount = owner->highlighted->count;
  199. if(creature)
  200. totalAmount += count;
  201. int last = -1;
  202. if(upg != owner->highlighted->upg) //not splitting within same army
  203. {
  204. if(owner->highlighted->getObj()->army.slots.size() == 1
  205. && owner->highlighted->getObj()->needsLastStack() )
  206. {
  207. last = 0;
  208. }
  209. if(getObj()->army.slots.size() == 1
  210. && getObj()->needsLastStack() )
  211. {
  212. last += 2;
  213. }
  214. }
  215. CSplitWindow * spw = new CSplitWindow(owner->highlighted->creature->idNumber, totalAmount, owner, last, count);
  216. LOCPLINT->pushInt(spw);
  217. refr = true;
  218. }
  219. else if(creature != owner->highlighted->creature) //swap
  220. {
  221. LOCPLINT->cb->swapCreatures(
  222. (!upg)?(owner->oup):(owner->odown),
  223. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  224. ID,owner->highlighted->ID);
  225. }
  226. else //merge
  227. {
  228. LOCPLINT->cb->mergeStacks(
  229. (!owner->highlighted->upg)?(owner->oup):(owner->odown),
  230. (!upg)?(owner->oup):(owner->odown),
  231. owner->highlighted->ID,ID);
  232. }
  233. }
  234. else //highlight
  235. {
  236. if(creature)
  237. owner->highlighted = this;
  238. show(screen2);
  239. refr = true;
  240. }
  241. if(refr) {hover(false); hover(true); } //to refresh statusbar
  242. }
  243. }
  244. void CGarrisonSlot::activate()
  245. {
  246. if(!active) active=true;
  247. else return;
  248. ClickableL::activate();
  249. ClickableR::activate();
  250. Hoverable::activate();
  251. }
  252. void CGarrisonSlot::deactivate()
  253. {
  254. if(active) active=false;
  255. else return;
  256. ClickableL::deactivate();
  257. ClickableR::deactivate();
  258. Hoverable::deactivate();
  259. }
  260. CGarrisonSlot::CGarrisonSlot(CGarrisonInt *Owner, int x, int y, int IID, int Upg, const CCreature * Creature, int Count)
  261. {
  262. active = false;
  263. upg = Upg;
  264. count = Count;
  265. ID = IID;
  266. creature = Creature;
  267. pos.x = x;
  268. pos.y = y;
  269. pos.w = 58;
  270. pos.h = 64;
  271. owner = Owner;
  272. }
  273. CGarrisonSlot::~CGarrisonSlot()
  274. {
  275. if(active)
  276. deactivate();
  277. }
  278. void CGarrisonSlot::show(SDL_Surface * to)
  279. {
  280. if(creature)
  281. {
  282. char buf[15];
  283. SDL_itoa(count,buf,10);
  284. blitAt(graphics->bigImgs[creature->idNumber],pos,to);
  285. printToWR(buf,pos.x+56,pos.y+62,GEOR16,zwykly,to);
  286. if((owner->highlighted==this)
  287. || (owner->splitting && owner->highlighted->creature == creature))
  288. {
  289. blitAt(graphics->bigImgs[-1],pos,to);
  290. }
  291. }
  292. else //empty slot
  293. {
  294. SDL_Rect jakis1 = genRect(pos.h,pos.w,owner->offx+ID*(pos.w+owner->interx),owner->offy+upg*(pos.h+owner->intery)),
  295. jakis2 = pos;
  296. SDL_BlitSurface(owner->sur,&jakis1,to,&jakis2);
  297. if(owner->splitting)
  298. blitAt(graphics->bigImgs[-1],pos,to);
  299. }
  300. }
  301. CGarrisonInt::~CGarrisonInt()
  302. {
  303. if(sup)
  304. {
  305. for(size_t i=0;i<sup->size();i++)
  306. {
  307. delete (*sup)[i];
  308. }
  309. delete sup;
  310. }
  311. if(sdown)
  312. {
  313. for(size_t i=0;i<sdown->size();i++)
  314. {
  315. delete (*sdown)[i]; //XXX what about smartpointers? boost or auto_ptr from std
  316. }
  317. delete sdown;
  318. }
  319. }
  320. void CGarrisonInt::show(SDL_Surface * to)
  321. {
  322. if(sup)
  323. {
  324. for(size_t i = 0; i<sup->size(); i++)
  325. {
  326. if((*sup)[i])
  327. {
  328. (*sup)[i]->show(to);
  329. }
  330. }
  331. }
  332. if(sdown)
  333. {
  334. for(size_t i = 0; i<sdown->size(); i++)
  335. {
  336. if((*sdown)[i])
  337. {
  338. (*sdown)[i]->show(to);
  339. }
  340. }
  341. }
  342. }
  343. void CGarrisonInt::deactiveteSlots()
  344. {
  345. if(sup)
  346. {
  347. for(int i = 0; i<sup->size(); i++)
  348. {
  349. if((*sup)[i])
  350. {
  351. (*sup)[i]->deactivate();
  352. }
  353. }
  354. }
  355. if(sdown)
  356. {
  357. for(int i = 0; i<sdown->size(); i++)
  358. {
  359. if((*sdown)[i])
  360. {
  361. (*sdown)[i]->deactivate();
  362. }
  363. }
  364. }
  365. }
  366. void CGarrisonInt::activeteSlots()
  367. {
  368. if(sup)
  369. {
  370. for(int i = 0; i<sup->size(); i++)
  371. {
  372. if((*sup)[i])
  373. {
  374. (*sup)[i]->activate();
  375. }
  376. }
  377. }
  378. if(sdown)
  379. {
  380. for(int i = 0; i<sdown->size(); i++)
  381. {
  382. if((*sdown)[i])
  383. {
  384. (*sdown)[i]->activate();
  385. }
  386. }
  387. }
  388. }
  389. void CGarrisonInt::createSlots()
  390. {
  391. if(set1)
  392. {
  393. sup = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  394. for
  395. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set1->slots.begin();
  396. i!=set1->slots.end(); i++)
  397. {
  398. (*sup)[i->first] =
  399. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y,i->first, 0,
  400. &CGI->creh->creatures[i->second.first],i->second.second);
  401. }
  402. for(int i=0; i<sup->size(); i++)
  403. if((*sup)[i] == NULL)
  404. (*sup)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y,i,0,NULL, 0);
  405. }
  406. if(set2)
  407. {
  408. sdown = new std::vector<CGarrisonSlot*>(7,(CGarrisonSlot *)(NULL));
  409. for
  410. (std::map<si32,std::pair<ui32,si32> >::const_iterator i=set2->slots.begin();
  411. i!=set2->slots.end(); i++)
  412. {
  413. (*sdown)[i->first] =
  414. new CGarrisonSlot(this, pos.x + (i->first*(58+interx)), pos.y + 64 + intery,i->first,1,
  415. &CGI->creh->creatures[i->second.first],i->second.second);
  416. }
  417. for(int i=0; i<sdown->size(); i++)
  418. if((*sdown)[i] == NULL)
  419. (*sdown)[i] = new CGarrisonSlot(this, pos.x + (i*(58+interx)), pos.y + 64 + intery,i,1, NULL, 0);
  420. }
  421. }
  422. void CGarrisonInt::deleteSlots()
  423. {
  424. if(sup)
  425. {
  426. for(int i = 0; i<sup->size(); i++)
  427. {
  428. if((*sup)[i])
  429. {
  430. delete (*sup)[i];
  431. }
  432. }
  433. delete sup;
  434. sup = NULL;
  435. }
  436. if(sdown)
  437. {
  438. for(int i = 0; i<sdown->size(); i++)
  439. {
  440. if((*sdown)[i])
  441. {
  442. delete (*sdown)[i];
  443. }
  444. }
  445. delete sdown;
  446. sdown = NULL;
  447. }
  448. }
  449. void CGarrisonInt::recreateSlots()
  450. {
  451. splitting = false;
  452. highlighted = NULL;
  453. if(active)
  454. {
  455. deactiveteSlots();
  456. }
  457. deleteSlots();
  458. createSlots();
  459. if(active)
  460. {
  461. //ignoreEvent = true;
  462. activeteSlots();
  463. //show(screen2);
  464. }
  465. }
  466. void CGarrisonInt::splitClick()
  467. {
  468. if(!highlighted)
  469. return;
  470. splitting = !splitting;
  471. show(screen2);
  472. }
  473. void CGarrisonInt::splitStacks(int am2)
  474. {
  475. LOCPLINT->cb->splitStack(
  476. (highlighted->upg)?(odown):(oup),
  477. (pb)?(odown):(oup),
  478. highlighted->ID,
  479. p2,
  480. am2);
  481. }
  482. CGarrisonInt::CGarrisonInt(int x, int y, int inx, int iny, SDL_Surface *&pomsur, int OX, int OY, const CArmedInstance *s1,
  483. const CArmedInstance *s2)
  484. :interx(inx),intery(iny),highlighted(NULL),sur(pomsur),offx(OX),offy(OY),sup(NULL),
  485. sdown(NULL),oup(s1),odown(s2)
  486. {
  487. active = false;
  488. splitting = false;
  489. set1 = LOCPLINT->cb->getGarrison(s1);
  490. set2 = LOCPLINT->cb->getGarrison(s2);
  491. ignoreEvent = false;
  492. update = true;
  493. pos.x=(x);
  494. pos.y=(y);
  495. pos.w=(58);
  496. pos.h=(64);
  497. createSlots();
  498. }
  499. void CGarrisonInt::activate()
  500. {
  501. active = true;
  502. if(sup)
  503. {
  504. for(int i = 0; i<sup->size(); i++)
  505. if((*sup)[i])
  506. (*sup)[i]->activate();
  507. }
  508. if(sdown)
  509. {
  510. for(int i = 0; i<sdown->size(); i++)
  511. if((*sdown)[i])
  512. (*sdown)[i]->activate();
  513. }
  514. }
  515. void CGarrisonInt::deactivate()
  516. {
  517. active = false;
  518. deactiveteSlots();
  519. }
  520. CInfoWindow::CInfoWindow(std::string text, int player, int charperline, const std::vector<SComponent*> &comps, std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, bool delComps)
  521. {
  522. ID = -1;
  523. this->delComps = delComps;
  524. for(int i=0;i<Buttons.size();i++)
  525. {
  526. buttons.push_back(new AdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Buttons[i].first));
  527. buttons[i]->callback.add(Buttons[i].second); //each button will close the window apart from call-defined actions
  528. }
  529. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  530. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  531. for(int i=0;i<comps.size();i++)
  532. {
  533. components.push_back(comps[i]);
  534. }
  535. CMessage::drawIWindow(this,text,player,charperline);
  536. }
  537. CInfoWindow::CInfoWindow()
  538. {
  539. ID = -1;
  540. delComps = false;
  541. }
  542. void CInfoWindow::close()
  543. {
  544. LOCPLINT->popIntTotally(this);
  545. LOCPLINT->showingDialog->setn(false);
  546. }
  547. void CInfoWindow::show(SDL_Surface * to)
  548. {
  549. CSimpleWindow::show(to);
  550. for(int i=0;i<buttons.size();i++)
  551. buttons[i]->show(to);
  552. }
  553. CInfoWindow::~CInfoWindow()
  554. {
  555. if(delComps)
  556. {
  557. for (int i=0;i<components.size();i++)
  558. delete components[i];
  559. }
  560. for(int i=0;i<buttons.size();i++)
  561. delete buttons[i];
  562. }
  563. void CInfoWindow::activate()
  564. {
  565. for (int i=0;i<components.size();i++)
  566. components[i]->activate();
  567. for(int i=0;i<buttons.size();i++)
  568. buttons[i]->activate();
  569. }
  570. void CInfoWindow::deactivate()
  571. {
  572. for (int i=0;i<components.size();i++)
  573. components[i]->deactivate();
  574. for(int i=0;i<buttons.size();i++)
  575. buttons[i]->deactivate();
  576. }
  577. void CRClickPopup::clickRight (tribool down)
  578. {
  579. if(down)
  580. return;
  581. close();
  582. }
  583. void CRClickPopup::activate()
  584. {
  585. ClickableR::activate();
  586. }
  587. void CRClickPopup::deactivate()
  588. {
  589. ClickableR::deactivate();
  590. }
  591. void CRClickPopup::close()
  592. {
  593. LOCPLINT->popIntTotally(this);
  594. }
  595. CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
  596. :free(Free),bitmap(Bitmap)
  597. {
  598. pos.x = x;
  599. pos.y = y;
  600. pos.h = bitmap->h;
  601. pos.w = bitmap->w;
  602. }
  603. CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
  604. {
  605. free=Free;
  606. bitmap=Bitmap;
  607. }
  608. void CInfoPopup::close()
  609. {
  610. if(free)
  611. SDL_FreeSurface(bitmap);
  612. LOCPLINT->popIntTotally(this);
  613. }
  614. void CInfoPopup::show(SDL_Surface * to)
  615. {
  616. blitAt(bitmap,pos.x,pos.y,to);
  617. }
  618. void SComponent::init(Etype Type, int Subtype, int Val)
  619. {
  620. std::ostringstream oss;
  621. switch (Type)
  622. {
  623. case artifact:
  624. description = CGI->arth->artifacts[Subtype].Description();
  625. subtitle = CGI->arth->artifacts[Subtype].Name();
  626. break;
  627. case primskill:
  628. oss << ((Val>0)?("+"):("-")) << Val << " ";
  629. if(Subtype < 4)
  630. {
  631. description = CGI->generaltexth->arraytxt[2+Subtype];
  632. oss << CGI->generaltexth->primarySkillNames[Subtype];
  633. }
  634. else if(Subtype == 5) //spell points
  635. {
  636. description = CGI->generaltexth->allTexts[149];
  637. oss << CGI->generaltexth->allTexts[387];
  638. }
  639. else
  640. {
  641. tlog1 << "Wrong subtype=" << Subtype << std::endl;
  642. }
  643. subtitle = oss.str();
  644. break;
  645. case secskill44: case secskill:
  646. subtitle += CGI->generaltexth->levels[Val-1] + " " + CGI->generaltexth->skillName[Subtype];
  647. description = CGI->generaltexth->skillInfoTexts[Subtype][Val-1];
  648. break;
  649. case resource:
  650. description = CGI->generaltexth->allTexts[242];
  651. oss << Val;
  652. subtitle = oss.str();
  653. break;
  654. case spell:
  655. description = CGI->spellh->spells[Subtype].descriptions[Val];
  656. subtitle = CGI->spellh->spells[Subtype].name;
  657. break;
  658. case creature:
  659. subtitle = boost::lexical_cast<std::string>(Val) + " " + CGI->creh->creatures[Subtype].*(val != 1 ? &CCreature::namePl : &CCreature::nameSing);
  660. break;
  661. case experience:
  662. description = CGI->generaltexth->allTexts[241];
  663. oss << Val ;
  664. if(Subtype && Val==1)
  665. {
  666. subtitle = CGI->generaltexth->allTexts[442];
  667. }
  668. else
  669. {
  670. subtitle = oss.str();
  671. }
  672. break;
  673. }
  674. type = Type;
  675. subtype = Subtype;
  676. val = Val;
  677. SDL_Surface * temp = this->getImg();
  678. if(!temp)
  679. {
  680. tlog1 << "Error: cannot find graphic for component with id=" << type << " subid=" << subtype << " val=" << val << std::endl;
  681. return;
  682. }
  683. pos.w = temp->w;
  684. pos.h = temp->h;
  685. }
  686. SComponent::SComponent(Etype Type, int Subtype, int Val)
  687. {
  688. init(Type,Subtype,Val);
  689. }
  690. SComponent::SComponent(const Component &c)
  691. {
  692. if(c.id==5)
  693. init(experience,c.subtype,c.val);
  694. else if(c.id == Component::SPELL)
  695. init(spell,c.subtype,c.val);
  696. else
  697. init((Etype)c.id,c.subtype,c.val);
  698. if(c.id==2 && c.when==-1)
  699. subtitle += CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
  700. }
  701. void SComponent::show(SDL_Surface * to)
  702. {
  703. blitAt(getImg(),pos.x,pos.y,to);
  704. }
  705. SDL_Surface * SComponent::getImg()
  706. {
  707. switch (type)
  708. {
  709. case artifact:
  710. return graphics->artDefs->ourImages[subtype].bitmap;
  711. break;
  712. case primskill:
  713. return graphics->pskillsb->ourImages[subtype].bitmap;
  714. break;
  715. case secskill44:
  716. return graphics->abils44->ourImages[subtype*3 + 3 + val - 1].bitmap;
  717. break;
  718. case secskill:
  719. return graphics->abils82->ourImages[subtype*3 + 3 + val - 1].bitmap;
  720. break;
  721. case resource:
  722. return graphics->resources->ourImages[subtype].bitmap;
  723. break;
  724. case experience:
  725. return graphics->pskillsb->ourImages[4].bitmap;
  726. break;
  727. case morale:
  728. return graphics->morale82->ourImages[val+3].bitmap;
  729. break;
  730. case luck:
  731. return graphics->luck82->ourImages[val+3].bitmap;
  732. break;
  733. case spell:
  734. return graphics->spellscr->ourImages[subtype].bitmap;
  735. break;
  736. case creature:
  737. return graphics->bigImgs[subtype];
  738. }
  739. return NULL;
  740. }
  741. void SComponent::clickRight (tribool down)
  742. {
  743. if(description.size())
  744. LOCPLINT->adventureInt->handleRightClick(description,down,this);
  745. }
  746. void SComponent::activate()
  747. {
  748. ClickableR::activate();
  749. }
  750. void SComponent::deactivate()
  751. {
  752. ClickableR::deactivate();
  753. }
  754. void CSelectableComponent::clickLeft(tribool down)
  755. {
  756. if (down)
  757. {
  758. if(onSelect)
  759. onSelect();
  760. }
  761. }
  762. void CSelectableComponent::init(SDL_Surface * Border)
  763. {
  764. SDL_Surface * symb = SComponent::getImg();
  765. myBitmap = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  766. SDL_SetColorKey(myBitmap,SDL_SRCCOLORKEY,SDL_MapRGB(myBitmap->format,0,255,255));
  767. blitAt(symb,1,1,myBitmap);
  768. if (Border) //use custom border
  769. {
  770. border = Border;
  771. customB = true;
  772. }
  773. else //we need to draw border
  774. {
  775. customB = false;
  776. border = CSDL_Ext::newSurface(symb->w+2,symb->h+2,screen);
  777. SDL_FillRect(border,NULL,0x00FFFF);
  778. for (int i=0;i<border->w;i++)
  779. {
  780. SDL_PutPixelWithoutRefresh(border,i,0,239,215,123);
  781. SDL_PutPixelWithoutRefresh(border,i,(border->h)-1,239,215,123);
  782. }
  783. for (int i=0;i<border->h;i++)
  784. {
  785. SDL_PutPixelWithoutRefresh(border,0,i,239,215,123);
  786. SDL_PutPixelWithoutRefresh(border,(border->w)-1,i,239,215,123);
  787. }
  788. SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
  789. }
  790. selected = false;
  791. }
  792. CSelectableComponent::CSelectableComponent(const Component &c, boost::function<void()> OnSelect, SDL_Surface * Border)
  793. :SComponent(c),onSelect(OnSelect)
  794. {
  795. init(Border);
  796. }
  797. CSelectableComponent::CSelectableComponent(Etype Type, int Sub, int Val, boost::function<void()> OnSelect, SDL_Surface * Border)
  798. :SComponent(Type,Sub,Val),onSelect(OnSelect)
  799. {
  800. init(Border);
  801. }
  802. CSelectableComponent::~CSelectableComponent()
  803. {
  804. SDL_FreeSurface(myBitmap);
  805. if (!customB)
  806. SDL_FreeSurface(border);
  807. }
  808. void CSelectableComponent::activate()
  809. {
  810. KeyInterested::activate();
  811. SComponent::activate();
  812. ClickableL::activate();
  813. }
  814. void CSelectableComponent::deactivate()
  815. {
  816. KeyInterested::deactivate();
  817. SComponent::deactivate();
  818. ClickableL::deactivate();
  819. }
  820. SDL_Surface * CSelectableComponent::getImg()
  821. {
  822. return myBitmap;
  823. }
  824. void CSelectableComponent::select(bool on)
  825. {
  826. if(on != selected)
  827. {
  828. SDL_FillRect(myBitmap,NULL,0x000000);
  829. blitAt(SComponent::getImg(),1,1,myBitmap);
  830. if (on)
  831. {
  832. blitAt(border,0,0,myBitmap);
  833. }
  834. selected = on;
  835. return;
  836. }
  837. else
  838. {
  839. return;
  840. }
  841. }
  842. void CSelectableComponent::show(SDL_Surface * to)
  843. {
  844. blitAt(myBitmap,pos.x,pos.y,to);
  845. printAtMiddleWB(subtitle,pos.x+pos.w/2,pos.y+pos.h+14,GEOR13,12,zwykly,to);
  846. }
  847. void CSimpleWindow::show(SDL_Surface * to)
  848. {
  849. blitAt(bitmap,pos.x,pos.y,to);
  850. }
  851. CSimpleWindow::~CSimpleWindow()
  852. {
  853. if (bitmap)
  854. {
  855. SDL_FreeSurface(bitmap);
  856. bitmap=NULL;
  857. }
  858. }
  859. void CSelWindow::selectionChange(unsigned to)
  860. {
  861. for (unsigned i=0;i<components.size();i++)
  862. {
  863. CSelectableComponent * pom = dynamic_cast<CSelectableComponent*>(components[i]);
  864. if (!pom)
  865. continue;
  866. pom->select(i==to);
  867. blitAt(pom->getImg(),pom->pos.x-pos.x,pom->pos.y-pos.y,bitmap);
  868. }
  869. }
  870. CSelWindow::CSelWindow(const std::string &text, int player, int charperline, const std::vector<CSelectableComponent*> &comps, const std::vector<std::pair<std::string,CFunctionList<void()> > > &Buttons, int askID)
  871. {
  872. ID = askID;
  873. for(int i=0;i<Buttons.size();i++)
  874. {
  875. buttons.push_back(new AdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first));
  876. if(!i && askID >= 0)
  877. buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this);
  878. buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions
  879. }
  880. buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
  881. buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
  882. if(buttons.size() > 1 && askID >= 0) //cancel button functionality
  883. buttons.back()->callback += boost::bind(&ICallback::selectionMade,LOCPLINT->cb,0,askID);
  884. for(int i=0;i<comps.size();i++)
  885. {
  886. components.push_back(comps[i]);
  887. comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i);
  888. if(i<9)
  889. comps[i]->assignedKeys.insert(SDLK_1+i);
  890. }
  891. CMessage::drawIWindow(this,text,player,charperline);
  892. }
  893. void CSelWindow::madeChoice()
  894. {
  895. if(ID < 0)
  896. return;
  897. int ret = -1;
  898. for (int i=0;i<components.size();i++)
  899. {
  900. if(dynamic_cast<CSelectableComponent*>(components[i])->selected)
  901. {
  902. ret = i;
  903. }
  904. }
  905. LOCPLINT->cb->selectionMade(ret+1,ID);
  906. }
  907. CStatusBar::CStatusBar(int x, int y, std::string name, int maxw)
  908. {
  909. bg=BitmapHandler::loadBitmap(name);
  910. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  911. pos.x=x;
  912. pos.y=y;
  913. if(maxw >= 0)
  914. pos.w = std::min(bg->w,maxw);
  915. else
  916. pos.w=bg->w;
  917. pos.h=bg->h;
  918. middlex=(pos.w/2)+x;
  919. middley=(bg->h/2)+y;
  920. }
  921. CStatusBar::~CStatusBar()
  922. {
  923. SDL_FreeSurface(bg);
  924. }
  925. void CStatusBar::clear()
  926. {
  927. if(LOCPLINT->cingconsole->enteredText == "") //for appropriate support for in-game console
  928. {
  929. current="";
  930. show(screen);
  931. }
  932. }
  933. void CStatusBar::print(const std::string & text)
  934. {
  935. if(LOCPLINT->cingconsole->enteredText == "" || text == LOCPLINT->cingconsole->enteredText) //for appropriate support for in-game console
  936. {
  937. current=text;
  938. show(LOCPLINT->topInt()==LOCPLINT->adventureInt ? screen : screen2); //if there are now windows opened, update statusbar on screen, else to cache surface
  939. }
  940. }
  941. void CStatusBar::show(SDL_Surface * to)
  942. {
  943. SDL_Rect pom = genRect(pos.h,pos.w,pos.x,pos.y);
  944. SDL_BlitSurface(bg,&genRect(pos.h,pos.w,0,0),to,&pom);
  945. printAtMiddle(current,middlex,middley,GEOR13,zwykly,to);
  946. }
  947. std::string CStatusBar::getCurrent()
  948. {
  949. return current;
  950. }
  951. void CList::activate()
  952. {
  953. ClickableL::activate();
  954. ClickableR::activate();
  955. Hoverable::activate();
  956. KeyInterested::activate();
  957. MotionInterested::activate();
  958. };
  959. void CList::deactivate()
  960. {
  961. ClickableL::deactivate();
  962. ClickableR::deactivate();
  963. Hoverable::deactivate();
  964. KeyInterested::deactivate();
  965. MotionInterested::deactivate();
  966. };
  967. void CList::clickLeft(tribool down)
  968. {
  969. };
  970. CList::CList(int Size)
  971. :SIZE(Size)
  972. {
  973. }
  974. CHeroList::CHeroList(int Size)
  975. :CList(Size)
  976. {
  977. arrup = CDefHandler::giveDef(conf.go()->ac.hlistAU);
  978. arrdo = CDefHandler::giveDef(conf.go()->ac.hlistAD);
  979. mobile = CDefHandler::giveDef(conf.go()->ac.hlistMB);
  980. mana = CDefHandler::giveDef(conf.go()->ac.hlistMN);
  981. empty = BitmapHandler::loadBitmap("HPSXXX.bmp");
  982. selection = BitmapHandler::loadBitmap("HPSYYY.bmp");
  983. SDL_SetColorKey(selection,SDL_SRCCOLORKEY,SDL_MapRGB(selection->format,0,255,255));
  984. pos = genRect(32*SIZE+arrup->height+arrdo->height, std::max(arrup->width,arrdo->width), conf.go()->ac.hlistX, conf.go()->ac.hlistY);
  985. arrupp = genRect(arrup->height, arrup->width, pos.x, pos.y);
  986. arrdop = genRect(arrdo->height, arrdo->width, pos.x, pos.y+32*SIZE+arrup->height);
  987. //32px per hero
  988. posmobx = pos.x+1;
  989. posmoby = pos.y+arrup->height+1;
  990. posporx = pos.x+mobile->width+2;
  991. pospory = pos.y+arrup->height;
  992. posmanx = pos.x+1+50+mobile->width;
  993. posmany = pos.y+arrup->height+1;
  994. from = 0;
  995. selected = -1;
  996. pressed = indeterminate;
  997. }
  998. void CHeroList::init()
  999. {
  1000. int w = pos.w+1, h = pos.h+4;
  1001. bg = CSDL_Ext::newSurface(w,h,screen);
  1002. SDL_BlitSurface(LOCPLINT->adventureInt->bg,&genRect(w,h,pos.x,pos.y),bg,&genRect(w,h,0,0));
  1003. }
  1004. void CHeroList::genList()
  1005. {
  1006. int howMany = LOCPLINT->cb->howManyHeroes();
  1007. for (int i=0;i<howMany;i++)
  1008. {
  1009. const CGHeroInstance * h = LOCPLINT->cb->getHeroInfo(i,0);
  1010. if(!h->inTownGarrison)
  1011. items.push_back(std::pair<const CGHeroInstance *,CPath *>(h,NULL));
  1012. }
  1013. }
  1014. void CHeroList::select(int which)
  1015. {
  1016. if (which<0)
  1017. {
  1018. selected = which;
  1019. LOCPLINT->adventureInt->selection = NULL;
  1020. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1021. draw(screen);
  1022. LOCPLINT->adventureInt->infoBar.draw(screen);
  1023. }
  1024. if (which>=items.size())
  1025. return;
  1026. selected = which;
  1027. //recalculationg path in case of something has changed on map
  1028. if(items[which].second)
  1029. {
  1030. CPath * newPath = LOCPLINT->cb->getPath(items[which].second->startPos(), items[which].second->endPos(), items[which].first);
  1031. delete items[which].second;
  1032. LOCPLINT->adventureInt->terrain.currentPath = items[which].second = newPath;
  1033. }
  1034. else
  1035. {
  1036. LOCPLINT->adventureInt->terrain.currentPath = NULL;
  1037. }
  1038. LOCPLINT->adventureInt->select(items[which].first);
  1039. //recalculated and assigned
  1040. }
  1041. void CHeroList::clickLeft(tribool down)
  1042. {
  1043. if (down)
  1044. {
  1045. /***************************ARROWS*****************************************/
  1046. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1047. {
  1048. if(from>0)
  1049. {
  1050. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y);
  1051. pressed = true;
  1052. }
  1053. return;
  1054. }
  1055. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1056. {
  1057. if(items.size()-from>SIZE)
  1058. {
  1059. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y);
  1060. pressed = false;
  1061. }
  1062. return;
  1063. }
  1064. /***************************HEROES*****************************************/
  1065. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1066. hx-=pos.x;
  1067. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1068. int ny = hy/32;
  1069. if (ny>=SIZE || ny<0)
  1070. return;
  1071. if ( (ny+from)==selected && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1072. LOCPLINT->openHeroWindow(items[selected].first);//print hero screen
  1073. select(ny+from);
  1074. }
  1075. else
  1076. {
  1077. if (indeterminate(pressed))
  1078. return;
  1079. if (pressed) //up
  1080. {
  1081. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y);
  1082. pressed = indeterminate;
  1083. if (!down)
  1084. {
  1085. from--;
  1086. if (from<0)
  1087. from=0;
  1088. draw(screen);
  1089. }
  1090. }
  1091. else if (!pressed) //down
  1092. {
  1093. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y);
  1094. pressed = indeterminate;
  1095. if (!down)
  1096. {
  1097. from++;
  1098. //if (from<items.size()-5)
  1099. // from=items.size()-5;
  1100. draw(screen);
  1101. }
  1102. }
  1103. else
  1104. throw 0;
  1105. }
  1106. }
  1107. void CHeroList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1108. {
  1109. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1110. {
  1111. if (from>0)
  1112. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[303].first);
  1113. else
  1114. LOCPLINT->adventureInt->statusbar.clear();
  1115. return;
  1116. }
  1117. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1118. {
  1119. if ((items.size()-from) > SIZE)
  1120. LOCPLINT->adventureInt->statusbar.print(CGI->generaltexth->zelp[304].first);
  1121. else
  1122. LOCPLINT->adventureInt->statusbar.clear();
  1123. return;
  1124. }
  1125. //if not buttons then heroes
  1126. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1127. hx-=pos.x;
  1128. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1129. int ny = hy/32;
  1130. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1131. {
  1132. LOCPLINT->adventureInt->statusbar.clear();
  1133. return;
  1134. }
  1135. std::vector<std::string> temp;
  1136. temp.push_back(items[from+ny].first->name);
  1137. temp.push_back(items[from+ny].first->type->heroClass->name);
  1138. LOCPLINT->adventureInt->statusbar.print( processStr(CGI->generaltexth->allTexts[15],temp) );
  1139. //select(ny+from);
  1140. }
  1141. void CHeroList::clickRight(tribool down)
  1142. {
  1143. if (down)
  1144. {
  1145. /***************************ARROWS*****************************************/
  1146. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1147. {
  1148. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1149. }
  1150. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  1151. {
  1152. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1153. }
  1154. else
  1155. {
  1156. //if not buttons then heroes
  1157. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1158. hx-=pos.x;
  1159. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1160. int ny = hy/32;
  1161. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1162. {
  1163. return;
  1164. }
  1165. //show popup
  1166. CInfoPopup * ip = new CInfoPopup(graphics->heroWins[items[from+ny].first->subID],
  1167. LOCPLINT->current->motion.x-graphics->heroWins[items[from+ny].first->subID]->w,
  1168. LOCPLINT->current->motion.y-graphics->heroWins[items[from+ny].first->subID]->h,
  1169. false);
  1170. LOCPLINT->pushInt(ip);
  1171. }
  1172. }
  1173. else
  1174. {
  1175. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[303].second,down,this);
  1176. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[304].second,down,this);
  1177. }
  1178. }
  1179. void CHeroList::hover (bool on)
  1180. {
  1181. }
  1182. void CHeroList::keyPressed (const SDL_KeyboardEvent & key)
  1183. {
  1184. }
  1185. void CHeroList::updateHList(const CGHeroInstance *toRemove)
  1186. {
  1187. if(toRemove) //remove specific hero
  1188. {
  1189. for (std::vector<std::pair<const CGHeroInstance*, CPath *> >::iterator i=items.begin(); i != items.end(); i++)
  1190. {
  1191. if(i->first == toRemove)
  1192. {
  1193. delete i->second;
  1194. items.erase(i);
  1195. break;
  1196. }
  1197. }
  1198. }
  1199. else
  1200. {
  1201. items.clear();
  1202. genList();
  1203. }
  1204. if(selected>=items.size())
  1205. select(items.size()-1);
  1206. if(items.size()==0)
  1207. LOCPLINT->adventureInt->townList.select(0);
  1208. else
  1209. select(selected);
  1210. }
  1211. void CHeroList::updateMove(const CGHeroInstance* which) //draws move points bar
  1212. {
  1213. int ser = -1;
  1214. for(int i=0; i<items.size() && ser<0; i++)
  1215. if(items[i].first->subID == which->subID)
  1216. ser = i;
  1217. ser -= from;
  1218. if(ser<0 || ser > SIZE) return;
  1219. int pom = std::min((which->movement)/100,(si32)mobile->ourImages.size()-1);
  1220. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+ser*32); //move point
  1221. }
  1222. void CHeroList::draw(SDL_Surface * to)
  1223. {
  1224. for (int iT=0+from;iT<SIZE+from;iT++)
  1225. {
  1226. int i = iT-from;
  1227. if (iT>=items.size())
  1228. {
  1229. blitAt(mobile->ourImages[0].bitmap,posmobx,posmoby+i*32,to);
  1230. blitAt(mana->ourImages[0].bitmap,posmanx,posmany+i*32,to);
  1231. blitAt(empty,posporx,pospory+i*32,to);
  1232. continue;
  1233. }
  1234. const CGHeroInstance *cur = items[iT].first;
  1235. int pom = cur->movement / 100;
  1236. if (pom>25) pom=25;
  1237. if (pom<0) pom=0;
  1238. blitAt(mobile->ourImages[pom].bitmap,posmobx,posmoby+i*32,to); //move point
  1239. pom = cur->mana / 5;
  1240. if (pom>25) pom=25;
  1241. if (pom<0) pom=0;
  1242. blitAt(mana->ourImages[pom].bitmap,posmanx,posmany+i*32,to); //mana
  1243. SDL_Surface * temp = graphics->portraitSmall[cur->portrait];
  1244. blitAt(temp,posporx,pospory+i*32,to);
  1245. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == HEROI_TYPE))
  1246. {
  1247. blitAt(selection,posporx,pospory+i*32,to);
  1248. }
  1249. //TODO: support for custom portraits
  1250. }
  1251. if (from>0)
  1252. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1253. else
  1254. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1255. if (items.size()-from > SIZE)
  1256. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1257. else
  1258. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1259. }
  1260. int CHeroList::getPosOfHero(const CArmedInstance* h)
  1261. {
  1262. return vstd::findPos(
  1263. items,h,
  1264. boost::bind(vstd::equal<std::pair<const CGHeroInstance*, CPath *>,
  1265. const CArmedInstance *,const CGHeroInstance*>,_1,
  1266. &std::pair<const CGHeroInstance*, CPath *>::first,_2));
  1267. }
  1268. CTownList::~CTownList()
  1269. {
  1270. delete arrup;
  1271. delete arrdo;
  1272. }
  1273. CTownList::CTownList(int Size, int x, int y, std::string arrupg, std::string arrdog)
  1274. :CList(Size)
  1275. {
  1276. arrup = CDefHandler::giveDef(arrupg);
  1277. arrdo = CDefHandler::giveDef(arrdog);
  1278. pos.x = x;
  1279. pos.y = y;
  1280. pos.w = std::max(arrdo->width, arrup->width);
  1281. pos.h = arrdo->height + arrup->height + Size*32;
  1282. arrupp.x=x;
  1283. arrupp.y=y;
  1284. arrupp.w=arrup->width;
  1285. arrupp.h=arrup->height;
  1286. arrdop.x=x;
  1287. arrdop.y=y+arrup->height+32*SIZE;
  1288. arrdop.w=arrdo->width;
  1289. arrdop.h=arrdo->height;
  1290. posporx = arrdop.x;
  1291. pospory = arrupp.y + arrupp.h;
  1292. pressed = indeterminate;
  1293. from = 0;
  1294. selected = -1;
  1295. }
  1296. void CTownList::genList()
  1297. {
  1298. int howMany = LOCPLINT->cb->howManyTowns();
  1299. for (int i=0;i<howMany;i++)
  1300. {
  1301. items.push_back(LOCPLINT->cb->getTownInfo(i,0));
  1302. }
  1303. }
  1304. void CTownList::select(int which)
  1305. {
  1306. if (which>=items.size())
  1307. return;
  1308. selected = which;
  1309. if(!fun.empty())
  1310. fun();
  1311. }
  1312. void CTownList::mouseMoved (const SDL_MouseMotionEvent & sEvent)
  1313. {
  1314. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1315. {
  1316. if (from>0)
  1317. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[306].first);
  1318. else
  1319. LOCPLINT->statusbar->clear();
  1320. return;
  1321. }
  1322. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1323. {
  1324. if ((items.size()-from) > SIZE)
  1325. LOCPLINT->statusbar->print(CGI->generaltexth->zelp[307].first);
  1326. else
  1327. LOCPLINT->statusbar->clear();
  1328. return;
  1329. }
  1330. //if not buttons then towns
  1331. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1332. hx-=pos.x;
  1333. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1334. int ny = hy/32;
  1335. if ((ny>SIZE || ny<0) || (from+ny>=items.size()))
  1336. {
  1337. LOCPLINT->statusbar->clear();
  1338. return;
  1339. };
  1340. LOCPLINT->statusbar->print(items[from+ny]->name);
  1341. }
  1342. void CTownList::clickLeft(tribool down)
  1343. {
  1344. if (down)
  1345. {
  1346. /***************************ARROWS*****************************************/
  1347. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1348. {
  1349. if(from>0)
  1350. {
  1351. blitAt(arrup->ourImages[1].bitmap,arrupp.x,arrupp.y,screenBuf);
  1352. pressed = true;
  1353. }
  1354. return;
  1355. }
  1356. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1357. {
  1358. if(items.size()-from > SIZE)
  1359. {
  1360. blitAt(arrdo->ourImages[1].bitmap,arrdop.x,arrdop.y,screenBuf);
  1361. pressed = false;
  1362. }
  1363. return;
  1364. }
  1365. /***************************TOWNS*****************************************/
  1366. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1367. hx-=pos.x;
  1368. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1369. int ny = hy/32;
  1370. if (ny>SIZE || ny<0)
  1371. return;
  1372. if(LOCPLINT->topInt() == LOCPLINT->adventureInt
  1373. && (ny+from)==selected
  1374. && LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE
  1375. )
  1376. LOCPLINT->openTownWindow(items[selected]);//print town screen
  1377. else
  1378. select(ny+from);
  1379. }
  1380. else
  1381. {
  1382. if (indeterminate(pressed))
  1383. return;
  1384. if (pressed) //up
  1385. {
  1386. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,screenBuf);
  1387. pressed = indeterminate;
  1388. if (!down)
  1389. {
  1390. from--;
  1391. if (from<0)
  1392. from=0;
  1393. draw(screenBuf);
  1394. }
  1395. }
  1396. else if (!pressed) //down
  1397. {
  1398. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,screenBuf);
  1399. pressed = indeterminate;
  1400. if (!down)
  1401. {
  1402. from++;
  1403. //if (from<items.size()-5)
  1404. // from=items.size()-5;
  1405. draw(screenBuf);
  1406. }
  1407. }
  1408. else
  1409. throw 0;
  1410. }
  1411. }
  1412. void CTownList::clickRight(tribool down)
  1413. {
  1414. if (down)
  1415. {
  1416. /***************************ARROWS*****************************************/
  1417. if(isItIn(&arrupp,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && from>0)
  1418. {
  1419. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1420. }
  1421. else if(isItIn(&arrdop,LOCPLINT->current->motion.x,LOCPLINT->current->motion.y) && (items.size()-from>5))
  1422. {
  1423. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1424. }
  1425. //if not buttons then towns
  1426. int hx = LOCPLINT->current->motion.x, hy = LOCPLINT->current->motion.y;
  1427. hx-=pos.x;
  1428. hy-=pos.y; hy-=arrup->ourImages[0].bitmap->h;
  1429. int ny = hy/32;
  1430. if ((ny>5 || ny<0) || (from+ny>=items.size()))
  1431. {
  1432. return;
  1433. }
  1434. //show popup
  1435. CInfoPopup * ip = new CInfoPopup(
  1436. graphics->townWins[items[from+ny]->id],
  1437. LOCPLINT->current->motion.x-graphics->townWins[items[from+ny]->id]->w,
  1438. LOCPLINT->current->motion.y-graphics->townWins[items[from+ny]->id]->h,
  1439. false);
  1440. LOCPLINT->pushInt(ip);
  1441. }
  1442. else
  1443. {
  1444. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[306].second,down,this);
  1445. LOCPLINT->adventureInt->handleRightClick(CGI->generaltexth->zelp[307].second,down,this);
  1446. }
  1447. }
  1448. void CTownList::hover (bool on)
  1449. {
  1450. }
  1451. void CTownList::keyPressed (const SDL_KeyboardEvent & key)
  1452. {
  1453. }
  1454. void CTownList::draw(SDL_Surface * to)
  1455. {
  1456. for (int iT=0+from;iT<SIZE+from;iT++)
  1457. {
  1458. int i = iT-from;
  1459. if (iT>=items.size())
  1460. {
  1461. blitAt(graphics->getPic(-1),posporx,pospory+i*32,to);
  1462. continue;
  1463. }
  1464. blitAt(graphics->getPic(items[iT]->subID,items[iT]->hasFort(),items[iT]->builded),posporx,pospory+i*32,to);
  1465. if ((selected == iT) && (LOCPLINT->adventureInt->selection->ID == TOWNI_TYPE))
  1466. {
  1467. blitAt(graphics->getPic(-2),posporx,pospory+i*32,to);
  1468. }
  1469. }
  1470. if (from>0)
  1471. blitAt(arrup->ourImages[0].bitmap,arrupp.x,arrupp.y,to);
  1472. else
  1473. blitAt(arrup->ourImages[2].bitmap,arrupp.x,arrupp.y,to);
  1474. if (items.size()-from>SIZE)
  1475. blitAt(arrdo->ourImages[0].bitmap,arrdop.x,arrdop.y,to);
  1476. else
  1477. blitAt(arrdo->ourImages[2].bitmap,arrdop.x,arrdop.y,to);
  1478. }
  1479. CCreaturePic::CCreaturePic(CCreature *cre, bool Big)
  1480. :c(cre),big(Big)
  1481. {
  1482. anim = new CCreatureAnimation(cre->animDefName);
  1483. }
  1484. CCreaturePic::~CCreaturePic()
  1485. {
  1486. delete anim;
  1487. }
  1488. int CCreaturePic::blitPic(SDL_Surface *to, int x, int y, bool nextFrame)
  1489. {
  1490. SDL_Rect dst;
  1491. if(big)
  1492. {
  1493. blitAt(graphics->backgrounds[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1494. dst = genRect(130,100,x,y);
  1495. }
  1496. else
  1497. {
  1498. blitAt(graphics->backgroundsm[c->faction],x,y,to);//curx-50,pos.y+130-65);
  1499. dst = genRect(120,100,x,y);
  1500. }
  1501. if(c->isDoubleWide())
  1502. x-=15;
  1503. return anim->nextFrameMiddle(to,x+78,y+(big ? 55 : 45),true,0,nextFrame,false,false,&dst);
  1504. }
  1505. SDL_Surface * CCreaturePic::getPic(bool nextFrame)
  1506. {
  1507. //TODO: write
  1508. return NULL;
  1509. }
  1510. void CRecruitmentWindow::close()
  1511. {
  1512. LOCPLINT->popIntTotally(this);
  1513. }
  1514. void CRecruitmentWindow::Max()
  1515. {
  1516. slider->moveTo(slider->amount);
  1517. }
  1518. void CRecruitmentWindow::Buy()
  1519. {
  1520. recruit(creatures[which].ID,slider->value);
  1521. close();
  1522. }
  1523. void CRecruitmentWindow::Cancel()
  1524. {
  1525. close();
  1526. }
  1527. void CRecruitmentWindow::sliderMoved(int to)
  1528. {
  1529. buy->block(!to);
  1530. }
  1531. void CRecruitmentWindow::clickLeft(tribool down)
  1532. {
  1533. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1534. for(int i=0;i<creatures.size();i++)
  1535. {
  1536. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1537. {
  1538. which = i;
  1539. int newAmount = std::min(amounts[i],creatures[i].amount);
  1540. slider->amount = newAmount;
  1541. if(slider->value > newAmount)
  1542. slider->moveTo(newAmount);
  1543. else
  1544. slider->moveTo(slider->value);
  1545. curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1546. for(int j=0;j<creatures.size();j++)
  1547. {
  1548. if(which==j)
  1549. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1550. else
  1551. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1552. curx += 120;
  1553. }
  1554. break;
  1555. }
  1556. curx += 120;
  1557. }
  1558. }
  1559. void CRecruitmentWindow::clickRight( boost::logic::tribool down )
  1560. {
  1561. if(down)
  1562. {
  1563. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1564. for(int i=0;i<creatures.size();i++)
  1565. {
  1566. if(isItIn(&genRect(132,102,pos.x+curx,pos.y+64),LOCPLINT->current->motion.x,LOCPLINT->current->motion.y))
  1567. {
  1568. CCreInfoWindow *popup = new CCreInfoWindow(creatures[i].ID,0,0,NULL,NULL,NULL,NULL);
  1569. LOCPLINT->pushInt(popup);
  1570. break;
  1571. }
  1572. curx += 120;
  1573. }
  1574. }
  1575. }
  1576. void CRecruitmentWindow::activate()
  1577. {
  1578. ClickableL::activate();
  1579. ClickableR::activate();
  1580. buy->activate();
  1581. max->activate();
  1582. cancel->activate();
  1583. slider->activate();
  1584. LOCPLINT->statusbar = bar;
  1585. }
  1586. void CRecruitmentWindow::deactivate()
  1587. {
  1588. ClickableL::deactivate();
  1589. ClickableR::deactivate();
  1590. buy->deactivate();
  1591. max->deactivate();
  1592. cancel->deactivate();
  1593. slider->deactivate();
  1594. }
  1595. void CRecruitmentWindow::show(SDL_Surface * to)
  1596. {
  1597. static char animCounter=0; //animation counter - for determining appropriate animation frame to be shown
  1598. blitAt(bitmap,pos.x,pos.y,to);
  1599. buy->show(to);
  1600. max->show(to);
  1601. cancel->show(to);
  1602. slider->show(to);
  1603. char pom[15];
  1604. SDL_itoa(creatures[which].amount-slider->value,pom,10); //available
  1605. printAtMiddle(pom,pos.x+205,pos.y+252,GEOR13,zwykly,to);
  1606. SDL_itoa(slider->value,pom,10); //recruit
  1607. printAtMiddle(pom,pos.x+279,pos.y+252,GEOR13,zwykly,to);
  1608. printAtMiddle(CGI->generaltexth->allTexts[16] + " " + CGI->creh->creatures[creatures[which].ID].namePl,pos.x+243,pos.y+32,GEOR16,tytulowy,to); //eg "Recruit Dragon flies"
  1609. int curx = pos.x+115-creatures[which].res.size()*16;
  1610. for(int i=0;i<creatures[which].res.size();i++)
  1611. {
  1612. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx,pos.y+243,to);
  1613. blitAt(graphics->resources32->ourImages[creatures[which].res[i].first].bitmap,curx+258,pos.y+243,to);
  1614. SDL_itoa(creatures[which].res[i].second,pom,10);
  1615. printAtMiddle(pom,curx+12,pos.y+286,GEOR13,zwykly,to);
  1616. SDL_itoa(creatures[which].res[i].second * slider->value,pom,10);
  1617. printAtMiddle(pom,curx+12+258,pos.y+286,GEOR13,zwykly,to);
  1618. curx+=32;
  1619. }
  1620. curx = pos.x + 192 + 102 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1621. for(int i=0; i<creatures.size(); ++i)
  1622. {
  1623. creatures[i].pic->blitPic(to, curx-50, pos.y+130-65, !(animCounter%4));
  1624. curx += 120;
  1625. }
  1626. ++animCounter;
  1627. bar->show(to);
  1628. }
  1629. CRecruitmentWindow::CRecruitmentWindow(const std::vector<std::pair<int,int> > &Creatures, const boost::function<void(int,int)> &Recruit) //creatures - pairs<creature_ID,amount>
  1630. :recruit(Recruit), which(0)
  1631. {
  1632. creatures.resize(Creatures.size());
  1633. amounts.resize(Creatures.size());
  1634. for(int i=0;i<creatures.size();i++)
  1635. {
  1636. creatures[i].amount = Creatures[i].second;
  1637. creatures[i].ID = Creatures[i].first;
  1638. for(int j=0;j<CGI->creh->creatures[Creatures[i].first].cost.size();j++)
  1639. if(CGI->creh->creatures[Creatures[i].first].cost[j])
  1640. creatures[i].res.push_back(std::make_pair(j,CGI->creh->creatures[Creatures[i].first].cost[j]));
  1641. creatures[i].pic = new CCreaturePic(&CGI->creh->creatures[Creatures[i].first]);
  1642. amounts[i] = CGI->creh->creatures[Creatures[i].first].maxAmount(LOCPLINT->cb->getResourceAmount());
  1643. }
  1644. SDL_Surface *hhlp = BitmapHandler::loadBitmap("TPRCRT.bmp");
  1645. graphics->blueToPlayersAdv(hhlp,LOCPLINT->playerID);
  1646. bitmap = SDL_ConvertSurface(hhlp,screen->format,0); //na 8bitowej mapie by sie psulo //it wouldn't work on 8bpp map
  1647. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1648. SDL_FreeSurface(hhlp);
  1649. pos.x = screen->w/2 - bitmap->w/2;
  1650. pos.y = screen->h/2 - bitmap->h/2;
  1651. pos.w = bitmap->w;
  1652. pos.h = bitmap->h;
  1653. bar = new CStatusBar(pos.x+8, pos.y+370, "APHLFTRT.bmp", 471);
  1654. max = new AdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CRecruitmentWindow::Max,this),pos.x+134,pos.y+313,"IRCBTNS.DEF",SDLK_m);
  1655. buy = new AdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::Buy,this),pos.x+212,pos.y+313,"IBY6432.DEF",SDLK_RETURN);
  1656. cancel = new AdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::Cancel,this),pos.x+290,pos.y+313,"ICN6432.DEF",SDLK_ESCAPE);
  1657. slider = new CSlider(pos.x+176,pos.y+279,135,boost::bind(&CRecruitmentWindow::sliderMoved,this, _1),1,std::min(amounts[0],creatures[0].amount),0,true);
  1658. std::string pom;
  1659. printAtMiddle(CGI->generaltexth->allTexts[346],113,231,GEOR13,zwykly,bitmap); //cost per troop t
  1660. printAtMiddle(CGI->generaltexth->allTexts[465],205,231,GEOR13,zwykly,bitmap); //available t
  1661. printAtMiddle(CGI->generaltexth->allTexts[16],279,231,GEOR13,zwykly,bitmap); //recruit t
  1662. printAtMiddle(CGI->generaltexth->allTexts[466],373,231,GEOR13,zwykly,bitmap); //total cost t
  1663. drawBorder(bitmap,172,222,67,42,int3(239,215,123));
  1664. drawBorder(bitmap,246,222,67,42,int3(239,215,123));
  1665. drawBorder(bitmap,64,222,99,76,int3(239,215,123));
  1666. drawBorder(bitmap,322,222,99,76,int3(239,215,123));
  1667. drawBorder(bitmap,133,312,66,34,int3(173,142,66));
  1668. drawBorder(bitmap,211,312,66,34,int3(173,142,66));
  1669. drawBorder(bitmap,289,312,66,34,int3(173,142,66));
  1670. //border for creatures
  1671. int curx = 192 + 51 - (102*creatures.size()/2) - (18*(creatures.size()-1)/2);
  1672. for(int i=0;i<creatures.size();i++)
  1673. {
  1674. creatures[i].pos.x = curx+1;
  1675. creatures[i].pos.y = 65;
  1676. creatures[i].pos.w = 100;
  1677. creatures[i].pos.h = 130;
  1678. if(which==i)
  1679. drawBorder(bitmap,curx,64,102,132,int3(255,0,0));
  1680. else
  1681. drawBorder(bitmap,curx,64,102,132,int3(239,215,123));
  1682. curx += 120;
  1683. }
  1684. if(!creatures[0].amount || !amounts[0])
  1685. {
  1686. max->block(true);
  1687. slider->block(true);
  1688. }
  1689. //buy->block(true); //not needed, will be blocked by initing slider on 0
  1690. }
  1691. CRecruitmentWindow::~CRecruitmentWindow()
  1692. {
  1693. for(int i=0;i<creatures.size();i++)
  1694. {
  1695. delete creatures[i].pic;
  1696. }
  1697. delete max;
  1698. delete buy;
  1699. delete cancel;
  1700. SDL_FreeSurface(bitmap);
  1701. delete slider;
  1702. delete bar;
  1703. }
  1704. CSplitWindow::CSplitWindow(int cid, int max, CGarrisonInt *Owner, int Last, int val)
  1705. {
  1706. last = Last;
  1707. which = 1;
  1708. c=cid;
  1709. slider = NULL;
  1710. gar = Owner;
  1711. bitmap = BitmapHandler::loadBitmap("GPUCRDIV.bmp");
  1712. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1713. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1714. pos.x = screen->w/2 - bitmap->w/2;
  1715. pos.y = screen->h/2 - bitmap->h/2;
  1716. pos.w = bitmap->w;
  1717. pos.h = bitmap->h;
  1718. ok = new AdventureMapButton("","",boost::bind(&CSplitWindow::split,this),pos.x+20,pos.y+263,"IOK6432.DEF",SDLK_RETURN);
  1719. cancel = new AdventureMapButton("","",boost::bind(&CSplitWindow::close,this),pos.x+214,pos.y+263,"ICN6432.DEF",SDLK_ESCAPE);
  1720. int sliderPositions = max - (last>=0) - (last==2);
  1721. slider = new CSlider(pos.x+21,pos.y+194,257,boost::bind(&CSplitWindow::sliderMoved,this,_1),1,sliderPositions,val,true);
  1722. a1 = max-val;
  1723. a2 = val;
  1724. anim = new CCreaturePic(&CGI->creh->creatures[cid]);
  1725. anim->anim->setType(1);
  1726. std::string title = CGI->generaltexth->allTexts[256];
  1727. boost::algorithm::replace_first(title,"%s",CGI->creh->creatures[cid].namePl);
  1728. printAtMiddle(title,150,34,GEOR16,tytulowy,bitmap);
  1729. }
  1730. CSplitWindow::~CSplitWindow() //d-tor
  1731. {
  1732. SDL_FreeSurface(bitmap);
  1733. delete ok;
  1734. delete cancel;
  1735. delete slider;
  1736. delete anim;
  1737. }
  1738. void CSplitWindow::activate()
  1739. {
  1740. ClickableL::activate();
  1741. KeyInterested::activate();
  1742. ok->activate();
  1743. cancel->activate();
  1744. slider->activate();
  1745. }
  1746. void CSplitWindow::deactivate()
  1747. {
  1748. ClickableL::deactivate();
  1749. KeyInterested::deactivate();
  1750. ok->deactivate();
  1751. cancel->deactivate();
  1752. slider->deactivate();
  1753. }
  1754. void CSplitWindow::split()
  1755. {
  1756. gar->splitStacks(a2);
  1757. close();
  1758. }
  1759. void CSplitWindow::close()
  1760. {
  1761. LOCPLINT->popIntTotally(this);
  1762. }
  1763. void CSplitWindow::sliderMoved(int to)
  1764. {
  1765. int all = a1+a2;
  1766. a2 = to + (last==1 || last==2);
  1767. if(slider)
  1768. a1 = all - a2;
  1769. }
  1770. void CSplitWindow::show(SDL_Surface * to)
  1771. {
  1772. blitAt(bitmap,pos.x,pos.y,to);
  1773. ok->show(to);
  1774. cancel->show(to);
  1775. slider->show(to);
  1776. printAtMiddle(boost::lexical_cast<std::string>(a1) + (!which ? "_" : ""),pos.x+70,pos.y+237,GEOR16,zwykly,to);
  1777. printAtMiddle(boost::lexical_cast<std::string>(a2) + (which ? "_" : ""),pos.x+233,pos.y+237,GEOR16,zwykly,to);
  1778. anim->blitPic(to,pos.x+20,pos.y+54,false);
  1779. anim->blitPic(to,pos.x+177,pos.y+54,false);
  1780. }
  1781. void CSplitWindow::keyPressed (const SDL_KeyboardEvent & key)
  1782. {
  1783. if(key.state != SDL_PRESSED)
  1784. return;
  1785. int &cur = (which ? a2 : a1),
  1786. &sec = (which ? a1 : a2),
  1787. ncur = cur;
  1788. if (key.keysym.sym == SDLK_BACKSPACE)
  1789. {
  1790. ncur /= 10;
  1791. }
  1792. else if(key.keysym.sym == SDLK_TAB)
  1793. {
  1794. which = !which;
  1795. }
  1796. else
  1797. {
  1798. int number = key.keysym.sym - SDLK_0;
  1799. if (number < 0 || number > 9) //not a number pressed
  1800. {
  1801. return;
  1802. }
  1803. ncur = cur*10 + number;
  1804. }
  1805. int delta = ncur - cur;
  1806. if(delta > sec)
  1807. {
  1808. cur += sec;
  1809. sec = 0;
  1810. }
  1811. slider->moveTo(which ? ncur : a1+a2-ncur);
  1812. }
  1813. void CSplitWindow::clickLeft( boost::logic::tribool down )
  1814. {
  1815. if(down)
  1816. {
  1817. Point click(LOCPLINT->current->motion.x,LOCPLINT->current->motion.y);
  1818. click -= pos.topLeft();
  1819. if(Rect(19,216,105,40).isIn(click)) //left picture
  1820. which = 0;
  1821. else if(Rect(175,216,105,40).isIn(click)) //right picture
  1822. which = 1;
  1823. }
  1824. }
  1825. void CCreInfoWindow::show(SDL_Surface * to)
  1826. {
  1827. char pom[15];
  1828. blitAt(bitmap,pos.x,pos.y,to);
  1829. anim->blitPic(to,pos.x+21,pos.y+48,(type) && !(anf%4));
  1830. if(++anf==4)
  1831. anf=0;
  1832. if(count.size())
  1833. printTo(count.c_str(),pos.x+114,pos.y+174,GEOR16,zwykly,to);
  1834. if(upgrade)
  1835. upgrade->show(to);
  1836. if(dismiss)
  1837. dismiss->show(to);
  1838. if(ok)
  1839. ok->show(to);
  1840. }
  1841. CCreInfoWindow::CCreInfoWindow(int Cid, int Type, int creatureCount, StackState *State, boost::function<void()> Upg, boost::function<void()> Dsm, UpgradeInfo *ui)
  1842. :type(Type),dsm(Dsm),dismiss(0),upgrade(0),ok(0)
  1843. {
  1844. //active = false;
  1845. anf = 0;
  1846. c = &CGI->creh->creatures[Cid];
  1847. bitmap = BitmapHandler::loadBitmap("CRSTKPU.bmp");
  1848. pos.x = screen->w/2 - bitmap->w/2;
  1849. pos.y = screen->h/2 - bitmap->h/2;
  1850. pos.w = bitmap->w;
  1851. pos.h = bitmap->h;
  1852. graphics->blueToPlayersAdv(bitmap,LOCPLINT->playerID);
  1853. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  1854. anim = new CCreaturePic(c);
  1855. if(!type) anim->anim->setType(2);
  1856. char pom[75];int hlp=0;
  1857. if(creatureCount)
  1858. {
  1859. SDL_itoa(creatureCount,pom,10);
  1860. count = pom;
  1861. }
  1862. printAtMiddle(c->namePl,149,30,GEOR13,tytulowy,bitmap); //creature name
  1863. //atttack
  1864. printAt(CGI->generaltexth->primarySkillNames[0],155,48,GEOR13,zwykly,bitmap);
  1865. SDL_itoa(c->attack,pom,10);
  1866. if(State && State->attackBonus)
  1867. {
  1868. int hlp;
  1869. if(c->attack > 0)
  1870. hlp = log10f(c->attack)+2;
  1871. else
  1872. hlp = 2;
  1873. pom[hlp-1] = ' '; pom[hlp] = '(';
  1874. SDL_itoa(c->attack+State->attackBonus,pom+hlp+1,10);
  1875. hlp += 2+(int)log10f(State->attackBonus+c->attack);
  1876. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1877. }
  1878. printToWR(pom,276,61,GEOR13,zwykly,bitmap);
  1879. //defense
  1880. printAt(CGI->generaltexth->primarySkillNames[1],155,67,GEOR13,zwykly,bitmap);
  1881. SDL_itoa(c->defence,pom,10);
  1882. if(State && State->defenseBonus)
  1883. {
  1884. int hlp;
  1885. if(c->defence > 0)
  1886. hlp = log10f(c->defence)+2;
  1887. else
  1888. hlp = 2;
  1889. pom[hlp-1] = ' '; pom[hlp] = '(';
  1890. SDL_itoa(c->defence+State->defenseBonus,pom+hlp+1,10);
  1891. hlp += 2+(int)log10f(State->defenseBonus+c->defence);
  1892. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1893. }
  1894. printToWR(pom,276,80,GEOR13,zwykly,bitmap);
  1895. //shots
  1896. if(c->shots)
  1897. {
  1898. printAt(CGI->generaltexth->allTexts[198],155,86,GEOR13,zwykly,bitmap);
  1899. if(State)
  1900. sprintf(pom,"%d(%d)",c->shots,State->shotsLeft);
  1901. else
  1902. SDL_itoa(c->shots,pom,10);
  1903. printToWR(pom,276,99,GEOR13,zwykly,bitmap);
  1904. }
  1905. //damage
  1906. printAt(CGI->generaltexth->allTexts[199],155,105,GEOR13,zwykly,bitmap);
  1907. SDL_itoa(c->damageMin,pom,10);
  1908. if(c->damageMin > 0)
  1909. hlp = log10f(c->damageMin)+2;
  1910. else
  1911. hlp = 2;
  1912. pom[hlp-1]=' '; pom[hlp]='-'; pom[hlp+1]=' ';
  1913. SDL_itoa(c->damageMax,pom+hlp+2,10);
  1914. printToWR(pom,276,118,GEOR13,zwykly,bitmap);
  1915. //health
  1916. printAt(CGI->generaltexth->allTexts[388],155,124,GEOR13,zwykly,bitmap);
  1917. SDL_itoa(c->hitPoints,pom,10);
  1918. printToWR(pom,276,137,GEOR13,zwykly,bitmap);
  1919. //remaining health
  1920. if(State && State->currentHealth)
  1921. {
  1922. printAt(CGI->generaltexth->allTexts[200],155,143,GEOR13,zwykly,bitmap);
  1923. SDL_itoa(State->currentHealth,pom,10);
  1924. printToWR(pom,276,156,GEOR13,zwykly,bitmap);
  1925. }
  1926. //speed
  1927. printAt(CGI->generaltexth->zelp[441].first,155,162,GEOR13,zwykly,bitmap);
  1928. SDL_itoa(c->speed,pom,10);
  1929. if(State && State->speedBonus)
  1930. {
  1931. int hlp;
  1932. if(c->speed > 0)
  1933. hlp = log10f(c->speed)+2;
  1934. else
  1935. hlp = 2;
  1936. pom[hlp-1] = ' '; pom[hlp] = '(';
  1937. SDL_itoa(c->speed + State->speedBonus, pom+hlp+1, 10);
  1938. hlp += 2+(int)log10f(c->speed + State->speedBonus);
  1939. pom[hlp] = ')'; pom[hlp+1] = '\0';
  1940. }
  1941. printToWR(pom,276,175,GEOR13,zwykly,bitmap);
  1942. //luck and morale
  1943. blitAt(graphics->morale42->ourImages[(State)?(State->morale+3):(3)].bitmap,24,189,bitmap);
  1944. blitAt(graphics->luck42->ourImages[(State)?(State->luck+3):(3)].bitmap,77,189,bitmap);
  1945. //print abilities text - if r-click popup
  1946. if(type)
  1947. {
  1948. if(Upg && ui)
  1949. {
  1950. bool enough = true;
  1951. for(std::set<std::pair<int,int> >::iterator i=ui->cost[0].begin(); i!=ui->cost[0].end(); i++) //calculate upgrade cost
  1952. {
  1953. if(LOCPLINT->cb->getResourceAmount(i->first) < i->second*creatureCount)
  1954. enough = false;
  1955. upgResCost.push_back(new SComponent(SComponent::resource,i->first,i->second*creatureCount));
  1956. }
  1957. if(enough)
  1958. {
  1959. CFunctionList<void()> fs[2];
  1960. fs[0] += Upg;
  1961. fs[0] += boost::bind(&CCreInfoWindow::close,this);
  1962. CFunctionList<void()> cfl;
  1963. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[207],boost::ref(upgResCost),fs[0],fs[1],false);
  1964. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,pos.x+76,pos.y+237,"IVIEWCR.DEF",SDLK_u);
  1965. }
  1966. else
  1967. {
  1968. upgrade = new AdventureMapButton("",CGI->generaltexth->zelp[446].second,boost::function<void()>(),pos.x+76,pos.y+237,"IVIEWCR.DEF");
  1969. upgrade->callback.funcs.clear();
  1970. upgrade->bitmapOffset = 2;
  1971. }
  1972. }
  1973. if(Dsm)
  1974. {
  1975. CFunctionList<void()> fs[2];
  1976. //on dismiss confirmed
  1977. fs[0] += Dsm; //dismiss
  1978. fs[0] += boost::bind(&CCreInfoWindow::close,this);//close this window
  1979. CFunctionList<void()> cfl;
  1980. cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],std::vector<SComponent*>(),fs[0],fs[1],false);
  1981. dismiss = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,pos.x+21,pos.y+237,"IVIEWCR2.DEF",SDLK_d);
  1982. }
  1983. ok = new AdventureMapButton("",CGI->generaltexth->zelp[445].second,boost::bind(&CCreInfoWindow::close,this),pos.x+216,pos.y+237,"IOKAY.DEF",SDLK_RETURN);
  1984. }
  1985. else
  1986. {
  1987. printAtWB(c->abilityText,17,231,GEOR13,35,zwykly,bitmap);
  1988. }
  1989. //spell effects
  1990. if(State)
  1991. {
  1992. int printed=0; //how many effect pics have been printed
  1993. for(std::set<int>::const_iterator it = State->effects.begin(); it!=State->effects.end(); ++it)
  1994. {
  1995. blitAt(graphics->spellEffectsPics->ourImages[*it + 1].bitmap, 127 + 52 * printed, 186, bitmap);
  1996. ++printed;
  1997. if(printed >= 3)
  1998. {
  1999. break;
  2000. }
  2001. }
  2002. }
  2003. }
  2004. CCreInfoWindow::~CCreInfoWindow()
  2005. {
  2006. SDL_FreeSurface(bitmap);
  2007. delete anim;
  2008. delete upgrade;
  2009. delete ok;
  2010. delete dismiss;
  2011. for(int i=0; i<upgResCost.size();i++)
  2012. delete upgResCost[i];
  2013. }
  2014. void CCreInfoWindow::activate()
  2015. {
  2016. //if(active) return;
  2017. //active = true;
  2018. if(!type)
  2019. ClickableR::activate();
  2020. if(ok)
  2021. ok->activate();
  2022. if(dismiss)
  2023. dismiss->activate();
  2024. if(upgrade)
  2025. upgrade->activate();
  2026. }
  2027. void CCreInfoWindow::close()
  2028. {
  2029. LOCPLINT->popIntTotally(this);
  2030. }
  2031. void CCreInfoWindow::clickRight(boost::logic::tribool down)
  2032. {
  2033. if(down)
  2034. return;
  2035. close();
  2036. }
  2037. void CCreInfoWindow::dismissF()
  2038. {
  2039. dsm();
  2040. close();
  2041. }
  2042. void CCreInfoWindow::keyPressed (const SDL_KeyboardEvent & key)
  2043. {
  2044. }
  2045. void CCreInfoWindow::deactivate()
  2046. {
  2047. //if(!active) return;
  2048. //active = false;
  2049. if(!type)
  2050. ClickableR::deactivate();
  2051. if(ok)
  2052. ok->deactivate();
  2053. if(dismiss)
  2054. dismiss->deactivate();
  2055. if(upgrade)
  2056. upgrade->deactivate();
  2057. }
  2058. void CLevelWindow::close()
  2059. {
  2060. for(int i=0;i<comps.size();i++)
  2061. {
  2062. if(comps[i]->selected)
  2063. {
  2064. cb(i);
  2065. break;
  2066. }
  2067. }
  2068. LOCPLINT->popIntTotally(this);
  2069. LOCPLINT->showingDialog->setn(false);
  2070. }
  2071. CLevelWindow::CLevelWindow(const CGHeroInstance *hero, int pskill, std::vector<ui16> &skills, boost::function<void(ui32)> &callback)
  2072. {
  2073. LOCPLINT->showingDialog->setn(true);
  2074. heroType = hero->subID;
  2075. cb = callback;
  2076. for(int i=0;i<skills.size();i++)
  2077. {
  2078. comps.push_back(new CSelectableComponent(SComponent::secskill44,skills[i],hero->getSecSkillLevel(skills[i])+1,boost::bind(&CLevelWindow::selectionChanged,this,i)));
  2079. comps.back()->assignedKeys.insert(SDLK_1 + i);
  2080. }
  2081. bitmap = BitmapHandler::loadBitmap("LVLUPBKG.bmp");
  2082. graphics->blueToPlayersAdv(bitmap,hero->tempOwner);
  2083. SDL_SetColorKey(bitmap,SDL_SRCCOLORKEY,SDL_MapRGB(bitmap->format,0,255,255));
  2084. pos.x = screen->w/2 - bitmap->w/2;
  2085. pos.y = screen->h/2 - bitmap->h/2;
  2086. pos.w = bitmap->w;
  2087. pos.h = bitmap->h;
  2088. ok = new AdventureMapButton("","",boost::bind(&CLevelWindow::close,this),pos.x+297,pos.y+413,"IOKAY.DEF",SDLK_RETURN);
  2089. //draw window
  2090. char buf[100], buf2[100];
  2091. strcpy(buf2,CGI->generaltexth->allTexts[444].c_str()); //%s has gained a level.
  2092. sprintf(buf,buf2,hero->name.c_str());
  2093. printAtMiddle(buf,192,35,GEOR16,zwykly,bitmap);
  2094. strcpy(buf2,CGI->generaltexth->allTexts[445].c_str()); //%s is now a level %d %s.
  2095. sprintf(buf,buf2,hero->name.c_str(),hero->level,hero->type->heroClass->name.c_str());
  2096. printAtMiddle(buf,192,162,GEOR16,zwykly,bitmap);
  2097. blitAt(graphics->pskillsm->ourImages[pskill].bitmap,174,190,bitmap);
  2098. printAtMiddle((CGI->generaltexth->primarySkillNames[pskill] + " +1"),192,252,GEOR16,zwykly,bitmap);
  2099. SDL_Surface * ort = TTF_RenderText_Blended(GEOR16,CGI->generaltexth->allTexts[4].c_str(),zwykly);
  2100. int curx = bitmap->w/2 - ( skills.size()*44 + (skills.size()-1)*(36+ort->w) )/2;
  2101. for(int i=0;i<comps.size();i++)
  2102. {
  2103. comps[i]->pos.x = curx+pos.x;
  2104. comps[i]->pos.y = 326+pos.y;
  2105. if( i < (comps.size()-1) )
  2106. {
  2107. curx += 44 + 18; //skill width + margin to "or"
  2108. blitAt(ort,curx,346,bitmap);
  2109. curx += ort->w + 18;
  2110. }
  2111. }
  2112. if(comps.size() > 1)
  2113. {
  2114. ok->block(true);
  2115. }
  2116. else if(comps.size() == 1)
  2117. {
  2118. comps[0]->select(true);
  2119. }
  2120. SDL_FreeSurface(ort);
  2121. }
  2122. void CLevelWindow::selectionChanged(unsigned to)
  2123. {
  2124. if(ok->blocked)
  2125. ok->block(false);
  2126. for(int i=0;i<comps.size();i++)
  2127. if(i==to)
  2128. comps[i]->select(true);
  2129. else
  2130. comps[i]->select(false);
  2131. }
  2132. CLevelWindow::~CLevelWindow()
  2133. {
  2134. delete ok;
  2135. for(int i=0;i<comps.size();i++)
  2136. delete comps[i];
  2137. SDL_FreeSurface(bitmap);
  2138. }
  2139. void CLevelWindow::activate()
  2140. {
  2141. ok->activate();
  2142. for(int i=0;i<comps.size();i++)
  2143. comps[i]->activate();
  2144. }
  2145. void CLevelWindow::deactivate()
  2146. {
  2147. ok->deactivate();
  2148. for(int i=0;i<comps.size();i++)
  2149. comps[i]->deactivate();
  2150. }
  2151. void CLevelWindow::show(SDL_Surface * to)
  2152. {
  2153. blitAt(bitmap,pos.x,pos.y,to);
  2154. blitAt(graphics->portraitLarge[heroType],170+pos.x,66+pos.y,to);
  2155. ok->show(to);
  2156. for(int i=0;i<comps.size();i++)
  2157. comps[i]->show(to);
  2158. }
  2159. void CMinorResDataBar::show(SDL_Surface * to)
  2160. {
  2161. blitAt(bg,pos.x,pos.y,to);
  2162. char buf[30];
  2163. for (int i=0;i<7;i++)
  2164. {
  2165. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2166. CSDL_Ext::printAtMiddle(buf,pos.x + 50 + 76*i,pos.y+pos.h/2,GEOR13,zwykly,to);
  2167. }
  2168. std::vector<std::string> temp;
  2169. SDL_itoa(LOCPLINT->cb->getDate(3),buf,10); temp.push_back(std::string(buf));
  2170. SDL_itoa(LOCPLINT->cb->getDate(2),buf,10); temp.push_back(buf);
  2171. SDL_itoa(LOCPLINT->cb->getDate(1),buf,10); temp.push_back(buf);
  2172. CSDL_Ext::printAtMiddle(CSDL_Ext::processStr(
  2173. CGI->generaltexth->allTexts[62]
  2174. +": %s, "
  2175. + CGI->generaltexth->allTexts[63]
  2176. + ": %s, "
  2177. + CGI->generaltexth->allTexts[64]
  2178. + ": %s",temp)
  2179. ,pos.x+545+(pos.w-545)/2,pos.y+pos.h/2,GEOR13,zwykly,to);
  2180. }
  2181. CMinorResDataBar::CMinorResDataBar()
  2182. {
  2183. bg = BitmapHandler::loadBitmap("Z2ESBAR.bmp");
  2184. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2185. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2186. pos.x = 7;
  2187. pos.y = 575;
  2188. pos.w = bg->w;
  2189. pos.h = bg->h;
  2190. }
  2191. CMinorResDataBar::~CMinorResDataBar()
  2192. {
  2193. SDL_FreeSurface(bg);
  2194. }
  2195. SDL_Surface * CCustomImgComponent::getImg()
  2196. {
  2197. return bmp;
  2198. }
  2199. CCustomImgComponent::CCustomImgComponent( Etype Type, int Subtype, int Val, SDL_Surface *sur, bool freeSur )
  2200. :bmp(sur), free(freeSur)
  2201. {
  2202. init(Type,Subtype,Val);
  2203. }
  2204. CCustomImgComponent::~CCustomImgComponent()
  2205. {
  2206. if(free)
  2207. SDL_FreeSurface(bmp);
  2208. }
  2209. CMarketplaceWindow::CTradeableItem::CTradeableItem( int Type, int ID, bool Left)
  2210. {
  2211. left = Left;
  2212. type = Type;
  2213. id = ID;
  2214. }
  2215. void CMarketplaceWindow::CTradeableItem::show(SDL_Surface * to)
  2216. {
  2217. SDL_Surface *hlp = getSurface();
  2218. blitAt(hlp,pos.x+19,pos.y+9,to);
  2219. }
  2220. void CMarketplaceWindow::CTradeableItem::clickLeft( boost::logic::tribool down )
  2221. {
  2222. CMarketplaceWindow *mw = dynamic_cast<CMarketplaceWindow *>(LOCPLINT->topInt());
  2223. assert(mw);
  2224. if(down)
  2225. {
  2226. if(left)
  2227. {
  2228. if(mw->hLeft != this)
  2229. mw->hLeft = this;
  2230. else
  2231. return;
  2232. }
  2233. else
  2234. {
  2235. if(mw->hRight != this)
  2236. mw->hRight = this;
  2237. else
  2238. return;
  2239. }
  2240. mw->selectionChanged(left);
  2241. }
  2242. }
  2243. void CMarketplaceWindow::CTradeableItem::activate()
  2244. {
  2245. ClickableL::activate();
  2246. }
  2247. void CMarketplaceWindow::CTradeableItem::deactivate()
  2248. {
  2249. ClickableL::deactivate();
  2250. }
  2251. SDL_Surface * CMarketplaceWindow::CTradeableItem::getSurface()
  2252. {
  2253. switch(type)
  2254. {
  2255. case 0:
  2256. return graphics->resources32->ourImages[id].bitmap;
  2257. case 1:
  2258. return graphics->artDefs->ourImages[id].bitmap;
  2259. default:
  2260. return NULL;
  2261. }
  2262. }
  2263. static void initItems( std::vector<CMarketplaceWindow::CTradeableItem*> &i, std::vector<SDL_Rect> &p, int type, int amount, bool left, std::vector<int> *ids/*=NULL*/ )
  2264. {
  2265. i.resize(amount);
  2266. for(int j=0;j<amount;j++)
  2267. {
  2268. i[j] = new CMarketplaceWindow::CTradeableItem(type,(ids && ids->size()>j) ? (*ids)[j] : j, left);
  2269. i[j]->pos = p[j];
  2270. }
  2271. }
  2272. void CMarketplaceWindow::setMode( int mode )
  2273. {
  2274. std::vector<SDL_Rect> lpos, rpos;
  2275. clear();
  2276. switch(mode)
  2277. {
  2278. case 0:
  2279. {
  2280. SDL_Surface *bg2 = BitmapHandler::loadBitmap("TPMRKRES.bmp");
  2281. SDL_SetColorKey(bg2,SDL_SRCCOLORKEY,SDL_MapRGB(bg2->format,0,255,255));
  2282. graphics->blueToPlayersAdv(bg2,LOCPLINT->playerID);
  2283. bg = SDL_ConvertSurface(bg2,screen->format,0);
  2284. SDL_FreeSurface(bg2);
  2285. lpos += genRect(66,69,39,180), genRect(66,69,122,180), genRect(66,69,204,180),
  2286. genRect(66,69,39,259), genRect(66,69,122,259), genRect(66,69,204,259),
  2287. genRect(66,69,122,338);
  2288. for(int i=0;i<lpos.size();i++)
  2289. {
  2290. lpos[i].x += pos.x;
  2291. lpos[i].y += pos.y;
  2292. rpos.push_back(lpos[i]);
  2293. rpos[rpos.size()-1].x += 288;
  2294. }
  2295. initItems(left,lpos,0,7,true,NULL);
  2296. initItems(right,rpos,0,7,false,NULL);
  2297. printAtMiddle(CGI->generaltexth->allTexts[158],303,28,GEORXX,tytulowy,bg); //title
  2298. printAtMiddle(CGI->generaltexth->allTexts[270],158,148,GEOR13,zwykly,bg); //kingdom res.
  2299. printAtMiddle(CGI->generaltexth->allTexts[168],450,148,GEOR13,zwykly,bg); //available for trade
  2300. }
  2301. }
  2302. }
  2303. void CMarketplaceWindow::clear()
  2304. {
  2305. for(int i=0;i<left.size();i++)
  2306. delete left[i];
  2307. for(int i=0;i<right.size();i++)
  2308. delete right[i];
  2309. left.clear();
  2310. right.clear();
  2311. SDL_FreeSurface(bg);
  2312. }
  2313. CMarketplaceWindow::CMarketplaceWindow(int Mode)
  2314. {
  2315. mode = Mode;
  2316. bg = NULL;
  2317. ok = max = deal = NULL;
  2318. pos.x = screen->w/2 - 300;
  2319. pos.y = screen->h/2 - 296;
  2320. slider = new CSlider(pos.x+231,pos.y+490,137,boost::bind(&CMarketplaceWindow::sliderMoved,this,_1),0,0);
  2321. setMode(mode);
  2322. hLeft = hRight = NULL;
  2323. ok = new AdventureMapButton("","",boost::bind(&CPlayerInterface::popIntTotally,LOCPLINT,this),pos.x+516,pos.y+520,"IOK6432.DEF",SDLK_RETURN);
  2324. deal = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::makeDeal,this),pos.x+307,pos.y+520,"TPMRKB.DEF");
  2325. max = new AdventureMapButton("","",boost::bind(&CMarketplaceWindow::setMax,this),pos.x+229,pos.y+520,"IRCBTNS.DEF");
  2326. max->block(true);
  2327. deal->block(true);
  2328. }
  2329. CMarketplaceWindow::~CMarketplaceWindow()
  2330. {
  2331. clear();
  2332. delete slider;
  2333. }
  2334. void CMarketplaceWindow::show(SDL_Surface * to)
  2335. {
  2336. blitAt(bg,pos,to);
  2337. if(hRight)
  2338. CSDL_Ext::drawBorder(to,hRight->pos.x-1,hRight->pos.y-1,hRight->pos.w+2,hRight->pos.h+2,int3(255,231,148));
  2339. if(hLeft)
  2340. CSDL_Ext::drawBorder(to,hLeft->pos.x-1,hLeft->pos.y-1,hLeft->pos.w+2,hLeft->pos.h+2,int3(255,231,148));
  2341. ok->show(to);
  2342. deal->show(to);
  2343. max->show(to);
  2344. slider->show(to);
  2345. for(int i=0;i<left.size();i++)
  2346. left[i]->show(to);
  2347. for(int i=0;i<right.size();i++)
  2348. right[i]->show(to);
  2349. if(mode==0)
  2350. {
  2351. char buf[15];
  2352. for(int i=0;i<left.size();i++)
  2353. {
  2354. SDL_itoa(LOCPLINT->cb->getResourceAmount(i),buf,10);
  2355. printAtMiddle(buf,left[i]->pos.x+35,left[i]->pos.y+56,GEOR13,zwykly,to);
  2356. }
  2357. if(hLeft) //print prices
  2358. {
  2359. for(int i=0; i<right.size();i++)
  2360. {
  2361. if(right[i]->id != hLeft->id)
  2362. printAtMiddle(rSubs[i],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2363. else
  2364. printAtMiddle(CGI->generaltexth->allTexts[164],right[i]->pos.x+35,right[i]->pos.y+56,GEOR13,zwykly,to);
  2365. }
  2366. }
  2367. if(hLeft && hRight && hLeft->id!= hRight->id)
  2368. {
  2369. blitAt(hLeft->getSurface(),pos.x+142,pos.y+457,to);
  2370. blitAt(hRight->getSurface(),pos.x+430,pos.y+457,to);
  2371. SDL_itoa(slider->value * r1,buf,10);
  2372. printAtMiddle(buf,pos.x+158,pos.y+504,GEOR13,zwykly,to);
  2373. SDL_itoa(slider->value * r2,buf,10);
  2374. printAtMiddle(buf,pos.x+446,pos.y+504,GEOR13,zwykly,to);
  2375. }
  2376. }
  2377. }
  2378. void CMarketplaceWindow::activate()
  2379. {
  2380. for(int i=0;i<left.size();i++)
  2381. left[i]->activate();
  2382. for(int i=0;i<right.size();i++)
  2383. right[i]->activate();
  2384. ok->activate();
  2385. max->activate();
  2386. deal->activate();
  2387. slider->activate();
  2388. }
  2389. void CMarketplaceWindow::deactivate()
  2390. {
  2391. for(int i=0;i<left.size();i++)
  2392. left[i]->deactivate();
  2393. for(int i=0;i<right.size();i++)
  2394. right[i]->deactivate();
  2395. ok->deactivate();
  2396. max->deactivate();
  2397. deal->deactivate();
  2398. slider->deactivate();
  2399. }
  2400. void CMarketplaceWindow::setMax()
  2401. {
  2402. slider->moveTo(slider->amount);
  2403. }
  2404. void CMarketplaceWindow::makeDeal()
  2405. {
  2406. LOCPLINT->cb->trade(mode,hLeft->id,hRight->id,slider->value*r1);
  2407. slider->moveTo(0);
  2408. hLeft = NULL;
  2409. selectionChanged(true);
  2410. }
  2411. void CMarketplaceWindow::sliderMoved( int to )
  2412. {
  2413. }
  2414. void CMarketplaceWindow::selectionChanged(bool side)
  2415. {
  2416. if(hLeft && hRight && hLeft->id!= hRight->id)
  2417. {
  2418. LOCPLINT->cb->getMarketOffer(hLeft->id,hRight->id,r1,r2,0);
  2419. slider->amount = LOCPLINT->cb->getResourceAmount(hLeft->id) / r1;
  2420. slider->moveTo(0);
  2421. max->block(false);
  2422. deal->block(false);
  2423. }
  2424. else
  2425. {
  2426. max->block(true);
  2427. deal->block(true);
  2428. slider->amount = 0;
  2429. slider->moveTo(0);
  2430. }
  2431. if(side && hLeft) //left selection changed, recalculate offers
  2432. {
  2433. rSubs.clear();
  2434. rSubs.resize(right.size());
  2435. int h1, h2;
  2436. for(int i=0;i<right.size();i++)
  2437. {
  2438. std::ostringstream oss;
  2439. LOCPLINT->cb->getMarketOffer(hLeft->id,i,h1,h2,0);
  2440. oss << h2;
  2441. if(h1!=1)
  2442. oss << "/" << h1;
  2443. rSubs[i] = oss.str();
  2444. }
  2445. }
  2446. }
  2447. CSystemOptionsWindow::CSystemOptionsWindow(const SDL_Rect &pos, CPlayerInterface * owner)
  2448. {
  2449. this->pos = pos;
  2450. background = BitmapHandler::loadBitmap("SysOpbck.bmp", true);
  2451. graphics->blueToPlayersAdv(background, LOCPLINT->playerID);
  2452. //printing texts
  2453. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[568], 240, 32, GEOR16, tytulowy, background); //window title
  2454. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[569], 122, 65, GEOR16, tytulowy, background); //hero speed
  2455. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[570], 122, 131, GEOR16, tytulowy, background); //enemy speed
  2456. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[571], 122, 197, GEOR16, tytulowy, background); //map scroll speed
  2457. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[20], 122, 263, GEOR16, tytulowy, background); //video quality
  2458. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[394], 122, 348, GEOR16, tytulowy, background); //music volume
  2459. CSDL_Ext::printAtMiddle(CGI->generaltexth->allTexts[395], 122, 414, GEOR16, tytulowy, background); //effects volume
  2460. CSDL_Ext::printAt(CGI->generaltexth->allTexts[572], 283, 57, GEOR16, zwykly, background); //show move path
  2461. CSDL_Ext::printAt(CGI->generaltexth->allTexts[573], 283, 89, GEOR16, zwykly, background); //show hero reminder
  2462. CSDL_Ext::printAt(CGI->generaltexth->allTexts[574], 283, 121, GEOR16, zwykly, background); //quick combat
  2463. CSDL_Ext::printAt(CGI->generaltexth->allTexts[575], 283, 153, GEOR16, zwykly, background); //video subtitles
  2464. CSDL_Ext::printAt(CGI->generaltexth->allTexts[576], 283, 185, GEOR16, zwykly, background); //town building outlines
  2465. CSDL_Ext::printAt(CGI->generaltexth->allTexts[577], 283, 217, GEOR16, zwykly, background); //spell book animation
  2466. //setting up buttons
  2467. save = new AdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, boost::bind(&CSystemOptionsWindow::bsavef, this), 516, 354, "SOSAVE.DEF", SDLK_s);
  2468. std::swap(save->imgs[0][0], save->imgs[0][1]);
  2469. quitGame = new AdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, boost::bind(&CSystemOptionsWindow::bquitf, this), 405, 471, "soquit.def", SDLK_q);
  2470. std::swap(quitGame->imgs[0][0], quitGame->imgs[0][1]);
  2471. backToMap = new AdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, boost::bind(&CSystemOptionsWindow::breturnf, this), 516, 471, "soretrn.def", SDLK_RETURN);
  2472. backToMap->assignedKeys.insert(SDLK_ESCAPE);
  2473. std::swap(backToMap->imgs[0][0], backToMap->imgs[0][1]);
  2474. heroMoveSpeed = new CHighlightableButtonsGroup(0);
  2475. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[349].first),CGI->generaltexth->zelp[349].second, "sysopb1.def", 187, 134, 1);
  2476. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[350].first),CGI->generaltexth->zelp[350].second, "sysopb2.def", 235, 134, 2);
  2477. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].first),CGI->generaltexth->zelp[351].second, "sysopb3.def", 283, 134, 4);
  2478. heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].first),CGI->generaltexth->zelp[352].second, "sysopb4.def", 331, 134, 8);
  2479. heroMoveSpeed->select(owner->heroMoveSpeed, 1);
  2480. heroMoveSpeed->onChange = boost::bind(&CPlayerInterface::setHeroMoveSpeed, owner, _1);
  2481. mapScrollSpeed = new CHighlightableButtonsGroup(0);
  2482. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].first),CGI->generaltexth->zelp[357].second, "sysopb9.def", 187, 267, 1);
  2483. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].first),CGI->generaltexth->zelp[358].second, "sysob10.def", 251, 267, 2);
  2484. mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].first),CGI->generaltexth->zelp[359].second, "sysob11.def", 315, 267, 4);
  2485. mapScrollSpeed->select(owner->mapScrollingSpeed, 1);
  2486. mapScrollSpeed->onChange = boost::bind(&CPlayerInterface::setMapScrollingSpeed, owner, _1);
  2487. musicVolume = new CHighlightableButtonsGroup(0, true);
  2488. for(int i=0; i<10; ++i)
  2489. {
  2490. musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].first),CGI->generaltexth->zelp[326+i].second, "syslb.def", 188 + 19*i, 416, i*11);
  2491. }
  2492. musicVolume->select(CGI->musich->getVolume(), 1);
  2493. musicVolume->onChange = boost::bind(&CMusicHandler::setVolume, CGI->musich, _1);
  2494. effectsVolume = new CHighlightableButtonsGroup(0, true);
  2495. for(int i=0; i<10; ++i)
  2496. {
  2497. effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].first),CGI->generaltexth->zelp[336+i].second, "syslb.def", 188 + 19*i, 482, i*11);
  2498. }
  2499. effectsVolume->select(CGI->soundh->getVolume(), 1);
  2500. effectsVolume->onChange = boost::bind(&CSoundHandler::setVolume, CGI->soundh, _1);
  2501. }
  2502. CSystemOptionsWindow::~CSystemOptionsWindow()
  2503. {
  2504. SDL_FreeSurface(background);
  2505. delete save;
  2506. delete quitGame;
  2507. delete backToMap;
  2508. delete heroMoveSpeed;
  2509. delete mapScrollSpeed;
  2510. delete musicVolume;
  2511. delete effectsVolume;
  2512. }
  2513. void CSystemOptionsWindow::bquitf()
  2514. {
  2515. LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[578], std::vector<SComponent*>(), boost::bind(exit, 0), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2516. }
  2517. void CSystemOptionsWindow::breturnf()
  2518. {
  2519. LOCPLINT->popIntTotally(this);
  2520. }
  2521. void CSystemOptionsWindow::bsavef()
  2522. {
  2523. using namespace boost::posix_time;
  2524. std::ostringstream fnameStream;
  2525. fnameStream << second_clock::local_time();
  2526. std::string fname = fnameStream.str();
  2527. boost::algorithm::replace_all(fname,":","");
  2528. boost::algorithm::replace_all(fname," ","-");
  2529. LOCPLINT->showYesNoDialog("Do you want to save current game as " + fname, std::vector<SComponent*>(), boost::bind(&CCallback::save, LOCPLINT->cb, fname), boost::bind(&CSystemOptionsWindow::activate, this), false);
  2530. }
  2531. void CSystemOptionsWindow::activate()
  2532. {
  2533. save->activate();
  2534. quitGame->activate();
  2535. backToMap->activate();
  2536. heroMoveSpeed->activate();
  2537. mapScrollSpeed->activate();
  2538. musicVolume->activate();
  2539. effectsVolume->activate();
  2540. }
  2541. void CSystemOptionsWindow::deactivate()
  2542. {
  2543. save->deactivate();
  2544. quitGame->deactivate();
  2545. backToMap->deactivate();
  2546. heroMoveSpeed->deactivate();
  2547. mapScrollSpeed->deactivate();
  2548. musicVolume->deactivate();
  2549. effectsVolume->deactivate();
  2550. }
  2551. void CSystemOptionsWindow::show(SDL_Surface *to)
  2552. {
  2553. SDL_BlitSurface(background, NULL, to, &pos);
  2554. save->show(to);
  2555. quitGame->show(to);
  2556. backToMap->show(to);
  2557. heroMoveSpeed->show(to);
  2558. mapScrollSpeed->show(to);
  2559. musicVolume->show(to);
  2560. effectsVolume->show(to);
  2561. }
  2562. CTavernWindow::CTavernWindow(const CGHeroInstance *H1, const CGHeroInstance *H2, const std::string &gossip)
  2563. :h1(selected,0,72,299,H1),h2(selected,1,162,299,H2)
  2564. {
  2565. if(H1)
  2566. selected = 0;
  2567. else
  2568. selected = -1;
  2569. oldSelected = -1;
  2570. bg = BitmapHandler::loadBitmap("TPTAVERN.bmp");
  2571. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2572. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2573. printAtMiddle(CGI->generaltexth->jktexts[37],200,35,GEOR16,tytulowy,bg);
  2574. printAtMiddle("2500",320,328,GEOR13,zwykly,bg);
  2575. printAtMiddle(CGI->generaltexth->jktexts[38],146,283,GEOR16,tytulowy,bg);
  2576. printAtMiddleWB(gossip,200,220,GEOR13,50,zwykly,bg);
  2577. pos.w = bg->w;
  2578. pos.h = bg->h;
  2579. pos.x = (screen->w-bg->w)/2;
  2580. pos.y = (screen->h-bg->h)/2;
  2581. bar = new CStatusBar(pos.x+8, pos.y+478, "APHLFTRT.bmp", 380);
  2582. h1.pos.x += pos.x;
  2583. h2.pos.x += pos.x;
  2584. h1.pos.y += pos.y;
  2585. h2.pos.y += pos.y;
  2586. cancel = new AdventureMapButton(CGI->generaltexth->tavernInfo[7],"",boost::bind(&CTavernWindow::close,this),pos.x+310,pos.y+428,"ICANCEL.DEF",SDLK_ESCAPE);
  2587. recruit = new AdventureMapButton("","",boost::bind(&CTavernWindow::recruitb,this),pos.x+272,pos.y+355,"TPTAV01.DEF",SDLK_RETURN);
  2588. thiefGuild = new AdventureMapButton(CGI->generaltexth->tavernInfo[5],"",0,pos.x+22,pos.y+428,"TPTAV02.DEF",SDLK_t);
  2589. if(LOCPLINT->cb->getResourceAmount(6) < 2500) //not enough gold
  2590. {
  2591. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[0]; //Cannot afford a Hero
  2592. recruit->block(2);
  2593. }
  2594. else if(LOCPLINT->cb->howManyHeroes(false) >= 8)
  2595. {
  2596. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[1]; //Cannot recruit. You already have %d Heroes.
  2597. boost::algorithm::replace_first(recruit->hoverTexts[0],"%d",boost::lexical_cast<std::string>(LOCPLINT->cb->howManyHeroes()));
  2598. recruit->block(2);
  2599. }
  2600. else if(LOCPLINT->castleInt && LOCPLINT->castleInt->town->visitingHero)
  2601. {
  2602. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[2]; //Cannot recruit. You already have a Hero in this town.
  2603. recruit->block(2);
  2604. }
  2605. else
  2606. {
  2607. if(!H1)
  2608. recruit->block(1);
  2609. }
  2610. }
  2611. void CTavernWindow::recruitb()
  2612. {
  2613. const CGHeroInstance *toBuy = (selected ? h2 : h1).h;
  2614. close();
  2615. LOCPLINT->cb->recruitHero(LOCPLINT->castleInt->town,toBuy);
  2616. }
  2617. CTavernWindow::~CTavernWindow()
  2618. {
  2619. SDL_FreeSurface(bg);
  2620. delete cancel;
  2621. delete thiefGuild;
  2622. delete recruit;
  2623. delete bar;
  2624. }
  2625. void CTavernWindow::activate()
  2626. {
  2627. thiefGuild->activate();
  2628. cancel->activate();
  2629. if(h1.h)
  2630. h1.activate();
  2631. if(h2.h)
  2632. h2.activate();
  2633. recruit->activate();
  2634. LOCPLINT->statusbar = bar;
  2635. }
  2636. void CTavernWindow::deactivate()
  2637. {
  2638. thiefGuild->deactivate();
  2639. cancel->deactivate();
  2640. if(h1.h)
  2641. h1.deactivate();
  2642. if(h2.h)
  2643. h2.deactivate();
  2644. recruit->deactivate();
  2645. }
  2646. void CTavernWindow::close()
  2647. {
  2648. LOCPLINT->popIntTotally(this);
  2649. }
  2650. void CTavernWindow::show(SDL_Surface * to)
  2651. {
  2652. blitAt(bg,pos.x,pos.y,to);
  2653. if(h1.h)
  2654. h1.show(to);
  2655. if(h2.h)
  2656. h2.show(to);
  2657. thiefGuild->show(to);
  2658. cancel->show(to);
  2659. recruit->show(to);
  2660. bar->show(to);
  2661. if(selected >= 0)
  2662. {
  2663. HeroPortrait *sel = selected ? &h2 : &h1;
  2664. if (selected != oldSelected) {
  2665. // Selected hero just changed. Update RECRUIT button hover text.
  2666. oldSelected = selected;
  2667. recruit->hoverTexts[0] = CGI->generaltexth->tavernInfo[3]; //Recruit %s the %s
  2668. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->name);
  2669. boost::algorithm::replace_first(recruit->hoverTexts[0],"%s",sel->h->type->heroClass->name);
  2670. }
  2671. printAtMiddleWB(sel->descr,pos.x+146,pos.y+389,GEOR13,40,zwykly,to);
  2672. CSDL_Ext::drawBorder(to,sel->pos.x-2,sel->pos.y-2,sel->pos.w+4,sel->pos.h+4,int3(247,223,123));
  2673. }
  2674. }
  2675. void CTavernWindow::HeroPortrait::clickLeft(boost::logic::tribool down)
  2676. {
  2677. if(pressedL && !down)
  2678. as();
  2679. ClickableL::clickLeft(down);
  2680. }
  2681. void CTavernWindow::HeroPortrait::activate()
  2682. {
  2683. ClickableL::activate();
  2684. ClickableR::activate();
  2685. Hoverable::activate();
  2686. }
  2687. void CTavernWindow::HeroPortrait::deactivate()
  2688. {
  2689. ClickableL::deactivate();
  2690. ClickableR::deactivate();
  2691. Hoverable::deactivate();
  2692. }
  2693. void CTavernWindow::HeroPortrait::clickRight(boost::logic::tribool down)
  2694. {
  2695. if(down)
  2696. {
  2697. LOCPLINT->adventureInt->heroWindow->setHero(h);
  2698. LOCPLINT->pushInt(new CRClickPopupInt(LOCPLINT->adventureInt->heroWindow,false));
  2699. }
  2700. }
  2701. CTavernWindow::HeroPortrait::HeroPortrait(int &sel, int id, int x, int y, const CGHeroInstance *H)
  2702. :as(sel,id)
  2703. {
  2704. h = H;
  2705. pos.x = x;
  2706. pos.y = y;
  2707. pos.w = 58;
  2708. pos.h = 64;
  2709. if(H)
  2710. {
  2711. hoverName = CGI->generaltexth->tavernInfo[4];
  2712. boost::algorithm::replace_first(hoverName,"%s",H->name);
  2713. }
  2714. int artifs = h->artifWorn.size() + h->artifacts.size();
  2715. for(int i=13; i<=17; i++) //war machines and spellbook don't count
  2716. if(vstd::contains(h->artifWorn,i))
  2717. artifs--;
  2718. sprintf_s(descr, sizeof(descr),CGI->generaltexth->allTexts[215].c_str(),
  2719. h->name.c_str(), h->level, h->type->heroClass->name.c_str(), artifs);
  2720. descr[sizeof(descr)-1] = '\0';
  2721. }
  2722. void CTavernWindow::HeroPortrait::show(SDL_Surface * to)
  2723. {
  2724. blitAt(graphics->portraitLarge[h->subID],pos,to);
  2725. }
  2726. void CTavernWindow::HeroPortrait::hover( bool on )
  2727. {
  2728. Hoverable::hover(on);
  2729. if(on)
  2730. LOCPLINT->statusbar->print(hoverName);
  2731. else
  2732. LOCPLINT->statusbar->clear();
  2733. }
  2734. void CInGameConsole::activate()
  2735. {
  2736. KeyInterested::activate();
  2737. }
  2738. void CInGameConsole::deactivate()
  2739. {
  2740. KeyInterested::deactivate();
  2741. }
  2742. void CInGameConsole::show(SDL_Surface * to)
  2743. {
  2744. int number = 0;
  2745. std::vector<std::list< std::pair< std::string, int > >::iterator> toDel;
  2746. for(std::list< std::pair< std::string, int > >::iterator it = texts.begin(); it != texts.end(); ++it, ++number)
  2747. {
  2748. SDL_Color green = {0,0xff,0,0};
  2749. Point leftBottomCorner(0, screen->h);
  2750. if(LOCPLINT->battleInt)
  2751. {
  2752. leftBottomCorner = LOCPLINT->battleInt->pos.bottomLeft();
  2753. }
  2754. CSDL_Ext::printAt(it->first, leftBottomCorner.x + 50, leftBottomCorner.y - texts.size() * 20 - 80 + number*20, TNRB16, green);
  2755. if(SDL_GetTicks() - it->second > defaultTimeout)
  2756. {
  2757. toDel.push_back(it);
  2758. }
  2759. }
  2760. for(int it=0; it<toDel.size(); ++it)
  2761. {
  2762. texts.erase(toDel[it]);
  2763. }
  2764. }
  2765. void CInGameConsole::print(const std::string &txt)
  2766. {
  2767. texts.push_back(std::make_pair(txt, SDL_GetTicks()));
  2768. if(texts.size() > maxDisplayedTexts)
  2769. {
  2770. texts.pop_front();
  2771. }
  2772. }
  2773. void CInGameConsole::keyPressed (const SDL_KeyboardEvent & key)
  2774. {
  2775. if(key.type != SDL_KEYDOWN) return;
  2776. if(!captureAllKeys && key.keysym.sym != SDLK_TAB) return; //because user is not entering any text
  2777. switch(key.keysym.sym)
  2778. {
  2779. case SDLK_TAB:
  2780. {
  2781. if(captureAllKeys)
  2782. {
  2783. captureAllKeys = false;
  2784. endEnteringText(false);
  2785. }
  2786. else
  2787. {
  2788. captureAllKeys = true;
  2789. startEnteringText();
  2790. }
  2791. break;
  2792. }
  2793. case SDLK_RETURN: //enter key
  2794. {
  2795. if(enteredText.size() > 0 && captureAllKeys)
  2796. {
  2797. captureAllKeys = false;
  2798. endEnteringText(true);
  2799. }
  2800. break;
  2801. }
  2802. case SDLK_BACKSPACE:
  2803. {
  2804. if(enteredText.size() > 1)
  2805. {
  2806. enteredText.resize(enteredText.size()-1);
  2807. enteredText[enteredText.size()-1] = '_';
  2808. refreshEnteredText();
  2809. }
  2810. break;
  2811. }
  2812. case SDLK_UP: //up arrow
  2813. {
  2814. if(prevEntDisp == -1)
  2815. {
  2816. prevEntDisp = previouslyEntered.size() - 1;
  2817. enteredText = previouslyEntered[prevEntDisp] + "_";
  2818. refreshEnteredText();
  2819. }
  2820. else if( prevEntDisp > 0)
  2821. {
  2822. --prevEntDisp;
  2823. enteredText = previouslyEntered[prevEntDisp] + "_";
  2824. refreshEnteredText();
  2825. }
  2826. break;
  2827. }
  2828. case SDLK_DOWN: //down arrow
  2829. {
  2830. if(prevEntDisp != -1 && prevEntDisp+1 < previouslyEntered.size())
  2831. {
  2832. ++prevEntDisp;
  2833. enteredText = previouslyEntered[prevEntDisp] + "_";
  2834. refreshEnteredText();
  2835. }
  2836. else if(prevEntDisp+1 == previouslyEntered.size()) //useful feature
  2837. {
  2838. prevEntDisp = -1;
  2839. enteredText = "_";
  2840. refreshEnteredText();
  2841. }
  2842. break;
  2843. }
  2844. default:
  2845. {
  2846. if(enteredText.size() > 0)
  2847. {
  2848. if( key.keysym.unicode < 0x80 && key.keysym.unicode > 0 )
  2849. {
  2850. enteredText[enteredText.size()-1] = (char)key.keysym.unicode;
  2851. enteredText += "_";
  2852. refreshEnteredText();
  2853. }
  2854. }
  2855. break;
  2856. }
  2857. }
  2858. }
  2859. void CInGameConsole::startEnteringText()
  2860. {
  2861. enteredText = "_";
  2862. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2863. {
  2864. LOCPLINT->statusbar->print(enteredText);
  2865. }
  2866. else if(LOCPLINT->battleInt)
  2867. {
  2868. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2869. }
  2870. }
  2871. void CInGameConsole::endEnteringText(bool printEnteredText)
  2872. {
  2873. prevEntDisp = -1;
  2874. if(printEnteredText)
  2875. {
  2876. std::string txt = enteredText.substr(0, enteredText.size()-1);
  2877. LOCPLINT->cb->sendMessage(txt);
  2878. previouslyEntered.push_back(txt);
  2879. print(txt);
  2880. }
  2881. enteredText = "";
  2882. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2883. {
  2884. LOCPLINT->statusbar->clear();
  2885. }
  2886. else if(LOCPLINT->battleInt)
  2887. {
  2888. LOCPLINT->battleInt->console->ingcAlter = "";
  2889. }
  2890. }
  2891. void CInGameConsole::refreshEnteredText()
  2892. {
  2893. if(LOCPLINT->topInt() == LOCPLINT->adventureInt)
  2894. {
  2895. LOCPLINT->statusbar->print(enteredText);
  2896. }
  2897. else if(LOCPLINT->battleInt)
  2898. {
  2899. LOCPLINT->battleInt->console->ingcAlter = enteredText;
  2900. }
  2901. }
  2902. CInGameConsole::CInGameConsole() : prevEntDisp(-1), defaultTimeout(10000), maxDisplayedTexts(10)
  2903. {
  2904. }
  2905. void CGarrisonWindow::close()
  2906. {
  2907. LOCPLINT->popIntTotally(this);
  2908. }
  2909. void CGarrisonWindow::activate()
  2910. {
  2911. split->activate();
  2912. quit->activate();
  2913. garr->activate();
  2914. }
  2915. void CGarrisonWindow::deactivate()
  2916. {
  2917. split->deactivate();
  2918. quit->deactivate();
  2919. garr->deactivate();
  2920. }
  2921. void CGarrisonWindow::show(SDL_Surface * to)
  2922. {
  2923. blitAt(bg,pos,to);
  2924. split->show(to);
  2925. quit->show(to);
  2926. garr->show(to);
  2927. blitAt(graphics->flags->ourImages[garr->odown->getOwner()].bitmap,pos.x+29,pos.y+125,to);
  2928. blitAt(graphics->portraitLarge[static_cast<const CGHeroInstance*>(garr->odown)->portrait],pos.x+29,pos.y+222,to);
  2929. printAtMiddle(CGI->generaltexth->allTexts[709],pos.x+275,pos.y+30,GEOR16,tytulowy,to);
  2930. }
  2931. CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance *down )
  2932. {
  2933. bg = BitmapHandler::loadBitmap("GARRISON.bmp");
  2934. SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
  2935. graphics->blueToPlayersAdv(bg,LOCPLINT->playerID);
  2936. pos.x = screen->w/2 - bg->w/2;
  2937. pos.y = screen->h/2 - bg->h/2;
  2938. pos.w = screen->w;
  2939. pos.h = screen->h;
  2940. garr = new CGarrisonInt(pos.x+92, pos.y+129, 4, 30, bg, 92, 129, up, down);
  2941. split = new AdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),pos.x+88,pos.y+314,"IDV6432.DEF");
  2942. quit = new AdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),pos.x+399,pos.y+314,"IOK6432.DEF",SDLK_RETURN);
  2943. }
  2944. CGarrisonWindow::~CGarrisonWindow()
  2945. {
  2946. SDL_FreeSurface(bg);
  2947. delete split;
  2948. delete quit;
  2949. delete garr;
  2950. }
  2951. IShowActivable::IShowActivable()
  2952. {
  2953. type = 0;
  2954. }
  2955. CWindowWithGarrison::CWindowWithGarrison()
  2956. {
  2957. type |= WITH_GARRISON;
  2958. }
  2959. void CRClickPopupInt::show(SDL_Surface * to)
  2960. {
  2961. inner->show(to);
  2962. }
  2963. CRClickPopupInt::CRClickPopupInt( IShowActivable *our, bool deleteInt )
  2964. {
  2965. inner = our;
  2966. delInner = deleteInt;
  2967. }
  2968. CRClickPopupInt::~CRClickPopupInt()
  2969. {
  2970. if(delInner)
  2971. delete inner;
  2972. }