CMusicHandler.cpp 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537
  1. #include "StdInc.h"
  2. #include <SDL_mixer.h>
  3. #include "CMusicHandler.h"
  4. #include "../lib/CCreatureHandler.h"
  5. #include "../lib/CSpellHandler.h"
  6. #include "../client/CGameInfo.h"
  7. #include "../lib/JsonNode.h"
  8. #include "../lib/GameConstants.h"
  9. #include "../lib/filesystem/CResourceLoader.h"
  10. /*
  11. * CMusicHandler.cpp, part of VCMI engine
  12. *
  13. * Authors: listed in file AUTHORS in main folder
  14. *
  15. * License: GNU General Public License v2.0 or later
  16. * Full text of license available in license.txt file, in main folder
  17. *
  18. */
  19. using namespace boost::assign;
  20. #define VCMI_SOUND_NAME(x)
  21. #define VCMI_SOUND_FILE(y) #y,
  22. // sounds mapped to soundBase enum
  23. static std::string sounds[] = {
  24. "", // invalid
  25. "", // todo
  26. VCMI_SOUND_LIST
  27. };
  28. #undef VCMI_SOUND_NAME
  29. #undef VCMI_SOUND_FILE
  30. // Not pretty, but there's only one music handler object in the game.
  31. static void soundFinishedCallbackC(int channel)
  32. {
  33. CCS->soundh->soundFinishedCallback(channel);
  34. }
  35. static void musicFinishedCallbackC(void)
  36. {
  37. CCS->musich->musicFinishedCallback();
  38. }
  39. void CAudioBase::init()
  40. {
  41. if (initialized)
  42. return;
  43. if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024)==-1)
  44. {
  45. tlog1 << "Mix_OpenAudio error: " << Mix_GetError() << std::endl;
  46. return;
  47. }
  48. initialized = true;
  49. }
  50. void CAudioBase::release()
  51. {
  52. if (initialized)
  53. {
  54. Mix_CloseAudio();
  55. initialized = false;
  56. }
  57. }
  58. void CAudioBase::setVolume(ui32 percent)
  59. {
  60. if (percent > 100)
  61. percent = 100;
  62. volume = percent;
  63. }
  64. void CSoundHandler::onVolumeChange(const JsonNode &volumeNode)
  65. {
  66. setVolume(volumeNode.Float());
  67. }
  68. CSoundHandler::CSoundHandler():
  69. listener(settings.listen["general"]["sound"])
  70. {
  71. listener(boost::bind(&CSoundHandler::onVolumeChange, this, _1));
  72. // Vectors for helper(s)
  73. pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03,
  74. soundBase::pickup04, soundBase::pickup05, soundBase::pickup06, soundBase::pickup07;
  75. horseSounds += // must be the same order as terrains (see ETerrainType);
  76. soundBase::horseDirt, soundBase::horseSand, soundBase::horseGrass,
  77. soundBase::horseSnow, soundBase::horseSwamp, soundBase::horseRough,
  78. soundBase::horseSubterranean, soundBase::horseLava,
  79. soundBase::horseWater, soundBase::horseRock;
  80. battleIntroSounds += soundBase::battle00, soundBase::battle01,
  81. soundBase::battle02, soundBase::battle03, soundBase::battle04,
  82. soundBase::battle05, soundBase::battle06, soundBase::battle07;
  83. };
  84. void CSoundHandler::init()
  85. {
  86. CAudioBase::init();
  87. if (initialized)
  88. {
  89. // Load sounds
  90. Mix_ChannelFinished(soundFinishedCallbackC);
  91. }
  92. }
  93. void CSoundHandler::release()
  94. {
  95. if (initialized)
  96. {
  97. Mix_HaltChannel(-1);
  98. std::map<soundBase::soundID, Mix_Chunk *>::iterator it;
  99. for (it=soundChunks.begin(); it != soundChunks.end(); it++)
  100. {
  101. if (it->second)
  102. Mix_FreeChunk(it->second);
  103. }
  104. }
  105. CAudioBase::release();
  106. }
  107. // Allocate an SDL chunk and cache it.
  108. Mix_Chunk *CSoundHandler::GetSoundChunk(soundBase::soundID soundID)
  109. {
  110. // Find its name
  111. auto fname = sounds[soundID];
  112. if (fname.empty())
  113. return nullptr;
  114. // Load and insert
  115. try
  116. {
  117. auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + fname, EResType::SOUND));
  118. SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
  119. Mix_Chunk *chunk;
  120. chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  121. soundChunks.insert(std::pair<soundBase::soundID, Mix_Chunk *>(soundID, chunk));
  122. return chunk;
  123. }
  124. catch(std::exception &e)
  125. {
  126. tlog3 << "Cannot get sound " << soundID << " chunk: " << e.what() << "\n";
  127. return nullptr;
  128. }
  129. }
  130. Mix_Chunk *CSoundHandler::GetSoundChunk(std::string &sound)
  131. {
  132. if (sound.empty())
  133. return nullptr;
  134. // Load and insert
  135. try
  136. {
  137. auto data = CResourceHandler::get()->loadData(ResourceID(std::string("SOUNDS/") + sound, EResType::SOUND)); //TODO: allow other sound folders?
  138. SDL_RWops *ops = SDL_RWFromMem(data.first.release(), data.second);
  139. Mix_Chunk *chunk;
  140. chunk = Mix_LoadWAV_RW(ops, 1); // will free ops
  141. return chunk;
  142. }
  143. catch(std::exception &e)
  144. {
  145. tlog3 << "Cannot get sound " << sound << " chunk: " << e.what() << "\n";
  146. return nullptr;
  147. }
  148. }
  149. void CSoundHandler::initSpellsSounds(const std::vector< ConstTransitivePtr<CSpell> > &spells)
  150. {
  151. const JsonNode config(ResourceID("config/sp_sounds.json"));
  152. if (!config["spell_sounds"].isNull())
  153. {
  154. BOOST_FOREACH(const JsonNode &node, config["spell_sounds"].Vector())
  155. {
  156. int spellid = node["id"].Float();
  157. const CSpell *s = CGI->spellh->spells[spellid];
  158. if (vstd::contains(spellSounds, s))
  159. tlog1 << "Spell << " << spellid << " already has a sound" << std::endl;
  160. std::string sound = node["soundfile"].String();
  161. if (sound.empty())
  162. tlog0 << "Error: invalid sound for id "<< spellid << "\n";
  163. spellSounds[s] = sound;
  164. }
  165. }
  166. }
  167. // Plays a sound, and return its channel so we can fade it out later
  168. int CSoundHandler::playSound(soundBase::soundID soundID, int repeats)
  169. {
  170. assert(soundID < soundBase::sound_after_last);
  171. if (!initialized)
  172. return -1;
  173. int channel;
  174. Mix_Chunk *chunk = GetSoundChunk(soundID);
  175. if (chunk)
  176. {
  177. channel = Mix_PlayChannel(-1, chunk, repeats);
  178. if (channel == -1)
  179. tlog1 << "Unable to play sound file " << soundID << " , error " << Mix_GetError() << std::endl;
  180. else
  181. callbacks[channel];//insert empty callback
  182. }
  183. else
  184. {
  185. channel = -1;
  186. }
  187. return channel;
  188. }
  189. int CSoundHandler::playSound(std::string sound, int repeats)
  190. {
  191. if (!initialized)
  192. return -1;
  193. int channel;
  194. Mix_Chunk *chunk = GetSoundChunk(sound);
  195. if (chunk)
  196. {
  197. channel = Mix_PlayChannel(-1, chunk, repeats);
  198. if (channel == -1)
  199. tlog1 << "Unable to play sound file " << sound << " , error " << Mix_GetError() << std::endl;
  200. else
  201. callbacks[channel];//insert empty callback
  202. }
  203. else
  204. {
  205. channel = -1;
  206. }
  207. return channel;
  208. }
  209. // Helper. Randomly select a sound from an array and play it
  210. int CSoundHandler::playSoundFromSet(std::vector<soundBase::soundID> &sound_vec)
  211. {
  212. return playSound(sound_vec[rand() % sound_vec.size()]);
  213. }
  214. void CSoundHandler::stopSound( int handler )
  215. {
  216. if (initialized && handler != -1)
  217. Mix_HaltChannel(handler);
  218. }
  219. // Sets the sound volume, from 0 (mute) to 100
  220. void CSoundHandler::setVolume(ui32 percent)
  221. {
  222. CAudioBase::setVolume(percent);
  223. if (initialized)
  224. Mix_Volume(-1, (MIX_MAX_VOLUME * volume)/100);
  225. }
  226. void CSoundHandler::setCallback(int channel, boost::function<void()> function)
  227. {
  228. std::map<int, boost::function<void()> >::iterator iter;
  229. iter = callbacks.find(channel);
  230. //channel not found. It may have finished so fire callback now
  231. if(iter == callbacks.end())
  232. function();
  233. else
  234. iter->second = function;
  235. }
  236. void CSoundHandler::soundFinishedCallback(int channel)
  237. {
  238. std::map<int, boost::function<void()> >::iterator iter;
  239. iter = callbacks.find(channel);
  240. assert(iter != callbacks.end());
  241. if (iter->second)
  242. iter->second();
  243. callbacks.erase(iter);
  244. }
  245. void CMusicHandler::onVolumeChange(const JsonNode &volumeNode)
  246. {
  247. setVolume(volumeNode.Float());
  248. }
  249. CMusicHandler::CMusicHandler():
  250. listener(settings.listen["general"]["music"])
  251. {
  252. listener(boost::bind(&CMusicHandler::onVolumeChange, this, _1));
  253. // Map music IDs
  254. // Vectors for helper
  255. const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"};
  256. const std::string setBattle[] = {"Combat01", "Combat02", "Combat03", "Combat04"};
  257. const std::string setTerrain[] = {"Dirt", "Sand", "Grass", "Snow", "Swamp", "Rough", "Underground", "Lava", "Water"};
  258. auto fillSet = [=](std::string setName, const std::string list[], size_t amount)
  259. {
  260. for (size_t i=0; i < amount; i++)
  261. addEntryToSet(setName, i, std::string("music/") + list[i]);
  262. };
  263. fillSet("enemy-turn", setEnemy, ARRAY_COUNT(setEnemy));
  264. fillSet("battle", setBattle, ARRAY_COUNT(setBattle));
  265. fillSet("terrain", setTerrain, ARRAY_COUNT(setTerrain));
  266. }
  267. void CMusicHandler::addEntryToSet(std::string set, int musicID, std::string musicURI)
  268. {
  269. musicsSet[set][musicID] = musicURI;
  270. }
  271. void CMusicHandler::init()
  272. {
  273. CAudioBase::init();
  274. if (initialized)
  275. Mix_HookMusicFinished(musicFinishedCallbackC);
  276. }
  277. void CMusicHandler::release()
  278. {
  279. if (initialized)
  280. {
  281. boost::mutex::scoped_lock guard(musicMutex);
  282. Mix_HookMusicFinished(NULL);
  283. current.reset();
  284. next.reset();
  285. }
  286. CAudioBase::release();
  287. }
  288. void CMusicHandler::playMusic(std::string musicURI, bool loop)
  289. {
  290. if (current && current->isTrack( musicURI))
  291. return;
  292. queueNext(new MusicEntry(this, "", musicURI, loop));
  293. }
  294. void CMusicHandler::playMusicFromSet(std::string whichSet, bool loop)
  295. {
  296. auto selectedSet = musicsSet.find(whichSet);
  297. if (selectedSet == musicsSet.end())
  298. {
  299. tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
  300. return;
  301. }
  302. if (current && current->isSet(whichSet))
  303. return;
  304. queueNext(new MusicEntry(this, whichSet, "", loop));
  305. }
  306. void CMusicHandler::playMusicFromSet(std::string whichSet, int entryID, bool loop)
  307. {
  308. auto selectedSet = musicsSet.find(whichSet);
  309. if (selectedSet == musicsSet.end())
  310. {
  311. tlog0 << "Error: playing music from non-existing set: " << whichSet << "\n";
  312. return;
  313. }
  314. auto selectedEntry = selectedSet->second.find(entryID);
  315. if (selectedEntry == selectedSet->second.end())
  316. {
  317. tlog0 << "Error: playing non-existing entry " << entryID << " from set: " << whichSet << "\n";
  318. return;
  319. }
  320. if (current && current->isTrack( selectedEntry->second))
  321. return;
  322. queueNext(new MusicEntry(this, "", selectedEntry->second, loop));
  323. }
  324. void CMusicHandler::queueNext(MusicEntry *queued)
  325. {
  326. if (!initialized)
  327. return;
  328. boost::mutex::scoped_lock guard(musicMutex);
  329. next.reset(queued);
  330. if (current.get() == nullptr || !current->stop(1000))
  331. {
  332. current.reset(next.release());
  333. current->play();
  334. }
  335. }
  336. void CMusicHandler::stopMusic(int fade_ms)
  337. {
  338. if (!initialized)
  339. return;
  340. boost::mutex::scoped_lock guard(musicMutex);
  341. if (current.get() != NULL)
  342. current->stop(fade_ms);
  343. next.reset();
  344. }
  345. void CMusicHandler::setVolume(ui32 percent)
  346. {
  347. CAudioBase::setVolume(percent);
  348. if (initialized)
  349. Mix_VolumeMusic((MIX_MAX_VOLUME * volume)/100);
  350. }
  351. void CMusicHandler::musicFinishedCallback(void)
  352. {
  353. boost::mutex::scoped_lock guard(musicMutex);
  354. if (current.get() != NULL)
  355. {
  356. //return if current music still not finished
  357. if (current->play())
  358. return;
  359. else
  360. current.reset();
  361. }
  362. if (current.get() == NULL && next.get() != NULL)
  363. {
  364. current.reset(next.release());
  365. current->play();
  366. }
  367. }
  368. MusicEntry::MusicEntry(CMusicHandler *owner, std::string setName, std::string musicURI, bool looped):
  369. owner(owner),
  370. music(nullptr),
  371. loop(looped ? -1 : 1),
  372. setName(setName)
  373. {
  374. if (!musicURI.empty())
  375. load(musicURI);
  376. }
  377. MusicEntry::~MusicEntry()
  378. {
  379. tlog5<<"Del-ing music file "<<currentName<<"\n";
  380. if (music)
  381. Mix_FreeMusic(music);
  382. }
  383. void MusicEntry::load(std::string musicURI)
  384. {
  385. if (music)
  386. {
  387. tlog5<<"Del-ing music file "<<currentName<<"\n";
  388. Mix_FreeMusic(music);
  389. }
  390. currentName = musicURI;
  391. tlog5<<"Loading music file "<<musicURI<<"\n";
  392. music = Mix_LoadMUS(CResourceHandler::get()->getResourceName(ResourceID(musicURI, EResType::MUSIC)).c_str());
  393. if(!music)
  394. {
  395. tlog3 << "Warning: Cannot open " << currentName << ": " << Mix_GetError() << std::endl;
  396. return;
  397. }
  398. #ifdef _WIN32
  399. //The assertion will fail if old MSVC libraries pack .dll is used
  400. assert(Mix_GetMusicType(music) != MUS_MP3);
  401. #endif
  402. }
  403. bool MusicEntry::play()
  404. {
  405. if (!(loop--) && music) //already played once - return
  406. return false;
  407. if (!setName.empty())
  408. {
  409. auto set = owner->musicsSet[setName];
  410. size_t entryID = rand() % set.size();
  411. auto iterator = set.begin();
  412. std::advance(iterator, entryID);
  413. load(iterator->second);
  414. }
  415. tlog5<<"Playing music file "<<currentName<<"\n";
  416. if(Mix_PlayMusic(music, 1) == -1)
  417. {
  418. tlog1 << "Unable to play music (" << Mix_GetError() << ")" << std::endl;
  419. return false;
  420. }
  421. return true;
  422. }
  423. bool MusicEntry::stop(int fade_ms)
  424. {
  425. if (Mix_PlayingMusic())
  426. {
  427. tlog5<<"Stoping music file "<<currentName<<"\n";
  428. loop = 0;
  429. Mix_FadeOutMusic(fade_ms);
  430. return true;
  431. }
  432. return false;
  433. }
  434. bool MusicEntry::isSet(std::string set)
  435. {
  436. return !setName.empty() && set == setName;
  437. }
  438. bool MusicEntry::isTrack(std::string track)
  439. {
  440. return setName.empty() && track == currentName;
  441. }