123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297 |
- #include "StdInc.h"
- #include "CConfigHandler.h"
- #include "../lib/filesystem/CResourceLoader.h"
- #include "../lib/GameConstants.h"
- #include "../lib/VCMIDirs.h"
- using namespace config;
- /*
- * CConfigHandler.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
- SettingsStorage settings;
- CConfigHandler conf;
- template<typename Accessor>
- SettingsStorage::NodeAccessor<Accessor>::NodeAccessor(SettingsStorage & _parent, std::vector<std::string> _path):
- parent(_parent),
- path(_path)
- {
- }
- template<typename Accessor>
- SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator [](std::string nextNode) const
- {
- std::vector<std::string> newPath = path;
- newPath.push_back(nextNode);
- return NodeAccessor(parent, newPath);
- }
- template<typename Accessor>
- SettingsStorage::NodeAccessor<Accessor>::operator Accessor() const
- {
- return Accessor(parent, path);
- }
- template<typename Accessor>
- SettingsStorage::NodeAccessor<Accessor> SettingsStorage::NodeAccessor<Accessor>::operator () (std::vector<std::string> _path)
- {
- std::vector<std::string> newPath = path;
- newPath.insert( newPath.end(), _path.begin(), _path.end());
- return NodeAccessor(parent, newPath);
- }
- SettingsStorage::SettingsStorage():
- write(NodeAccessor<Settings>(*this, std::vector<std::string>() )),
- listen(NodeAccessor<SettingsListener>(*this, std::vector<std::string>() ))
- {
- }
- void SettingsStorage::init()
- {
- std::string confName = "config/settings.json";
- // Porbably new install. Create initial configuration
- if (!CResourceHandler::get()->existsResource(ResourceID(confName)))
- CResourceHandler::get()->createResource(confName);
- else
- JsonNode(ResourceID("config/settings.json")).swap(config);
- JsonUtils::maximize(config, "vcmi:settings");
- JsonUtils::validate(config, "vcmi:settings", "settings");
- }
- void SettingsStorage::invalidateNode(const std::vector<std::string> &changedPath)
- {
- BOOST_FOREACH(SettingsListener * listener, listeners)
- listener->nodeInvalidated(changedPath);
- JsonNode savedConf = config;
- JsonNode schema(ResourceID("config/schemas/settings.json"));
- savedConf.Struct().erase("session");
- JsonUtils::minimize(savedConf, "vcmi:settings");
- std::ofstream file(CResourceHandler::get()->getResourceName(ResourceID("config/settings.json")), std::ofstream::trunc);
- file << savedConf;
- }
- JsonNode & SettingsStorage::getNode(std::vector<std::string> path)
- {
- JsonNode *node = &config;
- BOOST_FOREACH(std::string& value, path)
- node = &(*node)[value];
- return *node;
- }
- Settings SettingsStorage::get(std::vector<std::string> path)
- {
- return Settings(*this, path);
- }
- const JsonNode& SettingsStorage::operator [](std::string value)
- {
- return config[value];
- }
- SettingsListener::SettingsListener(SettingsStorage &_parent, const std::vector<std::string> &_path):
- parent(_parent),
- path(_path)
- {
- parent.listeners.insert(this);
- }
- SettingsListener::SettingsListener(const SettingsListener &sl):
- parent(sl.parent),
- path(sl.path),
- callback(sl.callback)
- {
- parent.listeners.insert(this);
- }
- SettingsListener::~SettingsListener()
- {
- parent.listeners.erase(this);
- }
- void SettingsListener::nodeInvalidated(const std::vector<std::string> &changedPath)
- {
- if (!callback)
- return;
- size_t min = std::min(path.size(), changedPath.size());
- size_t mismatch = std::mismatch(path.begin(), path.begin()+min, changedPath.begin()).first - path.begin();
- if (min == mismatch)
- callback(parent.getNode(path));
- }
- void SettingsListener::operator() (boost::function<void(const JsonNode&)> _callback)
- {
- callback = _callback;
- }
- Settings::Settings(SettingsStorage &_parent, const std::vector<std::string> &_path):
- parent(_parent),
- path(_path),
- node(_parent.getNode(_path)),
- copy(_parent.getNode(_path))
- {
- }
- Settings::~Settings()
- {
- if (node != copy)
- parent.invalidateNode(path);
- }
- JsonNode* Settings::operator -> ()
- {
- return &node;
- }
- const JsonNode* Settings::operator ->() const
- {
- return &node;
- }
- const JsonNode& Settings::operator [](std::string value) const
- {
- return node[value];
- }
- JsonNode& Settings::operator [](std::string value)
- {
- return node[value];
- }
- //
- // template DLL_LINKAGE struct SettingsStorage::NodeAccessor<SettingsListener>;
- // template DLL_LINKAGE struct SettingsStorage::NodeAccessor<Settings>;
- static void setButton(ButtonInfo &button, const JsonNode &g)
- {
- button.x = g["x"].Float();
- button.y = g["y"].Float();
- button.playerColoured = g["playerColoured"].Float();
- button.defName = g["graphic"].String();
- if (!g["additionalDefs"].isNull()) {
- const JsonVector &defs_vec = g["additionalDefs"].Vector();
- BOOST_FOREACH(const JsonNode &def, defs_vec) {
- button.additionalDefs.push_back(def.String());
- }
- }
- }
- static void setGem(AdventureMapConfig &ac, const int gem, const JsonNode &g)
- {
- ac.gemX[gem] = g["x"].Float();
- ac.gemY[gem] = g["y"].Float();
- ac.gemG.push_back(g["graphic"].String());
- }
- CConfigHandler::CConfigHandler(void): current(NULL)
- {
- }
- CConfigHandler::~CConfigHandler(void)
- {
- }
- void config::CConfigHandler::init()
- {
- /* Read resolutions. */
- const JsonNode config(ResourceID("config/resolutions.json"));
- const JsonVector &guisettings_vec = config["GUISettings"].Vector();
- BOOST_FOREACH(const JsonNode &g, guisettings_vec)
- {
- std::pair<int,int> curRes(g["resolution"]["x"].Float(), g["resolution"]["y"].Float());
- GUIOptions *current = &conf.guiOptions[curRes];
-
- current->ac.inputLineLength = g["InGameConsole"]["maxInputPerLine"].Float();
- current->ac.outputLineLength = g["InGameConsole"]["maxOutputPerLine"].Float();
-
- current->ac.advmapX = g["AdvMap"]["x"].Float();
- current->ac.advmapY = g["AdvMap"]["y"].Float();
- current->ac.advmapW = g["AdvMap"]["width"].Float();
- current->ac.advmapH = g["AdvMap"]["height"].Float();
- current->ac.smoothMove = g["AdvMap"]["smoothMove"].Float();
- current->ac.puzzleSepia = g["AdvMap"]["puzzleSepia"].Float();
- current->ac.infoboxX = g["InfoBox"]["x"].Float();
- current->ac.infoboxY = g["InfoBox"]["y"].Float();
- setGem(current->ac, 0, g["gem0"]);
- setGem(current->ac, 1, g["gem1"]);
- setGem(current->ac, 2, g["gem2"]);
- setGem(current->ac, 3, g["gem3"]);
- current->ac.mainGraphic = g["background"].String();
- current->ac.hlistX = g["HeroList"]["x"].Float();
- current->ac.hlistY = g["HeroList"]["y"].Float();
- current->ac.hlistSize = g["HeroList"]["size"].Float();
- current->ac.hlistMB = g["HeroList"]["movePoints"].String();
- current->ac.hlistMN = g["HeroList"]["manaPoints"].String();
- current->ac.hlistAU = g["HeroList"]["arrowUp"].String();
- current->ac.hlistAD = g["HeroList"]["arrowDown"].String();
- current->ac.tlistX = g["TownList"]["x"].Float();
- current->ac.tlistY = g["TownList"]["y"].Float();
- current->ac.tlistSize = g["TownList"]["size"].Float();
- current->ac.tlistAU = g["TownList"]["arrowUp"].String();
- current->ac.tlistAD = g["TownList"]["arrowDown"].String();
- current->ac.minimapW = g["Minimap"]["width"].Float();
- current->ac.minimapH = g["Minimap"]["height"].Float();
- current->ac.minimapX = g["Minimap"]["x"].Float();
- current->ac.minimapY = g["Minimap"]["y"].Float();
- current->ac.overviewPics = g["Overview"]["pics"].Float();
- current->ac.overviewSize = g["Overview"]["size"].Float();
- current->ac.overviewBg = g["Overview"]["graphic"].String();
- current->ac.statusbarX = g["Statusbar"]["x"].Float();
- current->ac.statusbarY = g["Statusbar"]["y"].Float();
- current->ac.statusbarG = g["Statusbar"]["graphic"].String();
- current->ac.resdatabarX = g["ResDataBar"]["x"].Float();
- current->ac.resdatabarY = g["ResDataBar"]["y"].Float();
- current->ac.resOffsetX = g["ResDataBar"]["offsetX"].Float();
- current->ac.resOffsetY = g["ResDataBar"]["offsetY"].Float();
- current->ac.resDist = g["ResDataBar"]["resSpace"].Float();
- current->ac.resDateDist = g["ResDataBar"]["resDateSpace"].Float();
- current->ac.resdatabarG = g["ResDataBar"]["graphic"].String();
- setButton(current->ac.kingOverview, g["ButtonKingdomOv"]);
- setButton(current->ac.underground, g["ButtonUnderground"]);
- setButton(current->ac.questlog, g["ButtonQuestLog"]);
- setButton(current->ac.sleepWake, g["ButtonSleepWake"]);
- setButton(current->ac.moveHero, g["ButtonMoveHero"]);
- setButton(current->ac.spellbook, g["ButtonSpellbook"]);
- setButton(current->ac.advOptions, g["ButtonAdvOptions"]);
- setButton(current->ac.sysOptions, g["ButtonSysOptions"]);
- setButton(current->ac.nextHero, g["ButtonNextHero"]);
- setButton(current->ac.endTurn, g["ButtonEndTurn"]);
- }
- const JsonNode& screenRes = settings["video"]["screenRes"];
- SetResolution(screenRes["width"].Float(), screenRes["height"].Float());
- }
- // Force instantiation of the SettingsStorage::NodeAccessor class template.
- // That way method definitions can sit in the cpp file
- template struct SettingsStorage::NodeAccessor<SettingsListener>;
- template struct SettingsStorage::NodeAccessor<Settings>;
|